• =?UTF-8?Q?Dungeons_=26_Dragons_executives_think_=e2=80=9cthe_brand_?= =

    From kyonshi@21:1/5 to All on Wed Dec 14 14:39:58 2022
    https://www.dicebreaker.com/categories/roleplaying-game/news/dungeons-and-dragons-under-monetised-says-executives


    Dungeons & Dragons executives think “the brand is really under monetised”

    Wizards of the Coast want to create a “recurrent spending environment” around the popular tabletop RPG’s digital front.
    by Chase Carter Contributor
    Published on Dec. 9, 2022

    Globally popular tabletop RPG Dungeons & Dragons has enjoyed an
    explosion in popularity and commercial success over the last decade, but
    the people in charge of the companies that own it are aiming for even
    greater financial heights.

    During an investor-focused web seminar, Hasbro CEO Chris Cocks and
    Wizards of the Coast CEO and president Cynthia Williams, briefly
    discussed the future of D&D. The pair are the largest voices when it
    comes to deciding its future, and Williams led with a doozy:

    “D&D has never been more popular, and we have really great fans and engagement,” Williams began. “But the brand is really under monetised.”

    She and Cocks spent the next nine minutes explaining how Wizards of the
    Coast might solve this corporate conundrum, and much of the initial work apparently rests at the feet of D&D Beyond. Wizards acquired the
    company, along with the staff that maintains it, earlier this year. The
    digital toolkit that players use to reference material on digital
    devices and maintain campaign information is also a powerful source of “data-driven insights” for Wizards.

    Williams said that D&D Beyond will power the next phase of D&D, most
    likely alluding to One D&D - the codenamed system edition is currently
    planned to drop a trio of rulebooks in 2024, and the designers have
    released only three playtest documents with hints at how it might play.

    The executives are less worried about design than installing more
    on-ramps for players to spend their money. Williams mentioned that while dungeon masters comprise roughly 20% of the D&D player base, they make
    up “the largest share of our paying players”. An investment in digital,
    she posits, will allow Wizards of the Coast to “unlock the type of
    recurrent spending you see in digital games”.

    Neither Williams nor Cocks mention any specific video games as examples,
    but it’s not difficult to imagine someone comparing D&D to the revenue
    model for Fortnite, Minecraft or League of Legends - all are games whose
    brand has been leveraged to sell anything even remotely related to
    players who treat these titles as a lifestyle brand.

    To wit, Cocks described a plan to shift D&D into a “4-quadrant brand” similar to Lord of the Rings or Harry Potter. While the tabletop game
    and its book releases - though how that might change in an increased
    digital environment is an open question - will remain one of those
    pillars, Wizards expects to invest more into the other three:
    entertainment such as the upcoming Dungeons & Dragons: Honor Among
    Thieves film; “big, AAA video games” akin to Baldur's Gate 3; and an expanded line of toys, collectibles and other merchandise that fans will ostensibly buy because it carries the red, dragon-shaped ampersand on
    the tag.

    The film sounds like a lynchpin to this plan, creating a bevy of
    collectibles and toys now that Wizards can tie recognisable names to its roleplaying game. Sorry Elminster, you’ve got nothing on fantasy Chris
    Pine and Michelle Rodriguez. Unspoken but heavily implied in the
    conversation was the hope that Honor Among Thieves will act as the
    foundation for more entertainment, either feature-length films or
    television series, a la Marvel.

    Keep in mind that this meeting was largely meant to answer investor
    questions and gas them up for the future, but any players expecting
    Wizards of the Coast to see the light and move towards investing more
    resources in the game design portion of their game will very likely be disappointed in the next five years. Dungeons & Dragons is now a
    lifestyle brand with tabletop as a single cog in the money-printing machine.


    https://www.dicebreaker.com/categories/roleplaying-game/news/dungeons-and-dragons-under-monetised-says-executives?utm_source=social_sharing

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From ironstaff@gmail.com@21:1/5 to gmk...@gmail.com on Wed Dec 14 13:34:01 2022
    On Wednesday, December 14, 2022 at 8:40:03 AM UTC-5, gmk...@gmail.com wrote:
    https://www.dicebreaker.com/categories/roleplaying-game/news/dungeons-and-dragons-under-monetised-says-executives


    Dungeons & Dragons executives think “the brand is really under monetised”

    Wizards of the Coast want to create a “recurrent spending environment” around the popular tabletop RPG’s digital front.
    by Chase Carter Contributor
    Published on Dec. 9, 2022

    Globally popular tabletop RPG Dungeons & Dragons has enjoyed an
    explosion in popularity and commercial success over the last decade, but
    the people in charge of the companies that own it are aiming for even greater financial heights.

    During an investor-focused web seminar, Hasbro CEO Chris Cocks and
    Wizards of the Coast CEO and president Cynthia Williams, briefly
    discussed the future of D&D. The pair are the largest voices when it
    comes to deciding its future, and Williams led with a doozy:

    “D&D has never been more popular, and we have really great fans and engagement,” Williams began. “But the brand is really under monetised.”

    She and Cocks spent the next nine minutes explaining how Wizards of the Coast might solve this corporate conundrum, and much of the initial work apparently rests at the feet of D&D Beyond. Wizards acquired the
    company, along with the staff that maintains it, earlier this year. The digital toolkit that players use to reference material on digital
    devices and maintain campaign information is also a powerful source of “data-driven insights” for Wizards.

    Williams said that D&D Beyond will power the next phase of D&D, most
    likely alluding to One D&D - the codenamed system edition is currently planned to drop a trio of rulebooks in 2024, and the designers have
    released only three playtest documents with hints at how it might play.

    The executives are less worried about design than installing more
    on-ramps for players to spend their money. Williams mentioned that while dungeon masters comprise roughly 20% of the D&D player base, they make
    up “the largest share of our paying players”. An investment in digital, she posits, will allow Wizards of the Coast to “unlock the type of recurrent spending you see in digital games”.

    Neither Williams nor Cocks mention any specific video games as examples,
    but it’s not difficult to imagine someone comparing D&D to the revenue model for Fortnite, Minecraft or League of Legends - all are games whose brand has been leveraged to sell anything even remotely related to
    players who treat these titles as a lifestyle brand.

    To wit, Cocks described a plan to shift D&D into a “4-quadrant brand” similar to Lord of the Rings or Harry Potter. While the tabletop game
    and its book releases - though how that might change in an increased
    digital environment is an open question - will remain one of those
    pillars, Wizards expects to invest more into the other three:
    entertainment such as the upcoming Dungeons & Dragons: Honor Among
    Thieves film; “big, AAA video games” akin to Baldur's Gate 3; and an expanded line of toys, collectibles and other merchandise that fans will ostensibly buy because it carries the red, dragon-shaped ampersand on
    the tag.

    The film sounds like a lynchpin to this plan, creating a bevy of collectibles and toys now that Wizards can tie recognisable names to its roleplaying game. Sorry Elminster, you’ve got nothing on fantasy Chris Pine and Michelle Rodriguez. Unspoken but heavily implied in the conversation was the hope that Honor Among Thieves will act as the foundation for more entertainment, either feature-length films or
    television series, a la Marvel.

    Keep in mind that this meeting was largely meant to answer investor questions and gas them up for the future, but any players expecting
    Wizards of the Coast to see the light and move towards investing more resources in the game design portion of their game will very likely be disappointed in the next five years. Dungeons & Dragons is now a
    lifestyle brand with tabletop as a single cog in the money-printing machine.


    https://www.dicebreaker.com/categories/roleplaying-game/news/dungeons-and-dragons-under-monetised-says-executives?utm_source=social_sharing

    So if I'm reading this correctly, a guy named Cocks is going to screw the entire D&D fandom? The Onion really is redundant.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to iron...@gmail.com on Fri Dec 16 07:45:41 2022
    On Wednesday, December 14, 2022 at 1:34:03 PM UTC-8, iron...@gmail.com wrote:

    Neither Williams nor Cocks mention any specific video games as examples, but it’s not difficult to imagine someone comparing D&D to the revenue model for Fortnite, Minecraft or League of Legends - all are games whose brand has been leveraged to sell anything even remotely related to
    players who treat these titles as a lifestyle brand.


    https://www.dicebreaker.com/categories/roleplaying-game/news/dungeons-and-dragons-under-monetised-says-executives?utm_source=social_sharing
    So if I'm reading this correctly, a guy named Cocks is going to screw the entire D&D fandom? The Onion really is redundant.

    Rent seeking behavior :(

    Along with someone named Williams... who screwed Gygax both literally
    and figuratively, hated the consumers of D&D and ran it into the ground.

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to justisaur@gmail.com on Sat Dec 17 12:10:08 2022
    On Fri, 16 Dec 2022 07:45:41 -0800 (PST), Justisaur
    <justisaur@gmail.com> wrote:

    On Wednesday, December 14, 2022 at 1:34:03 PM UTC-8, iron...@gmail.com wrote:

    Neither Williams nor Cocks mention any specific video games as examples, >> > but its not difficult to imagine someone comparing D&D to the revenue
    model for Fortnite, Minecraft or League of Legends - all are games whose >> > brand has been leveraged to sell anything even remotely related to
    players who treat these titles as a lifestyle brand.


    https://www.dicebreaker.com/categories/roleplaying-game/news/dungeons-and-dragons-under-monetised-says-executives?utm_source=social_sharing
    So if I'm reading this correctly, a guy named Cocks is going to screw the entire D&D fandom? The Onion really is redundant.

    Rent seeking behavior :(

    Along with someone named Williams... who screwed Gygax both literally
    and figuratively, hated the consumers of D&D and ran it into the ground.

    - Justisaur

    Williams gets a lot of flack - and a good deal of it deserved - but
    some of that vitriol is undeserved. The company was in incredibly bad
    shape when she got it, the industry itself was changing radically, and
    there was a lot of resistance from both the customers and the
    employees to her making necessary changes. She was possibly not the
    best person to be in charge of that company but I'm not sure anyone
    could have managed the TSR into a better position (Wizards succeeded
    in turning it around because they had the funds to make the necessary
    changes; TSR's finances were rarely so stable as to allow this).

    Some of her decisions were questionable (her leveraging of the Buck
    Rogers license for her own financial gain is probably the most
    egregious). But the foundation of TSRs failure was written long before
    she took charge, and I think as much blame needs be put on the Blumes
    and Gygax; she was put in charge of a faltering company and the fact
    that it lasted as long as it should also be acknowleded. Despite
    everything, during her tenure TSR maintained its position in at the
    head of the RPG market, and saw significant growth into novels, video
    games, comics and magazines. A lot of the most beloved properties of
    D&D - Planescape, Ravenloft, Forgotten Realms - were created under her leadership. All this during the worst of the 'Satanic Panic', as new
    viable competitors took the stage, and video gaming became ever more
    prominent.

    Lorraine isn't blameless, and I understand a lot of the anger against
    her, but I think much of it is spiteful anger at her ousting of Gygax
    (even though that was probably for the best), and by angry employees
    who didn't agree with her methods or decisions and who might have had
    a much narrower view of the overall picture. It just all seems very
    one-sided to put Williams as solely responsible for TSR's downfall.
    She deserves some of the blame... but not all of it.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From ironstaff@gmail.com@21:1/5 to Spalls Hurgenson on Sat Dec 17 17:09:17 2022
    On Saturday, December 17, 2022 at 12:10:20 PM UTC-5, Spalls Hurgenson wrote:
    On Fri, 16 Dec 2022 07:45:41 -0800 (PST), Justisaur
    <just...@gmail.com> wrote:

    On Wednesday, December 14, 2022 at 1:34:03 PM UTC-8, iron...@gmail.com wrote:

    Neither Williams nor Cocks mention any specific video games as examples,
    but it’s not difficult to imagine someone comparing D&D to the revenue
    model for Fortnite, Minecraft or League of Legends - all are games whose
    brand has been leveraged to sell anything even remotely related to
    players who treat these titles as a lifestyle brand.


    https://www.dicebreaker.com/categories/roleplaying-game/news/dungeons-and-dragons-under-monetised-says-executives?utm_source=social_sharing
    So if I'm reading this correctly, a guy named Cocks is going to screw the entire D&D fandom? The Onion really is redundant.

    Rent seeking behavior :(

    Along with someone named Williams... who screwed Gygax both literally
    and figuratively, hated the consumers of D&D and ran it into the ground.

    - Justisaur
    Williams gets a lot of flack - and a good deal of it deserved - but
    some of that vitriol is undeserved. The company was in incredibly bad
    shape when she got it, the industry itself was changing radically, and
    there was a lot of resistance from both the customers and the
    employees to her making necessary changes. She was possibly not the
    best person to be in charge of that company but I'm not sure anyone
    could have managed the TSR into a better position (Wizards succeeded
    in turning it around because they had the funds to make the necessary changes; TSR's finances were rarely so stable as to allow this).

    Some of her decisions were questionable (her leveraging of the Buck
    Rogers license for her own financial gain is probably the most
    egregious). But the foundation of TSRs failure was written long before
    she took charge, and I think as much blame needs be put on the Blumes
    and Gygax; she was put in charge of a faltering company and the fact
    that it lasted as long as it should also be acknowleded. Despite
    everything, during her tenure TSR maintained its position in at the
    head of the RPG market, and saw significant growth into novels, video
    games, comics and magazines. A lot of the most beloved properties of
    D&D - Planescape, Ravenloft, Forgotten Realms - were created under her leadership. All this during the worst of the 'Satanic Panic', as new
    viable competitors took the stage, and video gaming became ever more prominent.

    Lorraine isn't blameless, and I understand a lot of the anger against
    her, but I think much of it is spiteful anger at her ousting of Gygax
    (even though that was probably for the best), and by angry employees
    who didn't agree with her methods or decisions and who might have had
    a much narrower view of the overall picture. It just all seems very one-sided to put Williams as solely responsible for TSR's downfall.
    She deserves some of the blame... but not all of it.

    It also wouldn't shock me if there was just some good old-fashioned misogyny mixed in. Women in gaming at that time were often seen as 'interlopers'. Hell, women in the TTRPG community can still take shit for just being women in the TTRPG community. I've
    found a whole lot of really conservative dudes in the D&D fandom. Odd seeing as our hobby is pretending to be elves.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to ironstaff@gmail.com on Sun Dec 18 10:18:17 2022
    On Sat, 17 Dec 2022 17:09:17 -0800 (PST), "iron...@gmail.com" <ironstaff@gmail.com> wrote:


    It also wouldn't shock me if there was just some good old-fashioned misogyny mixed in. Women in gaming at that time were often seen as 'interlopers'. Hell, women in the TTRPG community can still take shit for just being women in the TTRPG community. I'
    ve found a whole lot of really conservative dudes in the D&D fandom. Odd seeing as our hobby is pretending to be elves.


    That sadly could be the case, but since there's no evidence to support
    it either way I couldn't say. I'd like to say its unlikely -
    especially since TSR did have some fantastic women writers working for
    them - but given the era? Who knows.

    The biggest problem I have is that a lot of the specific complaints
    against Williams are very one-sided and usually single-sourced. Many
    of the issues brought up may be accurate, but then again they might
    not be. I think it's probably fair to say Williams was a difficult
    boss to work with, especially in such a free-wheeling industry made up
    largely of creative types who were as (or more) interested in creating interesting, fun games than making money. Many of her decisions were
    suspect (but again, we're lacking the full picture).

    I certainly don't want to come across as a Williams-apologist (too
    late?), but I think that the scorn heaped on her is neither accurate
    nor fair, and tinged as much by the fact that she replaced Gygax as by
    the ultimate fate of TSR. And the fact remains, despite TSR's
    eventual collapse, she did lead the company through a golden age of
    creativity and success, yet she is never credited for any of that.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From kyonshi@21:1/5 to Spalls Hurgenson on Sun Dec 18 18:49:17 2022
    On 18/12/2022 16:18, Spalls Hurgenson wrote:
    On Sat, 17 Dec 2022 17:09:17 -0800 (PST), "iron...@gmail.com" <ironstaff@gmail.com> wrote:


    It also wouldn't shock me if there was just some good old-fashioned misogyny mixed in. Women in gaming at that time were often seen as 'interlopers'. Hell, women in the TTRPG community can still take shit for just being women in the TTRPG community. I'
    ve found a whole lot of really conservative dudes in the D&D fandom. Odd seeing as our hobby is pretending to be elves.


    That sadly could be the case, but since there's no evidence to support
    it either way I couldn't say. I'd like to say its unlikely -
    especially since TSR did have some fantastic women writers working for
    them - but given the era? Who knows.

    The biggest problem I have is that a lot of the specific complaints
    against Williams are very one-sided and usually single-sourced. Many
    of the issues brought up may be accurate, but then again they might
    not be. I think it's probably fair to say Williams was a difficult
    boss to work with, especially in such a free-wheeling industry made up largely of creative types who were as (or more) interested in creating interesting, fun games than making money. Many of her decisions were
    suspect (but again, we're lacking the full picture).

    I certainly don't want to come across as a Williams-apologist (too
    late?), but I think that the scorn heaped on her is neither accurate
    nor fair, and tinged as much by the fact that she replaced Gygax as by
    the ultimate fate of TSR. And the fact remains, despite TSR's
    eventual collapse, she did lead the company through a golden age of creativity and success, yet she is never credited for any of that.



    The thing I always remember when talking about TSR at the time is that
    they sometimes reprinted stuff because their warehousing was so shitty
    they couldn't find existing stock anymore. And that wasn't a Williams
    problem, that was a problem that came from TSR being too successful for
    its own good. DnD propped up TSR way more than any other company in the
    hobby. No other company could have gone that long with such lackluster
    products as TSR did, just because they had the mindshare even back then.
    And that was a bit the problem, wasn't it? They had people buy their
    stuff, no matter what they put out. But they didn't buy enough, and in
    the end they couldn't pay their debt anymore.

    By the way there was an interesting episode of Dungeon Craft about that
    where he goes through "Slaying The Dragon: A Secret History of Dungeons
    & Dragons" by Ben Riggs and what did them in in the end seems to have
    been a few really bad flops together with their accounting setup. https://www.youtube.com/watch?v=ZdiJvqo9Y9s

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ninapenda Jibini@21:1/5 to kyonshi on Sun Dec 18 19:07:58 2022
    kyonshi <gmkeros@gmail.com> wrote in
    news:tnnjqv$109q$1@dont-email.me:

    On 18/12/2022 16:18, Spalls Hurgenson wrote:
    On Sat, 17 Dec 2022 17:09:17 -0800 (PST), "iron...@gmail.com"
    <ironstaff@gmail.com> wrote:


    It also wouldn't shock me if there was just some good
    old-fashioned misogyny mixed in. Women in gaming at that time
    were often seen as 'interlopers'. Hell, women in the TTRPG
    community can still take shit for just being women in the
    TTRPG community. I've found a whole lot of really conservative
    dudes in the D&D fandom. Odd seeing as our hobby is pretending
    to be elves.


    That sadly could be the case, but since there's no evidence to
    support it either way I couldn't say. I'd like to say its
    unlikely - especially since TSR did have some fantastic women
    writers working for them - but given the era? Who knows.

    The biggest problem I have is that a lot of the specific
    complaints against Williams are very one-sided and usually
    single-sourced. Many of the issues brought up may be accurate,
    but then again they might not be. I think it's probably fair to
    say Williams was a difficult boss to work with, especially in
    such a free-wheeling industry made up largely of creative types
    who were as (or more) interested in creating interesting, fun
    games than making money. Many of her decisions were suspect
    (but again, we're lacking the full picture).

    I certainly don't want to come across as a Williams-apologist
    (too late?), but I think that the scorn heaped on her is
    neither accurate nor fair, and tinged as much by the fact that
    she replaced Gygax as by the ultimate fate of TSR. And the
    fact remains, despite TSR's eventual collapse, she did lead
    the company through a golden age of creativity and success, yet
    she is never credited for any of that.



    The thing I always remember when talking about TSR at the time
    is that they sometimes reprinted stuff because their warehousing
    was so shitty they couldn't find existing stock anymore. And
    that wasn't a Williams problem, that was a problem that came
    from TSR being too successful for its own good. DnD propped up
    TSR way more than any other company in the hobby. No other
    company could have gone that long with such lackluster products
    as TSR did, just because they had the mindshare even back then.
    And that was a bit the problem, wasn't it? They had people buy
    their stuff, no matter what they put out. But they didn't buy
    enough, and in the end they couldn't pay their debt anymore.

    By the way there was an interesting episode of Dungeon Craft
    about that where he goes through "Slaying The Dragon: A Secret
    History of Dungeons & Dragons" by Ben Riggs and what did them in
    in the end seems to have been a few really bad flops together
    with their accounting setup.
    https://www.youtube.com/watch?v=ZdiJvqo9Y9s

    There was a *lot* more to it than that. What did them in was
    basically every decision Gygax made for years. The last few bad
    decisions (like trying to get into the movie business) were just
    the straw that broken the camel's back.

    --
    Terry Austin

    Proof that Alan Baker is a liar and a fool, and even stupider than
    Lynn:
    https://www.cbp.gov/newsroom/stats/sw-border-migration


    "Terry Austin: like the polio vaccine, only with more asshole."
    -- David Bilek

    Jesus forgives sinners, not criminals.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Ninapenda Jibini on Mon Dec 19 06:46:01 2022
    On Sunday, December 18, 2022 at 11:08:00 AM UTC-8, Ninapenda Jibini wrote:
    kyonshi <gmk...@gmail.com> wrote in
    news:tnnjqv$109q$1...@dont-email.me:
    On 18/12/2022 16:18, Spalls Hurgenson wrote:
    On Sat, 17 Dec 2022 17:09:17 -0800 (PST), "iron...@gmail.com"
    <iron...@gmail.com> wrote:


    It also wouldn't shock me if there was just some good
    old-fashioned misogyny mixed in. Women in gaming at that time
    were often seen as 'interlopers'. Hell, women in the TTRPG
    community can still take shit for just being women in the
    TTRPG community. I've found a whole lot of really conservative
    dudes in the D&D fandom. Odd seeing as our hobby is pretending
    to be elves.


    That sadly could be the case, but since there's no evidence to
    support it either way I couldn't say. I'd like to say its
    unlikely - especially since TSR did have some fantastic women
    writers working for them - but given the era? Who knows.

    The biggest problem I have is that a lot of the specific
    complaints against Williams are very one-sided and usually
    single-sourced. Many of the issues brought up may be accurate,
    but then again they might not be. I think it's probably fair to
    say Williams was a difficult boss to work with, especially in
    such a free-wheeling industry made up largely of creative types
    who were as (or more) interested in creating interesting, fun
    games than making money. Many of her decisions were suspect
    (but again, we're lacking the full picture).

    I certainly don't want to come across as a Williams-apologist
    (too late?), but I think that the scorn heaped on her is
    neither accurate nor fair, and tinged as much by the fact that
    she replaced Gygax as by the ultimate fate of TSR. And the
    fact remains, despite TSR's eventual collapse, she did lead
    the company through a golden age of creativity and success, yet
    she is never credited for any of that.



    The thing I always remember when talking about TSR at the time
    is that they sometimes reprinted stuff because their warehousing
    was so shitty they couldn't find existing stock anymore. And
    that wasn't a Williams problem, that was a problem that came
    from TSR being too successful for its own good. DnD propped up
    TSR way more than any other company in the hobby. No other
    company could have gone that long with such lackluster products
    as TSR did, just because they had the mindshare even back then.
    And that was a bit the problem, wasn't it? They had people buy
    their stuff, no matter what they put out. But they didn't buy
    enough, and in the end they couldn't pay their debt anymore.

    By the way there was an interesting episode of Dungeon Craft
    about that where he goes through "Slaying The Dragon: A Secret
    History of Dungeons & Dragons" by Ben Riggs and what did them in
    in the end seems to have been a few really bad flops together
    with their accounting setup.
    https://www.youtube.com/watch?v=ZdiJvqo9Y9s

    There was a *lot* more to it than that. What did them in was
    basically every decision Gygax made for years. The last few bad
    decisions (like trying to get into the movie business) were just
    the straw that broken the camel's back.

    Hindsight 20/20 It makes sense to branch out and use the
    brand recognition. It just didn't work out.

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ninapenda Jibini@21:1/5 to Justisaur on Tue Dec 20 03:13:51 2022
    Justisaur <justisaur@gmail.com> wrote in news:d8fb4dc0-865d-4a7b-a47c-e0420d9137aan@googlegroups.com:

    On Sunday, December 18, 2022 at 11:08:00 AM UTC-8, Ninapenda
    Jibini wrote:
    kyonshi <gmk...@gmail.com> wrote in
    news:tnnjqv$109q$1...@dont-email.me:
    On 18/12/2022 16:18, Spalls Hurgenson wrote:
    On Sat, 17 Dec 2022 17:09:17 -0800 (PST),
    "iron...@gmail.com" <iron...@gmail.com> wrote:


    It also wouldn't shock me if there was just some good
    old-fashioned misogyny mixed in. Women in gaming at that
    time were often seen as 'interlopers'. Hell, women in the
    TTRPG community can still take shit for just being women in
    the TTRPG community. I've found a whole lot of really
    conservative dudes in the D&D fandom. Odd seeing as our
    hobby is pretending to be elves.


    That sadly could be the case, but since there's no evidence
    to support it either way I couldn't say. I'd like to say its
    unlikely - especially since TSR did have some fantastic
    women writers working for them - but given the era? Who
    knows.

    The biggest problem I have is that a lot of the specific
    complaints against Williams are very one-sided and usually
    single-sourced. Many of the issues brought up may be
    accurate, but then again they might not be. I think it's
    probably fair to say Williams was a difficult boss to work
    with, especially in such a free-wheeling industry made up
    largely of creative types who were as (or more) interested
    in creating interesting, fun games than making money. Many
    of her decisions were suspect (but again, we're lacking the
    full picture).

    I certainly don't want to come across as a
    Williams-apologist (too late?), but I think that the scorn
    heaped on her is neither accurate nor fair, and tinged as
    much by the fact that she replaced Gygax as by the ultimate
    fate of TSR. And the fact remains, despite TSR's eventual
    collapse, she did lead the company through a golden age of
    creativity and success, yet she is never credited for any of
    that.



    The thing I always remember when talking about TSR at the
    time is that they sometimes reprinted stuff because their
    warehousing was so shitty they couldn't find existing stock
    anymore. And that wasn't a Williams problem, that was a
    problem that came from TSR being too successful for its own
    good. DnD propped up TSR way more than any other company in
    the hobby. No other company could have gone that long with
    such lackluster products as TSR did, just because they had
    the mindshare even back then. And that was a bit the problem,
    wasn't it? They had people buy their stuff, no matter what
    they put out. But they didn't buy enough, and in the end they
    couldn't pay their debt anymore.

    By the way there was an interesting episode of Dungeon Craft
    about that where he goes through "Slaying The Dragon: A
    Secret History of Dungeons & Dragons" by Ben Riggs and what
    did them in in the end seems to have been a few really bad
    flops together with their accounting setup.
    https://www.youtube.com/watch?v=ZdiJvqo9Y9s

    There was a *lot* more to it than that. What did them in was
    basically every decision Gygax made for years. The last few bad
    decisions (like trying to get into the movie business) were
    just the straw that broken the camel's back.

    Hindsight 20/20 It makes sense to branch out and use the
    brand recognition. It just didn't work out.

    That accounts for a lot of it, but trying to get into movies was
    just *stupidity*, driven by ego and arrogance.

    --
    Terry Austin

    Proof that Alan Baker is a liar and a fool, and even stupider than
    Lynn:
    https://www.cbp.gov/newsroom/stats/sw-border-migration


    "Terry Austin: like the polio vaccine, only with more asshole."
    -- David Bilek

    Jesus forgives sinners, not criminals.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From kyonshi@21:1/5 to Ninapenda Jibini on Tue Dec 20 13:21:50 2022
    On 20/12/2022 04:13, Ninapenda Jibini wrote:
    Justisaur <justisaur@gmail.com> wrote in news:d8fb4dc0-865d-4a7b-a47c-e0420d9137aan@googlegroups.com:

    On Sunday, December 18, 2022 at 11:08:00 AM UTC-8, Ninapenda
    Jibini wrote:
    kyonshi <gmk...@gmail.com> wrote in
    news:tnnjqv$109q$1...@dont-email.me:
    On 18/12/2022 16:18, Spalls Hurgenson wrote:
    On Sat, 17 Dec 2022 17:09:17 -0800 (PST),
    "iron...@gmail.com" <iron...@gmail.com> wrote:


    It also wouldn't shock me if there was just some good
    old-fashioned misogyny mixed in. Women in gaming at that
    time were often seen as 'interlopers'. Hell, women in the
    TTRPG community can still take shit for just being women in
    the TTRPG community. I've found a whole lot of really
    conservative dudes in the D&D fandom. Odd seeing as our
    hobby is pretending to be elves.


    That sadly could be the case, but since there's no evidence
    to support it either way I couldn't say. I'd like to say its
    unlikely - especially since TSR did have some fantastic
    women writers working for them - but given the era? Who
    knows.

    The biggest problem I have is that a lot of the specific
    complaints against Williams are very one-sided and usually
    single-sourced. Many of the issues brought up may be
    accurate, but then again they might not be. I think it's
    probably fair to say Williams was a difficult boss to work
    with, especially in such a free-wheeling industry made up
    largely of creative types who were as (or more) interested
    in creating interesting, fun games than making money. Many
    of her decisions were suspect (but again, we're lacking the
    full picture).

    I certainly don't want to come across as a
    Williams-apologist (too late?), but I think that the scorn
    heaped on her is neither accurate nor fair, and tinged as
    much by the fact that she replaced Gygax as by the ultimate
    fate of TSR. And the fact remains, despite TSR's eventual
    collapse, she did lead the company through a golden age of
    creativity and success, yet she is never credited for any of
    that.



    The thing I always remember when talking about TSR at the
    time is that they sometimes reprinted stuff because their
    warehousing was so shitty they couldn't find existing stock
    anymore. And that wasn't a Williams problem, that was a
    problem that came from TSR being too successful for its own
    good. DnD propped up TSR way more than any other company in
    the hobby. No other company could have gone that long with
    such lackluster products as TSR did, just because they had
    the mindshare even back then. And that was a bit the problem,
    wasn't it? They had people buy their stuff, no matter what
    they put out. But they didn't buy enough, and in the end they
    couldn't pay their debt anymore.

    By the way there was an interesting episode of Dungeon Craft
    about that where he goes through "Slaying The Dragon: A
    Secret History of Dungeons & Dragons" by Ben Riggs and what
    did them in in the end seems to have been a few really bad
    flops together with their accounting setup.
    https://www.youtube.com/watch?v=ZdiJvqo9Y9s

    There was a *lot* more to it than that. What did them in was
    basically every decision Gygax made for years. The last few bad
    decisions (like trying to get into the movie business) were
    just the straw that broken the camel's back.

    Hindsight 20/20 It makes sense to branch out and use the
    brand recognition. It just didn't work out.

    That accounts for a lot of it, but trying to get into movies was
    just *stupidity*, driven by ego and arrogance.


    I don't know. They were tyring to do what Hasbro is trying to do right
    now: build DnD into a media brand. I think this could work if they do it
    right (meaning: if they manage to make a movie that's fun and doesn't
    suck). The problem before was that they really didn't know how to make
    movies and the studios didn't know how to handle a gaming property.
    By now I think this is much easier to do because geek properties have
    been a successful staple of filmmaking for decades now.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to gmk...@gmail.com on Tue Dec 20 15:38:53 2022
    On Tuesday, December 20, 2022 at 4:21:53 AM UTC-8, gmk...@gmail.com wrote:
    On 20/12/2022 04:13, Ninapenda Jibini wrote:
    Justisaur <just...@gmail.com> wrote in news:d8fb4dc0-865d-4a7b...@googlegroups.com:

    On Sunday, December 18, 2022 at 11:08:00 AM UTC-8, Ninapenda
    Jibini wrote:
    kyonshi <gmk...@gmail.com> wrote in
    news:tnnjqv$109q$1...@dont-email.me:
    On 18/12/2022 16:18, Spalls Hurgenson wrote:
    On Sat, 17 Dec 2022 17:09:17 -0800 (PST),
    "iron...@gmail.com" <iron...@gmail.com> wrote:


    It also wouldn't shock me if there was just some good
    old-fashioned misogyny mixed in. Women in gaming at that
    time were often seen as 'interlopers'. Hell, women in the
    TTRPG community can still take shit for just being women in
    the TTRPG community. I've found a whole lot of really
    conservative dudes in the D&D fandom. Odd seeing as our
    hobby is pretending to be elves.


    That sadly could be the case, but since there's no evidence
    to support it either way I couldn't say. I'd like to say its
    unlikely - especially since TSR did have some fantastic
    women writers working for them - but given the era? Who
    knows.

    The biggest problem I have is that a lot of the specific
    complaints against Williams are very one-sided and usually
    single-sourced. Many of the issues brought up may be
    accurate, but then again they might not be. I think it's
    probably fair to say Williams was a difficult boss to work
    with, especially in such a free-wheeling industry made up
    largely of creative types who were as (or more) interested
    in creating interesting, fun games than making money. Many
    of her decisions were suspect (but again, we're lacking the
    full picture).

    I certainly don't want to come across as a
    Williams-apologist (too late?), but I think that the scorn
    heaped on her is neither accurate nor fair, and tinged as
    much by the fact that she replaced Gygax as by the ultimate
    fate of TSR. And the fact remains, despite TSR's eventual
    collapse, she did lead the company through a golden age of
    creativity and success, yet she is never credited for any of
    that.



    The thing I always remember when talking about TSR at the
    time is that they sometimes reprinted stuff because their
    warehousing was so shitty they couldn't find existing stock
    anymore. And that wasn't a Williams problem, that was a
    problem that came from TSR being too successful for its own
    good. DnD propped up TSR way more than any other company in
    the hobby. No other company could have gone that long with
    such lackluster products as TSR did, just because they had
    the mindshare even back then. And that was a bit the problem,
    wasn't it? They had people buy their stuff, no matter what
    they put out. But they didn't buy enough, and in the end they
    couldn't pay their debt anymore.

    By the way there was an interesting episode of Dungeon Craft
    about that where he goes through "Slaying The Dragon: A
    Secret History of Dungeons & Dragons" by Ben Riggs and what
    did them in in the end seems to have been a few really bad
    flops together with their accounting setup.
    https://www.youtube.com/watch?v=ZdiJvqo9Y9s

    There was a *lot* more to it than that. What did them in was
    basically every decision Gygax made for years. The last few bad
    decisions (like trying to get into the movie business) were
    just the straw that broken the camel's back.

    Hindsight 20/20 It makes sense to branch out and use the
    brand recognition. It just didn't work out.

    That accounts for a lot of it, but trying to get into movies was
    just *stupidity*, driven by ego and arrogance.

    I don't know. They were tyring to do what Hasbro is trying to do right
    now: build DnD into a media brand. I think this could work if they do it right (meaning: if they manage to make a movie that's fun and doesn't
    suck). The problem before was that they really didn't know how to make
    movies and the studios didn't know how to handle a gaming property.
    By now I think this is much easier to do because geek properties have
    been a successful staple of filmmaking for decades now.

    There was a lot of sword and sorcery films around that time.
    Yes many weren't great, but many were good enough and made money.
    Gary wanted to make the SW of D&D films, but that's a really high
    bar.

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From azothath@21:1/5 to gmk...@gmail.com on Tue Dec 20 18:18:46 2022
    On Wednesday, December 14, 2022 at 8:40:03 AM UTC-5, gmk...@gmail.com wrote:
    https://www.dicebreaker.com/categories/roleplaying-game/news/dungeons-and-dragons-under-monetised-says-executives


    Dungeons & Dragons executives think “the brand is really under monetised”

    look - much of this is in the past which is no more. Sniping at it is just hindsight and *wishing*...just shows a general lack of understanding. TSR is no more and hasn't been for awhile. It was never going to be another Disney. The invested & skilled
    management and capital to make that happen wasn't there and I don't think any of them (thinking of 3 board members) could have managed & attracted what was needed or scale the business up. For me, the amazing thing was it lasted as long as it did with
    the continual tapping & leveraging.

    WotC had bags of cash and need the IP. So they bought it. Cards need thematic material to appeal to their buyers.

    Hasbro saw the potential and like any small business WotC made a good buyout deal and Hasbro accepted. Now they are 15% of Hasbro's profit, mostly cards I assume (so many retail stores are open because of cards).

    Several times mgmt has tried to take the format virtual/digital without much success. It's only natural given the products that are out there now. So sure, someone from a online platform compares their numbers and say's hey, we could do way better.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ninapenda Jibini@21:1/5 to Justisaur on Wed Dec 21 05:26:46 2022
    Justisaur <justisaur@gmail.com> wrote in news:eed7fcbd-44bb-490e-a77c-fcdf6a78ac35n@googlegroups.com:

    On Tuesday, December 20, 2022 at 4:21:53 AM UTC-8,
    gmk...@gmail.com wrote:
    On 20/12/2022 04:13, Ninapenda Jibini wrote:
    Justisaur <just...@gmail.com> wrote in
    news:d8fb4dc0-865d-4a7b...@googlegroups.com:

    On Sunday, December 18, 2022 at 11:08:00 AM UTC-8, Ninapenda
    Jibini wrote:
    kyonshi <gmk...@gmail.com> wrote in
    news:tnnjqv$109q$1...@dont-email.me:
    On 18/12/2022 16:18, Spalls Hurgenson wrote:
    On Sat, 17 Dec 2022 17:09:17 -0800 (PST),
    "iron...@gmail.com" <iron...@gmail.com> wrote:


    It also wouldn't shock me if there was just some good
    old-fashioned misogyny mixed in. Women in gaming at that
    time were often seen as 'interlopers'. Hell, women in
    the TTRPG community can still take shit for just being
    women in the TTRPG community. I've found a whole lot of
    really conservative dudes in the D&D fandom. Odd seeing
    as our hobby is pretending to be elves.


    That sadly could be the case, but since there's no
    evidence to support it either way I couldn't say. I'd
    like to say its unlikely - especially since TSR did have
    some fantastic women writers working for them - but given
    the era? Who knows.

    The biggest problem I have is that a lot of the specific
    complaints against Williams are very one-sided and
    usually single-sourced. Many of the issues brought up may
    be accurate, but then again they might not be. I think
    it's probably fair to say Williams was a difficult boss
    to work with, especially in such a free-wheeling industry
    made up largely of creative types who were as (or more)
    interested in creating interesting, fun games than making
    money. Many of her decisions were suspect (but again,
    we're lacking the full picture).

    I certainly don't want to come across as a
    Williams-apologist (too late?), but I think that the
    scorn heaped on her is neither accurate nor fair, and
    tinged as much by the fact that she replaced Gygax as by
    the ultimate fate of TSR. And the fact remains, despite
    TSR's eventual collapse, she did lead the company through
    a golden age of creativity and success, yet she is never
    credited for any of that.



    The thing I always remember when talking about TSR at the
    time is that they sometimes reprinted stuff because their
    warehousing was so shitty they couldn't find existing
    stock anymore. And that wasn't a Williams problem, that
    was a problem that came from TSR being too successful for
    its own good. DnD propped up TSR way more than any other
    company in the hobby. No other company could have gone
    that long with such lackluster products as TSR did, just
    because they had the mindshare even back then. And that
    was a bit the problem, wasn't it? They had people buy
    their stuff, no matter what they put out. But they didn't
    buy enough, and in the end they couldn't pay their debt
    anymore.

    By the way there was an interesting episode of Dungeon
    Craft about that where he goes through "Slaying The
    Dragon: A Secret History of Dungeons & Dragons" by Ben
    Riggs and what did them in in the end seems to have been a
    few really bad flops together with their accounting setup.
    https://www.youtube.com/watch?v=ZdiJvqo9Y9s

    There was a *lot* more to it than that. What did them in
    was basically every decision Gygax made for years. The last
    few bad decisions (like trying to get into the movie
    business) were just the straw that broken the camel's back.

    Hindsight 20/20 It makes sense to branch out and use the
    brand recognition. It just didn't work out.

    That accounts for a lot of it, but trying to get into movies
    was just *stupidity*, driven by ego and arrogance.

    I don't know. They were tyring to do what Hasbro is trying to
    do right now: build DnD into a media brand. I think this could
    work if they do it right (meaning: if they manage to make a
    movie that's fun and doesn't suck). The problem before was that
    they really didn't know how to make movies and the studios
    didn't know how to handle a gaming property. By now I think
    this is much easier to do because geek properties have been a
    successful staple of filmmaking for decades now.

    There was a lot of sword and sorcery films around that time.
    Yes many weren't great, but many were good enough and made
    money. Gary wanted to make the SW of D&D films, but that's a
    really high bar.

    Especially since anything that qualifies as "sword and sorcery" and
    isn't goofy the the point of being riduculous would, almost by
    definition, *not* be a D&D movie. The things that make a game good
    will make a movie *bad*. As we have seen, more than once.

    --
    Terry Austin

    Proof that Alan Baker is a liar and a fool, and even stupider than
    Lynn:
    https://www.cbp.gov/newsroom/stats/sw-border-migration


    "Terry Austin: like the polio vaccine, only with more asshole."
    -- David Bilek

    Jesus forgives sinners, not criminals.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ninapenda Jibini@21:1/5 to kyonshi on Wed Dec 21 05:25:23 2022
    kyonshi <gmkeros@gmail.com> wrote in
    news:tns9cu$mbm5$1@dont-email.me:

    On 20/12/2022 04:13, Ninapenda Jibini wrote:
    Justisaur <justisaur@gmail.com> wrote in
    news:d8fb4dc0-865d-4a7b-a47c-e0420d9137aan@googlegroups.com:

    On Sunday, December 18, 2022 at 11:08:00 AM UTC-8, Ninapenda
    Jibini wrote:
    kyonshi <gmk...@gmail.com> wrote in
    news:tnnjqv$109q$1...@dont-email.me:
    On 18/12/2022 16:18, Spalls Hurgenson wrote:
    On Sat, 17 Dec 2022 17:09:17 -0800 (PST),
    "iron...@gmail.com" <iron...@gmail.com> wrote:


    It also wouldn't shock me if there was just some good
    old-fashioned misogyny mixed in. Women in gaming at that
    time were often seen as 'interlopers'. Hell, women in the
    TTRPG community can still take shit for just being women
    in the TTRPG community. I've found a whole lot of really
    conservative dudes in the D&D fandom. Odd seeing as our
    hobby is pretending to be elves.


    That sadly could be the case, but since there's no evidence
    to support it either way I couldn't say. I'd like to say
    its unlikely - especially since TSR did have some fantastic
    women writers working for them - but given the era? Who
    knows.

    The biggest problem I have is that a lot of the specific
    complaints against Williams are very one-sided and usually
    single-sourced. Many of the issues brought up may be
    accurate, but then again they might not be. I think it's
    probably fair to say Williams was a difficult boss to work
    with, especially in such a free-wheeling industry made up
    largely of creative types who were as (or more) interested
    in creating interesting, fun games than making money. Many
    of her decisions were suspect (but again, we're lacking the
    full picture).

    I certainly don't want to come across as a
    Williams-apologist (too late?), but I think that the scorn
    heaped on her is neither accurate nor fair, and tinged as
    much by the fact that she replaced Gygax as by the ultimate
    fate of TSR. And the fact remains, despite TSR's eventual
    collapse, she did lead the company through a golden age of
    creativity and success, yet she is never credited for any
    of that.



    The thing I always remember when talking about TSR at the
    time is that they sometimes reprinted stuff because their
    warehousing was so shitty they couldn't find existing stock
    anymore. And that wasn't a Williams problem, that was a
    problem that came from TSR being too successful for its own
    good. DnD propped up TSR way more than any other company in
    the hobby. No other company could have gone that long with
    such lackluster products as TSR did, just because they had
    the mindshare even back then. And that was a bit the
    problem, wasn't it? They had people buy their stuff, no
    matter what they put out. But they didn't buy enough, and in
    the end they couldn't pay their debt anymore.

    By the way there was an interesting episode of Dungeon Craft
    about that where he goes through "Slaying The Dragon: A
    Secret History of Dungeons & Dragons" by Ben Riggs and what
    did them in in the end seems to have been a few really bad
    flops together with their accounting setup.
    https://www.youtube.com/watch?v=ZdiJvqo9Y9s

    There was a *lot* more to it than that. What did them in was
    basically every decision Gygax made for years. The last few
    bad decisions (like trying to get into the movie business)
    were just the straw that broken the camel's back.

    Hindsight 20/20 It makes sense to branch out and use the
    brand recognition. It just didn't work out.

    That accounts for a lot of it, but trying to get into movies
    was just *stupidity*, driven by ego and arrogance.


    I don't know. They were tyring to do what Hasbro is trying to do
    right now: build DnD into a media brand. I think this could work
    if they do it right

    It's more possible now than it was when Gygax tried it. And some of
    hte people now might have a clue what they're doing. Gygax didn't,
    and got taken for a ride by Hollywood (as outsides almost always
    do).

    (meaning: if they manage to make a movie
    that's fun and doesn't suck).

    Good luck with that on a D&D movie.

    The problem before was that they
    really didn't know how to make movies and the studios didn't
    know how to handle a gaming property.

    And the studios *did* know how to handle a gaming *company* who
    didn't know how to make movies. Just like they always handle
    outsiders. Ever seen The Producers?

    By now I think this is
    much easier to do because geek properties have been a successful
    staple of filmmaking for decades now.

    And Marvel has established a model for both studios and outsiders.

    --
    Terry Austin

    Proof that Alan Baker is a liar and a fool, and even stupider than
    Lynn:
    https://www.cbp.gov/newsroom/stats/sw-border-migration


    "Terry Austin: like the polio vaccine, only with more asshole."
    -- David Bilek

    Jesus forgives sinners, not criminals.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Ninapenda Jibini on Wed Dec 21 07:03:19 2022
    On Tuesday, December 20, 2022 at 9:26:49 PM UTC-8, Ninapenda Jibini wrote:
    Justisaur <just...@gmail.com> wrote in news:eed7fcbd-44bb-490e...@googlegroups.com:
    On Tuesday, December 20, 2022 at 4:21:53 AM UTC-8,
    gmk...@gmail.com wrote:
    On 20/12/2022 04:13, Ninapenda Jibini wrote:
    Justisaur <just...@gmail.com> wrote in
    news:d8fb4dc0-865d-4a7b...@googlegroups.com:

    On Sunday, December 18, 2022 at 11:08:00 AM UTC-8, Ninapenda
    Jibini wrote:
    kyonshi <gmk...@gmail.com> wrote in
    news:tnnjqv$109q$1...@dont-email.me:
    On 18/12/2022 16:18, Spalls Hurgenson wrote:
    On Sat, 17 Dec 2022 17:09:17 -0800 (PST),
    "iron...@gmail.com" <iron...@gmail.com> wrote:


    It also wouldn't shock me if there was just some good
    old-fashioned misogyny mixed in. Women in gaming at that
    time were often seen as 'interlopers'. Hell, women in
    the TTRPG community can still take shit for just being
    women in the TTRPG community. I've found a whole lot of
    really conservative dudes in the D&D fandom. Odd seeing
    as our hobby is pretending to be elves.


    That sadly could be the case, but since there's no
    evidence to support it either way I couldn't say. I'd
    like to say its unlikely - especially since TSR did have
    some fantastic women writers working for them - but given
    the era? Who knows.

    The biggest problem I have is that a lot of the specific
    complaints against Williams are very one-sided and
    usually single-sourced. Many of the issues brought up may
    be accurate, but then again they might not be. I think
    it's probably fair to say Williams was a difficult boss
    to work with, especially in such a free-wheeling industry
    made up largely of creative types who were as (or more)
    interested in creating interesting, fun games than making
    money. Many of her decisions were suspect (but again,
    we're lacking the full picture).

    I certainly don't want to come across as a
    Williams-apologist (too late?), but I think that the
    scorn heaped on her is neither accurate nor fair, and
    tinged as much by the fact that she replaced Gygax as by
    the ultimate fate of TSR. And the fact remains, despite
    TSR's eventual collapse, she did lead the company through
    a golden age of creativity and success, yet she is never
    credited for any of that.



    The thing I always remember when talking about TSR at the
    time is that they sometimes reprinted stuff because their
    warehousing was so shitty they couldn't find existing
    stock anymore. And that wasn't a Williams problem, that
    was a problem that came from TSR being too successful for
    its own good. DnD propped up TSR way more than any other
    company in the hobby. No other company could have gone
    that long with such lackluster products as TSR did, just
    because they had the mindshare even back then. And that
    was a bit the problem, wasn't it? They had people buy
    their stuff, no matter what they put out. But they didn't
    buy enough, and in the end they couldn't pay their debt
    anymore.

    By the way there was an interesting episode of Dungeon
    Craft about that where he goes through "Slaying The
    Dragon: A Secret History of Dungeons & Dragons" by Ben
    Riggs and what did them in in the end seems to have been a
    few really bad flops together with their accounting setup.
    https://www.youtube.com/watch?v=ZdiJvqo9Y9s

    There was a *lot* more to it than that. What did them in
    was basically every decision Gygax made for years. The last
    few bad decisions (like trying to get into the movie
    business) were just the straw that broken the camel's back.

    Hindsight 20/20 It makes sense to branch out and use the
    brand recognition. It just didn't work out.

    That accounts for a lot of it, but trying to get into movies
    was just *stupidity*, driven by ego and arrogance.

    I don't know. They were tyring to do what Hasbro is trying to
    do right now: build DnD into a media brand. I think this could
    work if they do it right (meaning: if they manage to make a
    movie that's fun and doesn't suck). The problem before was that
    they really didn't know how to make movies and the studios
    didn't know how to handle a gaming property. By now I think
    this is much easier to do because geek properties have been a
    successful staple of filmmaking for decades now.

    There was a lot of sword and sorcery films around that time.
    Yes many weren't great, but many were good enough and made
    money. Gary wanted to make the SW of D&D films, but that's a
    really high bar.

    Especially since anything that qualifies as "sword and sorcery" and
    isn't goofy the the point of being riduculous would, almost by
    definition, *not* be a D&D movie. The things that make a game good
    will make a movie *bad*. As we have seen, more than once.

    I'm one of the few that actually enjoyed the first D&D movie, but
    I also saw it was objectively bad, and extremely cringe as a
    D&D player. Frankly the cringe is probably what turned most
    D&D players off, and really D&D can be pretty cringe too, and
    most D&D players appreciate a bad fantasy movie (Hawk
    the Slayer anyone?) It's just when it has the D&D label on it
    they cry out in shame and anguish and say "That's not D&D!!!"

    I'm not sure any of those movies would make a good D&D
    game, It might be an average game though, I've certainly
    been in far worse D&D games (especially if you count more
    boring as worse in these 5e times.)

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ninapenda Jibini@21:1/5 to Justisaur on Thu Dec 22 04:04:12 2022
    Justisaur <justisaur@gmail.com> wrote in news:6e02533f-9a20-4ef8-848a-21938ccbf2adn@googlegroups.com:

    On Tuesday, December 20, 2022 at 9:26:49 PM UTC-8, Ninapenda
    Jibini wrote:
    Justisaur <just...@gmail.com> wrote in
    news:eed7fcbd-44bb-490e...@googlegroups.com:
    On Tuesday, December 20, 2022 at 4:21:53 AM UTC-8,
    gmk...@gmail.com wrote:
    On 20/12/2022 04:13, Ninapenda Jibini wrote:
    Justisaur <just...@gmail.com> wrote in
    news:d8fb4dc0-865d-4a7b...@googlegroups.com:

    On Sunday, December 18, 2022 at 11:08:00 AM UTC-8,
    Ninapenda Jibini wrote:
    kyonshi <gmk...@gmail.com> wrote in
    news:tnnjqv$109q$1...@dont-email.me:
    On 18/12/2022 16:18, Spalls Hurgenson wrote:
    On Sat, 17 Dec 2022 17:09:17 -0800 (PST),
    "iron...@gmail.com" <iron...@gmail.com> wrote:


    It also wouldn't shock me if there was just some good
    old-fashioned misogyny mixed in. Women in gaming at
    that time were often seen as 'interlopers'. Hell,
    women in the TTRPG community can still take shit for
    just being women in the TTRPG community. I've found a
    whole lot of really conservative dudes in the D&D
    fandom. Odd seeing as our hobby is pretending to be
    elves.


    That sadly could be the case, but since there's no
    evidence to support it either way I couldn't say. I'd
    like to say its unlikely - especially since TSR did
    have some fantastic women writers working for them -
    but given the era? Who knows.

    The biggest problem I have is that a lot of the
    specific complaints against Williams are very
    one-sided and usually single-sourced. Many of the
    issues brought up may be accurate, but then again they
    might not be. I think it's probably fair to say
    Williams was a difficult boss to work with, especially
    in such a free-wheeling industry made up largely of
    creative types who were as (or more) interested in
    creating interesting, fun games than making
    money. Many of her decisions were suspect (but again,
    we're lacking the full picture).

    I certainly don't want to come across as a
    Williams-apologist (too late?), but I think that the
    scorn heaped on her is neither accurate nor fair, and
    tinged as much by the fact that she replaced Gygax as
    by the ultimate fate of TSR. And the fact remains,
    despite TSR's eventual collapse, she did lead the
    company through a golden age of creativity and
    success, yet she is never credited for any of that.



    The thing I always remember when talking about TSR at
    the time is that they sometimes reprinted stuff because
    their warehousing was so shitty they couldn't find
    existing stock anymore. And that wasn't a Williams
    problem, that was a problem that came from TSR being
    too successful for its own good. DnD propped up TSR way
    more than any other company in the hobby. No other
    company could have gone that long with such lackluster
    products as TSR did, just because they had the
    mindshare even back then. And that was a bit the
    problem, wasn't it? They had people buy their stuff, no
    matter what they put out. But they didn't buy enough,
    and in the end they couldn't pay their debt
    anymore.

    By the way there was an interesting episode of Dungeon
    Craft about that where he goes through "Slaying The
    Dragon: A Secret History of Dungeons & Dragons" by Ben
    Riggs and what did them in in the end seems to have
    been a few really bad flops together with their
    accounting setup.
    https://www.youtube.com/watch?v=ZdiJvqo9Y9s

    There was a *lot* more to it than that. What did them in
    was basically every decision Gygax made for years. The
    last few bad decisions (like trying to get into the
    movie business) were just the straw that broken the
    camel's back.

    Hindsight 20/20 It makes sense to branch out and use the
    brand recognition. It just didn't work out.

    That accounts for a lot of it, but trying to get into
    movies was just *stupidity*, driven by ego and arrogance.

    I don't know. They were tyring to do what Hasbro is trying
    to do right now: build DnD into a media brand. I think this
    could work if they do it right (meaning: if they manage to
    make a movie that's fun and doesn't suck). The problem
    before was that they really didn't know how to make movies
    and the studios didn't know how to handle a gaming property.
    By now I think this is much easier to do because geek
    properties have been a successful staple of filmmaking for
    decades now.

    There was a lot of sword and sorcery films around that time.
    Yes many weren't great, but many were good enough and made
    money. Gary wanted to make the SW of D&D films, but that's a
    really high bar.

    Especially since anything that qualifies as "sword and sorcery"
    and isn't goofy the the point of being riduculous would, almost
    by definition, *not* be a D&D movie. The things that make a
    game good will make a movie *bad*. As we have seen, more than
    once.

    I'm one of the few that actually enjoyed the first D&D movie,
    but I also saw it was objectively bad, and extremely cringe as a
    D&D player. Frankly the cringe is probably what turned most
    D&D players off, and really D&D can be pretty cringe too, and
    most D&D players appreciate a bad fantasy movie (Hawk
    the Slayer anyone?) It's just when it has the D&D label on it
    they cry out in shame and anguish and say "That's not D&D!!!"

    I'm not sure any of those movies would make a good D&D
    game, It might be an average game though, I've certainly
    been in far worse D&D games (especially if you count more
    boring as worse in these 5e times.)

    To be honest, I've never seen more than a few minutes of any of
    them (and none at all of most). That's all I could stomach, and I
    *like* bad movies. There's a realm beyond "so bad it's good" that's
    just *bad*.

    --
    Terry Austin

    Proof that Alan Baker is a liar and a fool, and even stupider than
    Lynn:
    https://www.cbp.gov/newsroom/stats/sw-border-migration


    "Terry Austin: like the polio vaccine, only with more asshole."
    -- David Bilek

    Jesus forgives sinners, not criminals.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From kyonshi@21:1/5 to Ninapenda Jibini on Thu Dec 22 10:04:18 2022
    On 22/12/2022 05:04, Ninapenda Jibini wrote:
    Justisaur <justisaur@gmail.com> wrote in news:6e02533f-9a20-4ef8-848a-21938ccbf2adn@googlegroups.com:

    On Tuesday, December 20, 2022 at 9:26:49 PM UTC-8, Ninapenda
    Jibini wrote:
    Justisaur <just...@gmail.com> wrote in
    news:eed7fcbd-44bb-490e...@googlegroups.com:
    On Tuesday, December 20, 2022 at 4:21:53 AM UTC-8,
    gmk...@gmail.com wrote:
    On 20/12/2022 04:13, Ninapenda Jibini wrote:
    Justisaur <just...@gmail.com> wrote in
    news:d8fb4dc0-865d-4a7b...@googlegroups.com:

    On Sunday, December 18, 2022 at 11:08:00 AM UTC-8,
    Ninapenda Jibini wrote:
    kyonshi <gmk...@gmail.com> wrote in
    news:tnnjqv$109q$1...@dont-email.me:
    On 18/12/2022 16:18, Spalls Hurgenson wrote:
    On Sat, 17 Dec 2022 17:09:17 -0800 (PST),
    "iron...@gmail.com" <iron...@gmail.com> wrote:


    It also wouldn't shock me if there was just some good
    old-fashioned misogyny mixed in. Women in gaming at
    that time were often seen as 'interlopers'. Hell,
    women in the TTRPG community can still take shit for
    just being women in the TTRPG community. I've found a
    whole lot of really conservative dudes in the D&D
    fandom. Odd seeing as our hobby is pretending to be
    elves.


    That sadly could be the case, but since there's no
    evidence to support it either way I couldn't say. I'd
    like to say its unlikely - especially since TSR did
    have some fantastic women writers working for them -
    but given the era? Who knows.

    The biggest problem I have is that a lot of the
    specific complaints against Williams are very
    one-sided and usually single-sourced. Many of the
    issues brought up may be accurate, but then again they
    might not be. I think it's probably fair to say
    Williams was a difficult boss to work with, especially
    in such a free-wheeling industry made up largely of
    creative types who were as (or more) interested in
    creating interesting, fun games than making
    money. Many of her decisions were suspect (but again,
    we're lacking the full picture).

    I certainly don't want to come across as a
    Williams-apologist (too late?), but I think that the
    scorn heaped on her is neither accurate nor fair, and
    tinged as much by the fact that she replaced Gygax as
    by the ultimate fate of TSR. And the fact remains,
    despite TSR's eventual collapse, she did lead the
    company through a golden age of creativity and
    success, yet she is never credited for any of that.



    The thing I always remember when talking about TSR at
    the time is that they sometimes reprinted stuff because
    their warehousing was so shitty they couldn't find
    existing stock anymore. And that wasn't a Williams
    problem, that was a problem that came from TSR being
    too successful for its own good. DnD propped up TSR way
    more than any other company in the hobby. No other
    company could have gone that long with such lackluster
    products as TSR did, just because they had the
    mindshare even back then. And that was a bit the
    problem, wasn't it? They had people buy their stuff, no
    matter what they put out. But they didn't buy enough,
    and in the end they couldn't pay their debt
    anymore.

    By the way there was an interesting episode of Dungeon
    Craft about that where he goes through "Slaying The
    Dragon: A Secret History of Dungeons & Dragons" by Ben
    Riggs and what did them in in the end seems to have
    been a few really bad flops together with their
    accounting setup.
    https://www.youtube.com/watch?v=ZdiJvqo9Y9s

    There was a *lot* more to it than that. What did them in
    was basically every decision Gygax made for years. The
    last few bad decisions (like trying to get into the
    movie business) were just the straw that broken the
    camel's back.

    Hindsight 20/20 It makes sense to branch out and use the
    brand recognition. It just didn't work out.

    That accounts for a lot of it, but trying to get into
    movies was just *stupidity*, driven by ego and arrogance.

    I don't know. They were tyring to do what Hasbro is trying
    to do right now: build DnD into a media brand. I think this
    could work if they do it right (meaning: if they manage to
    make a movie that's fun and doesn't suck). The problem
    before was that they really didn't know how to make movies
    and the studios didn't know how to handle a gaming property.
    By now I think this is much easier to do because geek
    properties have been a successful staple of filmmaking for
    decades now.

    There was a lot of sword and sorcery films around that time.
    Yes many weren't great, but many were good enough and made
    money. Gary wanted to make the SW of D&D films, but that's a
    really high bar.

    Especially since anything that qualifies as "sword and sorcery"
    and isn't goofy the the point of being riduculous would, almost
    by definition, *not* be a D&D movie. The things that make a
    game good will make a movie *bad*. As we have seen, more than
    once.

    I'm one of the few that actually enjoyed the first D&D movie,
    but I also saw it was objectively bad, and extremely cringe as a
    D&D player. Frankly the cringe is probably what turned most
    D&D players off, and really D&D can be pretty cringe too, and
    most D&D players appreciate a bad fantasy movie (Hawk
    the Slayer anyone?) It's just when it has the D&D label on it
    they cry out in shame and anguish and say "That's not D&D!!!"

    I'm not sure any of those movies would make a good D&D
    game, It might be an average game though, I've certainly
    been in far worse D&D games (especially if you count more
    boring as worse in these 5e times.)

    To be honest, I've never seen more than a few minutes of any of
    them (and none at all of most). That's all I could stomach, and I
    *like* bad movies. There's a realm beyond "so bad it's good" that's
    just *bad*.


    I couldn't stomach the second or third movie, but the first DnD movie
    was watchable, but deeply flawed. In a way it was the perfect DnD
    experience: it clearly wanted to be an epic adventure, but was hampered
    by the players' skill and the DM's lackluster worldbuilding.

    This extends to stuff like Tom Baker playing an Elvish healer. Clearly
    the GM needed to model his NPC after something, but the only thing he
    came up when thinking "Doctor" was "Doctor Who".

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ninapenda Jibini@21:1/5 to kyonshi on Fri Dec 23 05:13:16 2022
    kyonshi <gmkeros@gmail.com> wrote in
    news:to16ij$1b1m3$1@dont-email.me:

    On 22/12/2022 05:04, Ninapenda Jibini wrote:
    Justisaur <justisaur@gmail.com> wrote in
    news:6e02533f-9a20-4ef8-848a-21938ccbf2adn@googlegroups.com:

    On Tuesday, December 20, 2022 at 9:26:49 PM UTC-8, Ninapenda
    Jibini wrote:
    Justisaur <just...@gmail.com> wrote in
    news:eed7fcbd-44bb-490e...@googlegroups.com:
    On Tuesday, December 20, 2022 at 4:21:53 AM UTC-8,
    gmk...@gmail.com wrote:
    On 20/12/2022 04:13, Ninapenda Jibini wrote:
    Justisaur <just...@gmail.com> wrote in
    news:d8fb4dc0-865d-4a7b...@googlegroups.com:

    On Sunday, December 18, 2022 at 11:08:00 AM UTC-8,
    Ninapenda Jibini wrote:
    kyonshi <gmk...@gmail.com> wrote in
    news:tnnjqv$109q$1...@dont-email.me:
    On 18/12/2022 16:18, Spalls Hurgenson wrote:
    On Sat, 17 Dec 2022 17:09:17 -0800 (PST),
    "iron...@gmail.com" <iron...@gmail.com> wrote:


    It also wouldn't shock me if there was just some good
    old-fashioned misogyny mixed in. Women in gaming at
    that time were often seen as 'interlopers'. Hell,
    women in the TTRPG community can still take shit for
    just being women in the TTRPG community. I've found a
    whole lot of really conservative dudes in the D&D
    fandom. Odd seeing as our hobby is pretending to be
    elves.


    That sadly could be the case, but since there's no
    evidence to support it either way I couldn't say. I'd
    like to say its unlikely - especially since TSR did
    have some fantastic women writers working for them -
    but given the era? Who knows.

    The biggest problem I have is that a lot of the
    specific complaints against Williams are very
    one-sided and usually single-sourced. Many of the
    issues brought up may be accurate, but then again they
    might not be. I think it's probably fair to say
    Williams was a difficult boss to work with, especially
    in such a free-wheeling industry made up largely of
    creative types who were as (or more) interested in
    creating interesting, fun games than making
    money. Many of her decisions were suspect (but again,
    we're lacking the full picture).

    I certainly don't want to come across as a
    Williams-apologist (too late?), but I think that the
    scorn heaped on her is neither accurate nor fair, and
    tinged as much by the fact that she replaced Gygax as
    by the ultimate fate of TSR. And the fact remains,
    despite TSR's eventual collapse, she did lead the
    company through a golden age of creativity and
    success, yet she is never credited for any of that.



    The thing I always remember when talking about TSR at
    the time is that they sometimes reprinted stuff because
    their warehousing was so shitty they couldn't find
    existing stock anymore. And that wasn't a Williams
    problem, that was a problem that came from TSR being
    too successful for its own good. DnD propped up TSR way
    more than any other company in the hobby. No other
    company could have gone that long with such lackluster
    products as TSR did, just because they had the
    mindshare even back then. And that was a bit the
    problem, wasn't it? They had people buy their stuff, no
    matter what they put out. But they didn't buy enough,
    and in the end they couldn't pay their debt
    anymore.

    By the way there was an interesting episode of Dungeon
    Craft about that where he goes through "Slaying The
    Dragon: A Secret History of Dungeons & Dragons" by Ben
    Riggs and what did them in in the end seems to have
    been a few really bad flops together with their
    accounting setup.
    https://www.youtube.com/watch?v=ZdiJvqo9Y9s

    There was a *lot* more to it than that. What did them in
    was basically every decision Gygax made for years. The
    last few bad decisions (like trying to get into the
    movie business) were just the straw that broken the
    camel's back.

    Hindsight 20/20 It makes sense to branch out and use the
    brand recognition. It just didn't work out.

    That accounts for a lot of it, but trying to get into
    movies was just *stupidity*, driven by ego and arrogance.

    I don't know. They were tyring to do what Hasbro is trying
    to do right now: build DnD into a media brand. I think this
    could work if they do it right (meaning: if they manage to
    make a movie that's fun and doesn't suck). The problem
    before was that they really didn't know how to make movies
    and the studios didn't know how to handle a gaming
    property. By now I think this is much easier to do because
    geek properties have been a successful staple of filmmaking
    for decades now.

    There was a lot of sword and sorcery films around that time.
    Yes many weren't great, but many were good enough and made
    money. Gary wanted to make the SW of D&D films, but that's a
    really high bar.

    Especially since anything that qualifies as "sword and
    sorcery" and isn't goofy the the point of being riduculous
    would, almost by definition, *not* be a D&D movie. The things
    that make a game good will make a movie *bad*. As we have
    seen, more than once.

    I'm one of the few that actually enjoyed the first D&D movie,
    but I also saw it was objectively bad, and extremely cringe as
    a D&D player. Frankly the cringe is probably what turned most
    D&D players off, and really D&D can be pretty cringe too, and
    most D&D players appreciate a bad fantasy movie (Hawk
    the Slayer anyone?) It's just when it has the D&D label on it
    they cry out in shame and anguish and say "That's not D&D!!!"

    I'm not sure any of those movies would make a good D&D
    game, It might be an average game though, I've certainly
    been in far worse D&D games (especially if you count more
    boring as worse in these 5e times.)

    To be honest, I've never seen more than a few minutes of any of
    them (and none at all of most). That's all I could stomach, and
    I *like* bad movies. There's a realm beyond "so bad it's good"
    that's just *bad*.


    I couldn't stomach the second or third movie, but the first DnD
    movie was watchable, but deeply flawed. In a way it was the
    perfect DnD experience: it clearly wanted to be an epic
    adventure, but was hampered by the players' skill and the DM's
    lackluster worldbuilding.

    This extends to stuff like Tom Baker playing an Elvish healer.
    Clearly the GM needed to model his NPC after something, but the
    only thing he came up when thinking "Doctor" was "Doctor Who".

    I have no idea which movie I saw a few minutes of, but the very
    *idea* of a D&D movie is the exact opposite of interesting to me.
    Movies are inherently passive, roleplaying games are inherently
    participatory. Ensemble cast movies are very difficult to make
    work, solo roleplaying games are equally difficult to make work.
    Movies have a definite beginning, middle and end, roleplaying games
    are open ended. Movies have some end that's set by the people
    making it, doing so in an RPG is railroading and universally
    considered bad gamemastering (except by GMs who do it, of course).
    And so on.

    I feel much the same about *all* movies based on games, tabletop or
    digital, though I was momentarily tempted by the Pikachu movie
    (before I came to my senses) because it just just such a stupid
    idea.

    --
    Terry Austin

    Proof that Alan Baker is a liar and a fool, and even stupider than
    Lynn:
    https://www.cbp.gov/newsroom/stats/sw-border-migration


    "Terry Austin: like the polio vaccine, only with more asshole."
    -- David Bilek

    Jesus forgives sinners, not criminals.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)