• [SR] Killing Hands + shock glove

    From Gurth@21:1/5 to All on Sun Sep 16 10:34:37 2018
    XPost: rec.games.frp.misc

    Here’s one I don’t think I’ve ever seen discussed (or thought about
    myself, for some reason): yesterday one of my players asked if his
    physad could use a shock glove in combination with Killing Hands. He
    thought I would say “no” due to it being overpowered if both could
    cause damage in a single attack, but my reasoning is that it’s two
    entirely independent things at work (magic that makes a punch cause
    physical damage, and an electrical shock) so I don’t really see why it _wouldn’t_ work like that. It could be an almost ridiculously powerful
    combo, though.

    What do others think?

    --
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    Dat is zoveel beter dan domweg gelukkig zijn
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  • From Sea Wasp (Ryk E. Spoor)@21:1/5 to Gurth on Wed Sep 19 22:01:35 2018
    XPost: rec.games.frp.misc

    On 9/16/18 4:34 AM, Gurth wrote:
    Here’s one I don’t think I’ve ever seen discussed (or thought about myself, for some reason): yesterday one of my players asked if his
    physad could use a shock glove in combination with Killing Hands. He
    thought I would say “no” due to it being overpowered if both could
    cause damage in a single attack, but my reasoning is that it’s two
    entirely independent things at work (magic that makes a punch cause
    physical damage, and an electrical shock) so I don’t really see why it _wouldn’t_ work like that. It could be an almost ridiculously powerful combo, though.

    What do others think?


    My basic principle is "if it makes sense, it works". Balanced by "if you can do it, they can too, so do you really want that rule?"



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  • From Niels Kobschaetzki@21:1/5 to gurth@xs4all.nl on Sat Sep 29 21:08:04 2018
    XPost: rec.games.frp.misc

    gurth@xs4all.nl wrote:

    Here’s one I don’t think I’ve ever seen discussed (or thought about
    myself, for some reason): yesterday one of my players asked if his
    physad could use a shock glove in combination with Killing Hands. He
    thought I would say “no” due to it being overpowered if both could
    cause damage in a single attack, but my reasoning is that it’s two
    entirely independent things at work (magic that makes a punch cause
    physical damage, and an electrical shock) so I don’t really see why it >_wouldn’t_ work like that. It could be an almost ridiculously powerful
    combo, though.

    What do others think?

    I always thought that Killing Hands is more of a bare-handed thing,
    maybe thing protective or leather gloves might work with it, but that's
    it. Anything thicker and the magic wouldn't work. I wouldn't even think
    that boxing gloves or thinner martial arts-gloves like those from MMA
    might really work.
    The big question is: how do Killing Hands actually work. Do they have to contact the target? This would also be interesting, when the phys adept
    starts a fight with a meaningful removal of gloves (like Rogue from
    X-Men). Or is does it reach around the hands (how far)? Does it deliver
    like a "shock wave" (which would mean you could hit something behind a
    wall) starting from the hands flying for a couple of centimeters.

    Niels

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  • From Flo 'Irian' Schaetz@21:1/5 to All on Sat Sep 29 21:18:05 2018
    XPost: rec.games.frp.misc

    The big question is: how do Killing Hands actually work. Do they have to >contact the target?

    Technically, the first target being hit would be the gloves
    themselves... ;-)

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  • From Ubiquitous@21:1/5 to gurth@xs4all.nl on Mon Oct 1 21:19:45 2018
    XPost: rec.games.frp.misc

    gurth@xs4all.nl wrote:

    Here’s one I don’t think I’ve ever seen discussed (or thought about
    myself, for some reason): yesterday one of my players asked if his
    physad could use a shock glove in combination with Killing Hands. He
    thought I would say “no” due to it being overpowered if both could
    cause damage in a single attack, but my reasoning is that it’s two
    entirely independent things at work (magic that makes a punch cause
    physical damage, and an electrical shock) so I don’t really see why it >_wouldn’t_ work like that. It could be an almost ridiculously powerful
    combo, though.

    What do others think?

    In all the years I played, I don't think anyone has ever thought of
    that.

    For some reason I thought you couldn't stack them, maybe b/c
    they have to be bare-handed attacks?

    Darnit, I feel compelled to look now. :-)

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  • From Ubiquitous@21:1/5 to weberm@polaris.net on Mon Oct 1 22:19:45 2018
    XPost: rec.games.frp.misc

    weberm@polaris.net wrote:
    gurth@xs4all.nl wrote:

    Here’s one I don’t think I’ve ever seen discussed (or thought about
    myself, for some reason): yesterday one of my players asked if his
    physad could use a shock glove in combination with Killing Hands. He >>thought I would say “no” due to it being overpowered if both could
    cause damage in a single attack, but my reasoning is that it’s two
    entirely independent things at work (magic that makes a punch cause >>physical damage, and an electrical shock) so I don’t really see why it >>_wouldn’t_ work like that. It could be an almost ridiculously powerful >>combo, though.

    What do others think?

    In all the years I played, I don't think anyone has ever thought of
    that.

    For some reason I thought you couldn't stack them, maybe b/c
    they have to be bare-handed attacks?

    Darnit, I feel compelled to look now. :-)

    According the 2nd edition rules, it has to be a bare-handed attack to
    work.

    Your edition may vary. ;-)

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  • From Gurth@21:1/5 to niels@kobschaetzki.net on Sat Sep 29 21:18:04 2018
    XPost: rec.games.frp.misc

    niels@kobschaetzki.net wrote:

    I always thought that Killing Hands is more of a bare-handed thing,
    maybe thing protective or leather gloves might work with it, but that's
    it. Anything thicker and the magic wouldn't work. I wouldn't even think
    that boxing gloves or thinner martial arts-gloves like those from MMA
    might really work.

    Shock gloves don’t need to be thick and padded — the illustration in the
    Street Samurai Catalog shows a thin, mostly mesh glove.

    The big question is: how do Killing Hands actually work. Do they have to >contact the target?

    Spells require contact of auras, not flesh, which is the explanation for
    why you can cast spells at someone wearing clothes, and why touch-range
    spells get a -1 target number modifier (you only need to touch the aura,
    not the physical person). Auras extend some indefinite distance outside the body (enough for magic to work — try to define it more closely than that
    and you get rules lawyers wearing clothes that are 1 mm thicker than the defined aura distance :) I’d say Killing Hands need to touch the target’s
    aura for much the same reason, though I wouldn’t give a -1 modifier to
    strikes using it.

    --
    Gurth@xs4all.nl - http://www.understairs.nl | www.plasticwarriors.org
    Dat is zoveel beter dan domweg gelukkig zijn
    Fearless Leader of shadowrn.understairs.nl * Triangle Virtuoso <-
    Incubated into the First Church of the Sqooshy Ball, 21-05-1998 <-

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  • From Gurth@21:1/5 to All on Tue Oct 2 10:29:37 2018
    XPost: rec.games.frp.misc

    Op 16 sep. 2018, om 15:05 heeft M Weber <weberm@polaris.net> het volgende geschreven:

    According the 2nd edition rules, it has to be a bare-handed attack
    to work.

    This obviously leads to the question: what is a "bare-handed attack"
    exactly? I take that to mean "not using a weapon", not "with naked
    hands".

    The SRII rulebook also says it can't be augmented by either weaponry or
    magic, but that just looks to me like they didn't actually consider all
    the possibilities. Yes, a knife or a sword or something wouldn't work,
    because then you're striking the target with the weapon and not the hand
    that delivers the magic. But a glove . if it works with a hand wearing a
    normal glove, then it would also work with a shock glove, unless the
    magic is too smart for its own good ("You're wearing a glove that's also
    a weapon, so I'll refuse to work for no apparent reason at all").

    Third edition doesn't even have this supposed explanation, instead using
    the more generic terms that it must be an unarmed attack. That certainly
    allows a gloved hand to work (or another body part, which has always been
    my interpretation anyway - why not allow kicks etc. as well?) but OTOH,
    it also doesn't mention using what amounts to an unarmed strike using a
    weapon.

    --
    Gurth@xs4all.nl - http://www.understairs.nl | www.plasticwarriors.org
    Dat is zoveel beter dan domweg gelukkig zijn
    Fearless Leader of shadowrn.understairs.nl * Triangle Virtuoso <-
    Incubated into the First Church of the Sqooshy Ball, 21-05-1998 <-

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