• recent sokoban fail on top floor

    From Julian@21:1/5 to All on Sat Aug 5 14:30:37 2023
    I made a comment about every ascension having a successful Sokoban run or something, but I see now that was not realistic. You'll either pass or fail at sokoban and can't sit around dawdling if it's a fail. People would quit the game with a Sokoban
    screw up and that's not how it is or should be.

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  • From Janis Papanagnou@21:1/5 to Julian on Sat Aug 5 23:56:28 2023
    On 05.08.2023 23:30, Julian wrote:
    I made a comment about every ascension having a successful Sokoban
    run or something, but I see now that was not realistic. You'll
    either pass or fail at sokoban and can't sit around dawdling if it's
    a fail. People would quit the game with a Sokoban screw up and
    that's not how it is or should be.

    Not sure I understand you here, probably because it's unclear to me
    what success or fail means in your post; is failing dying, or is it
    not reaching the prize, say by a boulder management issue? There's
    certainly a third option - been there; just skip Sokoban. I've done
    that in the past when I already had all the possible Sokoban prizes
    from other sources. Usually I nonetheless do a couple levels to get
    the guaranteed wands, rings, or food, but don't finish the builders
    puzzle on the final zoo level. I had also never quited the game only
    because of any (non-lethal) Sokoban mishap. Sokoban is an option,
    it's not mandatory (as opposed to, say, the quest). You can also
    "sit around dawdling" if you've done a mishap; say you explored a
    lot of the dungeons and yet don't have a necessary item to continue
    the game, but you might get it as prize. Then you could wait until
    you have all you need (say from random monster death-drops) to fix
    the mischief and finish Sokoban. A situation that may happen in many
    ways, when you're getting deadlocked at some stage of a game.

    But what is your point when you say "that's not how it is or should
    be."; how should it be in your opinion?

    Janis

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  • From Julian@21:1/5 to Janis Papanagnou on Sat Aug 5 15:22:04 2023
    On Saturday, August 5, 2023 at 4:56:32 PM UTC-5, Janis Papanagnou wrote:
    On 05.08.2023 23:30, Julian wrote:
    I made a comment about every ascension having a successful Sokoban
    run or something, but I see now that was not realistic. You'll
    either pass or fail at sokoban and can't sit around dawdling if it's
    a fail. People would quit the game with a Sokoban screw up and
    that's not how it is or should be.
    Not sure I understand you here, probably because it's unclear to me
    what success or fail means in your post; is failing dying, or is it
    not reaching the prize, say by a boulder management issue? There's
    certainly a third option - been there; just skip Sokoban. I've done
    that in the past when I already had all the possible Sokoban prizes
    from other sources. Usually I nonetheless do a couple levels to get
    the guaranteed wands, rings, or food, but don't finish the builders
    puzzle on the final zoo level. I had also never quited the game only
    because of any (non-lethal) Sokoban mishap. Sokoban is an option,
    it's not mandatory (as opposed to, say, the quest). You can also
    "sit around dawdling" if you've done a mishap; say you explored a
    lot of the dungeons and yet don't have a necessary item to continue
    the game, but you might get it as prize. Then you could wait until
    you have all you need (say from random monster death-drops) to fix
    the mischief and finish Sokoban. A situation that may happen in many
    ways, when you're getting deadlocked at some stage of a game.

    But what is your point when you say "that's not how it is or should
    be."; how should it be in your opinion?

    Janis

    Yeah I hadn't really thought about waiting for materials to fix the problem.

    It should be diggable walls.

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  • From Janis Papanagnou@21:1/5 to Julian on Sun Aug 6 01:56:14 2023
    On 06.08.2023 00:22, Julian wrote:
    On Saturday, August 5, 2023 at 4:56:32 PM UTC-5, Janis Papanagnou wrote:
    [Sokoban issues]

    But what is your point when you say "that's not how it is or should
    be."; how should it be in your opinion?

    Yeah I hadn't really thought about waiting for materials to fix the problem.

    But to be clear, it's usually a boring process - and I understand if
    folks are tempted to #quit in such a case.

    On the other hand, getting a pick-axe (for the obstructing boulders)
    or use the guaranteed scrolls of earth (for then missing boulders to
    complete the task) is not that difficult and certainly less boring,
    if you are willing to accept the luck penalties.

    It should be diggable walls.

    But that would then be too easy, if not trivial, don't you think?

    Janis

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  • From Yosemite Sam@21:1/5 to Janis Papanagnou on Sun Aug 6 19:48:34 2023
    On Saturday, August 5, 2023 at 6:56:19 PM UTC-5, Janis Papanagnou wrote:
    On 06.08.2023 00:22, Julian wrote:
    On Saturday, August 5, 2023 at 4:56:32 PM UTC-5, Janis Papanagnou wrote:
    [Sokoban issues]

    But what is your point when you say "that's not how it is or should
    be."; how should it be in your opinion?

    Yeah I hadn't really thought about waiting for materials to fix the problem.
    But to be clear, it's usually a boring process - and I understand if
    folks are tempted to #quit in such a case.

    I sense a spoiler in there somewhere.

    On the other hand, getting a pick-axe (for the obstructing boulders)
    or use the guaranteed scrolls of earth (for then missing boulders to complete the task) is not that difficult and certainly less boring,
    if you are willing to accept the luck penalties.

    Yes a pickaxe is a good idea. I was about to drop all my gear and squeeze in to push them around, but destruction is more cavalier. It's pleasing to smash the boulders.

    It should be diggable walls.
    But that would then be too easy, if not trivial, don't you think?

    Maybe so.

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  • From Janis Papanagnou@21:1/5 to Yosemite Sam on Mon Aug 7 12:44:59 2023
    On 07.08.2023 04:48, Yosemite Sam wrote:
    [boulder mishaps in Sokoban]

    Yes a pickaxe is a good idea. I was about to drop all my gear and
    squeeze in to push them around, but destruction is more cavalier.
    It's pleasing to smash the boulders.

    Squeezing is less resource consuming, but it's not always possible
    to solve all boulders problems, depending on the topology.

    Another option I had applied in the past was teleporting boulders
    away; a bit random in the outcome but a feasible option that - I
    think - did not have the reduced luck effect.

    It's good that there's many tricks possible for various situations
    with different preconditions and different specific drawbacks!

    Janis

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  • From Julian@21:1/5 to Janis Papanagnou on Tue Aug 8 22:02:55 2023
    On Monday, August 7, 2023 at 5:45:04 AM UTC-5, Janis Papanagnou wrote:
    On 07.08.2023 04:48, Yosemite Sam wrote:
    [boulder mishaps in Sokoban]

    Yes a pickaxe is a good idea. I was about to drop all my gear and
    squeeze in to push them around, but destruction is more cavalier.
    It's pleasing to smash the boulders.
    Squeezing is less resource consuming, but it's not always possible
    to solve all boulders problems, depending on the topology.

    Another option I had applied in the past was teleporting boulders
    away; a bit random in the outcome but a feasible option that - I
    think - did not have the reduced luck effect.

    It's good that there's many tricks possible for various situations
    with different preconditions and different specific drawbacks!

    Janis

    From what I saw, squeezing should do the trick. However, I will go through my wands before I go back there.

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  • From Julian@21:1/5 to Janis Papanagnou on Sun Aug 20 03:20:27 2023
    On Monday, August 7, 2023 at 5:45:04 AM UTC-5, Janis Papanagnou wrote:
    On 07.08.2023 04:48, Yosemite Sam wrote:
    [boulder mishaps in Sokoban]

    Yes a pickaxe is a good idea. I was about to drop all my gear and
    squeeze in to push them around, but destruction is more cavalier.
    It's pleasing to smash the boulders.
    Squeezing is less resource consuming, but it's not always possible
    to solve all boulders problems, depending on the topology.

    Another option I had applied in the past was teleporting boulders
    away; a bit random in the outcome but a feasible option that - I
    think - did not have the reduced luck effect.

    It's good that there's many tricks possible for various situations
    with different preconditions and different specific drawbacks!

    Janis

    She barely made it past the new moon. Dipped about 8 times during new moon, and ended up with a cursed thoroughly rusty corroded long sword. Was dipping again at the oracle fountains and a water demon summoned Yeenoghu. 3 teleport scrolls in my inv,
    but those don't help against those guys.

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  • From Janis Papanagnou@21:1/5 to Julian on Sun Aug 20 14:15:02 2023
    On 20.08.2023 12:20, Julian wrote:

    She barely made it past the new moon. Dipped about 8 times during
    new moon, and ended up with a cursed thoroughly rusty corroded long
    sword. Was dipping again at the oracle fountains and a water demon
    summoned Yeenoghu. 3 teleport scrolls in my inv, but those don't
    help against those guys.

    Gating in Gehennom's _covetous_ demons to the upper levels feels wrong
    to me. But it is as it is (or as it always was - nothing has changed
    here for long time). Development seems to strive towards taking options
    away from players and making it more difficult instead of rethinking
    about balancing such things a bit. I wish you better luck for your next
    game.

    Janis

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  • From B. R. 'BeAr' Ederson@21:1/5 to Julian on Sun Aug 20 17:09:15 2023
    On Sun, 20 Aug 2023 03:20:27 -0700 (PDT), Julian wrote:

    Was dipping again at the oracle fountains and a water demon summoned Yeenoghu. 3 teleport scrolls in my inv, but those don't help against
    those guys.

    Always try to fight early water demons from afar. (Ranged attacks with missiles, wands, and spells.) Water demons only summon other demons
    during hand-to-hand combat.

    BeAr
    --
    ===========================================================================
    = What do you mean with: "Perfection is always an illusion"? = ===============================================================--(Oops!)===

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  • From Pat Rankin@21:1/5 to Julian on Sun Aug 20 15:35:17 2023
    On Sunday, August 20, 2023 at 3:20:29 AM UTC-7, Julian wrote:
    She barely made it past the new moon. Dipped about 8 times during
    new moon, and ended up with a cursed thoroughly rusty corroded
    long sword. Was dipping again at the oracle fountains and a water
    demon summoned Yeenoghu. 3 teleport scrolls in my inv, but those
    don't help against those guys.

    Playing during the three or four day period classified by
    the game as a full moon positively affects in-game Luck.
    Playing on Friday the 13th negatively affects in-game Luck.
    Playing during the three or four day period classified as a
    new moon has no effect on in-game Luck.

    All three external 'events' are based on when you started
    the current play session. If you save and restore they will
    be rechecked. If you start before a date-based event and
    continue play into it, it won't be rechecked and won't matter.
    If you start during an event and continue after it would have
    expired, that also won't be rechecked and won't expire in the
    game until save and restore.

    The game also has nighttime and midnight-to-1AM 'events'.
    Those are rechecked dynamically as you play whenever a
    situation where they matter occurs. However, they are
    based on the computer's idea of local time which might
    differ from actual local time depending upon how the
    computer's clock is set or upon location of a remote server
    when applicable. Nighttime isn't seasonal; it's an arbitrary
    period starting at 10PM (inclusive) and ending by 6AM
    (exclusive; in other words, 5:59:59.99).

    [End of new moon vs Excalibur digression....]

    In-game Luck is not a factor in converting a long sword into
    Excalibur anyway. You need to be at least experience level 5
    and pass a 1-in-6 chance (completely random, not biased by
    in-game Luck). If you pass that, you also need to be lawful.

    If you dip a long sword when your level is too low or if you
    fail the 1-in-6 chance or if Excalibur already exists, you will
    get the water damage effect.

    Failing a 1-in-6 chance 8 times is unlikely but not impossible.
    Another possibility is that Excalibur was in a bones level you
    loaded (maybe without being aware) so already existed.

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  • From Yosemite Sam@21:1/5 to Pat Rankin on Sun Aug 20 18:43:17 2023
    On Sunday, August 20, 2023 at 5:35:19 PM UTC-5, Pat Rankin wrote:
    On Sunday, August 20, 2023 at 3:20:29 AM UTC-7, Julian wrote:
    She barely made it past the new moon. Dipped about 8 times during
    new moon, and ended up with a cursed thoroughly rusty corroded
    long sword. Was dipping again at the oracle fountains and a water
    demon summoned Yeenoghu. 3 teleport scrolls in my inv, but those
    don't help against those guys.
    Playing during the three or four day period classified by
    the game as a full moon positively affects in-game Luck.
    Playing on Friday the 13th negatively affects in-game Luck.
    Playing during the three or four day period classified as a
    new moon has no effect on in-game Luck.

    Experience speaks otherwise. I've played plenty of times during the new moon and while not every roll of the RNG is a fail, most are. Monsters steal my katana, a barbarian gets drawn and quartered by a mind flayer, most heroes don't make it past 4th
    floor... If it is as you say, then what exactly is the penalty for playing during the new moon? There is a blatant message, "be careful, new moon." I doubt they put up the message just for kicks.

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  • From Janis Papanagnou@21:1/5 to Yosemite Sam on Mon Aug 21 04:43:29 2023
    On 21.08.2023 03:43, Yosemite Sam wrote:
    On Sunday, August 20, 2023 at 5:35:19 PM UTC-5, Pat Rankin wrote:
    On Sunday, August 20, 2023 at 3:20:29 AM UTC-7, Julian wrote:
    She barely made it past the new moon. Dipped about 8 times during
    new moon, and ended up with a cursed thoroughly rusty corroded
    long sword. Was dipping again at the oracle fountains and a water
    demon summoned Yeenoghu. 3 teleport scrolls in my inv, but those
    don't help against those guys.
    Playing during the three or four day period classified by
    the game as a full moon positively affects in-game Luck.
    Playing on Friday the 13th negatively affects in-game Luck.
    Playing during the three or four day period classified as a
    new moon has no effect on in-game Luck.

    Experience speaks otherwise. I've played plenty of times during the
    new moon and while not every roll of the RNG is a fail, most are.

    I observed in the past accumulation of deaths during full moon (while
    "being lucky today"); I suppose it's a very subjective observation.

    Monsters steal my katana, a barbarian gets drawn and quartered by a
    mind flayer, most heroes don't make it past 4th floor...

    Could it be that the [intended?] psychological effect of that message
    is just working and results in sloppy or less attentive play?

    If it is as you say, then what exactly is the penalty for playing
    during the new moon?

    According to the Wiki, it has effects on cockatrice attacks.

    There is a blatant message, "be careful, new moon." I doubt they put
    up the message just for kicks.

    The Wiki says: "Contrary to popular belief, Luck is not decreased.",
    which is what Pat said (and there's a good chance that Pat knows that
    from own development insights).

    Happy hacking and be careful, whatever the moon or the stars say! ;-)

    Janis

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  • From Pat Rankin@21:1/5 to Yosemite Sam on Sun Aug 20 22:53:00 2023
    On Sunday, August 20, 2023 at 6:43:19 PM UTC-7, Yosemite Sam wrote:
    On Sunday, August 20, 2023 at 5:35:19 PM UTC-5, Pat Rankin wrote:
    [...]
    Playing during the three or four day period classified as a
    new moon has no effect on in-game Luck.

    [...]
    If it is as you say,

    It is.

    then what exactly is the penalty for playing during the new moon?

    When a cockatrice or chickatrice successfully bites you, there
    is a 1-in-3 chance that you will "hear hissing". When that occurs,
    there is normally a 1-in-10 chance that you'll start turning into
    stone. During a new moon, the 1-in-10 chance is skipped and
    you will always start turning into stone (when the hiss happens,
    so not every time you're bitten).

    In 3.6.x and earlier, even that effect of new moon is negated if
    you are carrying a lizard corpse in inventory. In to-be-3.7, this
    exception has been removed. You'll have to actually take a
    bite of the corpse (or resort to some other method of curing
    the petrification countdown) to avoid turning to stone. (It's a
    minor change unless you're attempting foodless conduct. Odds
    of being interrupted are high so you'll almost always be left
    with a partially-eaten lizard corpse which can be used again.)

    There is a blatant message, "be careful, new moon." I doubt they
    put up the message just for kicks.

    That is one of only three places in the whole program where
    new moon matters: the exaggerated warning at start of a new
    game (or when restoring an old game--it's the same message),
    during the cockatrice bite handling, and for to-be-3.7, in the phase-of-moon/date/time event description(s) feedback added
    to ^X and end-of-game disclosure.

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  • From Benjamin Heiligenbrunner@21:1/5 to All on Mon Aug 21 11:07:04 2023
    21.08.23 07:53 — Pat Rankin:
    On Sunday, August 20, 2023 at 6:43:19 PM UTC-7, Yosemite Sam wrote:
    On Sunday, August 20, 2023 at 5:35:19 PM UTC-5, Pat Rankin wrote:
    [...]
    Playing during the three or four day period classified as a
    new moon has no effect on in-game Luck.

    [...]
    If it is as you say,
    It is.

    then what exactly is the penalty for playing during the new moon?
    When a cockatrice or chickatrice successfully bites you, there
    is a 1-in-3 chance that you will "hear hissing". When that occurs,
    there is normally a 1-in-10 chance that you'll start turning into
    stone. During a new moon, the 1-in-10 chance is skipped and
    you will always start turning into stone (when the hiss happens,
    so not every time you're bitten).

    In 3.6.x and earlier, even that effect of new moon is negated if
    you are carrying a lizard corpse in inventory. In to-be-3.7, this
    exception has been removed. You'll have to actually take a
    bite of the corpse (or resort to some other method of curing
    the petrification countdown) to avoid turning to stone. (It's a
    minor change unless you're attempting foodless conduct. Odds
    of being interrupted are high so you'll almost always be left
    with a partially-eaten lizard corpse which can be used again.)
    BTW, shouldn't there be a way to enforce this? E.g. by a command n1e,
    meaning "eat for at most one turn"?

    There is a blatant message, "be careful, new moon." I doubt they
    put up the message just for kicks.
    That is one of only three places in the whole program where
    new moon matters: the exaggerated warning at start of a new
    game (or when restoring an old game--it's the same message),
    during the cockatrice bite handling, and for to-be-3.7, in the phase-of-moon/date/time event description(s) feedback added
    to ^X and end-of-game disclosure.

    Benjamin


    --
    Seek freedom and become captive of your desires.
    Seek discipline and find your liberty.
    -- Frank Herbert, Dune Chronicles

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