• [SR] Just throwing a line out to the community.

    From Jonathan Woodhouse@21:1/5 to All on Mon Dec 17 15:47:10 2018
    I seem to be in a minority of Shadowrun GMs in a couple of ways 1)
    Decking has never been an issue in any of my games and it's been rare
    for my games not to have a Decker PC and 2) I actually prefer the core
    Priority System for character creation over the other systems.

    The line I'm throwing is for #2, what does everyone else use and why do
    you prefer it over Priority? Or do other GMs use Priority as a default
    and if so why so?
    I'll start with my own reasons. For me Priority is part and parcel of
    the flavour of the game, just like rolling for stats in D&D, WoD's
    Point Buy arrays, losing clones in chargen in Paranoia and so forth. I
    enjoy the fact that it means you cannot entirely customize a character
    to minutiae and it leaves a few rough edges that typically the nuyen
    and karma from the first few sessions goes into smoothing out. In my
    opinion that itself is the germination of character growth in a more
    organic fashion it forces a few small but meaningful choices that often
    leaves a few immediate or short term goals for a character in terms of
    skills and gear acquisition.

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  • From John Geoffrey@21:1/5 to Jonathan Woodhouse on Sat Dec 29 20:04:07 2018
    On 17/12/2018 21:47, Jonathan Woodhouse wrote:
    I seem to be in a minority of Shadowrun GMs in a couple of ways 1)
    Decking has never been an issue in any of my games and it's been rare
    for my games not to have a Decker PC and 2) I actually prefer the core Priority System for character creation over the other systems.

    The line I'm throwing is for #2, what does everyone else use and why do
    you prefer it over Priority? Or do other GMs use Priority as a default
    and if so why so?
    I'll start with my own reasons. For me Priority is part and parcel of
    the flavour of the game, just like rolling for stats in D&D, WoD's
    Point Buy arrays, losing clones in chargen in Paranoia and so forth. I
    enjoy the fact that it means you cannot entirely customize a character
    to minutiae and it leaves a few rough edges that typically the nuyen
    and karma from the first few sessions goes into smoothing out. In my
    opinion that itself is the germination of character growth in a more
    organic fashion it forces a few small but meaningful choices that often leaves a few immediate or short term goals for a character in terms of
    skills and gear acquisition.


    I like priority and use it for most of the characters I build, but I
    also like the life module system from Run Faster (yes, I play SR5, but
    in the 50s). Life Modules generally result in weaker characters it
    seems, but they come with a backstory in place. It's almost worth it.
    One thing I noticed is that certain character types clearly were created
    with the karma system in mind, so the one ghoul shaman character I built
    I had to do with the karma system because he didn't make mathematical
    sense otherwise.

    But to be fair, I mostly was creating ready made characters of varying strengths and backgrounds for a game where the players get to choose
    from a pool of runners. The idea here is that they
    1) get a choice of roles to play so they can get into Shadowrun and the concepts behind it
    2) have to make choices between weaker characters without problems and
    stronger ones with obvious drawbacks
    3) have to deal with characters not being available all the time

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  • From Tom Callahan@21:1/5 to woodhousej@gmail.net on Mon Dec 24 15:21:52 2018
    In article <m_mdnZRhUvvtX4XBnZ2dnUU7-I1QAAAA@giganews.com>, woodhousej@gmail.net wrote:


    I seem to be in a minority of Shadowrun GMs in a couple of ways 1)
    Decking has never been an issue in any of my games and it's been rare
    for my games not to have a Decker PC and 2) I actually prefer the core >Priority System for character creation over the other systems.

    The line I'm throwing is for #2, what does everyone else use and why do
    you prefer it over Priority? Or do other GMs use Priority as a default
    and if so why so?
    I'll start with my own reasons. For me Priority is part and parcel of
    the flavour of the game, just like rolling for stats in D&D, WoD's
    Point Buy arrays, losing clones in chargen in Paranoia and so forth. I
    enjoy the fact that it means you cannot entirely customize a character
    to minutiae and it leaves a few rough edges that typically the nuyen
    and karma from the first few sessions goes into smoothing out. In my
    opinion that itself is the germination of character growth in a more
    organic fashion it forces a few small but meaningful choices that often >leaves a few immediate or short term goals for a character in terms of
    skills and gear acquisition.

    I'm with you - Decking hasn't been a problem, and I always have a PC
    decker.

    And I FRAGGING LOVE the priority system - way more than the other CC
    systems - for many of the same reasons that you like it.

    -It keeps everything in line and balances the game really nicely.
    -I love the idea of having to choose. You have to give up something to
    get something - which for me really shows the feel of SR's cyberpunk
    heart. ('Course, I come from an AD&D 1e background where you had to roll
    your stats and deal with the hand that fate gave you - which I also
    found fun. So, I guess I just like the challenge of it =) )
    -It makes more realistic, non-optimized characters that can have goals,
    room to grow, & weakness that enhance to the story.

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  • From Robert Fuller@21:1/5 to woodhousej@gmail.net on Mon Dec 31 12:29:05 2018
    Priority system all the way for me. Aside from Magic / Metahuman
    everything else solves itself with Karma and Nuyen.

    In article <m_mdnZRhUvvtX4XBnZ2dnUU7-I1QAAAA@giganews.com>, woodhousej@gmail.net wrote:


    I seem to be in a minority of Shadowrun GMs in a couple of ways 1)
    Decking has never been an issue in any of my games and it's been rare
    for my games not to have a Decker PC and 2) I actually prefer the core >Priority System for character creation over the other systems.

    The line I'm throwing is for #2, what does everyone else use and why do
    you prefer it over Priority? Or do other GMs use Priority as a default
    and if so why so?
    I'll start with my own reasons. For me Priority is part and parcel of
    the flavour of the game, just like rolling for stats in D&D, WoD's
    Point Buy arrays, losing clones in chargen in Paranoia and so forth. I
    enjoy the fact that it means you cannot entirely customize a character
    to minutiae and it leaves a few rough edges that typically the nuyen
    and karma from the first few sessions goes into smoothing out. In my
    opinion that itself is the germination of character growth in a more
    organic fashion it forces a few small but meaningful choices that often >leaves a few immediate or short term goals for a character in terms of
    skills and gear acquisition.


    --
    Dems & the media want Trump to be more like Obama, but then he'd
    have to audit liberals & wire tap reporters' phones.

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  • From Nathaniel Clegg@21:1/5 to woodhousej@gmail.net on Sat Dec 29 20:04:08 2018
    woodhousej@gmail.net wrote:

    I seem to be in a minority of Shadowrun GMs in a couple of ways 1)
    Decking has never been an issue in any of my games and it's been rare
    for my games not to have a Decker PC and 2) I actually prefer the core >Priority System for character creation over the other systems.

    The line I'm throwing is for #2, what does everyone else use and why do
    you prefer it over Priority? Or do other GMs use Priority as a default
    and if so why so?
    I'll start with my own reasons. For me Priority is part and parcel of
    the flavour of the game, just like rolling for stats in D&D, WoD's
    Point Buy arrays, losing clones in chargen in Paranoia and so forth. I
    enjoy the fact that it means you cannot entirely customize a character
    to minutiae and it leaves a few rough edges that typically the nuyen
    and karma from the first few sessions goes into smoothing out. In my
    opinion that itself is the germination of character growth in a more
    organic fashion it forces a few small but meaningful choices that often >leaves a few immediate or short term goals for a character in terms of
    skills and gear acquisition.

    I don't know, I'm a weird one who prefers the life module system which
    I've found to be generally disliked across the board. So. I guess people
    like what they like?

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  • From Alex Pennock@21:1/5 to All on Sun Dec 30 15:30:44 2018
    I have always been a fan of the Priority system and have always viewed
    as part of the package, as you said.

    However, I am also a big fan of the Lifepath system, so much so I am
    converting the one in 5E’s Run Faster over to BeCKS.

    The reason for that is that I feel the Lifepath system fixes one of my
    bigggest questions in character generation - what kind of skills would a
    NAN resident who went through the Wildcat special forces training have?
    If you went to MIT&T, what skills would you walk out with?

    The Lifepath system handles that. You end up with a character with a
    wide range of skills at what feels like relalistic values. I have
    started making test characters and all of them end up with skills I
    never would have spent points on due to pressure of spending your points correctly but that really feel grounded in the life experience of the
    person I am creating. Characters also end up with a much broader
    selection of skills with lower numbers than I would have been
    comfortable with, but once I was done, it was perfect.

    The Lifepath system feels like Priority generation for me - you are
    still choosing how to allocate your karma for your metatype, your
    resources and to determine if you are magically active or not. I just
    feel like it really helps ground a character in the Sixth World that is
    very hard to do when you are left to just pick skills silly-billy on
    your own.

    YMMV, of course.

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  • From Joseph Horton@21:1/5 to woodhousej@gmail.net on Mon Dec 31 11:33:11 2018
    In article <m_mdnZRhUvvtX4XBnZ2dnUU7-I1QAAAA@giganews.com>, woodhousej@gmail.net wrote:


    I seem to be in a minority of Shadowrun GMs in a couple of ways 1)
    Decking has never been an issue in any of my games and it's been rare
    for my games not to have a Decker PC and 2) I actually prefer the core >Priority System for character creation over the other systems.

    The line I'm throwing is for #2, what does everyone else use and why do
    you prefer it over Priority? Or do other GMs use Priority as a default
    and if so why so?
    I'll start with my own reasons. For me Priority is part and parcel of
    the flavour of the game, just like rolling for stats in D&D, WoD's
    Point Buy arrays, losing clones in chargen in Paranoia and so forth. I
    enjoy the fact that it means you cannot entirely customize a character
    to minutiae and it leaves a few rough edges that typically the nuyen
    and karma from the first few sessions goes into smoothing out. In my
    opinion that itself is the germination of character growth in a more
    organic fashion it forces a few small but meaningful choices that often >leaves a few immediate or short term goals for a character in terms of
    skills and gear acquisition.

    Priority for me.

    We tied a point-buy system, but soon abandoned it for the stability of
    the priority table combined with edges and flaws, allowing each player
    to custom-make their own archetype and then customize it... saving the
    GM several headaches from confirming legality

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  • From Ubiquitous@21:1/5 to woodhousej@gmail.net on Thu Dec 27 15:35:39 2018
    woodhousej@gmail.net wrote:

    I seem to be in a minority of Shadowrun GMs in a couple of ways 1)
    Decking has never been an issue in any of my games and it's been rare
    for my games not to have a Decker PC and 2) I actually prefer the core >Priority System for character creation over the other systems.

    The line I'm throwing is for #2, what does everyone else use and why do
    you prefer it over Priority? Or do other GMs use Priority as a default
    and if so why so?
    I'll start with my own reasons. For me Priority is part and parcel of
    the flavour of the game, just like rolling for stats in D&D, WoD's
    Point Buy arrays, losing clones in chargen in Paranoia and so forth. I
    enjoy the fact that it means you cannot entirely customize a character
    to minutiae and it leaves a few rough edges that typically the nuyen
    and karma from the first few sessions goes into smoothing out. In my
    opinion that itself is the germination of character growth in a more
    organic fashion it forces a few small but meaningful choices that often >leaves a few immediate or short term goals for a character in terms of
    skills and gear acquisition.

    There are other character generation methods besides Priority? :-)

    --
    Dems & the media want Trump to be more like Obama, but then he'd
    have to audit liberals & wire tap reporters' phones.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Paul Latimer@21:1/5 to weberm@polaris.net on Mon Dec 31 15:38:10 2018
    weberm@polaris.net wrote:

    There are other character generation methods besides Priority? :-)

    Straight archetype... ;)

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