• Nintendo 64's graphics: A letdown?

    From tobias.vanderwal@gmail.com@21:1/5 to All on Sun Apr 21 12:18:57 2019
    ...And I'm from the even farther out future of 2019 and play Mario 64 at an even higher resolution than 2015...on my dang phone!....of course, I only play with the old school scalelines filter on so it looks like an old CRT

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  • From hotdogfrank111@gmail.com@21:1/5 to Master on Tue Apr 30 04:07:05 2019
    On Saturday, April 13, 1996 at 12:00:00 AM UTC-7, Master wrote:
    I don't want to be a pessimist. I REALLY am is anticipation the N64. I
    just have one problem. What's with the graphics? I expected to see graphics that would rival movie productions such as Jurassic Park and the upcoming Dragonheart. Instead I see pics and movies that are edgy, blocky. There seem to be TOO MANY FLAT surfaces! I thought the characters would use wire frames like in KI 1 & 2. Wire frames and polygons, are these the same thing? I see the graphics in KI2 and they look much more realistic than Mario 64 & Starfox 64. What's the deal!?

    LOL I miss the 90s so much! The good old days.

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  • From ipodcake101@gmail.com@21:1/5 to All on Fri May 31 17:32:34 2019
    graphics are ray traced which as everyone know is impossilbe for any
    computer to do in real time.

    Oh how the tables have turned

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  • From mackblack251@gmail.com@21:1/5 to ipodc...@gmail.com on Tue Mar 17 14:38:11 2020
    On Friday, May 31, 2019 at 8:32:36 PM UTC-4, ipodc...@gmail.com wrote:
    graphics are ray traced which as everyone know is impossilbe for any computer to do in real time.

    Oh how the tables have turned

    Its 2020 and it feels good to have real-time ray-tracing on my doom game. But now we're hiding from Coronavirus :(

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  • From fredwhite3@gmail.com@21:1/5 to All on Sun Mar 29 13:20:51 2020
    Holy shit, this is great

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  • From Mojito@21:1/5 to All on Sun Oct 25 13:08:12 2020
    Well we have come a long way. But I'm playing super mario 64 right now and found this forum by accident when looking up a guide. a piece of internet history right here.

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  • From Mike Garcia@21:1/5 to Mojito on Fri Jan 22 07:19:52 2021
    On Sun, 25 Oct 2020 13:08:12 -0700, Mojito wrote:

    Well we have come a long way. But I'm playing super mario 64 right now
    and found this forum by accident when looking up a guide. a piece of
    internet history right here.

    there was a N64 gamejam that ended a few months ago!



    --

    Mike Garcia
    http://mgarcia.org

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  • From MrBelvedere@21:1/5 to Mike Garcia on Sat Jan 23 03:14:44 2021
    On 1/22/21 2:19 AM, Mike Garcia wrote:
    On Sun, 25 Oct 2020 13:08:12 -0700, Mojito wrote:

    Well we have come a long way. But I'm playing super mario 64 right now
    and found this forum by accident when looking up a guide. a piece of
    internet history right here.

    there was a N64 gamejam that ended a few months ago!




    That'd be awesome.. I've always wanted to do nintendo console
    programming, if I had the free time.

    I've gotta say, there's something special about continuing a thread that
    is nearly 25 years old. If this was a forum, it've been locked a long
    time ago. As it is, this thread is old enough to run for Congress (and
    couldn't do worse.) Beat that streak, Snapchat!

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  • From Fire Striker@21:1/5 to Ryan Powell on Sat Feb 20 05:57:49 2021
    On Saturday, April 13, 1996 at 2:00:00 AM UTC-5, Ryan Powell wrote:
    Master wrote:

    I don't want to be a pessimist. I REALLY am is anticipation the N64. I
    just have one problem. What's with the graphics? I expected to see graphics that would rival movie productions such as Jurassic Park and the upcoming Dragonheart. Instead I see pics and movies that are edgy, blocky. There seem
    to be TOO MANY FLAT surfaces! I thought the characters would use wire frames
    like in KI 1 & 2. Wire frames and polygons, are these the same thing? I see the graphics in KI2 and they look much more realistic than Mario 64 & Starfox
    64. What's the deal!?
    Nobody hates polygon games.

    The graphics don’t suck and you will be proved wrong when it comes out, and allthe games will have cool rendered graphics and games that are huge

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  • From Retro GameDev@21:1/5 to Master on Fri Oct 21 20:06:02 2022
    On Saturday, April 13, 1996 at 3:00:00 AM UTC-4, Master wrote:
    I don't want to be a pessimist. I REALLY am is anticipation the N64. I
    just have one problem. What's with the graphics? I expected to see graphics that would rival movie productions such as Jurassic Park and the upcoming Dragonheart. Instead I see pics and movies that are edgy, blocky. There seem to be TOO MANY FLAT surfaces! I thought the characters would use wire frames like in KI 1 & 2. Wire frames and polygons, are these the same thing? I see the graphics in KI2 and they look much more realistic than Mario 64 & Starfox 64. What's the deal!?

    Bro. You're living in 1996. Come to 2022 or stfu faggot. The N64 went down in history as one of the greatest consoles ever made.

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  • From Retro GameDev@21:1/5 to scannz on Fri Oct 21 20:07:50 2022
    On Monday, August 10, 2015 at 11:01:14 PM UTC-4, scannz wrote:
    On Tuesday, April 23, 1996 at 12:00:00 AM UTC-7, Scott Anderson wrote:
    Bruce W. Tomlin wrote:

    I personly think that the graphics are as good as a PC.

    What kind of freaking weed do you have up your computer ass kissing
    butt!? Don't you realize that the resoultion on Mario 64 is higher than your stupid computer can handle? Further more, the graphics were bi-linear-mip-mapped--which is something that can't be done on any PC
    -OR MAC- today. Don't you understand what the game will look like after
    the anti-allising kicks in and the graphics are tri-linearly-mip-mapped? I'm sorry, but you obviously don't understand your technology. The N64
    will be 10 times more powerful than the Pentium Pro's and it will be
    years before you'll see anything compairable on a PC -At a price someone can afford. By the way....I've never seen any PC graphics that surpass Mario 64--even at 50% progress.
    I hope that 19 years later you feel stupid for being so rude and wrong

    I'm sitting here with my 10-core, 20 thread PC with a mother fucking $1k graphics card laughing my ass off at your puny little 1990s mind. Have you played Doom Eternal... fucker?

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  • From Retro GameDev@21:1/5 to Luigi Mattera on Fri Oct 21 20:10:07 2022
    On Friday, April 26, 1996 at 3:00:00 AM UTC-4, Luigi Mattera wrote:
    Scott Anderson (sc...@bmi.net) wrote:
    : What kind of freaking weed do you have up your computer ass kissing
    : butt!? Don't you realize that the resoultion on Mario 64 is higher than
    : your stupid computer can handle? Further more, the graphics were
    : bi-linear-mip-mapped--which is something that can't be done on any PC
    : -OR MAC- today. Don't you understand what the game will look like after
    : the anti-allising kicks in and the graphics are tri-linearly-mip-mapped?
    : I'm sorry, but you obviously don't understand your technology. The N64
    : will be 10 times more powerful than the Pentium Pro's and it will be
    : years before you'll see anything compairable on a PC -At a price someone
    : can afford. By the way....I've never seen any PC graphics that surpass
    : Mario 64--even at 50% progress.
    Now THIS is pure BUNK! There is nothing Ultra fancy about a 64 bit game machine.. Do you know that computer's resolutions are so high because they use
    screens three or four times as good as a television? You can't get 1024x768 with 24 million colors on a TV, let me tell you. If you tried, it would flicker horribly. The best you could do is 640x480 and even then it would flicker a bit. Why do you think when you see a computer monitor on TV it has that bar going down the screen? The computer monitor resolution is too high for the TV! HDTV hasn't even been standardized yet, and even then you would need an RGB cable for it. The only reason why games on a PC take so much power
    is because the PC has none of the fancy coprocessors that game machines do, so
    everything has to be done in software! All those fancy terms like antialiasing don't mean much either if there are no games which use them. Nintendo can fail.. look at the Virtual Boy. I'm not saying I won't be buying the Nintendo 64 when it comes out - if it is a success I will probably buy it.
    --
    ___ ___
    <*,*> Luigi Mattera - may...@acs.bu.edu <*,*>
    [`-'] [`-']
    -"-"- -"-"-

    You're old and ugly now. Be quiet simpleton.

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