• Re: Hasbro releases 2023 financials

    From Justisaur@21:1/5 to Spalls Hurgenson on Thu Feb 15 08:17:55 2024
    On 2/14/2024 10:07 AM, Spalls Hurgenson wrote:

    Also -and I suspect this bit has to do with the D&D movie (although
    they sold eOne Film to Lionsgate) -

    "Operating loss of $1,539 million includes $1.3
    billion of non-cash goodwill and intangible asset
    impairment charges associated with eOne film and TV,
    a change in outlook for the balance of our owned and
    operated production efforts and non-recurring
    inventory costs. "

    They lost 1.3 billion somehow on the D&D movie? I don't get this.
    Sounds fishy, or perhaps stupid?

    --
    -Justisaur

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  • From Mad Hamish@21:1/5 to All on Sat Feb 17 01:02:46 2024
    On Thu, 15 Feb 2024 08:17:55 -0800, Justisaur <justisaur@yahoo.com>
    wrote:

    On 2/14/2024 10:07 AM, Spalls Hurgenson wrote:

    Also -and I suspect this bit has to do with the D&D movie (although
    they sold eOne Film to Lionsgate) -

    "Operating loss of $1,539 million includes $1.3
    billion of non-cash goodwill and intangible asset
    impairment charges associated with eOne film and TV,
    a change in outlook for the balance of our owned and
    operated production efforts and non-recurring
    inventory costs. "

    They lost 1.3 billion somehow on the D&D movie? I don't get this.
    Sounds fishy, or perhaps stupid?

    Looks like the 1.3 billion is grouping a whole heap of different line
    items together

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  • From gbbgu@21:1/5 to kyonshi on Sun Feb 18 23:02:22 2024
    On 16 Feb 2024, kyonshi wrote:

    On 2/15/2024 5:17 PM, Justisaur wrote:
    On 2/14/2024 10:07 AM, Spalls Hurgenson wrote:

    Also -and I suspect this bit has to do with the D&D movie (although
    they sold eOne Film to Lionsgate) -

    "Operating loss of $1,539 million includes $1.3
    billion of non-cash goodwill and intangible asset
    impairment charges associated with eOne film and TV,
    a change in outlook for the balance of our owned and
    operated production efforts and non-recurring
    inventory costs. "

    They lost 1.3 billion somehow on the D&D movie? I don't get this.
    Sounds fishy, or perhaps stupid?


    Might be stupid, they might not know how Hollywood Accounting works.
    From everything I heard the movie was not as successful as they wanted,
    but hardly a real flop. I mean, they are talking both sequel and tv
    series. (and it has both quite good audience and critic ratings).

    It reads to me that someone is being taken for a ride.

    The sad thing about the movie is the burnt all the community/fan good will
    just before it came out.

    I don't know how it did in the end, and these numbers might be the typical movie accounting shell game, but pissing of a large section of your dedicated hype-people (YouTubers, tiktok and twitter posters) must have hurt the
    numbers. The inbuilt fan community instead of saying "Cool a dnd movie, Let's go see it!" were instead talking about mess that WotC/Hasbro was making.

    PS I also want a DragonLance movie :(

    --
    gbbgu

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  • From Zaghadka@21:1/5 to All on Mon Feb 19 08:50:25 2024
    On Thu, 15 Feb 2024 08:17:55 -0800, Justisaur <justisaur@yahoo.com>
    wrote:

    On 2/14/2024 10:07 AM, Spalls Hurgenson wrote:

    Also -and I suspect this bit has to do with the D&D movie (although
    they sold eOne Film to Lionsgate) -

    "Operating loss of $1,539 million includes $1.3
    billion of non-cash goodwill and intangible asset
    impairment charges associated with eOne film and TV,
    a change in outlook for the balance of our owned and
    operated production efforts and non-recurring
    inventory costs. "

    They lost 1.3 billion somehow on the D&D movie? I don't get this.
    Sounds fishy, or perhaps stupid?

    It's been mentioned in thread, but I would assume that's just them trying
    to screw Chris Pine somehow.

    https://en.wikipedia.org/wiki/Hollywood_accounting

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

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  • From Zaghadka@21:1/5 to kyonshi on Mon Feb 19 08:48:36 2024
    On Thu, 15 Feb 2024 09:51:16 +0100, kyonshi <gmkeros@gmail.com> wrote:

    On 2/14/2024 7:07 PM, Spalls Hurgenson wrote:


    Hasbro recently released their 2023 financial results.
    https://www.businesswire.com/news/home/20240212472255/en/Hasbro-Reports-Fourth-Quarter-and-Full-Year-2023-Financial-Results/

    (why do I feel like this post is something Kyonshi should be making?
    ;-)

    Not surprisingly, it's not looking good for D&D

    "Full year Hasbro, Inc. revenue declined 15% with
    growth in the Wizards of the Coast and Digital
    Gaming segment (+10%) more than offset by declines
    in the Consumer Products segment (-19%) and
    Entertainment segment (-31%). "

    Also -and I suspect this bit has to do with the D&D movie (although
    they sold eOne Film to Lionsgate) -

    "Operating loss of $1,539 million includes $1.3
    billion of non-cash goodwill and intangible asset
    impairment charges associated with eOne film and TV,
    a change in outlook for the balance of our owned and
    operated production efforts and non-recurring
    inventory costs. "

    More on D&D:

    - Revenue increase (in Wizards of the Coast / Digital
    Gaming segment) of 10% driven by increase in Licensed
    Digital Gaming revenue behind Baldur's Gate III from
    Larian Studios and Monopoly Go! from Scopely.
    - Tabletop revenue increased 1% behind growth in
    MAGIC: THE GATHERING with a strong performance from
    the Universes Beyond Lord of the Rings: Tales of
    Middle-earth sets.
    - Operating profit declined 2% and operating profit
    margin of 36.1% due to higher royalty costs associated
    with Universes Beyond.

    - Q4 revenue declined 23% with growth in the Wizards of
    the Coast and Digital Gaming segment (+7%) more than
    offset by declines in the Consumer Products segment
    (-25%) and Entertainment segment (-49%).


    2024 outlook includes "Wizards of the Coast Segment revenue down 3% to
    5% decline largely driven by second half comp in licensed digital
    gaming; Operating margin 38% to 40%. "

    So what little gains there have been for Wizards of the Coast have
    been either from "Baldurs Gate 3" or from non-D&D stuff like Magic the
    Gathering. And Hasbro expects the cash from "Baldurs Gate 3" to start
    drying up.

    Like I've said before, I have no idea if Hasbro will divest themselves
    of the D&D brand... but it wouldn't surprise me if they did (but, also
    knowing how avaricious corporations are, neither would I be surprised
    if they kept it out of pure greed). But I think Hasbro was hoping they
    could leverage the brand to be something more than a niche hobby. They
    wanted to make a multimedia franchise out of it: movies, cartoons,
    comics, toys (and more toys), etc. And I don't think D&D really lends
    itself to that. Having spent billions in this quest and seen very
    little in return, it wouldn't be unusual for them to try to sell the
    brand to somebody else in attempt to recoup their losses.

    Especially after they alienated so many of their hard-core fans - the
    ones most likely to evangelicize the game - with their attempt to
    revoke the OGL license.


    I think they easily could make it into a successful multi-media
    franchise, but as with so many things nowadays it demands effort. And
    effort is not something venture capitalists want to put in themselves.
    Hasbro literally owns TV channels. When My Little Pony was broadcast
    this was done ON THEIR OWN CHANNEL.
    But do they even think about making a new Dungeons and Dragons series to >entice kids?
    Well, I don't know if they do. I certainly haven't heard anything about it. >Instead they made their own Dungeons and Dragons TV channel and then
    sell the production company before it even goes live.
    Hasbro could make DnD into something big. Instead they try to squeeze it
    for all the money they can make as soon as possible.
    So yeah, they are gonna sell it off. But I assume most of the company
    assets will be sold off soon enough. The brand of capitalist in charge
    of Hasbro only knows how to make short-term profits.

    Which is ironic, because capitalism is a long-term strategy where you,
    you know... build capital over a period of decades. Doing that only for oneself, and not the company, leaves the company vulnerable to the
    inevitable ebb and flow of fashion and setbacks.

    I would call this kind of strategy "cannibalism." They got the "c" right.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

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  • From Justisaur@21:1/5 to Spalls Hurgenson on Mon Feb 19 10:00:46 2024
    On 2/18/2024 3:24 PM, Spalls Hurgenson wrote:
    On Sun, 18 Feb 2024 23:02:22 GMT, gbbgu <gbbgu@gbbgu.com> wrote:


    The sad thing about the movie is the burnt all the community/fan good will >> just before it came out.


    It wasn't a good move, although I don't know how much it actually cost
    them directly. Most gamers probably didn't know about it, and very few
    were directly affected by it (indirectly, the change would have cost
    them as fewer third-party modules would have been made, but that only
    would have happened months or years in the future).


    I thought it was a good movie (not great, but good) but general public
    it was great 91/93 % rotten tomatoes which is an unusually high score, especially for a fantasy movie.

    It wasn't 'my' D&D, and Critical Role was also involved which I'm also
    not fond of. Another reason is we might be too close to it - my family
    all liked it much more than I did. Though for the most part from what
    I've read people who like 5e and/or CR were enthusiastic enough about it.

    It did put the brakes on D&Ds increasing popularity amongst the
    casuals as the game's evangelicals stopped promoting it. I don't think
    the movie was less successful because 'the nerds' didn't go to see it
    but not having them praise the game to the high-heavens probably
    didn't help its uptake.

    It might've had a small impact, but I wouldn't guess anywhere near as
    much as would've been needed to make it hit break even. Most people
    aren't really aware of WotC that go to the movies.

    BG3 by comparison was a huge success having made more than 3x the D&D
    movie on less budget so far. I don't see that the WotC issues affected
    that much if at all, and it would seem to me that people playing the
    game would be more likely to be aware of that than moviegoers. Though
    as you've noted (and I agree with) gamers tend not to vote off anything
    not having to do with a game itself, and WotC is even further removed
    from the game than game studios that continue to thrive with far worse behavior.

    --
    -Justisaur

    ø-ø
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    ^'

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  • From Justisaur@21:1/5 to kyonshi on Mon Feb 19 10:06:53 2024
    On 2/19/2024 5:17 AM, kyonshi wrote:
    On 2/19/2024 12:24 AM, Spalls Hurgenson wrote:
    (I know this has been discussed in this newsgroup before, but: "Tomb
    of Horrors: The Movie", can you imagine? Although if it were honest to
    the module, it would last all of five minutes before the first TPK 😉

    The only way to do that properly would be as a black comedy, where
    characters die messy deaths and are replaced by identical substitutes
    almost immediately.

    Do it as any horror movie. Even better, pull a Psycho on it. First
    group is a seasoned shiny group with obviously all magical gear played
    by well known actors. Overconfident they all walk in to the gaping
    demon portal.

    Next group are the underdogs who carefully go through and get killed one
    by one, until one escapes with their life and little else.

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

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  • From Justisaur@21:1/5 to Spalls Hurgenson on Tue Feb 20 13:44:13 2024
    On 2/19/2024 11:25 AM, Spalls Hurgenson wrote:
    On Mon, 19 Feb 2024 10:00:46 -0800, Justisaur <justisaur@yahoo.com>
    wrote:


    Again, none of this is /terrible/ for WOTC and D&D. The brand still
    has value, and Hasbro may still have interest in keeping it. But I
    think that Hasbro really was hoping to turn D&D more mainstream, and
    that just isn't going to happen. Given the recent downturns in their
    business - not only with D&D, but overall (Hasbro's core business of
    selling plastic tchotkes to tots has been struggling too) - they may
    decide that selling WOTC is a quick-n-easy way to make a few bucks. Especially since they haven't had much success in turning it into a super-profitable division. But they could just as easily decide that
    the brand still has value to them and keep it.

    Like I've said, I think D&D would be better off if it wasn't
    controlled by a mega-corp. But Hasbro may not agree. We'll see how it
    goes.


    I think it's more of what the hell do they have left if they sell off
    WotC? Toys are on the decline altogether. A quick search seems to
    indicate NERF and Power Rangers, still owned by them are still doing
    well. I suppose they could keep WotC & Magic (also still doing well)
    and just sell off D&D. I can't see anyone that might have a chance of
    doing something decent with it affording it though, so it'd likely end
    up with another Megacorp unless an extremely wealthy fan decided to blow
    their wad on it.

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

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  • From Justisaur@21:1/5 to dozens on Tue Feb 20 14:34:19 2024
    On 2/20/2024 2:15 PM, dozens wrote:
    On 2/19/24 11:06 AM, Justisaur wrote:
    On 2/19/2024 5:17 AM, kyonshi wrote:
    On 2/19/2024 12:24 AM, Spalls Hurgenson wrote:
    (I know this has been discussed in this newsgroup before, but: "Tomb
    of Horrors: The Movie", can you imagine? Although if it were honest to >>>> the module, it would last all of five minutes before the first TPK 😉 >>>
    The only way to do that properly would be as a black comedy, where
    characters die messy deaths and are replaced by identical substitutes
    almost immediately.

    Do it as any horror movie.  Even better, pull a Psycho on it.  First
    group is a seasoned shiny group with obviously all magical gear played
    by well known actors.  Overconfident they all walk in to the gaping
    demon portal.

    Next group are the underdogs who carefully go through and get killed
    one by one, until one escapes with their life and little else.

    Or a Tomb of Horrors Groundhog Day:
    The adventurers constantly die and restart the adventure
    until they experience existential nihilism
    before finally breaking out of the loop

    Ooh, I like that one, but that would probably work better with one of
    the computer games (i.e. god reloading a save.) Unfortunately I can't
    think of any that have a good enough plot to do that with.

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
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    \\
    ^'

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  • From dozens@21:1/5 to Justisaur on Tue Feb 20 15:15:29 2024
    On 2/19/24 11:06 AM, Justisaur wrote:
    On 2/19/2024 5:17 AM, kyonshi wrote:
    On 2/19/2024 12:24 AM, Spalls Hurgenson wrote:
    (I know this has been discussed in this newsgroup before, but: "Tomb
    of Horrors: The Movie", can you imagine? Although if it were honest to
    the module, it would last all of five minutes before the first TPK 😉

    The only way to do that properly would be as a black comedy, where
    characters die messy deaths and are replaced by identical substitutes
    almost immediately.

    Do it as any horror movie.  Even better, pull a Psycho on it.  First
    group is a seasoned shiny group with obviously all magical gear played
    by well known actors.  Overconfident they all walk in to the gaping
    demon portal.

    Next group are the underdogs who carefully go through and get killed one
    by one, until one escapes with their life and little else.

    Or a Tomb of Horrors Groundhog Day:
    The adventurers constantly die and restart the adventure
    until they experience existential nihilism
    before finally breaking out of the loop

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  • From gbbgu@21:1/5 to Justisaur on Wed Feb 21 01:35:33 2024
    On 21 Feb 2024, Justisaur wrote:

    I think it's more of what the hell do they have left if they sell off
    WotC? Toys are on the decline altogether. A quick search seems to
    indicate NERF and Power Rangers, still owned by them are still doing
    well. I suppose they could keep WotC & Magic (also still doing well)
    and just sell off D&D. I can't see anyone that might have a chance of
    doing something decent with it affording it though, so it'd likely end
    up with another Megacorp unless an extremely wealthy fan decided to blow their wad on it.

    I'd love to see the sweet irony of Paizo purchasing it.

    --
    gbbgu

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  • From Justisaur@21:1/5 to gbbgu on Wed Feb 21 07:31:55 2024
    On 2/20/2024 5:35 PM, gbbgu wrote:
    On 21 Feb 2024, Justisaur wrote:

    I think it's more of what the hell do they have left if they sell off
    WotC? Toys are on the decline altogether. A quick search seems to
    indicate NERF and Power Rangers, still owned by them are still doing
    well. I suppose they could keep WotC & Magic (also still doing well)
    and just sell off D&D. I can't see anyone that might have a chance of
    doing something decent with it affording it though, so it'd likely end
    up with another Megacorp unless an extremely wealthy fan decided to blow
    their wad on it.

    I'd love to see the sweet irony of Paizo purchasing it.


    I wouldn't, it'd just be turned into Pathfinder 3. I didn't like the
    direction PF took from 3.5, basically make everything more extreme and
    more complicated. 5e was a huge improvement over 3.5 (and of course
    4e.) and I'd hate to see it go back to 3.5+. Sure 5e still needs some
    serious paring down in complexity especially on the DM side of the screen.

    Maybe Paizo could manage to take the best of both worlds and make
    something better, and it wouldn't be so bad. Paizo at least seems to
    have managed their company well across two editions of D&D, which is impressive. TSR and WotC after Hasbro were never well managed, and any
    TTRPG company surviving for very long seems to be a fluke.

    If it gets sold it'll probably end up with the likes of Tencent like the
    rumor was. I don't know what they'd do with it, but it seems hard to
    imagine another company would do worse than Hasbro has lately. The
    worst I can imagine is a company that's very interested in heavily
    enforcing copyright, and damn the consequences.

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

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