Nicholas Pappas <papp...@cs.purdue.edu> writes:People harass fan translators who want to fix this guy's awful localizations. I have no words.
Hey, VIC...have you had a chance to run through the animation code
that you posted a while back? I could never get it to work correctly
-- I am almost ready to play the game again to see everything (well,
maybe not <g>).
Also...I don't suppose there are any Popful Mail Codes? I justSorry, haven't had time to do that, yet. We're hot in final debug
finished the game for the second time (Gold...Yippee!), but aborted
all the animations -- thinking that they might be counted against me. >Unfortunatly, finishing the game in 4:01 hours, I had plenty of time
to watch them all, if they did count against you. :( Ah well.
for LUNAR 2 in Tokyo right now. I'll try to get to it prety quickly
after I get back...
DBT - Vic
On Tuesday, June 27, 1995 at 11:00:00 PM UTC-8, vicv...@delphi.com wrote:What the hell are you even talking about?
Nicholas Pappas <papp...@cs.purdue.edu> writes:
Hey, VIC...have you had a chance to run through the animation code
that you posted a while back? I could never get it to work correctly
-- I am almost ready to play the game again to see everything (well, >maybe not <g>).
Also...I don't suppose there are any Popful Mail Codes? I justSorry, haven't had time to do that, yet. We're hot in final debug
finished the game for the second time (Gold...Yippee!), but aborted
all the animations -- thinking that they might be counted against me. >Unfortunatly, finishing the game in 4:01 hours, I had plenty of time
to watch them all, if they did count against you. :( Ah well.
for LUNAR 2 in Tokyo right now. I'll try to get to it prety quickly
after I get back...
DBT - VicPeople harass fan translators who want to fix this guy's awful localizations. I have no words.
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