• Benediction

    From alekgerickson@gmail.com@21:1/5 to All on Sat Apr 11 10:34:55 2020
    My best game so far is Benediction. The rules can be found here. https://drive.google.com/file/d/1k_9dSZEK8kcdV_3wIZj-KzXwNXLVCJgE

    It was originally conceived as a Hex-grid variant of my previous game ACNOS but evolved significantly as I play tested. I tweaked/tuned the rules until I couldn't find any problems, despite exhaustive and extensive play testing. How I designed the game
    is documented in a designer's diary thread on BGG. This thread contains over 60 replies, most of them written by me, reporting the results of play testing sessions.
    https://boardgamegeek.com/thread/2323362


    Eventually, I submitted the game to BGG. That link is here. https://boardgamegeek.com/boardgame/297728

    A friend of mine has produced a Windows client for Benediction, but never made it far enough to create the AI. I still use it as a tool to notate games and make videos. Despite there are bugs in the software, I think the developer has lost interest in
    the project.

    https://github.com/MichaelSpencerJr/BenedictionGame/tree/master/src/ClientPrototype

    I wish that somebody could help code strong AI to master this game, which I believe to be very deep and balanced. However, programmers will have an extremely difficult time making even competent AI, partially because the branching factor is much higher
    than Go (~5000 possibilities per turn per player). I am very hopeful that Stephen Tavener's AiAi will be a jumping-off point for computer-Benediction to blossom.

    I also wish that a human could become strong enough to defeat me in this game, but I doubt this will ever happen.

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  • From Medo Metaher@21:1/5 to alekge...@gmail.com on Tue May 3 03:30:08 2022
    On Saturday, 11 April 2020 at 19:34:56 UTC+2, alekge...@gmail.com wrote:
    My best game so far is Benediction. The rules can be found here. https://drive.google.com/file/d/1k_9dSZEK8kcdV_3wIZj-KzXwNXLVCJgE

    It was originally conceived as a Hex-grid variant of my previous game ACNOS but evolved significantly as I play tested. I tweaked/tuned the rules until I couldn't find any problems, despite exhaustive and extensive play testing. How I designed the game
    is documented in a designer's diary thread on BGG. This thread contains over 60 replies, most of them written by me, reporting the results of play testing sessions.
    https://boardgamegeek.com/thread/2323362


    Eventually, I submitted the game to BGG. That link is here. https://boardgamegeek.com/boardgame/297728

    A friend of mine has produced a Windows client for Benediction, but never made it far enough to create the AI. I still use it as a tool to notate games and make videos. Despite there are bugs in the software, I think the developer has lost interest in
    the project.

    https://github.com/MichaelSpencerJr/BenedictionGame/tree/master/src/ClientPrototype

    I wish that somebody could help code strong AI to master this game, which I believe to be very deep and balanced. However, programmers will have an extremely difficult time making even competent AI, partially because the branching factor is much higher
    than Go (~5000 possibilities per turn per player). I am very hopeful that Stephen Tavener's AiAi will be a jumping-off point for computer-Benediction to blossom.

    I also wish that a human could become strong enough to defeat me in this game, but I doubt this will ever happen.
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