• Where Lies the Power

    From antikvanti@gmail.com@21:1/5 to All on Sat Nov 28 10:34:30 2015
    So, a year later: how's it going? :)

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  • From antikvanti@gmail.com@21:1/5 to All on Wed Dec 16 12:19:47 2015
    Den torsdag 27 november 2014 kl. 14:16:37 UTC+1 skrev D Johnson:
    On Friday, November 14, 2014 1:08:56 PM UTC, antik...@gmail.com wrote:
    So how's it going? :)

    Not heard back from Chris yet, just PMed him again. How are you? Are you an old player?

    Dean

    Hi, yeah I'm an old player, feeling nostalghia :)

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  • From Chris Babcock@21:1/5 to All on Thu Dec 17 10:09:33 2015
    If I don't reply to mail in one day, it means something's wrong. Please follow up. I get digests for the group, but I don't read them with any regularity so contacting me here won't be reliable at all.

    I'm building a Minecraft world with my daughter right now, but that's on a separate machine so I still have plenty of capacity on my main machine.

    Good hunting,
    Chris

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  • From Jacob Andersson@21:1/5 to All on Mon Nov 28 05:10:21 2016
    And another year without WLTP goes by ;)

    Any thoughts on what you're going to do with the game, Dean?

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  • From Chris Babcock@21:1/5 to All on Mon Nov 28 09:45:16 2016
    I last heard from him 2 years ago.

    I'd prefer to keep the game creator in the driver's seat or at least in the loop, but I might be able to recreate the game if I have a sufficient description of game play. If such was online at any point, the best place to find it would be The Wayback
    Machine.

    Chris

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  • From D Johnson@21:1/5 to Chris Babcock on Mon Apr 10 07:45:21 2017
    I doubt you would find much out there, it really was in the days of Paper play.

    Dean

    On Monday, November 28, 2016 at 5:45:17 PM UTC, Chris Babcock wrote:
    I last heard from him 2 years ago.

    I'd prefer to keep the game creator in the driver's seat or at least in the loop, but I might be able to recreate the game if I have a sufficient description of game play. If such was online at any point, the best place to find it would be The Wayback
    Machine.

    Chris

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  • From haphazard@21:1/5 to D Johnson on Fri Jun 23 12:49:41 2017
    On Monday, April 10, 2017 at 3:45:22 PM UTC+1, D Johnson wrote:
    I doubt you would find much out there, it really was in the days of Paper play.

    Dean

    On Monday, November 28, 2016 at 5:45:17 PM UTC, Chris Babcock wrote:
    I last heard from him 2 years ago.

    I'd prefer to keep the game creator in the driver's seat or at least in the loop, but I might be able to recreate the game if I have a sufficient description of game play. If such was online at any point, the best place to find it would be The
    Wayback Machine.

    Chris

    Hi there

    I'd love to know if there was any chance of reviving the game or something close to it. I played in both incarnations (and Corporate Power afterwards) and was just reminiscing the other day that we even used to meet at a pub in Soho to scheme, plot our
    next moves and drink. Amazingly, 30 years later I still play games just across the street. I think I still have the rules although not the actual system obviously. Do you have Dean? WAS there even a system? ;) There must have been something. It was
    always well run.

    Hap

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  • From Chris Babcock@21:1/5 to haphazard on Sat Jun 24 18:34:56 2017
    I'm interested in recreating games of this genre using mobile and web
    forms for order submissions. Having the rules would be enough for me
    to work with. I make best effort to include and credit the original
    game creator. Dean has written a couple times, but (as you can see above) he doesn't have
    code or any other material to contribute. Please send me the rules or
    whatever you have offlist.

    Chris


    On Friday, June 23, 2017 at 12:49:41 PM UTC-7, haphazard wrote:
    On Monday, April 10, 2017 at 3:45:22 PM UTC+1, D Johnson wrote:
    I doubt you would find much out there, it really was in the days of Paper play.

    Dean

    On Monday, November 28, 2016 at 5:45:17 PM UTC, Chris Babcock wrote:
    I last heard from him 2 years ago.

    I'd prefer to keep the game creator in the driver's seat or at least in the loop, but I might be able to recreate the game if I have a sufficient description of game play. If such was online at any point, the best place to find it would be The
    Wayback Machine.

    Chris

    Hi there

    I'd love to know if there was any chance of reviving the game or something close to it. I played in both incarnations (and Corporate Power afterwards) and was just reminiscing the other day that we even used to meet at a pub in Soho to scheme, plot our
    next moves and drink. Amazingly, 30 years later I still play games just across the street. I think I still have the rules although not the actual system obviously. Do you have Dean? WAS there even a system? ;) There must have been something. It was
    always well run.

    Hap

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  • From Jacob Andersson@21:1/5 to All on Sun Aug 13 02:00:44 2017
    Den söndag 25 juni 2017 kl. 03:34:57 UTC+2 skrev Chris Babcock:

    he doesn't have
    code or any other material to contribute.

    Did he buy the rights to the game without receiving any "backoffice" material whatsoever? Seems highly unlikely to me.

    Jacob

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  • From D Johnson@21:1/5 to Jacob Andersson on Sun Feb 4 05:16:39 2018
    I have all the back office material.

    THERE WAS NO CODE, it was totally hand moded.

    The universe was a set of index cards for Planets/Geo Sector/Eco sector!

    Dean


    On Sunday, August 13, 2017 at 10:00:45 AM UTC+1, Jacob Andersson wrote:
    Den söndag 25 juni 2017 kl. 03:34:57 UTC+2 skrev Chris Babcock:

    he doesn't have
    code or any other material to contribute.

    Did he buy the rights to the game without receiving any "backoffice" material whatsoever? Seems highly unlikely to me.

    Jacob

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  • From Jacob Andersson@21:1/5 to All on Fri Feb 9 15:19:59 2018
    Contact me if you want to sell it. It's a pity it's not available to play.

    Den söndag 4 februari 2018 kl. 14:16:40 UTC+1 skrev D Johnson:
    I have all the back office material.

    THERE WAS NO CODE, it was totally hand moded.

    The universe was a set of index cards for Planets/Geo Sector/Eco sector!

    Dean


    On Sunday, August 13, 2017 at 10:00:45 AM UTC+1, Jacob Andersson wrote:
    Den söndag 25 juni 2017 kl. 03:34:57 UTC+2 skrev Chris Babcock:

    he doesn't have
    code or any other material to contribute.

    Did he buy the rights to the game without receiving any "backoffice" material whatsoever? Seems highly unlikely to me.

    Jacob

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  • From Jacob Andersson@21:1/5 to All on Sat Nov 17 12:58:02 2018
    Yearly bump :) I'd still buy the game if you'd let me, Dean.

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  • From andyshaw808@gmail.com@21:1/5 to Jacob Andersson on Mon Feb 4 16:50:31 2019
    On Saturday, 17 November 2018 20:58:04 UTC, Jacob Andersson wrote:
    Yearly bump :) I'd still buy the game if you'd let me, Dean.

    I played this fantastic game as a teenager and still think about it today. A teacher at my school ended up as the Emperor after body swapping with the heir, assassinating the incumbent and causing civil war. Happy days!

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  • From Chris Babcock@21:1/5 to andys...@gmail.com on Tue Feb 5 15:54:09 2019
    On Monday, February 4, 2019 at 5:50:32 PM UTC-7, andys...@gmail.com wrote:
    On Saturday, 17 November 2018 20:58:04 UTC, Jacob Andersson wrote:
    Yearly bump :) I'd still buy the game if you'd let me, Dean.

    I played this fantastic game as a teenager and still think about it today. A teacher at my school ended up as the Emperor after body swapping with the heir, assassinating the incumbent and causing civil war. Happy days!

    It sounds as if the world was hand adjudicated, but incredibly detailed. If the folks that remember it want to talk about what they remember, we might be able to put together something similar. I doubt I'm as talented as Dean, but I can bridge part of
    the gap with good organization and a few tools.

    Chris

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  • From Jacob Andersson@21:1/5 to All on Thu Feb 28 08:34:56 2019
    A new Dune movie out November 2020:

    https://nerdist.com/article/dune-remake-everything-we-know/?fbclid=IwAR29mzozP2lwIL0dqSgarCjM2isWv_-ZPK0LlovMdv1ZIsPgYNVylxxkKKo

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  • From lorenmj@gmail.com@21:1/5 to Chris Babcock on Wed Mar 13 09:58:06 2019
    On Tuesday, February 5, 2019 at 5:54:10 PM UTC-6, Chris Babcock wrote:
    On Monday, February 4, 2019 at 5:50:32 PM UTC-7, andys...@gmail.com wrote:
    On Saturday, 17 November 2018 20:58:04 UTC, Jacob Andersson wrote:
    Yearly bump :) I'd still buy the game if you'd let me, Dean.

    I played this fantastic game as a teenager and still think about it today. A teacher at my school ended up as the Emperor after body swapping with the heir, assassinating the incumbent and causing civil war. Happy days!

    It sounds as if the world was hand adjudicated, but incredibly detailed. If the folks that remember it want to talk about what they remember, we might be able to put together something similar. I doubt I'm as talented as Dean, but I can bridge part of
    the gap with good organization and a few tools.

    Chris

    Looks like you might be better off developing your own physics/etc rule books and develop your own game. Doing some google searches recently more because I now work in an office where I can't really keep a 'normal game' up on the screen, so I'm looking
    at playing highly detailed PBeM games, but every water hole seems dried up. I'm about ready to start my own. Are there any good adventure rpg style games with the high detail of war games (turn based, etc) with a rule book or ruleset base? IDK.

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  • From Chris Babcock@21:1/5 to All on Tue Mar 19 12:19:04 2019
    Here's the infrastructure project I'm working on to deliver push notifications to replace email without resorting to SMS, or other mobile-based systems:

    https://gitlab.com/swift2plunder/yaaps

    I'm working towards having a Diplomacy service, "The Age of Gods," and 2 other automatically adjudicated games on this framework with 12 months. I'm also working with developers of 2 hand adjudicated systems to support their games.

    The Age of Gods is on GitHub. The most reliable way to find out about beta tests if you're interested in the game would be to follow @yaaps@banana.dog on Mastodon. The address is in the yaaps project README if Google munges it.

    Search "cool Mastodon instances" or "join Mastodon" if you're not on that network yet.

    Chris

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  • From Chris Babcock@21:1/5 to All on Tue Mar 19 12:38:51 2019
    It's also important to recognize that "better off" isn't necessarily relevant here. I'm specifically educated in recognizing how aspects of a game design will contribute to individual enjoyment and community development. As a consequence, I recognize
    that even "bad" games like TradeWars and LotGD have intrinsic value and would be worth persevering and playing even apart from nostalgia and their historical and cultural context.

    By all accounts, "Here Lies the Power" was a fascinating experience. I'm interested in creations like these, generally, but I feel the impact that this game has had on players indicates that recovering the moderator's card file or even some player notes
    would be an incredible find.

    Chris

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  • From Jacob Andersson@21:1/5 to All on Wed Nov 20 01:44:31 2019
    Den söndag 4 februari 2018 kl. 14:16:40 UTC+1 skrev D Johnson:
    I have all the back office material.

    Yearly bump :)

    I'm still interested in buying your index cards and other back office material Dean.

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  • From antikvanti@gmail.com@21:1/5 to All on Sat Dec 12 13:27:35 2020
    onsdag 20 november 2019 kl. 10:44:32 UTC+1 skrev antik...@gmail.com:
    Den söndag 4 februari 2018 kl. 14:16:40 UTC+1 skrev D Johnson:
    I have all the back office material.
    Yearly bump :)

    I'm still interested in buying your index cards and other back office material Dean.

    Another year passes with no WLTP-game. Let me know when you're ready to sell it, Dean.

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