• Experiences with online play (roll20)

    From Spalls Hurgenson@21:1/5 to All on Sun Mar 1 09:20:16 2020
    On a related note: can't find any players? Maybe turn to a computer! https://www.wired.com/story/forget-chess-real-challenge-teaching-ai-play-dandd/

    This is an article about how D&D is being considered as one way to
    advance language-processing technology, and the difficulties thereof.
    Like all Wired articles, it is light on any actual science (or news)
    but its an entertaining read anyway (it's not really about AI playing
    D&D. Not yet, anyway. Sorry).

    Of course, as a DM myself I am threatened by the idea of AI coming to
    take away my job. On the other hand, having AIs as player characters
    is something I could totally get behind; maybe finally I'll have
    somebody who actually listens to the NPCs backstories I worked so hard
    on ;-)

    (Aw, who am I kidding. They'll program the AI-PCs to rush headlong
    into enemy mobs, randomly poke at things, and constantly spit-out
    pop-culture quotes. It's much easier to do and nobody'll be able to
    tell the difference from the real thing anyway ;-)

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  • From JimP@21:1/5 to spallshurgenson@gmail.com on Sun Mar 1 10:54:25 2020
    On Sun, 01 Mar 2020 09:20:16 -0500, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On a related note: can't find any players? Maybe turn to a computer! >https://www.wired.com/story/forget-chess-real-challenge-teaching-ai-play-dandd/

    This is an article about how D&D is being considered as one way to
    advance language-processing technology, and the difficulties thereof.
    Like all Wired articles, it is light on any actual science (or news)
    but its an entertaining read anyway (it's not really about AI playing
    D&D. Not yet, anyway. Sorry).

    Of course, as a DM myself I am threatened by the idea of AI coming to
    take away my job. On the other hand, having AIs as player characters
    is something I could totally get behind; maybe finally I'll have
    somebody who actually listens to the NPCs backstories I worked so hard
    on ;-)

    (Aw, who am I kidding. They'll program the AI-PCs to rush headlong
    into enemy mobs, randomly poke at things, and constantly spit-out
    pop-culture quotes. It's much easier to do and nobody'll be able to
    tell the difference from the real thing anyway ;-)

    While not an AI, as far as we know, MMORPGs monsters and NPCs are
    controlled by the computer program that makes up the game.

    I've seen a few claims from some MMOs their monsters, etc. do respond
    to things the player characters say that aren't scripted. I haven't
    taken those claims seriously.

    --
    Jim

    --- SoupGate-Win32 v1.05
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  • From Spalls Hurgenson@21:1/5 to JimP on Mon Mar 2 11:38:34 2020
    On Sun, 01 Mar 2020 10:54:25 -0600, JimP <solosam90@gmail.com> wrote:
    On Sun, 01 Mar 2020 09:20:16 -0500, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote:

    On a related note: can't find any players? Maybe turn to a computer! >>https://www.wired.com/story/forget-chess-real-challenge-teaching-ai-play-dandd/

    While not an AI, as far as we know, MMORPGs monsters and NPCs are
    controlled by the computer program that makes up the game.

    I've seen a few claims from some MMOs their monsters, etc. do respond
    to things the player characters say that aren't scripted. I haven't
    taken those claims seriously.

    Well, unless the monsters are driectly controlled by GMs then all
    responses have to be scripted. I recall this sometimes happened back
    in the Ultima Online days but I don't know how common it is in modern
    MMORPGs.

    There is that one MMO - mentioned in the article - the AI Dungeon https://aidungeon.io/ - that creates a narrative around player
    responses, but - while more wordy - it is no better about following
    the plot than the old Eliza chatbots.

    And of course, even the best of these aren't really AIs in the sense
    the word was originally defined; they are all more expert systems with extensive language-processing-and-response algorithms that have no
    real understanding about what they are saying, much less any sense of
    identity. They are call-and-response with a large library of
    pre-programmed replies; my cat has more real intelligence than any of
    them. Still, if they can present the illusion of a real DM - reliably
    creating new characters and situations on the fly that fit the
    existing narrative - I'm all for it. But I fear it will be a long time
    before we get anywhere near that.

    Incidentally, I started playing with one of my groups as a direct
    counter to how limited modern CRPGs were. I wanted to show them how
    limited their options were when playing against a computer and how
    much more fun it was when you had a GM who could creatively react to
    their wilder ideas. Considering the group has stayed together (more or
    less) for so many years, I think I successfully proved my point ;-)

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