• New game: Rumbo

    From =?UTF-8?Q?Luis_Bola=C3=B1os_Mures?=@21:1/5 to All on Sun Nov 13 16:05:58 2016
    El lunes, 14 de noviembre de 2016, 0:52:09 (UTC+1), Moh Bel escribió:
    https://www.youtube.com/watch?v=imrpmkdrmuM

    Yep. That's what you'll feel when playing the game.

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  • From Moh Bel@21:1/5 to All on Sun Nov 13 17:44:57 2016
    On Sunday, November 13, 2016 at 7:05:59 PM UTC-5, Luis Bolaños Mures wrote:
    El lunes, 14 de noviembre de 2016, 0:52:09 (UTC+1), Moh Bel escribió:
    https://www.youtube.com/watch?v=imrpmkdrmuM

    Yep. That's what you'll feel when playing the game.

    ha ha ha
    No. It was not my intent anyway to see your game as dance.
    But you gave me a wonderful idea of an abstract game based on the concept of the dance steps.
    My game has nothing to do at all with your game (no plagiarizing or something similar).
    Why did I post a video about rumba dance :
    - first : because of the name you gave to your game "Rumbo"
    - second : because your game finally looks like if you were looking to avoid plagiarizing my concept of vertical-horizontal. So you used something "complex" with directions which is not in fact helpful for the game-play.
    - third : instead of been elegant and inventing a new concept for territory games you choose the worst path. There are many new concepts waiting for game designers to develop them and what crappy designers invent are either recycling of known mechanisms
    either botched concepts not adapted to the kind of game created.

    When you say territory (2D space) the best field coming to mind is geometry (or more complex the topology). You have 10000000 of ideas to derive from those 2 fields.
    A simple game based on dropping stones with geometrical constraints is easy to build. More than that you could imagine a game where a player could trap his opponent forcing him to be unable to respect such constraints.
    I can give the solution in less than one hour.
    I let you think one week about such concept.
    Go to Aops (Art Of Problem Solving) and read some geometrical problems there you will be inspired by many problems.

    Good luck!

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  • From =?UTF-8?Q?Luis_Bola=C3=B1os_Mures?=@21:1/5 to All on Sun Nov 13 14:11:19 2016
    *** RUMBO ***

    INTRODUCTION

    Rumbo is a territory game for two players: Vertical and Horizontal. It's played on the intersections (points) of an initially empty square board. Both players must have access to a sufficient number of stones in two colors.

    The four orthogonal adjacencies of a point are named after the cardinal points. Vertical owns the north and south directions, the pairs north-east and south-west and the triplets north-south-east and north-south-west; Horizontal owns the east and west
    directions, the pairs north-west and south-east and the triplets east-west-north and east-west-south.

    DEFINITIONS

    In these rules, "adjacent" always means "orthogonally adjacent".

    A group is a maximal set of orthogonally connected, like-colored stones. The size of a group is the number of stones in it.

    A liberty of a group is an empty point adjacent to it.

    A hole is an empty point adjacent to four stones of the same color.

    To claim a group is to mark it as yours, e.g. by placing a marker of yours on top of one of its stones.

    PLAY

    Vertical plays first, then turns alternate. On their turn, a player must place one stone of any color on an empty point and fill all resulting holes with stones of the same color. Then, each unclaimed group without liberties is claimed by the player who
    owns the set of adjacencies of stones in that group to the first stone placed on that turn.

    The game ends when the board is full. A player's score is the sum of the sizes of the groups that they own, plus a komi in the case of Horizontal. The player with the highest score wins.

    KOMI

    The komi is the number of points which is added to Horizontal's score at the end of the game as a compensation for playing second. Before the game starts, the first player chooses the value of komi, and then the second player chooses sides. To avoid ties,
    the parity of komi should be different from the parity of the board size.

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  • From Moh Bel@21:1/5 to All on Sun Nov 13 15:52:09 2016
    On Sunday, November 13, 2016 at 5:11:20 PM UTC-5, Luis Bolaños Mures wrote:
    *** RUMBO ***

    INTRODUCTION

    Rumbo is a territory game for two players: Vertical and Horizontal. It's played on the intersections (points) of an initially empty square board. Both players must have access to a sufficient number of stones in two colors.

    The four orthogonal adjacencies of a point are named after the cardinal points. Vertical owns the north and south directions, the pairs north-east and south-west and the triplets north-south-east and north-south-west; Horizontal owns the east and west
    directions, the pairs north-west and south-east and the triplets east-west-north and east-west-south.

    DEFINITIONS

    In these rules, "adjacent" always means "orthogonally adjacent".

    A group is a maximal set of orthogonally connected, like-colored stones. The size of a group is the number of stones in it.

    A liberty of a group is an empty point adjacent to it.

    A hole is an empty point adjacent to four stones of the same color.

    To claim a group is to mark it as yours, e.g. by placing a marker of yours on top of one of its stones.

    PLAY

    Vertical plays first, then turns alternate. On their turn, a player must place one stone of any color on an empty point and fill all resulting holes with stones of the same color. Then, each unclaimed group without liberties is claimed by the player
    who owns the set of adjacencies of stones in that group to the first stone placed on that turn.

    The game ends when the board is full. A player's score is the sum of the sizes of the groups that they own, plus a komi in the case of Horizontal. The player with the highest score wins.

    KOMI

    The komi is the number of points which is added to Horizontal's score at the end of the game as a compensation for playing second. Before the game starts, the first player chooses the value of komi, and then the second player chooses sides. To avoid
    ties, the parity of komi should be different from the parity of the board size.

    https://www.youtube.com/watch?v=imrpmkdrmuM

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  • From =?UTF-8?Q?Luis_Bola=C3=B1os_Mures?=@21:1/5 to All on Wed Nov 23 06:52:00 2016
    Small fix:

    El domingo, 13 de noviembre de 2016, 23:11:20 (UTC+1), Luis Bolaños Mures escribió:
    A hole is an empty point adjacent to four stones of the same color.

    Instead, a hole needs to be defined as "an empty point such that all points adjacent to it are occupied by stones of the same color", since points on the edges have less than four adjacencies.

    And a tiny precision:

    Vertical owns the north and south ADJACENCY directions, the pairs north-east and south-west and the triplets north-south-east and north-south-west; Horizontal owns the east and west ADJACENCY directions, the pairs north-west and south-east and the
    triplets east-west-north and east-west-south.

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  • From =?UTF-8?Q?Luis_Bola=C3=B1os_Mures?=@21:1/5 to All on Wed Nov 23 07:46:00 2016
    El miércoles, 23 de noviembre de 2016, 15:52:01 (UTC+1), Luis Bolaños Mures escribió:
    Small fix:

    El domingo, 13 de noviembre de 2016, 23:11:20 (UTC+1), Luis Bolaños Mures escribió:
    A hole is an empty point adjacent to four stones of the same color.

    Instead, a hole needs to be defined as "an empty point such that all points adjacent to it are occupied by stones of the same color", since points on the edges have less than four adjacencies.

    I've just realized that this is not ideal. If a placement causes four holes to be filled in a group with no other liberties, said group can't be claimed.

    So, instead of having holes automatically filled, I'll just make it illegal to create them.

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  • From =?UTF-8?Q?Luis_Bola=C3=B1os_Mures?=@21:1/5 to All on Sat Nov 26 03:46:21 2016
    http://zillions-of-games.com/cgi-bin/zilligames/submissions.cgi?do=show;id=2547

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  • From Moh Bel@21:1/5 to All on Thu Nov 24 03:36:07 2016
    On Wednesday, November 23, 2016 at 10:46:01 AM UTC-5, Luis Bolaños Mures wrote:
    El miércoles, 23 de noviembre de 2016, 15:52:01 (UTC+1), Luis Bolaños Mures escribió:
    Small fix:

    El domingo, 13 de noviembre de 2016, 23:11:20 (UTC+1), Luis Bolaños Mures escribió:
    A hole is an empty point adjacent to four stones of the same color.

    Instead, a hole needs to be defined as "an empty point such that all points adjacent to it are occupied by stones of the same color", since points on the edges have less than four adjacencies.

    I've just realized that this is not ideal. If a placement causes four holes to be filled in a group with no other liberties, said group can't be claimed.

    So, instead of having holes automatically filled, I'll just make it illegal to create them.

    Mister Luis,

    You created a "disabled" game and now you are trying to make it walk on "crutches".
    You are behaving like the crappy "game designer" Rey Alicea : "create" a very crappy game and wait for others comments to edit "indefinitely" the rules. ha ha ha what is this bullshit?

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  • From Moh Bel@21:1/5 to All on Sat Nov 26 08:49:25 2016
    On Saturday, November 26, 2016 at 6:46:22 AM UTC-5, Luis Bolaños Mures wrote:
    http://zillions-of-games.com/cgi-bin/zilligames/submissions.cgi?do=show;id=2547

    ha ha ha

    The next time try to take a picture you and Clark with some "biggest game designer" promoted by the medias mainstream.
    Anyone (even dumb guy) will surely tell that Rumbo is a crappy game maybe the crappiest ever.

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  • From Moh Bel@21:1/5 to All on Sat Nov 26 05:01:53 2016
    On Saturday, November 26, 2016 at 6:46:22 AM UTC-5, Luis Bolaños Mures wrote:
    http://zillions-of-games.com/cgi-bin/zilligames/submissions.cgi?do=show;id=2547

    HA HA HA HA HA HA
    Mister Luis you are dumber than Clark

    Read this :Will I be able to develop new games in Zillions?

    All Zillions games are specified in a powerful, data-oriented, scripting language designed specifically to describe game rules. There are sections for describing pieces, the board, the goals, the help, etc. Scripting is akin to very easy programming. If
    you have any experience with any programming language, scripting language, or formatting language like HTML, you shouldn't have any trouble writing a Zillions Rules File. If you are good at math and logic, you should be able to figure it out. If you have
    no experience in things like this, then implementing new games may be beyond you, and you should rely on the games other people are creating.

    You'll need the full (unlocked) version to develop new games, but other than that nothing is required. New games are described to Zillions in text files, so all you need to write a new game is a text editor. WordPad will do, but others can highlight
    keywords for you. Zillions comes with a built-in parser/compiler that will alert you to syntax errors you make and can even detect run-time problems like endless loops.

    http://www.zillions-of-games.com/faq.html

    I knew Zillions of games before you for sure.
    So do you think that you are going to impress me by sending an URL?
    ha ha ha
    you are really dumb!
    It is like someone who want to show that he is big mathematician by sending me a (fake or real) picture of him talking to TERENCE TAO.

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  • From Moh Bel@21:1/5 to All on Sun Nov 13 17:46:39 2016
    On Sunday, November 13, 2016 at 7:05:59 PM UTC-5, Luis Bolaños Mures wrote:
    El lunes, 14 de noviembre de 2016, 0:52:09 (UTC+1), Moh Bel escribió:
    https://www.youtube.com/watch?v=imrpmkdrmuM

    Yep. That's what you'll feel when playing the game.

    Go here and take your time reading as much posts as you can :

    http://www.artofproblemsolving.com/community/c6t48f6_geometry

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  • From Moh Bel@21:1/5 to All on Mon Nov 28 06:21:08 2016
    On Saturday, November 26, 2016 at 6:46:22 AM UTC-5, Luis Bolaños Mures wrote:
    http://zillions-of-games.com/cgi-bin/zilligames/submissions.cgi?do=show;id=2547

    Dumbo not Rumbo that is what your game is.
    ha ha ha

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