• [hackem] Tactical hints for major demons in Gehennom?

    From Janis Papanagnou@21:1/5 to All on Thu May 25 03:31:29 2023
    I reached (I think) my second demon lair in Gehennom. Now this one
    is Mephistopheles' lair (who is still asleep/meditating), but some
    of the standard demons' audience had summoned Lolth, another major
    demon with HP:175 and who is constantly teleporting away after the
    first hit (I suppose I'd need at least enough free turns for 5-6
    hits to kill him).

    Given their teleport ping-pong and sleep resistance, what would be
    the options to keep them close to have a chance to kill them. Right
    now I can only think of paralysis - the standard for Slashem - but
    I neither know whether that works in this variant nor whether there
    are better (or other) sensible options. (That demon attacks with
    paralysis, would he be susceptible to it in that case?)

    Same questions for the other major demon (unless there's no special
    treatment for Mephistopheles necessary).

    One other point; I wanted to levelport to the previous dungeon level
    to get closer to Lolth and cover the upstairs, but cursed teleport
    did not work. Is that always disabled or what are the conditions to
    be effective?

    Janis

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  • From RecRanger@21:1/5 to Janis Papanagnou on Thu May 25 18:52:04 2023
    On Wednesday, May 24, 2023 at 9:33:05 PM UTC-4, Janis Papanagnou wrote:
    I reached (I think) my second demon lair in Gehennom. Now this one
    is Mephistopheles' lair (who is still asleep/meditating), but some
    of the standard demons' audience had summoned Lolth, another major
    demon with HP:175 and who is constantly teleporting away after the
    first hit (I suppose I'd need at least enough free turns for 5-6
    hits to kill him).

    Given their teleport ping-pong and sleep resistance, what would be
    the options to keep them close to have a chance to kill them. Right
    now I can only think of paralysis - the standard for Slashem - but
    I neither know whether that works in this variant nor whether there
    are better (or other) sensible options. (That demon attacks with
    paralysis, would he be susceptible to it in that case?)

    Same questions for the other major demon (unless there's no special treatment for Mephistopheles necessary).

    One other point; I wanted to levelport to the previous dungeon level
    to get closer to Lolth and cover the upstairs, but cursed teleport
    did not work. Is that always disabled or what are the conditions to
    be effective?

    Janis


    I was going to say to get to the upstairs. I believe demons only teleport
    to the upstairs. Also blasting them with anything they have a weakness
    to.

    Paralysis still works, just wield and 'F'ight them.

    Yes. Teleportation of any kind has been removed. Also removed are cursed potions of gain level.

    --

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  • From Janis Papanagnou@21:1/5 to RecRanger on Fri May 26 05:38:31 2023
    On 26.05.2023 03:52, RecRanger wrote:
    On Wednesday, May 24, 2023 at 9:33:05 PM UTC-4, Janis Papanagnou wrote:
    [ means to kill covetous demons ]

    I was going to say to get to the upstairs. I believe demons only teleport
    to the upstairs. Also blasting them with anything they have a weakness
    to.

    The problem is, I think, that newer versions/variants have changed the
    behavior of scared or severely hit major demons to not only teleport to
    the upstairs but also to the downstairs (and probbaly elsewhere, too -
    that Lolth demon, for example, teleported to a couple other places).
    Or am I mistaken?

    I suppose that exploiting their "weakness" means that they suffer from
    more damage but not outright kill them? (So that they can still leave
    per teleport.)

    Paralysis still works, just wield and 'F'ight them.

    Yeah, I suppose that will be it then. I hope paralysis will last long
    enough to kill them, since in Slashem I regularly had the effect that
    even blessed paralysis did not last long enough to fix (for example) Demogorgon.


    Yes. Teleportation of any kind has been removed. Also removed are cursed potions of gain level.

    Darn! - This is bad news. - Makes quite some nice tactics more boring.

    At least for an instant emergency escape I have some "magic portal to
    another branch" artifact that seems to still work.

    (BTW, the Eternal Flame artifact candle that I wished for is great
    with its passive fire attack which very often is the last straw that
    kills the counter-attacker in the first turn.)

    Janis

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  • From Janis Papanagnou@21:1/5 to Janis Papanagnou on Sat May 27 17:48:38 2023
    On 26.05.2023 05:38, Janis Papanagnou wrote:
    Paralysis still works, just wield and 'F'ight them.

    Yeah, I suppose that will be it then. I hope paralysis will last long
    enough to kill them, since in Slashem I regularly had the effect that
    even blessed paralysis did not last long enough to fix (for example) Demogorgon.

    The Lolth demon hopped around but was always quite close to me. At
    some point he didn't want to teleport away and I just killed him
    quite quickly.

    For Mephistopheles I eventually could hit him with paralysis, and
    few turns were only necessary to kill him by melee.

    Next possible steps are Vlad's tower and Orcus' town that I found
    but not yet begun to explore.

    It turned out that the replacement for my lost MR granting armor,
    some deep dragon scaled armor, was quite useful in Gehennom. Can
    I assume that Vlad's Lifestealer isn't any threat with that gear?

    Orcus' level (on the left hand side) seems to be open land instead
    of a maze. Is there anything new to consider at that level?

    Janis

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  • From RecRanger@21:1/5 to Janis Papanagnou on Sat May 27 11:43:27 2023
    On Saturday, May 27, 2023 at 11:50:50 AM UTC-4, Janis Papanagnou wrote:
    On 26.05.2023 05:38, Janis Papanagnou wrote:
    Paralysis still works, just wield and 'F'ight them.

    Yeah, I suppose that will be it then. I hope paralysis will last long enough to kill them, since in Slashem I regularly had the effect that
    even blessed paralysis did not last long enough to fix (for example) Demogorgon.
    The Lolth demon hopped around but was always quite close to me. At
    some point he didn't want to teleport away and I just killed him
    quite quickly.

    For Mephistopheles I eventually could hit him with paralysis, and
    few turns were only necessary to kill him by melee.

    Next possible steps are Vlad's tower and Orcus' town that I found
    but not yet begun to explore.

    It turned out that the replacement for my lost MR granting armor,
    some deep dragon scaled armor, was quite useful in Gehennom. Can
    I assume that Vlad's Lifestealer isn't any threat with that gear?

    Orcus' level (on the left hand side) seems to be open land instead
    of a maze. Is there anything new to consider at that level?

    Janis

    'Tis NetHack! Never assume!

    You need drain resistance for Lifestealer. You can get reduced to a
    pile of rubble (bones?) fairly quickly if you cannot escape him.

    Had a character that went from level mid-20's to single digits rather
    quickly because I could not get away from him and all the means
    I tried to slow him down failed.

    Of course, this was EvilHack. I am sure (?) Hack'EM is the same?

    --

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  • From Janis Papanagnou@21:1/5 to RecRanger on Sun May 28 03:00:41 2023
    On 27.05.2023 20:43, RecRanger wrote:
    On Saturday, May 27, 2023 at 11:50:50 AM UTC-4, Janis Papanagnou wrote:
    On 26.05.2023 05:38, Janis Papanagnou wrote:

    It turned out that the replacement for my lost MR granting armor,
    some deep dragon scaled armor, was quite useful in Gehennom. Can
    I assume that Vlad's Lifestealer isn't any threat with that gear?

    'Tis NetHack! Never assume!

    That's why I am asking; to be sure.


    You need drain resistance for Lifestealer. You can get reduced to a
    pile of rubble (bones?) fairly quickly if you cannot escape him.

    As written I have deep dragon scaled armor, so hopefully effective
    drain resistance (IIUC). - My question was therefore whether that
    armor suffices, or whether there's only a chance of protection from
    level drain, or whether Lifestealer will bypass that protection as
    a special artifact ability, or something else maybe.

    If drain resistance is perfectly fine then the only difference from
    old Vanilla behavior would be - with my current gear - that he might
    teleport away instead of staying adjacent until death.


    Had a character that went from level mid-20's to single digits rather
    quickly because I could not get away from him and all the means
    I tried to slow him down failed.

    Of course, this was EvilHack. I am sure (?) Hack'EM is the same?

    That was also my assumption. - But as you say; "Never assume!" :-)

    Janis

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  • From RecRanger@21:1/5 to Janis Papanagnou on Sat May 27 19:59:16 2023
    On Saturday, May 27, 2023 at 9:00:45 PM UTC-4, Janis Papanagnou wrote:
    On 27.05.2023 20:43, RecRanger wrote:
    On Saturday, May 27, 2023 at 11:50:50 AM UTC-4, Janis Papanagnou wrote:
    On 26.05.2023 05:38, Janis Papanagnou wrote:

    It turned out that the replacement for my lost MR granting armor,
    some deep dragon scaled armor, was quite useful in Gehennom. Can
    I assume that Vlad's Lifestealer isn't any threat with that gear?

    'Tis NetHack! Never assume!

    That's why I am asking; to be sure.

    You need drain resistance for Lifestealer. You can get reduced to a
    pile of rubble (bones?) fairly quickly if you cannot escape him.
    As written I have deep dragon scaled armor, so hopefully effective
    drain resistance (IIUC). - My question was therefore whether that
    armor suffices, or whether there's only a chance of protection from
    level drain, or whether Lifestealer will bypass that protection as
    a special artifact ability, or something else maybe.

    If drain resistance is perfectly fine then the only difference from
    old Vanilla behavior would be - with my current gear - that he might teleport away instead of staying adjacent until death.

    Had a character that went from level mid-20's to single digits rather quickly because I could not get away from him and all the means
    I tried to slow him down failed.

    Of course, this was EvilHack. I am sure (?) Hack'EM is the same?
    That was also my assumption. - But as you say; "Never assume!" :-)

    Janis

    You know, Janis, sorry. I should know deep dragon scale mail provides
    drain resistance after *years* of playing Slash'EM, but I read your post
    "my lost MR granting armor, some deep dragon scaled armor, was quite
    useful in Gehennom" as deep dragon conveying MR. I read w/o
    thinking.

    And, then, to answer the question: deep dragon scale mail will
    completely protect. Thankfully, that is not a percentage. Now that I
    said that it will be revised in EvilHack. :-D


    --

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  • From Janis Papanagnou@21:1/5 to RecRanger on Sun May 28 10:51:14 2023
    On 28.05.2023 04:59, RecRanger wrote:

    You know, Janis, sorry. I should know deep dragon scale mail provides
    drain resistance after *years* of playing Slash'EM, but I read your post
    "my lost MR granting armor, some deep dragon scaled armor, was quite
    useful in Gehennom" as deep dragon conveying MR. I read w/o
    thinking.

    And, then, to answer the question: deep dragon scale mail will
    completely protect. Thankfully, that is not a percentage. [...]

    Thanks for the confirmation, and sorry for my writing style which is
    (I am aware) sometimes confusing.

    So Vlad will be my next target...

    Janis

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