• Resolve - a new solution to the square board connection game "crosscut

    From alekgerickson@gmail.com@21:1/5 to All on Thu Jul 9 18:15:21 2020
    Today, I designed a new game called Resolve.


    Resolve is a connection game for two players, Black and White, with sufficient black and white stones. Players take turns placing stones on the intersecting points of a square grid which is initially empty. Passing is not allowed. Cutting stones are four
    stones in the following generic crosscut configuration:

    OX
    XO

    If a stone placement generates a crosscut, it is called a resolving stone. When a player places a resolving stone, they continue to swap it with different adjacent enemy cutting stones until no crosscut contains the resolving stone. If that player does
    not resolve all crosscuts, the player's opponent must swap adjacent cutting stones until all remaining crosscuts are gone.

    Stones with orthogonal adjacency are connected. The game is over when a player wins by connecting their designated sides of the board with a single group of connected stones of their color.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From alekgerickson@gmail.com@21:1/5 to alekge...@gmail.com on Fri Jul 10 07:01:03 2020
    On Friday, July 10, 2020 at 3:15:22 AM UTC+2, alekge...@gmail.com wrote:
    Today, I designed a new game called Resolve.


    Resolve is a connection game for two players, Black and White, with sufficient black and white stones. Players take turns placing stones on the intersecting points of a square grid which is initially empty. Passing is not allowed. Cutting stones are
    four stones in the following generic crosscut configuration:

    OX
    XO

    If a stone placement generates a crosscut, it is called a resolving stone. When a player places a resolving stone, they continue to swap it with different adjacent enemy cutting stones until no crosscut contains the resolving stone. If that player does
    not resolve all crosscuts, the player's opponent must swap adjacent cutting stones until all remaining crosscuts are gone.

    Stones with orthogonal adjacency are connected. The game is over when a player wins by connecting their designated sides of the board with a single group of connected stones of their color.

    One modification: Only one time during the entire game, a player may pass turn without placing a stone. After this happens once, no further passes are allowed by either player.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)