Fearless Leader of shadowrn.understairs.nl * Triangle Virtuoso <-
Incubated into the First Church of the Sqooshy Ball, 21-05-1998 <-
Here’s one I don’t think I’ve ever seen discussed (or thought about myself, for some reason): yesterday one of my players asked if his
physad could use a shock glove in combination with Killing Hands. He
thought I would say “no” due to it being overpowered if both could
cause damage in a single attack, but my reasoning is that it’s two
entirely independent things at work (magic that makes a punch cause
physical damage, and an electrical shock) so I don’t really see why it _wouldn’t_ work like that. It could be an almost ridiculously powerful combo, though.
What do others think?
Here’s one I don’t think I’ve ever seen discussed (or thought about
myself, for some reason): yesterday one of my players asked if his
physad could use a shock glove in combination with Killing Hands. He
thought I would say “no” due to it being overpowered if both could
cause damage in a single attack, but my reasoning is that it’s two
entirely independent things at work (magic that makes a punch cause
physical damage, and an electrical shock) so I don’t really see why it >_wouldn’t_ work like that. It could be an almost ridiculously powerful
combo, though.
What do others think?
The big question is: how do Killing Hands actually work. Do they have to >contact the target?
Here’s one I don’t think I’ve ever seen discussed (or thought about
myself, for some reason): yesterday one of my players asked if his
physad could use a shock glove in combination with Killing Hands. He
thought I would say “no” due to it being overpowered if both could
cause damage in a single attack, but my reasoning is that it’s two
entirely independent things at work (magic that makes a punch cause
physical damage, and an electrical shock) so I don’t really see why it >_wouldn’t_ work like that. It could be an almost ridiculously powerful
combo, though.
What do others think?
gurth@xs4all.nl wrote:
Here’s one I don’t think I’ve ever seen discussed (or thought about
myself, for some reason): yesterday one of my players asked if his
physad could use a shock glove in combination with Killing Hands. He >>thought I would say “no” due to it being overpowered if both could
cause damage in a single attack, but my reasoning is that it’s two
entirely independent things at work (magic that makes a punch cause >>physical damage, and an electrical shock) so I don’t really see why it >>_wouldn’t_ work like that. It could be an almost ridiculously powerful >>combo, though.
What do others think?
In all the years I played, I don't think anyone has ever thought of
that.
For some reason I thought you couldn't stack them, maybe b/c
they have to be bare-handed attacks?
Darnit, I feel compelled to look now. :-)
I always thought that Killing Hands is more of a bare-handed thing,
maybe thing protective or leather gloves might work with it, but that's
it. Anything thicker and the magic wouldn't work. I wouldn't even think
that boxing gloves or thinner martial arts-gloves like those from MMA
might really work.
The big question is: how do Killing Hands actually work. Do they have to >contact the target?
Fearless Leader of shadowrn.understairs.nl * Triangle Virtuoso <-
Incubated into the First Church of the Sqooshy Ball, 21-05-1998 <-
According the 2nd edition rules, it has to be a bare-handed attack
to work.
Fearless Leader of shadowrn.understairs.nl * Triangle Virtuoso <-
Incubated into the First Church of the Sqooshy Ball, 21-05-1998 <-
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