Deferred capture -- a revelation in checkers games
From M Winther@21:1/5 to All on Wed May 31 11:33:57 2017
XPost: uk.games.board, alt.games.draughts
The concept of 'deferred capture' has proved fruitful. In Vanguard
Draughts (http://mlwi.magix.net/bg/vanguard.htm) a Man cannot
immediately capture backwards if an enemy Man just moved there. Such a momentarily invulnerable Man is called "vanguard". It allows
breakthroughs and attacks from behind.
In "Frisian Draughts 2.0" (http://mlwi.magix.net/bg/frisian2.htm), the
concept is instead used to make the Man stronger. Unlike in traditional
Frisian Draughts (http://mlwi.magix.net/bg/frisian.htm) where orthogonal capture is always allowed, it is not allowable for pieces that stand
still. It is kind of natural. A piece that gains momentum becomes
stronger, like a rugby or hockey player.
English Long Checkers
(http://mlwi.magix.net/bg/englishlong.htm) introduces deferred
"leapfrog" capture. A Man can capture a distant piece, in the forward
diagonal directions, _but not from standstill_. It must always land
immediately behind the captured piece, also during sequential capture.
In Leapfrog Checkers
(http://mlwi.magix.net/bg/leapfrog.htm) a Frog (Man) and a Toad (King)
can perform this long jump _provided that the enemy piece didn't move
just before_. So this is the other form of deferral. Otherwise it's the
same as English/American checkers (https://en.wikipedia.org/wiki/English_draughts). How to get children interested in checkers games? Let them play with long-jumping Frogs and
Toads on an 8x8 board, where the squares represent water-lily leaves. At
least on the bigger boards, it is clearly a challenging game, although
it develops faster than traditional checkers variants.