• January 27th: 50 years of D&D

    From lkh@21:1/5 to All on Fri Jan 12 11:14:33 2024
    January 27th will be 50 years of D&D.

    What are everyone's plans to celebrate the day?

    cheers,

    ~lkh


    --
    "My mind goes out, lying awake at night, searching through the
    black barrenness of space for something - anything - which will
    take me to it, warm me, protect me, tell me that there is order in
    the chaotic tumble of the universe; that it is consistent, this
    precision of planets, not simply a brief, bright spark of sanity
    in an eternity of malevolent anarchy."

    -- Elric of Melniboné [Michael Moorcock, "The Stealer of Souls"]

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  • From gbbgu@21:1/5 to lkh on Sat Jan 13 03:53:51 2024
    On 12 Jan 2024, lkh wrote:

    January 27th will be 50 years of D&D.

    What are everyone's plans to celebrate the day?

    cheers,

    ~lkh

    Get a group together and play some old school, DTRPG have these on sale:

    0e OD&D:

    https://preview.drivethrurpg.com/en/product/28306/od-d-dungeons-dragons-original-edition-0e

    B/X:

    https://preview.drivethrurpg.com/en/product/110274/d-d-basic-set-rulebook-b-x-ed-basic

    https://preview.drivethrurpg.com/en/product/110792/d-d-expert-set-rulebook-b-x-ed-basic

    Rules Cyclopedia:

    https://preview.drivethrurpg.com/en/product/17171/d-d-rules-cyclopedia-basic

    If the old rulesbooks aren't your thing, OSE Classic is 100% BX compatable but better organised:

    https://preview.drivethrurpg.com/en/product/279183/old-school-essentials-classic-fantasy-rules-tome

    B1 In Search of the Unknown:

    https://preview.drivethrurpg.com/en/product/17081/b1-in-search-of-the-unknown-basic

    B2 Keep on the Borderlands:

    https://preview.drivethrurpg.com/en/product/17158/b2-the-keep-on-the-borderlands-basic





    --
    gbbgu

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  • From Justisaur@21:1/5 to Spalls Hurgenson on Sat Jan 13 09:21:24 2024
    On 1/12/2024 8:05 AM, Spalls Hurgenson wrote:
    On Fri, 12 Jan 2024 11:14:33 -0000 (UTC), lkh <lkh@sdf-eu.org> wrote:

    January 27th will be 50 years of D&D.

    What are everyone's plans to celebrate the day?

    Looking sadly at my pile of rulebooks, probably.

    Sadly, since Covid, my two groups sort of went their separete ways and
    we haven't been playing, and I'm not really interested in playing
    online (if you can't throw peanuts at the DM after a bad ruling,
    what's even the point of playing the game? ;-).

    Pretty much the same, except is was pennies and dice, fortunately a rare occurrence since I DM'ed mostly, which was my response to bad DMing. I
    did have pennies and die fly by me on a couple occasions though.


    I could find a new group, but given my preference for the older
    systems (and low-magic style of campaigns) I've little chance of
    finding one... especially in this area, where roleplaying groups seem
    a rarity.

    Also the same. I dislike 5e for being slow, unnecessarily complex for
    what it accomplishes, and worst of all boring due to a number of rules
    which make almost all combats similar - same number of monsters as party
    of about equal level is all that really works.

    I don't mind online, but not 5e. My 'new' home has no room to do
    anything unfortunately too.

    Lastly I don't seem to have the creativity or more likely the will to
    get through all the time and work required to make adventures any more,
    and for the most part I find pre-made ones require as much or more work
    to make good.

    Unlike sex, no D&D is better than bad D&D.

    --
    -Justisaur

    ø-ø
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  • From =?UTF-8?Q?Laurens_Kils-H=C3=BCtten?@21:1/5 to All on Tue Jan 16 13:55:34 2024
    Am 16.01.2024 um 10:47 schrieb kyonshi:
    On 1/12/2024 12:14 PM, lkh wrote:
    January 27th will be 50 years of D&D > Did it actually come out so early in the year?

    it's been widely discussed, but January 27th seems to be the best guess:

    https://playingattheworld.blogspot.com/2019/01/d-45th-birthday.html

    And wouldn't it make sense to count from the start of the First Fantasy Campaign instead? I know 1974 is when it was published, but by that
    point people already were roleplaying for a few years.

    That would be April 17th, 1971:

    Dave Arneson's "Corner of the Table" Zine had the following announcement:

    'There will be a medieval "Braunstein" April 17, 1971 at the
    home of David Arneson from 1300 hrs to 2400 hrs with refreshments being available on the usual basis... It will feature mythical creatures and a
    Poker game under the Troll’s bridge between sunup and sundown. [COTT:71:v3n4]'

    --
    ~lkh procrastinating at work

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  • From lkh@21:1/5 to kyonshi on Tue Jan 16 22:18:18 2024
    kyonshi <gmkeros@gmail.com> wrote:
    Dave Arneson's "Corner of the Table" Zine had the following announcement:

    'There will be a medieval "Braunstein" April 17, 1971 at the
    home of David Arneson from 1300 hrs to 2400 hrs with refreshments being
    available on the usual basis... It will feature mythical creatures and a
    Poker game under the Troll’s bridge between sunup and sundown.
    [COTT:71:v3n4]'

    which of course gets us to the interesting chicken and egg problem of:
    how do we delineate Braunstein from DnD in this case. After all he
    doesn't say they are playing Chainmail even, he speaks about Braunstein. Which also wasn't a codified ruleset as far as I know.

    As far as I understand it, said Braunstein game led to the first ever dungeon crawl which probably used some Chainmail derived rules.

    (was there ever a published version of how those Braunstein rules looked like? I know there was that Barons of Braunstein game on drivethrurpg at
    one point, but that one seems to be a bit of ludological fiction)

    I believe there wasn't. But I think Dave Wesley still runs Braunstein games
    now and then. Ben Robins shares some hands on experience and hand outs:

    https://arsludi.lamemage.com/index.php/106/braunstein-memories/

    Anyway, seems like on the 27th, we're going to play 3LBB OD&D with family and friends. I thinking about using the Tonisborg Dungeon as a scenario.

    --
    "I see only chaos in the world"

    -- Elric of Melniboné [Michael Moorcock, "The Stealer of Souls"]

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  • From lkh@21:1/5 to kyonshi on Thu Jan 18 13:14:30 2024
    kyonshi <gmkeros@gmail.com> wrote:
    On 1/16/2024 11:18 PM, lkh wrote:


    I believe there wasn't. But I think Dave Wesley still runs Braunstein games >> now and then. Ben Robins shares some hands on experience and hand outs:

    https://arsludi.lamemage.com/index.php/106/braunstein-memories/


    Hmm... that game was 16 years ago.
    I checked on Wikipedia and he seems to be still alive at least. Which is
    nice to know.

    I also saw that there is an interview with Arneson about it in Pegasus Magazine #1, I should see if I still have that somewhere.

    Oh wow, just in case you'll find it, maybe some scans would be in order?

    Cheers,

    lkh

    --
    PGP: 96E6 B345 4882 A63F B840 AD9A 9C61 FDAD 8559 7E91

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  • From Timmy Mac@21:1/5 to lkh on Sat Jan 20 14:42:06 2024
    On Fri, 12 Jan 2024 11:14:33 -0000 (UTC), lkh wrote:

    January 27th will be 50 years of D&D.

    What are everyone's plans to celebrate the day?

    I've still got my Moldvay Basic book and B2 - Keep on the Borderlands. I'm thinking I can talk a few friends into an afternoon session.

    -
    TM

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  • From lkh@21:1/5 to kyonshi on Wed Jan 24 22:31:47 2024
    kyonshi <gmkeros@gmail.com> wrote:
    On 1/20/2024 3:42 PM, Timmy Mac wrote:
    On Fri, 12 Jan 2024 11:14:33 -0000 (UTC), lkh wrote:

    January 27th will be 50 years of D&D.

    What are everyone's plans to celebrate the day?

    I've still got my Moldvay Basic book and B2 - Keep on the Borderlands. I'm >> thinking I can talk a few friends into an afternoon session.

    -
    TM


    do it. sounds like a good idea.

    We'll have an in person game. OD&D three little black books
    strictly, no thieves, no variable weapon damage, everything d6
    based. Just plain vanilla OD&D.

    For a scenario I have picked Will Doyle's *Quintessential
    Dungeon*[1]. Seems like a fun dungeon romp. And it actually
    *has* a Dragon. So I think that should work out just fine. Then
    again, we'll have two participants, who've never player before.

    Now do I *want* them to break in their role player shoes in a
    dank old dungeon? Hm, not so sure about that. Maybe I should
    just present them with a very open ended scene and let them
    decide, what they think is interesting about the game? You've
    only one chance to do something *for the first time* after all,
    and it's always so much fun to observe new players how they
    discover what the game can be. I'll have to think some more
    about that ;-)

    Cheers!

    [1]: https://beholderpie.blogspot.com/2016/05/one-page-dungeon-2016-quintessential.html

    --
    https://sdf-eu.org/~lkh

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  • From Justisaur@21:1/5 to lkh on Thu Jan 25 13:24:32 2024
    On 1/24/2024 2:31 PM, lkh wrote:
    kyonshi <gmkeros@gmail.com> wrote:
    On 1/20/2024 3:42 PM, Timmy Mac wrote:
    On Fri, 12 Jan 2024 11:14:33 -0000 (UTC), lkh wrote:

    January 27th will be 50 years of D&D.

    What are everyone's plans to celebrate the day?

    I've still got my Moldvay Basic book and B2 - Keep on the Borderlands. I'm >>> thinking I can talk a few friends into an afternoon session.

    -
    TM


    do it. sounds like a good idea.

    We'll have an in person game. OD&D three little black books
    strictly, no thieves, no variable weapon damage, everything d6
    based. Just plain vanilla OD&D.

    For a scenario I have picked Will Doyle's *Quintessential
    Dungeon*[1]. Seems like a fun dungeon romp. And it actually
    *has* a Dragon. So I think that should work out just fine. Then
    again, we'll have two participants, who've never player before.

    Now do I *want* them to break in their role player shoes in a
    dank old dungeon? Hm, not so sure about that. Maybe I should
    just present them with a very open ended scene and let them
    decide, what they think is interesting about the game? You've
    only one chance to do something *for the first time* after all,
    and it's always so much fun to observe new players how they
    discover what the game can be. I'll have to think some more
    about that ;-)

    Cheers!

    [1]: https://beholderpie.blogspot.com/2016/05/one-page-dungeon-2016-quintessential.html


    One problem with running a small group of newbies only with any old
    school dungeon (and starting at level 1) is that the original game is
    balanced for very large parties (one call sheet from the 70's I saw had
    50 characters!) and a good amount of death is expected. This hasn't
    gone over well in the past when I've tried it. I've even gone so far as
    to go with the funnel concept and give everyone up to 4 characters, but
    that's more effort than any but wargamers are willing to put in, and
    still the number of deaths turned everyone off (even those who weren't
    newbies and said that's the way it should be played.)

    You can of course tweak the adventures to be friendlier to small
    parties, add NPCs, buff up the character though leveling or rules
    additions and changes etc. You can also go with what I strongly suspect
    Gary did which was fudge a lot (which I don't like doing.)

    I have a list of semi-official house rules such as Gygax purportedly
    used last time I ran 0e which helped a little bit you might consider:

    Gygax:
    * HP, at 1st level bump up to a minimum of half your die size rounded up.
    * Intelligence 15+ +1 1st level M-U spell slot
    * Clerics don't need or use spell-books

    I had a rather large list of other tweaks, but they were mostly more
    flavor and minor changes. I was also running Delving Deeper which is
    fairly close to 0e, just easier for newbies to understand.

    The rest of my house rules were here:

    https://docs.google.com/document/d/1zHmsDJE19GeLLK-R7anjuyNScpmwSyQPhUYDarKcmRM/edit

    I did run a bit of Dungeon Robber PBP not long ago, it went much longer
    than I expected, and that went remarkably well, and is my best attempt
    at PBP of anything, but it's a little further from 0e. I keep
    considering trying it with the kids, but find that also needs some tweaks.

    --
    -Justisaur

    ø-ø
    (\_/)\
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    ¶¬'\( ,_.-'
    \\
    ^'

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  • From lkh@21:1/5 to kyonshi on Thu Jan 25 23:05:37 2024
    kyonshi <gmkeros@gmail.com> wrote:
    One beginner dungeon I really like is Skerples' Tomb of the Serpent
    Kings, which does try to be a teaching dungeon and does some really nice things with very basic tropes.

    https://coinsandscrolls.blogspot.com/2017/06/osr-tomb-of-serpent-kings-megapost.html

    I was thinking about that one, too. It's a good teaching dungeon
    at any rate. For the 27th I wanted to pick something a bit more
    spectacular - hope it'll work out alright (-:

    Another one which I want to try for beginners but which might be a bit
    too long for a one-shot is The Black Wyrm of Brandonsford. This one also
    has some really nice fairy tale vibes going on (a dwarf who was so
    greedy he turned into a dragon, goblins who are actually fairies, etc.).
    And there is a small sandbox setting with multiple dungeons. Which, as I said, might make it too long a scenario for a one-shot.

    Intersting I've never heard about this one.

    /me fires up youtube

    Oh, here's a review by Questing Beast:

    https://youtu.be/FQi0fvUO0fY

    I guess I'll check it out ;-)

    Cheers,

    lkh

    --
    PGP: 96E6 B345 4882 A63F B840 AD9A 9C61 FDAD 8559 7E91

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  • From lkh@21:1/5 to Justisaur on Thu Jan 25 23:22:26 2024
    Justisaur <justisaur@yahoo.com> wrote:

    [1]: https://beholderpie.blogspot.com/2016/05/one-page-dungeon-2016-quintessential.html


    One problem with running a small group of newbies only with any old
    school dungeon (and starting at level 1) is that the original game is balanced for very large parties (one call sheet from the 70's I saw had
    50 characters!) and a good amount of death is expected. This hasn't
    gone over well in the past when I've tried it. I've even gone so far as
    to go with the funnel concept and give everyone up to 4 characters, but that's more effort than any but wargamers are willing to put in, and
    still the number of deaths turned everyone off (even those who weren't newbies and said that's the way it should be played.)

    Yep, know what you're talking about. I'm running a lot of OD&D
    and there'll be some accompanying NPCs for sure. In
    Quintessential Dungeon however I see a bunch of hints at
    non-combat solutions for the various encounters. Also, there's
    the feasting table where hitpoints may be regained. Even the
    dragon has the explicit option of sparing the characters lives
    provided they can tell a good story :D

    I'm confidently looking forward to this, and might have the one
    or other magic item up my sleeve ;-)

    You can of course tweak the adventures to be friendlier to small
    parties, add NPCs, buff up the character though leveling or rules
    additions and changes etc. You can also go with what I strongly suspect
    Gary did which was fudge a lot (which I don't like doing.)

    I agree, I feel fudging the dice as a GM is an indication
    something went wrong further up the line. Usually the call
    for the roll was a mistake already. I think it's good practice
    to make sure everyone knows what a roll is about. Be clear about
    the stakes and let the player decide it they want to take the
    risk or not.

    I have a list of semi-official house rules such as Gygax purportedly
    used last time I ran 0e which helped a little bit you might consider:

    Gygax:
    * HP, at 1st level bump up to a minimum of half your die size rounded up.
    * Intelligence 15+ +1 1st level M-U spell slot
    * Clerics don't need or use spell-books

    Those sound familiar. There are some more on the cyclopatron blog:

    https://cyclopeatron.blogspot.com/2010/03/gary-gygaxs-whitebox-od-house-rules.html

    I think there is a PDF floating around, too

    I had a rather large list of other tweaks, but they were mostly more
    flavor and minor changes. I was also running Delving Deeper which is
    fairly close to 0e, just easier for newbies to understand.

    The rest of my house rules were here:

    https://docs.google.com/document/d/1zHmsDJE19GeLLK-R7anjuyNScpmwSyQPhUYDarKcmRM/edit

    Thanks, I'll take a look asap!

    Cheers,


    --
    ~lkh

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  • From Justisaur@21:1/5 to lkh on Fri Jan 26 08:34:33 2024
    On 1/25/2024 3:22 PM, lkh wrote:
    Justisaur <justisaur@yahoo.com> wrote:

    [1]: https://beholderpie.blogspot.com/2016/05/one-page-dungeon-2016-quintessential.html



    I actually looked at this now, definitely seems for a bit higher level,
    at least past the tavern brawl. I'd probably guess at 3rd maybe?

    An interesting dungeon, I see it tries to cram all the tropes in. I
    don't really care for all the empty space in the random dungeons, but
    this seems like it's gone too far in the opposite direction. It'll
    probably work for a one shot.

    As it is a one shot, I don't really care for low level adventures anyway
    for that.

    One problem with running a small group of newbies only with any old
    school dungeon (and starting at level 1) is that the original game is
    balanced for very large parties (one call sheet from the 70's I saw had
    50 characters!) and a good amount of death is expected. This hasn't
    gone over well in the past when I've tried it. I've even gone so far as
    to go with the funnel concept and give everyone up to 4 characters, but
    that's more effort than any but wargamers are willing to put in, and
    still the number of deaths turned everyone off (even those who weren't
    newbies and said that's the way it should be played.)

    Yep, know what you're talking about. I'm running a lot of OD&D
    and there'll be some accompanying NPCs for sure. In
    Quintessential Dungeon however I see a bunch of hints at
    non-combat solutions for the various encounters. Also, there's
    the feasting table where hitpoints may be regained. Even the
    dragon has the explicit option of sparing the characters lives
    provided they can tell a good story :D

    I'm confidently looking forward to this, and might have the one
    or other magic item up my sleeve ;-)

    Sounds like you have a lot more experience than I, so pretend I didn't
    say anything. :)

    https://cyclopeatron.blogspot.com/2010/03/gary-gygaxs-whitebox-od-house-rules.html

    Ah, yeah I think that's where I pulled some of those from as well as
    some I didn't mark in my own.


    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

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  • From gbbgu@21:1/5 to lkh on Mon Jan 29 05:04:32 2024
    On 26 Jan 2024, lkh wrote:

    kyonshi <gmkeros@gmail.com> wrote:
    One beginner dungeon I really like is Skerples' Tomb of the Serpent
    Kings, which does try to be a teaching dungeon and does some really nice
    things with very basic tropes.

    https://coinsandscrolls.blogspot.com/2017/06/osr-tomb-of-serpent-kings-megapost.html

    I was thinking about that one, too. It's a good teaching dungeon
    at any rate. For the 27th I wanted to pick something a bit more
    spectacular - hope it'll work out alright (-:

    I think my biggest issue with ToSK is the first major door-trap the party encounters is insanely lethal. Unless you telegraph that they're actions are activating the trap, it's way to easy to TPK a group of newbies. One failed save and they're dead.

    PCs hit by the hammer automatically die (or take serious damage, like 2d6+4)

    I haven't DM'd this with any newbies yet, but I'd probably make activation of this first trap more noticeable (eg as you lift the heavy bar you pay
    attention and notice that the pegs the bar rests on are rising... you hear machinery/clunking noises from overhead, etc etc...)

    --
    gbbgu

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  • From Ubiquitous@21:1/5 to lkh@sdf-eu.org on Mon Feb 5 08:49:37 2024
    In article <unr6up$us7k$1@sibirocobombus.campaignwiki>, lkh@sdf-eu.org wrote:

    January 27th will be 50 years of D&D.

    What are everyone's plans to celebrate the day?

    Nothing really, since I have a game that night.

    --
    Let's go Brandon!

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