Dungeon level 17 had a "shambling horror" in a room separated by lava,
so it's fine, since the monster is shown as being of danger-level "5"! Meanwhile (on the same level!) such a shambling horror approached to
me; when he came adjacent he stole an experience level an grabbed me.
In the Wiki I read that this monster varies "from game to game", it
may be some "very weak" or some "incredibly powerful" monster. If I understand correctly, all shambling horrors are now of this sort.
Curious how to get rid of a monster whose abilities are completely
unknown to me. The two observed properties (grab attack, level drain,
and the "difficulty level" 5) are already quite a serious threat!
On 26.04.2023 15:54, Janis Papanagnou wrote:
Dungeon level 17 had a "shambling horror" in a room separated by lava,Okay... - I tried it with a wielded cockatrice corpse...
so it's fine, since the monster is shown as being of danger-level "5"! Meanwhile (on the same level!) such a shambling horror approached to
me; when he came adjacent he stole an experience level an grabbed me.
In the Wiki I read that this monster varies "from game to game", it
may be some "very weak" or some "incredibly powerful" monster. If I understand correctly, all shambling horrors are now of this sort.
Curious how to get rid of a monster whose abilities are completely
unknown to me. The two observed properties (grab attack, level drain,
and the "difficulty level" 5) are already quite a serious threat!
"You begin bashing monsters with your cockatrice corpse."
"You miss the shambling horror."
"The shambling horror claws you! The shambling horror claws you!"
"The shambling horror grabs you! The shambling horror beheads you!"
That's it. Yet another instant death.
...all other questions I rose are moot now. - Goodbye, Evilhack.
(If someone finds my bones, there's a lot fine artifacts there.
But take care of the surroundings!)
Janis
Far as the horrors, it's somewhat trial and error - a bit cheeks,
granted, but you usually have a lot of attack options by the time you encounter one, and a polymorphed pet can also help provide
opportunities to see what works and what doesn't.
Once you kill one,
you can use the in-game monster lookup to see what abilities that
game's horror has and prepare accordingly for future ones.
[...]
The #evilhack IRC channel is full of well-seasoned players that can
provide pointers if you like.
On 26.04.2023 16:24, Kid Umby wrote:
Because of the arbitrariness of the properties
in conjunction with masses of possible fatal attacks I also don't
see how I could choose an _effective_ "attack option" I have. Just
before that encounter I had contact with an "invincible" player
character - I posted about it. Neither my monk nor my powerful pet
(a very fast greater pegasus with about AC:-12 and HP:365, or so)
could even place a hit. Hard to believe that my powerful pegasus
would have helped here with the shambling horror; I'd rather have
expected that he'd got killed (and it seems I did the right thing to
leave him back, given the beheading attack of the shambling beast).
That's not helpful here. If you have been able to kill it you don't necessarily need any more information what stats it had (in _this_
instance of the game). You were able to kill it, you had experienced
some means that works.
Thanks, but I very rarely use chat channels for communication. And
in this case, as already announced some weeks ago, I will switch to
some other variant with a more reliable and deducible setup, better
balanced (hopefully), and less new instances of instant, in practice unavoidable, deaths. (YMMV, of course.)
That's not helpful here. If you have been able to kill it you don't necessarily need any more information what stats it had (in _this_
instance of the game). You were able to kill it, you had experienced
some means that works. And in the next game you anyway start at zero information again; you don't know what beast it is that you meet.
Happy hacking!
Janis
On 26.04.2023 15:54, Janis Papanagnou wrote:
Dungeon level 17 had a "shambling horror" in a room separated by lava,
so it's fine, since the monster is shown as being of danger-level "5"!
...all other questions I rose are moot now. - Goodbye, Evilhack.
Janis
Sysop: | Keyop |
---|---|
Location: | Huddersfield, West Yorkshire, UK |
Users: | 299 |
Nodes: | 16 (2 / 14) |
Uptime: | 38:27:39 |
Calls: | 6,682 |
Files: | 12,223 |
Messages: | 5,343,287 |