My character entered the Plane of Air, and when passing the cloud I saw four(!) hostile Archons, one close enough to start a summon storm. After three or so turns the [visible] level appeared to be completely filled,
and moving was not possible any more. But the archons were not the worst monsters, planetars and solars were guided in, also minotaurs, Olog-hai,
and similar. [ etc. etc. etc. ] Three turns later I was dead.
I'd like to hear from the experienced Slashem players how they'd solve
such extreme situations. One high level summoner is already bad enough.
Four of them is really disturbing. And when solars and planetars enter
the scene I'm really clueless. Could I have done something in advance
to alleviate the risk?
On 03.08.2020 13:06, Janis Papanagnou wrote:
My character entered the Plane of Air, and when passing the cloud I saw
four(!) hostile Archons, one close enough to start a summon storm. After
three or so turns the [visible] level appeared to be completely filled,
and moving was not possible any more. But the archons were not the worst
monsters, planetars and solars were guided in, also minotaurs, Olog-hai,
and similar. [ etc. etc. etc. ] Three turns later I was dead.
I'd like to hear from the experienced Slashem players how they'd solve
such extreme situations. One high level summoner is already bad enough.
Four of them is really disturbing. And when solars and planetars enter
the scene I'm really clueless. Could I have done something in advance
to alleviate the risk?
I never had enormous problems in the Planes, meaning that all characters
that made it to the Planes in slash'em also ascended. It is definitely
easier with lawfuls, who in my case usually have a Planetar or Solar pet
(the former from an altar, the latter from a wished-for figurine). With neutrals and chaotics, the ring of conflict is very helpful.
One major difference in our play style will be that I always get a
decent firearm and a sufficient number (about 300) bullets that are at
least enchanted to +4. That allows you to take out a Solar from a
distance, presumably they never did much summoning for me because of
this.
Also, I essentially always can avoid that one of the Riders ever
gets to a square adjacent to me. With an assault rifle, you almost never
take more than two rounds to take them out.
On 23.03.2021 10:53, klaus kassner wrote:
I never had enormous problems in the Planes, meaning that all characters
that made it to the Planes in slash'em also ascended. It is definitely
easier with lawfuls, who in my case usually have a Planetar or Solar pet
(the former from an altar, the latter from a wished-for figurine). With
neutrals and chaotics, the ring of conflict is very helpful.
In case of the summoning storms that I had in the past, conflict
alone (while certainly helpful) didn't save me.
One major difference in our play style will be that I always get a
decent firearm and a sufficient number (about 300) bullets that are at
least enchanted to +4. That allows you to take out a Solar from a
distance, presumably they never did much summoning for me because of
this.
Good if it works for you. I seem to have generally two problems
with that approach; ranged attacks need a straight line to the
target, which is usually a problem on the Plane of Air.
And the
summonings are done by the critters from quite some distance.
On 23.03.2021 10:53, klaus kassner wrote:
Earth Wiz Elf Mal Neu drowned in a pool of water
Air Cav Dwa Mal Law killed by a giant shoggoth
Earth Kni Hum Mal Law drowned in a pool of water
Astral Sam Hum Mal Law killed by Famine, while helples
Fire Mon Hum Mal Cha killed by an Archon
Air Und Dop Mal Cha killed by a Planetar
Air Tou Hum Mal Neu killed by a monadic deva
The pool incident was from ignorance, the giant shoggoth is a
pain and since then typically gets genocided with all the 'P'
as soon as I see one. All the 'A' incidents are a persistent
problem, though.
Am 23.03.2021 um 12:39 schrieb Janis Papanagnou:
Air Cav Dwa Mal Law killed by a giant shoggoth
[...], the giant shoggoth is a
pain and since then typically gets genocided with all the 'P'
as soon as I see one. [...]
The shoggoth is bad, but once it swallows you, a wand of death should
always hit it.
Am 23.03.2021 um 12:39 schrieb Janis Papanagnou:
In any case, you should fly, not levitate, when shooting a gun.
But to
get into a straight line with the critter should not be that big a
problem. I think the Plane of Air is not as full in slash'em as in NH 3.6.
And the
summonings are done by the critters from quite some distance.
Actually, I don't know that. I just never had these huge summoning
storms, except once on the Plane of Fire.
While I never tried the following, because it was not necessary, putting
on the ring of conflict and breaking a wand of teleport when hit points
are getting low might be a good strategy.
Probably, the fact that the
monsters will fight each other and not close back in immediately, leaves
time enough for quaffing a potion of full healing. Of course, the main
target should then always be the summoner.
On 24.03.2021 20:45, Klaus Kassner wrote:
Am 23.03.2021 um 12:39 schrieb Janis Papanagnou:
Air Cav Dwa Mal Law killed by a giant shoggoth
[...], the giant shoggoth is a
pain and since then typically gets genocided with all the 'P'
as soon as I see one. [...]
The shoggoth is bad, but once it swallows you, a wand of death should
always hit it.
Oh, okay. With the Cthulhu background in mind I wouldn't have thought
that death would work on them, but I may have confused shoggoths with Yog-Sothoth.
Janis
[ Angelic beings' summoning storms on Plane of Air ]
I'd like to hear from the experienced Slashem players how they'd solve
such extreme situations. One high level summoner is already bad enough.
Four of them is really disturbing. And when solars and planetars enter
the scene I'm really clueless. Could I have done something in advance
to alleviate the risk?
On 03.08.2020 13:06, Janis Papanagnou wrote:
[ Angelic beings' summoning storms on Plane of Air ]
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