• [SR] Karma (1st through 3rd edition)

    From Gurth@21:1/5 to All on Wed Feb 21 17:17:43 2018
    XPost: rec.games.frp.misc

    Is it just me, or does 1e's use of Good Karma for re-rolls & such make way
    more sense than the Karma Pool form 2 & 3e? (or have I mis-read something?)

    --
    Gurth@xs4all.nl - http://www.understairs.nl | www.plasticwarriors.org
    Dat is zoveel beter dan domweg gelukkig zijn
    Fearless Leader of shadowrn.understairs.nl * Triangle Virtuoso <-
    Incubated into the First Church of the Sqooshy Ball, 21-05-1998 <-

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  • From Alex Pennock@21:1/5 to All on Sun Feb 25 17:17:43 2018
    XPost: rec.games.frp.misc

    I've always found that character advancement was a difficult issue with Shadowrun because of karma itself.

    Begining Shadowrun characters come out pretty potent already - my
    freshly minted Troll street samurai is going to be really threatened by
    a fellow world-class fighter, if we go by the way skill ratings are
    represented in 3rd edition.

    If we burn good karma, we're stressing utility and downplaying
    spending points to improve your stats. The downside is that someone who
    uses karma just for stat increases quickly being stolen outstrip his
    teammates in a way that feels unnatural, hard to explain using the
    story of the game.

    If we use karma pool then we are on a path and potentially a race to
    the end where high-karma characters cannot be challenged and "retire"
    or are somehow removed from play.

    As a DM, I've used the karma pool system as I ran 2nd and 3rd. I found
    myself turning to other means of character advancement - gear,
    contacts, story-related stuff - rather than the karma system to try to
    create that feeling of advancement and accomplishment.

    It's still something I struggle with, even more so when you have a
    mage in the party and the initiation and metamagic rules come into
    play.

    I guess that's my last gripe, karma is a universal mechanic with
    unequel use, I find that to be a bad piece of design.

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  • From Jim Musolf@21:1/5 to Gurth on Sat Feb 24 19:47:46 2018
    XPost: rec.games.frp.misc

    On Wednesday, February 21, 2018 at 17:17:43 UTC-5, Gurth wrote:

    Is it just me, or does 1e's use of Good Karma for re-rolls & such
    make way more sense than the Karma Pool form 2 & 3e? (or have I
    misread something?)

    I like having players spend Good Karma rather than Karma Pool.

    Good Karma you can burn as much of it as you have/need to get the job
    done, but every point of it hurts... after leaning on that mechanic a
    few times to dodge assault cannon shots or make sure a doc brings you
    back from the dead, you realize that you could have bumped up a skill
    level / stat / learned some spells / etc.

    Karma Pool is safe, you're not really paying a cost for getting away
    with pushing your limits if those points just come back every game
    session. At the same time you lose the mechanic that lets you dig
    yourself out of those really deep holes.

    There's nothing quite as Shadowrun as earning a pile of Karma one week
    saving a petting zoo from being bulldozed, and spending all of it the
    next on successes for some incredibly selfish paydata run.

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  • From Ubiquitous@21:1/5 to Gurth on Wed Feb 28 04:30:42 2018
    XPost: rec.games.frp.misc

    On Wednesday, February 28, 2018 at 10:10:16 AM UTC-5, Gurth wrote:

    Is it just me, or does 1e's use of Good Karma for re-rolls & such
    make way more sense than the Karma Pool form 2 & 3e? (or have I
    misread something?)

    Yes and no.


    --
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    have to audit liberals & wire tap reporters' phones.

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  • From Sea Wasp (Ryk E. Spoor)@21:1/5 to Jim Musolf on Thu Mar 1 18:58:51 2018
    XPost: rec.games.frp.misc

    On 2/24/18 7:47 PM, Jim Musolf wrote:
    On Wednesday, February 21, 2018 at 17:17:43 UTC-5, Gurth wrote:

    Is it just me, or does 1e's use of Good Karma for re-rolls & such
    make way more sense than the Karma Pool form 2 & 3e? (or have I
    misread something?)

    I like having players spend Good Karma rather than Karma Pool.

    Good Karma you can burn as much of it as you have/need to get the job
    done, but every point of it hurts... after leaning on that mechanic a
    few times to dodge assault cannon shots or make sure a doc brings you
    back from the dead, you realize that you could have bumped up a skill
    level / stat / learned some spells / etc.

    Karma Pool is safe, you're not really paying a cost for getting away
    with pushing your limits if those points just come back every game
    session. At the same time you lose the mechanic that lets you dig
    yourself out of those really deep holes.

    There's nothing quite as Shadowrun as earning a pile of Karma one week
    saving a petting zoo from being bulldozed, and spending all of it the
    next on successes for some incredibly selfish paydata run.


    Usually the players in mine spent to save themselves during heroic runs.




    --
    Sea Wasp
    /^\
    ;;;
    Website: http://www.grandcentralarena.com Blog:
    http://seawasp.dreamwidth.org

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  • From VTheCatV@21:1/5 to Alex.Pennock@gmail.com on Thu Mar 1 19:01:11 2018
    XPost: rec.games.frp.misc

    In article <985626234946630-715728038603119@groups.facebook.com>, Alex.Pennock@gmail.com wrote:


    I've always found that character advancement was a difficult issue with >Shadowrun because of karma itself.

    Begining Shadowrun characters come out pretty potent already - my
    freshly minted Troll street samurai is going to be really threatened by
    a fellow world-class fighter, if we go by the way skill ratings are >represented in 3rd edition.

    If we burn good karma, we're stressing utility and downplaying
    spending points to improve your stats. The downside is that someone who
    uses karma just for stat increases quickly being stolen outstrip his >teammates in a way that feels unnatural, hard to explain using the
    story of the game.

    If we use karma pool then we are on a path and potentially a race to
    the end where high-karma characters cannot be challenged and "retire"
    or are somehow removed from play.

    As a DM, I've used the karma pool system as I ran 2nd and 3rd. I found
    myself turning to other means of character advancement - gear,
    contacts, story-related stuff - rather than the karma system to try to
    create that feeling of advancement and accomplishment.

    It's still something I struggle with, even more so when you have a
    mage in the party and the initiation and metamagic rules come into
    play.

    I guess that's my last gripe, karma is a universal mechanic with
    unequel use, I find that to be a bad piece of design.

    The ideal arc, I think, is for players to spend increasing amounts of
    good karma on die rolls / quickening / etc as the campaign progresses
    ... buy up stats to avoid having any exploitable flaws, improve existing
    skills and add diversity, but increasingly get into those situations
    where you're having a hard time saving up for another point of Firearms
    (which would barely matter anyway) with all the buying rerolls and
    miracle saves.

    Thanks and Cheers,
    The Cat

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  • From Jonathan@21:1/5 to gurth@xs4all.nl on Mon Mar 5 04:17:50 2018
    XPost: rec.games.frp.misc

    gurth@xs4all.nl wrote:


    Is it just me, or does 1e's use of Good Karma for re-rolls & such make
    way more sense than the Karma Pool form 2 & 3e? (or have I mis-read >something?)

    I like having players spend Good Karma rather than Karma Pool.

    Good Karma you can burn as much of it as you have/need to get the job done,
    but every point of it hurts... after leaning on that mechanic a few times
    to dodge assault cannon shots or make sure a doc brings you back from the
    dead, you realize that you could have bumped up a skill level / stat /
    learned some spells / etc.

    Karma Pool is safe, you're not really paying a cost for getting away with pushing your limits if those points just come back every game session. At
    the same time you lose the mechanic that lets you dig yourself out of those really deep holes.

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  • From Gurth@21:1/5 to weberm@polaris.net on Mon Mar 5 04:17:05 2018
    XPost: rec.games.frp.misc

    weberm@polaris.net wrote:
    On Wednesday, February 28, 2018 at 10:10:16 AM UTC-5, Gurth wrote:

    Is it just me, or does 1e's use of Good Karma for re-rolls & such
    make way more sense than the Karma Pool form 2 & 3e? (or have I
    misread something?)

    Yes and no.

    I'd love to hear your reasoning - I've not played 1e enough to form a
    valid opinion

    --
    Gurth@xs4all.nl - http://www.understairs.nl | www.plasticwarriors.org
    Dat is zoveel beter dan domweg gelukkig zijn
    Fearless Leader of shadowrn.understairs.nl * Triangle Virtuoso <-
    Incubated into the First Church of the Sqooshy Ball, 21-05-1998 <-

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  • From Frank Ketchum@21:1/5 to All on Mon Mar 5 04:17:51 2018
    XPost: rec.games.frp.misc

    The entire Karma model in 3e along with the literal interpretation of
    "magic and metahumans" are key reasons why I play 5e instead.

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  • From Gurth@21:1/5 to fketchum@earthlink.net on Tue Mar 6 21:28:33 2018
    XPost: rec.games.frp.misc

    fketchum@earthlink.net wrote:

    The entire Karma model in 3e along with the literal interpretation of
    "magic and metahumans" are key reasons why I play 5e instead.

    "literal interpretation of 'magic and metahumans'"? Could you go into
    further detail on what you mean there?

    --
    Gurth@xs4all.nl - http://www.understairs.nl | www.plasticwarriors.org
    Dat is zoveel beter dan domweg gelukkig zijn
    Fearless Leader of shadowrn.understairs.nl * Triangle Virtuoso <-
    Incubated into the First Church of the Sqooshy Ball, 21-05-1998 <-

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  • From Ubiquitous@21:1/5 to gurth@xs4all.nl on Wed Mar 7 12:22:22 2018
    XPost: rec.games.frp.misc

    gurth@xs4all.nl wrote:
    weberm@polaris.net wrote:
    On Wednesday, February 28, 2018 at 10:10:16 AM UTC-5, Gurth wrote:

    Is it just me, or does 1e's use of Good Karma for re-rolls & such
    make way more sense than the Karma Pool form 2 & 3e? (or have I
    misread something?)

    Yes and no.

    I'd love to hear your reasoning - I've not played 1e enough to form a
    valid opinion

    In the first edition, there was no differentiation for karma, so karma
    for rerolls was deducted from karma used for improving your char. In
    2nd edtion, you'll always have Good Karma but I found that once you
    start to reach double-digits, it becomes harder to challenge the
    players -- and don't get me started on Team Karma Pools. >:-(

    --
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    have to audit liberals & wire tap reporters' phones.

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  • From Henning Blohm@21:1/5 to Ingo-Siekmann@web.de on Wed Mar 7 13:33:22 2018
    XPost: rec.games.frp.misc

    In article <nen219$6hg$1@online.de>, Ingo-Siekmann@web.de wrote:
    Ubiquitous schrieb:
    gurth@xs4all.nl wrote:
    weberm@polaris.net wrote:
    On Wednesday, February 28, 2018 at 10:10:16 AM UTC-5, Gurth wrote:

    Is it just me, or does 1e's use of Good Karma for re-rolls & such
    make way more sense than the Karma Pool form 2 & 3e? (or have I
    misread something?)

    Yes and no.

    I'd love to hear your reasoning - I've not played 1e enough to form a >>>valid opinion

    In the first edition, there was no differentiation for karma, so karma
    for rerolls was deducted from karma used for improving your char. In
    2nd edtion, you'll always have Good Karma but I found that once you
    start to reach double-digits, it becomes harder to challenge the
    players -- and don't get me started on Team Karma Pools. >:-(

    The secret to that is getting your players to burn karma. If they get
    to 9 without burning any the game is too easy. Adversity is the spice
    of life.

    I agree, but it's weird how much they cling to it - I mean, I've had
    players who'd rather take a chance on falling damage than burn a karma
    to have not fallen...

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  • From Ingo Siekmann@21:1/5 to Ubiquitous on Wed Mar 7 13:26:39 2018
    XPost: rec.games.frp.misc

    Ubiquitous schrieb:
    gurth@xs4all.nl wrote:
    weberm@polaris.net wrote:
    On Wednesday, February 28, 2018 at 10:10:16 AM UTC-5, Gurth wrote:

    Is it just me, or does 1e's use of Good Karma for re-rolls & such
    make way more sense than the Karma Pool form 2 & 3e? (or have I
    misread something?)

    Yes and no.

    I'd love to hear your reasoning - I've not played 1e enough to form a
    valid opinion

    In the first edition, there was no differentiation for karma, so karma
    for rerolls was deducted from karma used for improving your char. In
    2nd edtion, you'll always have Good Karma but I found that once you
    start to reach double-digits, it becomes harder to challenge the
    players -- and don't get me started on Team Karma Pools. >:-(

    The secret to that is getting your players to burn karma. If they get
    to 9 without burning any the game is too easy. Adversity is the spice
    of life.

    Bye
    Ingo

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  • From Gurth@21:1/5 to fketchum@earthlink.net on Thu Mar 8 21:28:33 2018
    XPost: rec.games.frp.misc

    fketchum@earthlink.net wrote:

    gurth@xs4all.nl wrote:
    fketchum@earthlink.net wrote:

    The entire Karma model in 3e along with the literal interpretation of >>>"magic and metahumans" are key reasons why I play 5e instead.

    "literal interpretation of 'magic and metahumans'"? Could you go into >>further detail on what you mean there?

    Sure. Is a Shadowrun Ork actually an "ork", or is he a supernaturally >genetically altered human with a street-slang label? In 1e, it's clear
    he's the latter. In 3e, they vibe the whole presentation as if he's an
    orc in 2050.

    Yeah - I can understand that. I always felt like the Shadowrun fluff (& bestiaries) went the wrong way when the developers & writers steered
    away from "all the old legends had only a grain of truth" and went
    nose-first into "all the old legends are 100% true! Look! Cyclopes!!!
    Ooooo!"

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  • From Frank Ketchum@21:1/5 to gurth@xs4all.nl on Wed Mar 7 21:28:33 2018
    XPost: rec.games.frp.misc

    gurth@xs4all.nl wrote:
    fketchum@earthlink.net wrote:

    The entire Karma model in 3e along with the literal interpretation of >>"magic and metahumans" are key reasons why I play 5e instead.

    "literal interpretation of 'magic and metahumans'"? Could you go into
    further detail on what you mean there?

    Sure. Is a Shadowrun Ork actually an "ork", or is he a supernaturally genetically altered human with a street-slang label? In 1e, it's clear
    he's the latter. In 3e, they vibe the whole presentation as if he's an
    orc in 2050.

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