I seem to be in a minority of Shadowrun GMs in a couple of ways 1)
Decking has never been an issue in any of my games and it's been rare
for my games not to have a Decker PC and 2) I actually prefer the core Priority System for character creation over the other systems.
The line I'm throwing is for #2, what does everyone else use and why do
you prefer it over Priority? Or do other GMs use Priority as a default
and if so why so?
I'll start with my own reasons. For me Priority is part and parcel of
the flavour of the game, just like rolling for stats in D&D, WoD's
Point Buy arrays, losing clones in chargen in Paranoia and so forth. I
enjoy the fact that it means you cannot entirely customize a character
to minutiae and it leaves a few rough edges that typically the nuyen
and karma from the first few sessions goes into smoothing out. In my
opinion that itself is the germination of character growth in a more
organic fashion it forces a few small but meaningful choices that often leaves a few immediate or short term goals for a character in terms of
skills and gear acquisition.
I seem to be in a minority of Shadowrun GMs in a couple of ways 1)
Decking has never been an issue in any of my games and it's been rare
for my games not to have a Decker PC and 2) I actually prefer the core >Priority System for character creation over the other systems.
The line I'm throwing is for #2, what does everyone else use and why do
you prefer it over Priority? Or do other GMs use Priority as a default
and if so why so?
I'll start with my own reasons. For me Priority is part and parcel of
the flavour of the game, just like rolling for stats in D&D, WoD's
Point Buy arrays, losing clones in chargen in Paranoia and so forth. I
enjoy the fact that it means you cannot entirely customize a character
to minutiae and it leaves a few rough edges that typically the nuyen
and karma from the first few sessions goes into smoothing out. In my
opinion that itself is the germination of character growth in a more
organic fashion it forces a few small but meaningful choices that often >leaves a few immediate or short term goals for a character in terms of
skills and gear acquisition.
I seem to be in a minority of Shadowrun GMs in a couple of ways 1)
Decking has never been an issue in any of my games and it's been rare
for my games not to have a Decker PC and 2) I actually prefer the core >Priority System for character creation over the other systems.
The line I'm throwing is for #2, what does everyone else use and why do
you prefer it over Priority? Or do other GMs use Priority as a default
and if so why so?
I'll start with my own reasons. For me Priority is part and parcel of
the flavour of the game, just like rolling for stats in D&D, WoD's
Point Buy arrays, losing clones in chargen in Paranoia and so forth. I
enjoy the fact that it means you cannot entirely customize a character
to minutiae and it leaves a few rough edges that typically the nuyen
and karma from the first few sessions goes into smoothing out. In my
opinion that itself is the germination of character growth in a more
organic fashion it forces a few small but meaningful choices that often >leaves a few immediate or short term goals for a character in terms of
skills and gear acquisition.
I seem to be in a minority of Shadowrun GMs in a couple of ways 1)
Decking has never been an issue in any of my games and it's been rare
for my games not to have a Decker PC and 2) I actually prefer the core >Priority System for character creation over the other systems.
The line I'm throwing is for #2, what does everyone else use and why do
you prefer it over Priority? Or do other GMs use Priority as a default
and if so why so?
I'll start with my own reasons. For me Priority is part and parcel of
the flavour of the game, just like rolling for stats in D&D, WoD's
Point Buy arrays, losing clones in chargen in Paranoia and so forth. I
enjoy the fact that it means you cannot entirely customize a character
to minutiae and it leaves a few rough edges that typically the nuyen
and karma from the first few sessions goes into smoothing out. In my
opinion that itself is the germination of character growth in a more
organic fashion it forces a few small but meaningful choices that often >leaves a few immediate or short term goals for a character in terms of
skills and gear acquisition.
I seem to be in a minority of Shadowrun GMs in a couple of ways 1)
Decking has never been an issue in any of my games and it's been rare
for my games not to have a Decker PC and 2) I actually prefer the core >Priority System for character creation over the other systems.
The line I'm throwing is for #2, what does everyone else use and why do
you prefer it over Priority? Or do other GMs use Priority as a default
and if so why so?
I'll start with my own reasons. For me Priority is part and parcel of
the flavour of the game, just like rolling for stats in D&D, WoD's
Point Buy arrays, losing clones in chargen in Paranoia and so forth. I
enjoy the fact that it means you cannot entirely customize a character
to minutiae and it leaves a few rough edges that typically the nuyen
and karma from the first few sessions goes into smoothing out. In my
opinion that itself is the germination of character growth in a more
organic fashion it forces a few small but meaningful choices that often >leaves a few immediate or short term goals for a character in terms of
skills and gear acquisition.
I seem to be in a minority of Shadowrun GMs in a couple of ways 1)
Decking has never been an issue in any of my games and it's been rare
for my games not to have a Decker PC and 2) I actually prefer the core >Priority System for character creation over the other systems.
The line I'm throwing is for #2, what does everyone else use and why do
you prefer it over Priority? Or do other GMs use Priority as a default
and if so why so?
I'll start with my own reasons. For me Priority is part and parcel of
the flavour of the game, just like rolling for stats in D&D, WoD's
Point Buy arrays, losing clones in chargen in Paranoia and so forth. I
enjoy the fact that it means you cannot entirely customize a character
to minutiae and it leaves a few rough edges that typically the nuyen
and karma from the first few sessions goes into smoothing out. In my
opinion that itself is the germination of character growth in a more
organic fashion it forces a few small but meaningful choices that often >leaves a few immediate or short term goals for a character in terms of
skills and gear acquisition.
There are other character generation methods besides Priority? :-)
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