• MAH JONG LIST OF HANDS

    From patc2810@gmail.com@21:1/5 to han...@waikato.ac.nz on Sun Feb 28 13:52:15 2016
    On Thursday, October 27, 1994 at 12:47:02 PM UTC+10:30, han...@waikato.ac.nz wrote:
    Hi,
    a while back there was some discussion about the game of Mah Jong. So therefore for those who are interested I have posted my list of hands from my book "101 Illustrated Mah Jong Hands". Unfortunately these do not have any illustrations but all the info is there. Some re-formatting will be necessary.
    If you have any questions/comments please email them to me as I will be unable
    to keep track of the net due to the fact of upcoming exams!!!!
    Have fun
    Dave Warner.

    ---- BEGIN LIST ----

    1. ORDINARY HAND
    Score: See score-sheet
    Any one suit.
    Pungs and Kongs and a Pair.
    A Chow may be substituted for a Pung.
    May include Winds, Dragons or both.
    If all tiles including the last are drawn from the wall the
    hand scores 2 extra doubles for concealed Mah Jong.

    2. CONCEALED MAH JONG (BURIED TREASURE)
    Score: 10 POINTS FOR NON-SCORING HAND
    Any one suit.
    As many Chows or Pungs as desired.
    No Kongs.
    May include Winds, Dragons or both and a Pair.
    Score 2 doubles plus extras.
    Every tile from the wall including the last.
    If all tiles are in the same suit score 3 doubles for Purity.
    FISHING: The same number of doubles providing TWO CHOWS or
    more are held.

    3. ALL HONOUR HAND
    Score: 3 DOUBLES PLUS EXTRAS
    Pung or Kongs of 1s and 9s in any suit with Winds and Dragons.
    A Pair of Honours.
    Exposed.
    If all tiles including the last are drawn from the wall the
    hand scores 2 extra doubles for concealed Mah Jong.

    4. ALL KONG HAND
    Score: LIMIT
    Any one suit.
    Four Kongs and a Pair.
    May include Winds, Dragons or both.
    Exposed.
    FISHING: The ground score is doubled 3 times plus any extra doubles for
    Winds, Dragons and if All Purity an extra 3 doubles.

    5. PURITY HAND
    Score: 3 DOUBLES PLUS EXTRAS
    Any one suit.
    No Winds or Dragons.
    Pungs or Kongs and a Pair
    A Chow may be substituted for a Pung.
    If all tiles including the last are drawn from the wall the
    hand scores 2 extra doubles for concealed Mah Jong.

    6. LITTLE BROTHERS
    Score: LIMIT
    Any one suit.
    No Winds or Dragons.
    Three Pungs and a Pair.
    One Chow.
    Concealed (except last).
    FISHING: The ground score is doubled 3 times plus any doubles for Flowers.

    7. CHINESE ODDS
    Score: LIMIT
    Any one suit.
    No Winds or Dragons.
    Pungs or Kongs of odd numbers.
    Any Pair of odd numbers.
    Exposed.
    FISHING: The ground score is doubled 3 times plus any doubles for Flowers.

    8. HEAVENLY TWINS
    Score: LIMIT
    Any one suit.
    No Winds or Dragons.
    7 Pairs.
    Concealed (except last).
    FISHING: 400 points.

    9. ALL PAIR
    Score: HALF LIMIT
    Any one suit.
    7 Pairs.
    May include Winds, Dragons or both.
    Concealed (except last).
    FISHING: 200 points.

    10. BIG ROBERT
    Score: HALF LIMIT
    Run of Four in each suit.
    Pair of Winds or Dragons.
    Concealed (except last).
    FISHING: 200 points.
    N.B. This is a very simple hand and among some players is omitted.

    11. TRIPLE KNITTING
    Score: HALF LIMIT
    Four Sets and a knitting Pair.
    No Winds or Dragons.
    One of each suit of same number.
    FISHING: 200 points.
    Concealed (except last).
    N.B. This is a very simple hand and among some players is omitted.

    12. KNITTING
    Score: HALF LIMIT
    Two suits.
    No Winds or Dragons.
    One tile from one suit paired with corresponding number from the other suit. Concealed (except last).
    FISHING: 200 points.
    N.B. This is a very simple hand and among some players is omitted.

    13. GERTIE'S GARTER
    Score: LIMIT
    Run of 1-7 in one suit.
    No Winds or Dragons.
    Run of 1-7 in another suit.
    Concealed (except last).
    FISHING: 400 points.

    14. YIN YANG
    Score: LIMIT
    1 1 2 3 4 5 5 in one suit.
    5 5 6 7 8 9 9 in another suit.
    No Winds or Dragons.
    Concealed (except last).
    FISHING: 400 points.

    15. GATES OF HEAVEN
    Score: DOUBLE LIMIT
    Any one suit.
    No Winds or Dragons.
    Run of 2-8. Any tile 2-8 paired.
    Pung of 1s. Pung of 9s.
    Concealed (except last).
    FISHING: 500 points.

    16. CONFUSED GATES
    Score: LIMIT
    A Pung of 1s in any one suit.
    No Winds or Dragons.
    A Pung of 9s in a second suit.
    A Run of 2-8 in a third suit. Any tile 2-8 paired.
    Concealed (except last).
    FISHING: 400 points.

    17. RUN, PUNG AND A PAIR
    Score: LIMIT
    Any one suit.
    No Winds or Dragons.
    Run of 1-9.
    A Pung and a Pair.
    Concealed (except last).
    FISHING: 400 points.

    18. GRAND SEQUENCE
    Score: LIMIT
    Run of 1-9 in any one suit.
    Any two tiles 1-9 paired.
    Pung of Winds or Dragons.
    Concealed (except last).
    FISHING: 400 points.

    19. WRIGGLY SNAKE
    Score: LIMIT
    Any one suit.
    No Dragons.
    Run of 1-9. One of each Wind
    Any tile paired.
    Concealed (except last).
    FISHING: 400 points.

    20. GUARDIAN WINDS
    Score: LIMIT
    Any one suit.
    No Dragons.
    Run of 1-9.
    A Pung and a Pair of Winds.
    Concealed (except last).
    FISHING: 400 points.

    21. WRIGGLY DRAGON
    Score: LIMIT
    Run of 1-9 in any one suit.
    No Winds.
    One of each Dragon.
    One Pair of Dragons.
    Concealed (except last).
    FISHING: 400 points.

    22. GUARDIAN DRAGONS
    Score: LIMIT
    Any one suit.
    No Winds.
    Run of 1-9.
    A Pung and a Pair of Dragons.
    Concealed (except last).
    FISHING: 400 points.

    23. DRAGON'S TAIL
    Score: LIMIT
    Run of 1-9 in any one suit.
    Either a Pung of Dragons and a Pair of Winds,
    or a Pung of Winds and a Pair of Dragons.
    Concealed (except last).
    FISHING: 400 points.

    24. WARATAH
    Score: LIMIT
    Run of 1-9 in any one suit.
    Pung of Red Dragons.
    Pair of Own Wind.
    Dragons may be punged from discard.
    FISHING: 400 points.

    25. FIVE ODD HONOURS
    Score: HALF LIMIT
    Any one suit.
    Run of 1-9.
    Five odd Honours, Winds and Dragons. No Pair.
    Concealed (except last).
    FISHING: 200 points.

    26. DRAGON GATES
    Score: LIMIT
    Any one suit. Pung of 1s or 9s.
    No Winds.
    Run of 2-8. Any tile 2-8 paired.
    Pung of Dragons.
    Concealed (except last).
    FISHING: 400 points.

    27. HACHI BAN
    Score: LIMIT
    Any one suit.
    Run of 8 tiles either 1-8 or 2-9.
    3 Pairs of Winds or 3 Pairs of Dragons.
    Concealed (except last).
    FISHING: 400 points.

    28. RED LANTERN
    Score: DOUBLE LIMIT (if all tiles from wall except last)
    LIMIT (Pungs from discard)
    Pung or Kong of Red Dragons.
    Pung or Kong of Own Wind.
    Run of 1-7 in any one suit. Any tile 1-7 paired.
    FISHING: The ground score is doubled 3 times plus any doubles
    for Winds, Dragons and Flowers.

    29. GRETA'S GARDEN
    Score: LIMIT
    Any one suit.
    No Pairs.
    Run of 1-7.
    One of each Wind. One of each Dragon.
    Concealed (except last).
    FISHING: 400 points.

    30. HITLER'S BLUNDER (GRETA'S DRAGON)
    Score: LIMIT
    Any one suit.
    No Pairs.
    Run of 1-7.
    One each of Wind. Pung of any Dragons.
    Concealed (except last).
    FISHING: 400 points.

    31. DRAGONET
    Score: LIMIT
    3 Pairs in any one suit ( NO TERMINALS ).
    One Pair of Winds or Dragons.
    One of each other Wind and Dragon.
    No Pairs.
    Concealed (except last).
    FISHING: 400 points.

    32. TRUE GATES
    Score: LIMIT
    Any one suit.
    No Winds or Dragons.
    Pungs of 1s and 9s.
    Pairs of 2s, 4s, 6s and 8s.
    Concealed (except last).
    FISHING: 400 points.

    33. GOLDEN GATES
    Score: LIMIT
    Any one suit. Pung of 1s or 9s.
    No Winds.
    Pairs of 2s, 4s, 6s and 8s.
    Pung of any Dragons.
    Concealed (except last).
    FISHING: 400 points.

    34. DRAGON'S BREATH
    Score: LIMIT
    Five Pairs in any one suit ( NO TERMINALS ).
    No Winds.
    One of each Dragon.
    Any Dragon paired.
    Concealed (except last).
    FISHING: 400 points.

    35. WINDFALL
    Score: LIMIT
    Five Pairs in any one suit ( NO TERMINALS ).
    No Dragons.
    One of each Wind.
    Concealed (except last).
    FISHING: 400 points.

    36. UP YOU GO
    Score: LIMIT
    2 4 4 6 6 6 8 8 8 8 Any one suit.
    One of each Wind.
    No Dragons.
    Concealed (except last).
    FISHING: 400 points.

    37. DOWN YOU GO
    Score: LIMIT
    2 2 2 2 4 4 4 6 6 8 Any one suit.
    No Dragons.
    One of each Wind.
    Concealed (except last).
    FISHING: 400 points.

    38. UNIQUE WONDER (13 GRADES OF IMPERIAL TREASURE)
    Score: LIMIT
    1s and 9s from each suit.
    One of each Wind.
    One of each Dragon. Any tile paired.
    Concealed (except last).
    FISHING: 400 points.

    39. ALL PAIR HONOURS
    Score: LIMIT
    Pairs of 1s and 9s in any suit.
    May include Winds, Dragons or both.
    Concealed (except last).
    FISHING: 400 points.

    40. HEADS AND TAILS (1's AND 9's)
    Score: LIMIT
    Pungs or Kongs of 1s and 9s in any suit.
    No Winds or Dragons.
    A Pair of 1s or 9s.
    Exposed.
    FISHING: The ground score is doubled 3 times and one double
    for all 1s and 9s plus Flowers.

    41. WINDY DRAGONS
    Score: LIMIT
    Pair of each Wind.
    Two Pungs of any Dragons.
    Dragons may be punged from discard.
    FISHING: The ground score is doubled 3 times plus any extra
    doubles for Dragons and Flowers.

    42. ALL WINDS AND DRAGONS
    Score: LIMIT
    Pungs or Kongs of Winds and Dragons only.
    Pair of Winds or Dragons.
    Exposed.
    FISHING: The ground score is doubled 3 times and one extra double for all Winds
    and Dragons plus any extra doubles for Flowers, Winds and Dragons.

    43. THREE GREAT SCHOLARS Score: LIMIT
    Pungs or Kongs of all three Dragons.
    Exposed.
    Pung, Kong or a Chow and a Pair
    of any one suit or Winds.
    FISHING: A limit is scored for any hand containing the Three Great Scholars.

    44. FOUR BLESSINGS Score: LIMIT






    Pungs or Kongs of each of the four Winds.
    Exposed.
    Pair of anything.
    FISHING: A limit is scored for any hand containing the Pungs
    of each Wind.




    45. GONE WITH THE WIND Score: DOUBLE LIMIT






    Pungs or Kongs of each of the four Winds.
    Exposed.
    Pair of Dragons.
    FISHING: A limit is scored.



    46. LITTLE FOUR WINDS Score: LIMIT






    Three Pungs or Kongs of Winds.
    Exposed.
    Pair of Winds.
    Pung or Kong of anything.
    FISHING: The ground score is doubled 3 times plus any extra
    doubles for Flowers and Winds.




    47. ALL HONOUR KONGS Score: DOUBLE LIMIT






    Four Kongs of 1s and 9s in any suit with
    Exposed.
    Winds, Dragons or both.
    Pair of Honours.
    FISHING: The ground score is doubled 3 times plus any extra
    doubles for cleared suit, Winds,
    Dragons and Flowers.



    48. CIVIL WAR Score: DOUBLE LIMIT (if all tiles from
    wall except last)
    LIMIT (Pungs from
    discard)






    Pungs or Kongs of North and South Winds. No
    Dragons.
    1 8 6 1 in one suit.
    1 8 6 5 in another suit.
    FISHING: 500 points (if concealed) or 400 points (Pungs from
    discard).


    49. CHRISTMAS CHEER Score: DOUBLE LIMIT






    Pungs or Kongs of 2s and 5s in one suit. No
    Winds.
    Pungs or Kongs of Red and Green Dragons.
    Exposed.
    Pair of White Dragons.
    FISHING: The ground score is doubled 3 times plus any extra
    doubles for Dragons and Flowers.




    50. CARNIVAL Score: DOUBLE
    LIMIT






    Pungs or Kongs of Red and Green Bamboos. No
    Winds.
    Pungs or Kongs of Red and Green Dragons.
    Exposed.
    Pair of White Dragons.
    FISHING: The ground score is doubled 3 times plus any extra
    doubles for Dragons and Flowers.




    51. SPARROW'S SANCTUARY Score: DOUBLE LIMIT






    Two Pairs of 1 Bamboos. No
    Winds or Dragons.
    1 Pair of each of the Green Bamboos (2,3,4,6 and 8).
    Concealed (except last).
    FISHING: 500 points.



    52. ALL PAIR JADE Score: LIMIT






    Six Pairs of Green Bamboos (2,3,4,6 and 8). No
    Winds.
    (2 Pairs do not count as a Kong).
    Concealed (except last).
    At least one Pair of Green Dragons.
    FISHING: 400 points.




    53. IMPERIAL JADE Score: DOUBLE LIMIT






    Pung or Kong of Green Dragons. No
    Winds.
    3 Pungs or Kongs of Green Bamboos (2,3,4,6 and 8).
    Exposed.
    Pair of Green Bamboos. One Chow allowed (beware of Kongs).
    FISHING: The ground score is doubled 3 times plus any extra
    doubles for Green Dragons,
    Flowers and if No Chows.



    54. JADE HAND Score: LIMIT






    Four Pungs or Kongs of Green Bamboos (2,3,4,6 and 8). No
    Winds or Dragons.
    Pair of Green Bamboos. One Chow allowed (beware of Kongs).
    Exposed.
    FISHING: The ground score is doubled 3 times plus any extra
    doubles for Flowers and if No
    Chows.



    55. SNOWDROP Score: LIMIT






    Three Pungs or Kongs of Green Bamboos (2,3,4,6 and 8). No
    Winds.
    Pung or Kong of White Dragons.
    Exposed.
    Pair of Green Bamboos.
    FISHING: The ground score is doubled 3 times plus any extra
    doubles for Flowers and Dragons.




    56. LILY OF THE VALLEY Score: DOUBLE LIMIT






    Pungs or Kongs of Green and White Dragons. No
    Winds.
    2 Pungs or Kongs of Green Bamboos (2,3,4,6 and 8).
    Exposed.
    Pair of Green Bamboos.
    FISHING: The ground score is doubled 3 times plus any extra
    doubles for Dragons and Flowers.




    57. ALL PAIR RUBY JADE Score: LIMIT






    1 Pair of Red and Green Dragons. No
    Winds.
    Five Pairs of any Bamboos.
    Concealed (except last).
    FISHING: 400 points.



    58. RUBY JADE Score: LIMIT






    Pungs or Kongs of Red and Green Dragons. No
    Winds.
    Pungs or Kongs of Red and Green Bamboos.
    Exposed.
    Pair of any Bamboos.
    FISHING: The ground score is doubled 3 times plus any extra
    doubles for Flowers and Dragons.




    59. DAPHNE Score: LIMIT






    Pungs or Kongs of Red and White Dragons. No
    Winds.
    Pungs or Kongs of Red and Green Bamboos.
    Exposed.
    Pair of any Bamboos.
    FISHING: The ground score is doubled 3 times plus any extra
    doubles for Dragons and Flowers.




    60. ROYAL RUBY Score: DOUBLE
    LIMIT





    Pung or Kong of Red Dragons. No
    Winds.
    3 Pungs or Kongs of Red Bamboos (1,5,7 and 9).
    Exposed.
    Pair of Red Bamboos.
    FISHING: The ground score is doubled 3 times plus any extra
    doubles for Dragons and Flowers.


    61. RED LILY Score: DOUBLE
    LIMIT






    Pungs or Kongs of Red and White Dragons. No
    Winds.
    2 Pungs or Kongs of Red Bamboos (1,5,7 and 9).
    Exposed.
    Pair of Red Bamboos.
    FISHING: The ground score is doubled 3 times plus any extra
    doubles for Flowers and Dragons.




    62. GREEN JADE Score: LIMIT






    Pung or Kong of Green Dragons. No
    Winds.
    3 Pungs or Kongs of any Bamboos.
    Exposed.
    Pair of any Bamboos.
    FISHING: The ground score is doubled 3 times plus any extra
    doubles for Dragons and Flowers.




    63. BAMBOO BRIDGE Score: LIMIT






    One of each Dragon. No
    Winds.
    3 Pungs of any Bamboos.
    Concealed (except last).
    Pair of any Bamboos.
    FISHING: The ground score is doubled 3 times plus any extra
    doubles for Flowers.


    64. IRISH REEL Score: LIMIT






    Pung of Green Dragons. No
    Winds.
    Run of 1-9 in Bamboos.
    Dragons may be punged from discard.
    Pair of Green Bamboos.
    FISHING: 400 points.




    65. LILLYPILLY Score: LIMIT






    Pung or Kong of Green Dragons. No
    Winds.
    3 Pungs or Kongs of any Circles.
    Exposed.
    Pair of White Dragons.
    FISHING: The ground score is doubled 3 times plus any extra
    doubles for Dragons and Flowers.




    66. WHITE OPAL Score: LIMIT






    Pung or Kong of White Dragons. No
    Winds.
    3 Pungs or Kongs of any Circles.
    Exposed.
    Pair of any Circles.
    FISHING: The ground score is doubled 3 times plus any extra
    doubles for Flowers and Dragons.


    67. PEARL HAND Score: LIMIT






    4 Pungs or Kongs and a Pair of the Circles No
    Winds.
    (2,3,4,5 and 8) and/or White Dragons.
    Exposed.
    FISHING: The ground score is doubled 3 times plus any extra
    doubles for Dragons and Flowers.




    68. DRAGON'S BLOOD Score: LIMIT






    Pung or Kong of Red Dragons. No
    Winds.
    3 Pungs or Kongs of Red Circles (3,5,6,7,9).
    Exposed.
    Pair of Red Circles.
    FISHING: The ground score is doubled 3 times plus any extra
    doubles for Dragons and Flowers.




    69. VICTORY Score: DOUBLE
    LIMIT






    Pungs or Kongs of Red and White Dragons. No
    Winds.
    2 Pungs or Kongs of Black Circles (1,2,4,8).
    Exposed.
    Pair of Black Circles.
    FISHING: The ground score is doubled 3 times plus any extra
    doubles for Flowers and Dragons.
    N.B. The 1 Circles has special significance as it is known as
    `the Moon of China' and
    therefore it is counted as a Black Circle.



    70. BUTCHER'S APRON Score: DOUBLE LIMIT






    Pung or Kong of White Dragons. No
    Winds.
    3 Pungs or Kongs of Black Circles (1,2,4 and 8).
    Exposed.
    Pair of Black Circles.
    FISHING: The ground score is doubled 3 times plus any extra
    doubles for Dragons and Flowers.




    71. WILLOW PATTERN PLATE Score: LIMIT






    Pung or Kong of Green Dragons. No
    Winds.
    Pungs or Kongs of 1 Circles and 8 Circles.
    Exposed.
    Pung and a Pair of Red Circles (3,5,6,7 and 9).
    FISHING: The ground score is doubled 3 times plus any extra
    doubles for Dragons and Flowers.




    72. MOON AT THE BOTTOM OF THE WELL Score: LIMIT






    Four Chows of Circles. No
    Winds or Dragons.
    Pair of 1 Circles.
    Concealed (except last).
    FISHING: Bonus of 10 points plus Flowers are doubled 3 times
    for Purity and 2 times for
    Concealed Mah Jong plus any extra doubles for
    Flowers.


    73. RED CORAL Score: LIMIT






    Pung or Kong of Red Dragons. No
    Winds.
    3 Pungs or Kongs of Characters
    Exposed.
    Pair of Characters.
    FISHING: The ground score is doubled 3 times plus any extra
    doubles for Dragons and Flowers.




    74. RUBY CRACK Score: LIMIT






    4 Pungs or Kongs and a Pair of the Characters No
    Winds.
    (2,3,4,6 and 8) and/or Red Dragons.
    Exposed.
    FISHING: The ground score is doubled 3 times plus any extra
    doubles for Dragons and Flowers.




    75. WHITE SISTERS Score: LIMIT






    Pung or Kong of White Dragons. No
    Winds.
    3 Pungs or Kongs of odd Characters.
    Exposed.
    Pair of odd Characters.
    FISHING: The ground score is doubled 3 times plus any extra
    doubles for Dragons and Flowers.


    76. DRAGON'S WING Score: DOUBLE LIMIT







    Pung or Kong of Red Dragons. No
    Winds.
    3 Pungs or Kongs of Even Characters.
    Exposed.
    Pair of Even Characters.
    FISHING: The ground score is doubled 3 times plus any extra
    doubles for Dragons and Flowers.




    77. MIXED PUNG Score: LIMIT






    4 Pungs or Kongs and a Pair in any of the 3 suits.
    May include Winds and Dragons.
    Concealed (except last).
    FISHING: The Pungs are scored as exposed Pungs plus Flowers,
    and doubled 3 times plus any
    extra doubles for Dragons, Winds and Flowers.



    78. DRAGONFLY Score: LIMIT (if all tiles from
    wall except last)
    HALF LIMIT
    (Pungs from discard)






    One of each Dragon. No
    Winds.
    Pung or Kong in each of the three suits.
    A Pair of any suit.
    FISHING: The ground score is doubled 3 times plus any extra
    doubles for Flowers.


    79. WINDVANE Score: LIMIT (if all tiles
    from wall except last)
    HALF LIMIT (Pungs from
    discard)






    Pung or Kong in each of the three suits. No
    Dragons.
    One of each Wind.
    Any Wind paired.
    FISHING: The ground score is doubled 3 times plus any extra
    doubles for Flowers.



    80. WINDY ONES Score: LIMIT






    Pungs or Kongs of each of the 1s in each suit. No
    Dragons.
    One of each Wind.
    Exposed.
    Any Wind paired.
    FISHING: The ground score is doubled 3 times plus any extra
    doubles for Flowers.




    81. WINDY NINES Score: LIMIT






    Pungs or Kongs of each of the 9s in each suit. No
    Dragons.
    One of each Wind.
    Exposed.
    Any Wind paired.
    FISHING: The ground score is doubled 3 times plus any extra
    doubles for Flowers.


    82. SEVEN BROTHERS Score: LIMIT






    Pungs or Kongs of each of the 7s in each suit. No
    Dragons.
    One of each Wind.
    Exposed.
    Any Wind paired.
    FISHING: The ground score is doubled 3 times plus any extra
    doubles for Flowers.




    83. THREE SISTERS Score: LIMIT






    Pungs or Kongs of each of the 3s in each suit. No
    Dragons.
    One of each Wind.
    Exposed.
    Any Wind paired.
    FISHING: The ground score is doubled 3 times plus any extra
    doubles for Flowers.




    84. SUN RISE Score: HALF
    LIMIT






    Pung or Kong in each of the three suits.
    Pung or Kong of East Winds.
    Exposed.
    A Pair of White Dragons.
    FISHING: The ground score is doubled 2 times plus any extra
    doubles for Winds and Flowers.


    85. SUN SET Score: HALF
    LIMIT






    Pung or Kong in each of the three suits.
    Pung or Kong of West Winds.
    Exposed.
    A Pair of Red Dragons.
    FISHING: The ground score is doubled 2 times plus any extra
    doubles for Winds and Flowers.




    86. TRIPLE EAST Score: LIMIT






    DIFFERENT Pung or Kong in each of the 3 suits ( NO TERMINALS
    ).
    Pung or Kong of East Winds.
    Exposed.
    A Pair of Red Dragons.
    FISHING: The ground score is doubled 3 times plus any extra
    doubles for Winds and Flowers.




    87. TRIPLE SOUTH Score: LIMIT






    DIFFERENT Pung or Kong in each of the 3 suits ( NO TERMINALS
    ).
    Pung or Kong of South Winds.
    Exposed.
    A Pair of Green Dragons.
    FISHING: The ground score is doubled 3 times plus any extra
    doubles for Winds and Flowers.


    88. RED WARATAH Score: LIMIT






    Pung or Kong of Red Dragons. Pair of Green Dragons. No
    Winds.
    Pungs or Kongs of Red Bamboos, Red Circles (3,5,6,7 and 9)
    Exposed.
    and Characters.
    FISHING: The ground score is doubled 3 times plus any extra
    doubles for Dragons and Flowers.




    89. NUMBERS RACKET Score: LIMIT






    Pungs or Kongs of the same number in each suit ( NO TERMINALS
    ).
    Either a Pung or Kong and a Pair of Winds
    Exposed.
    or a Pung or Kong and a Pair of Dragons.
    FISHING: The ground score is doubled 3 times plus any extra
    doubles for Flowers and Winds or
    Dragons.



    90. DOUBLE NUMBERS Score: LIMIT






    2 Pungs or Kongs of the same number in 2 suits ( NO TERMINALS
    ).
    Pair of Winds or Dragons.
    Exposed.
    FISHING: The ground score is doubled 3 times plus any extra
    doubles for Flowers.


    91. WINDY CHOWS (CHEESES) Score: HALF LIMIT






    One Chow in each suit. No
    Dragons.
    One of each Wind.
    Concealed (except last).
    Any Wind paired.
    FISHING: 200 points.




    92. CHOW MEIN Score: LIMIT






    Chow 7 8 9 in each suit. No
    Dragons.
    One of each Wind.
    Concealed (except last).
    Any Wind paired.
    FISHING: 400 points.




    93. CHOP SUEY Score: LIMIT






    Chow 1 2 3 in each suit. No
    Dragons.
    One of each Wind.
    Concealed (except last).
    Any Wind paired.
    FISHING: 400 points.

    94. HOVERING ANGEL Score: LIMIT






    One Chow in each suit.

    Pung of Own Wind.
    Concealed (except last).
    A Pair of White Dragons.
    FISHING: 400 points.




    95. PLUCKING THE PLUM BLOSSOM Score: LIMIT
    FROM THE ROOF

    The 5 Circles is known as the `Plum Blossom'. To obtain this
    hand a
    player must be fishing for the 5 Circles and takes a Loose
    Tile which
    is the 5 Circles.




    96. PICKING THE MOON FROM Score: LIMIT

    THE BOTTOM OF THE SEA

    The 1 Circles is known as the `Moon of China'. To obtain this
    hand a
    player must be fishing for the 1 Circles and takes the last
    tile on
    the wall which is the 1 Circles.




    97. SCRATCHING A CARRYING POLE Score: LIMIT

    The 2 Bamboos is known as the `Scratching Pole'. To obtain
    this hand a
    player must be fishing for the 2 Bamboos and Robs a Kong of 2
    Bamboos.


    98. KONG UPON KONG Score: LIMIT
    (TWOFOLD FORTUNE)

    If a player completes a Kong, with the Loose Tile completes a
    second
    Kong and with the second Loose Tile goes Mah Jong that player
    is said
    to have obtained Kong Upon Kong.




    99. EARTH'S GRACE Score: LIMIT

    This is scored by any player who, on picking up their original
    13 tiles,
    finds that they are fishing for Mah Jong and on the first
    discard made
    by East Wind, completes their hand.




    100. HEAVEN'S GRACE Score: DOUBLE LIMIT


    This is scored when East Wind picks up their original 14 tiles
    and finds it
    completed, irrespective of scoring value or cleared suit and
    declares it
    immediately.




    101. HEAVENLY PARADISE Score: EVERY COUNTER ON
    THE TABLE






    Pungs or Kongs of Red, White and Green Dragons.
    Pung or Kong of Own Wind when it is the Wind of the Round.
    Pair of any Wind.
    Exposed.
    A Bouquet of Flowers must also be held.
    FISHING: A Double Limit is scored if a player is fishing for
    Heavenly Paradise or if a player
    goes Mah Jong but does not have a Bouquet of Flowers.

    ---- END LIST ----

    hi
    with a "ordinary Mah Jong hand - does the pair have to be 1-9 or can the pair be wing or dragons too?

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  • From geoffrey@comber.us@21:1/5 to All on Mon Jan 16 12:44:42 2017
    With Traditional Mah Jong, the pattern is 4 sets (Mixture of Kongs, Pongs or Chows) and a pair. The pair can be made with any designation of tile except the Flowers and Seasons, if you play with them (I do).

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  • From spike55455@gmail.com@21:1/5 to All on Wed Mar 7 03:28:06 2018
    A few of these hands are in the wrong category.

    Numbers Racket is a DOUBLE LIMIT.

    There are quite a few more errors on this page as well. It would take me too long to name them all.

    I tutor Mahjong at my local club on Wednesdays for new players.

    Nice try on the list though.

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