I recently was rethinking the use of NPC classes in my (mostly
OSR-style) games. Previously I had dismissed them as unsuccessful
attempts at making overpowered PC classes. But reading them "as written"
they make much more sense as human boss monsters in a lot of cases.
I specifically mean stuff like e.g. Lew Pulsipher's Necromancer class,
which is a terrible class for players (it demands human sacrifices of >increasing specificity to advance), but does actually make more sense
when used as a maybe recurring human antagonist who keeps getting
stronger as over the course of a PCs career.
I also looked at the Witch class from Dragon magazine but find that one
oddly lacking.
What are your preferred NPC classes, if any?
One of the problems I've found with 'classing' NPCs is that it leads
to power creep. The king has to be a level 15 warrior, the blacksmith
is 4th level rogue, etc. etc. Superficially this makes sense, except
D&D classes are largely ranked around their combat effectiveness, and
that's not the only way to achieve power. So I try to avoid giving
levels and classes to the NPCs.
I recently was rethinking the use of NPC classes in my (mostly
OSR-style) games. Previously I had dismissed them as unsuccessful
attempts at making overpowered PC classes. But reading them "as written"
they make much more sense as human boss monsters in a lot of cases.
I specifically mean stuff like e.g. Lew Pulsipher's Necromancer class,
which is a terrible class for players (it demands human sacrifices of increasing specificity to advance), but does actually make more sense
when used as a maybe recurring human antagonist who keeps getting
stronger as over the course of a PCs career.
I also looked at the Witch class from Dragon magazine but find that one
oddly lacking.
What are your preferred NPC classes, if any?
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