• =?UTF-8?Q?ARTICLE:_Man_Beats_Mario_64=e2=80=99s_First_Bowser_Fight_?= =

    From JonD@21:1/5 to All on Wed Mar 6 16:36:14 2019
    From <https://kotaku.com/someone-found-a-way-to-beat-mario-64-s-first-bowser-fig-1833067485>

    Man Beats Mario 64’s First Bowser Fight Without Using The Control
    Stick

    Super Mario 64 expert Pannenkoek2012 has devised a way to defeat
    Bowser in the game’s Dark World without ever using the N64
    controller’s joystick, and the result is incredible to watch.

    Pannenkoek2012, whom we’ve covered before and who has spent years researching the depths of every little detail and nuance in Mario 64,
    has most recently been focusing on everything that can be accomplished
    in the game without using the joystick to control Mario. These efforts include tool-assisted runs for collecting 100 coins on Tiny-Huge
    Island and also grabbing the caged star in Whomp’s Fortress, but
    defeating Dark World Bowser is the most impressive no-stick challenge
    yet.

    The start of the run consists of using a combination of jumps,
    backflips, and punches to slowly edge Mario through the first set of obstacles and moving platforms. Each of these maneuvers moves the
    plumber a little bit, and by chaining them together in a specific
    order, Pannenkoek2012 is able to get quite far. Mario can reverse
    directions by hopping slightly off the side of a level and performing
    a ledge grab, while getting hit by an enemy will also reorient him.

    One of the more harrowing parts of the level is when Mario slowly
    makes his way up a ramp littered with crystals and electrical orbs. Pannenkoek2012 gets Mario through this section by having him perform
    an intricate series of stomps that both dodges the enemies and has
    Mario hit the crystals to slightly shift his direction to match where
    the ramp is going.

    The Bowser fight at the end of the level is incredibly elegant and
    precise. Pannenkoek2012 uses Bowser’s fire to send Mario running to
    the edge of the platform. Then he makes Mario backflip to both dodge Bowser’s lunge and land behind him in a spot close enough to grab the
    King Koopa’s tail and automatically trigger the mine to explode
    without needing to actually throw him, which is normally achieved by
    rotating the joystick.

    Pannenkoek2012’s work is a testament not just to the ongoing
    discoveries people are still making in Mario 64 but also what gets
    revealed about a game when you try to work within particular sets of constraints. Speedrunning, trying to finish a game a quickly as
    possible, is just one of many challenges that push the boundaries of
    what is and isn’t possible in some of the medium’s all-time classics. Beating the game using as few A presses as possible is another popular
    Mario 64 category. The evolution of no-stick challenges shows how much
    there still is to explore.

    [see images & video on web-site]

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