• Re: 3E and Invisible Doors

    From mike@21:1/5 to All on Mon Sep 5 20:48:33 2022
    Why is one type of invisibility more mechanistic or less magical than the other? What metric determines the amount of mechanism or magic in a given fictional construction? Why should we prefer either of these properties, or their inverses?

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  • From Justisaur@21:1/5 to mike on Tue Sep 6 10:11:38 2022
    On Monday, September 5, 2022 at 8:48:34 PM UTC-7, mike wrote:
    Why is one type of invisibility more mechanistic or less magical than the other? What metric determines the amount of mechanism or magic in a given fictional construction? Why should we prefer either of these properties, or their inverses?

    The more something is defined in how it works the less magical.
    The more sense it makes, the less magical. It's a balance between
    the awe of magic and the playability of the game, where eventually
    if you keep going down the definition path you end up with boring
    system with no magic in more than one sense of the word. If you
    go too far the other way you end up not playing a game but theater.

    - Justisaur

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  • From azothath@21:1/5 to mike on Sat Nov 26 21:00:49 2022
    On Monday, September 5, 2022 at 11:48:34 PM UTC-4, mike wrote:
    Why is one type of invisibility more mechanistic or less magical than the other?
    What metric determines the amount of mechanism or magic in a given fictional construction?
    Why should we prefer either of these properties, or their inverses?

    it does not matter. Just like responding to posts 19 years old.
    It is a game and people like to conceptualize things along their own point of view of how the world works. It is part of rationalizing the game into your current world-view or a workable dramatic setting.
    Just read the books and the spell and try to implement it as best you can within your game world. That's it really.

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