This is a (reproducible) bug observed in Slashem, don't know it applies
to a similar setup in Nethack as well.
Actual situation: Neutral quest, a boulder (part of a boulder trap) and
a level-teleport trap. Pushed the boulder onto the trap to get it appear
on some random other level. The process did not finish, the CPU showed
100% business. Killed the slashem process, recovered the game, repeated
the test; same effect again.
I think I've that way dislocated boulders in the past without issue,
so the bug might be triggered by the level being a special one (a flat one-level branch) reachable through a portal. But that's of course just speculation.
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