I made a comment about every ascension having a successful Sokoban
run or something, but I see now that was not realistic. You'll
either pass or fail at sokoban and can't sit around dawdling if it's
a fail. People would quit the game with a Sokoban screw up and
that's not how it is or should be.
On 05.08.2023 23:30, Julian wrote:
I made a comment about every ascension having a successful SokobanNot sure I understand you here, probably because it's unclear to me
run or something, but I see now that was not realistic. You'll
either pass or fail at sokoban and can't sit around dawdling if it's
a fail. People would quit the game with a Sokoban screw up and
that's not how it is or should be.
what success or fail means in your post; is failing dying, or is it
not reaching the prize, say by a boulder management issue? There's
certainly a third option - been there; just skip Sokoban. I've done
that in the past when I already had all the possible Sokoban prizes
from other sources. Usually I nonetheless do a couple levels to get
the guaranteed wands, rings, or food, but don't finish the builders
puzzle on the final zoo level. I had also never quited the game only
because of any (non-lethal) Sokoban mishap. Sokoban is an option,
it's not mandatory (as opposed to, say, the quest). You can also
"sit around dawdling" if you've done a mishap; say you explored a
lot of the dungeons and yet don't have a necessary item to continue
the game, but you might get it as prize. Then you could wait until
you have all you need (say from random monster death-drops) to fix
the mischief and finish Sokoban. A situation that may happen in many
ways, when you're getting deadlocked at some stage of a game.
But what is your point when you say "that's not how it is or should
be."; how should it be in your opinion?
Janis
On Saturday, August 5, 2023 at 4:56:32 PM UTC-5, Janis Papanagnou wrote:[Sokoban issues]
But what is your point when you say "that's not how it is or should
be."; how should it be in your opinion?
Yeah I hadn't really thought about waiting for materials to fix the problem.
It should be diggable walls.
On 06.08.2023 00:22, Julian wrote:
On Saturday, August 5, 2023 at 4:56:32 PM UTC-5, Janis Papanagnou wrote:[Sokoban issues]
But what is your point when you say "that's not how it is or should
be."; how should it be in your opinion?
Yeah I hadn't really thought about waiting for materials to fix the problem.But to be clear, it's usually a boring process - and I understand if
folks are tempted to #quit in such a case.
On the other hand, getting a pick-axe (for the obstructing boulders)
or use the guaranteed scrolls of earth (for then missing boulders to complete the task) is not that difficult and certainly less boring,
if you are willing to accept the luck penalties.
It should be diggable walls.But that would then be too easy, if not trivial, don't you think?
[boulder mishaps in Sokoban]
Yes a pickaxe is a good idea. I was about to drop all my gear and
squeeze in to push them around, but destruction is more cavalier.
It's pleasing to smash the boulders.
On 07.08.2023 04:48, Yosemite Sam wrote:
[boulder mishaps in Sokoban]
Yes a pickaxe is a good idea. I was about to drop all my gear andSqueezing is less resource consuming, but it's not always possible
squeeze in to push them around, but destruction is more cavalier.
It's pleasing to smash the boulders.
to solve all boulders problems, depending on the topology.
Another option I had applied in the past was teleporting boulders
away; a bit random in the outcome but a feasible option that - I
think - did not have the reduced luck effect.
It's good that there's many tricks possible for various situations
with different preconditions and different specific drawbacks!
Janis
On 07.08.2023 04:48, Yosemite Sam wrote:
[boulder mishaps in Sokoban]
Yes a pickaxe is a good idea. I was about to drop all my gear andSqueezing is less resource consuming, but it's not always possible
squeeze in to push them around, but destruction is more cavalier.
It's pleasing to smash the boulders.
to solve all boulders problems, depending on the topology.
Another option I had applied in the past was teleporting boulders
away; a bit random in the outcome but a feasible option that - I
think - did not have the reduced luck effect.
It's good that there's many tricks possible for various situations
with different preconditions and different specific drawbacks!
Janis
She barely made it past the new moon. Dipped about 8 times during
new moon, and ended up with a cursed thoroughly rusty corroded long
sword. Was dipping again at the oracle fountains and a water demon
summoned Yeenoghu. 3 teleport scrolls in my inv, but those don't
help against those guys.
Was dipping again at the oracle fountains and a water demon summoned Yeenoghu. 3 teleport scrolls in my inv, but those don't help against
those guys.
She barely made it past the new moon. Dipped about 8 times during
new moon, and ended up with a cursed thoroughly rusty corroded
long sword. Was dipping again at the oracle fountains and a water
demon summoned Yeenoghu. 3 teleport scrolls in my inv, but those
don't help against those guys.
On Sunday, August 20, 2023 at 3:20:29 AM UTC-7, Julian wrote:
She barely made it past the new moon. Dipped about 8 times duringPlaying during the three or four day period classified by
new moon, and ended up with a cursed thoroughly rusty corroded
long sword. Was dipping again at the oracle fountains and a water
demon summoned Yeenoghu. 3 teleport scrolls in my inv, but those
don't help against those guys.
the game as a full moon positively affects in-game Luck.
Playing on Friday the 13th negatively affects in-game Luck.
Playing during the three or four day period classified as a
new moon has no effect on in-game Luck.
On Sunday, August 20, 2023 at 5:35:19 PM UTC-5, Pat Rankin wrote:
On Sunday, August 20, 2023 at 3:20:29 AM UTC-7, Julian wrote:
She barely made it past the new moon. Dipped about 8 times duringPlaying during the three or four day period classified by
new moon, and ended up with a cursed thoroughly rusty corroded
long sword. Was dipping again at the oracle fountains and a water
demon summoned Yeenoghu. 3 teleport scrolls in my inv, but those
don't help against those guys.
the game as a full moon positively affects in-game Luck.
Playing on Friday the 13th negatively affects in-game Luck.
Playing during the three or four day period classified as a
new moon has no effect on in-game Luck.
Experience speaks otherwise. I've played plenty of times during the
new moon and while not every roll of the RNG is a fail, most are.
Monsters steal my katana, a barbarian gets drawn and quartered by a
mind flayer, most heroes don't make it past 4th floor...
If it is as you say, then what exactly is the penalty for playing
during the new moon?
There is a blatant message, "be careful, new moon." I doubt they put
up the message just for kicks.
On Sunday, August 20, 2023 at 5:35:19 PM UTC-5, Pat Rankin wrote:[...]
Playing during the three or four day period classified as a
new moon has no effect on in-game Luck.
[...]
If it is as you say,
then what exactly is the penalty for playing during the new moon?
There is a blatant message, "be careful, new moon." I doubt they
put up the message just for kicks.
On Sunday, August 20, 2023 at 6:43:19 PM UTC-7, Yosemite Sam wrote:BTW, shouldn't there be a way to enforce this? E.g. by a command n1e,
On Sunday, August 20, 2023 at 5:35:19 PM UTC-5, Pat Rankin wrote:[...]
It is.Playing during the three or four day period classified as a
new moon has no effect on in-game Luck.
[...]
If it is as you say,
then what exactly is the penalty for playing during the new moon?When a cockatrice or chickatrice successfully bites you, there
is a 1-in-3 chance that you will "hear hissing". When that occurs,
there is normally a 1-in-10 chance that you'll start turning into
stone. During a new moon, the 1-in-10 chance is skipped and
you will always start turning into stone (when the hiss happens,
so not every time you're bitten).
In 3.6.x and earlier, even that effect of new moon is negated if
you are carrying a lizard corpse in inventory. In to-be-3.7, this
exception has been removed. You'll have to actually take a
bite of the corpse (or resort to some other method of curing
the petrification countdown) to avoid turning to stone. (It's a
minor change unless you're attempting foodless conduct. Odds
of being interrupted are high so you'll almost always be left
with a partially-eaten lizard corpse which can be used again.)
There is a blatant message, "be careful, new moon." I doubt theyThat is one of only three places in the whole program where
put up the message just for kicks.
new moon matters: the exaggerated warning at start of a new
game (or when restoring an old game--it's the same message),
during the cockatrice bite handling, and for to-be-3.7, in the phase-of-moon/date/time event description(s) feedback added
to ^X and end-of-game disclosure.
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