• <<< HYPEREXTENDED POST-NETSCAPE CUP RESTRICTED LIST ANNOUNCEMENT >>>

    From Pork Horker@21:1/5 to All on Mon Sep 3 11:46:05 2018
    <<<< The council has spoken, the final ruling from our overlord LDM is as follows >>>>

    <---------> Restrictions <--------->

    *Brainstorm* is hopelessly busted in any format with fetchlands and Hyper has been no exception. The fact that there are no duals and limited fetches has helped a bit. That being said it's been paired
    with other shuffles like Tutors, Thawing Glaciers and even Survival. There are viable 16-18 land decks because of Brainstorm. By restricting Brainstorm we feel we can keep many of the 2 card combo
    decks around for know. High Tide also lives to see another day but I think with 1 Brainstorm is greatly weakened.

    It gives me great pleasure to announce Brainstorm is Restricted.

    <---------> Unrestrictions <--------->

    *Gush* with the beta dual lands is a pretty busted card advantage engine. In Hyper your mana base is highly constrained, a 2 color Gush deck for example that has to play Yavimaya Coast with no way to
    fetch forest seems vulnerable. All this being said, at it's best Gush is draw 2 cards for -2 mana which is hopelessly fucked up. Gush is unrestricted and will be placed on the Observe list.

    *Personal Tutor* I will deliver, You know I'm a forgiver, Reach out and touch faith, Reach out and touch faith, Your own personal tutor. 4 of them actually. No competitive deck even played the 1 tutor
    allowed. Given the existance of Mystical and Vampiric the card disadvantage and slowness of Personal really stood out. Finally in U/b Lim Dul's Vault is available and has proven to be pretty amazing
    at setting up combos. Finally restricting Brainstorm makes this unrestriction even safer, no longer can you really on the paragon of skill intense to get a top tutored spell into your hand. The
    obvious downside to this unrestriction is that decks now have 7 virtual Yawgmoth's Wills. This could prove to be a problem, or people can play Ray of Erasure, Predict and Foreshadow and shit knock
    this strategy into oblivion.

    THE ROAD TO THE COMPUSERVE OPEN BEGINGS NOW!







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    `::::-


    To review the format ...

    Hyper Extended is a constructed format which includes the following
    sets

    Fallen Empires -> Scourge. Including the Black Bordered Portal sets
    One and Second Age.

    No white bordered cards are allowed. No new frame or time shifted
    trash is allowed. You must use the card from the set and can't use
    reprints even going backwards. For example Ice Age contains Swords to Plowshares, you can't use a Revised one, or a crappy 4th one. You
    can't even use a gorgeous Beta one. Wrath of God is found only in
    Portal, you must use that one. If a card is in multiple legal sets you
    may use any, or mix and match to trigger your opponents.


    All ante cards are banned.

    Mana burn is on like donkey kong.

    Hyper Extended features a restricted list:

    Ancient Tomb
    Burning Wish
    Demonic Consultation
    Dream Halls
    Earthcraft
    Enlightened Tutor
    Frantic Search
    Goblin Recruiter
    Grim Monolith
    Brainstorm
    Hermit Druid
    Memory Jar
    Mind’s Desire
    Mystical Tutor
    Necropotence
    Tinker
    Tolarian Academy
    Vampiric Tutor
    Windfall
    Yawgmoth's Bargain
    Yawgmoth's Will

    OBSERVE LIST:

    <<<<==Unrestrict==>>>>

    With a restricted list in place, it can be argued that *Tinker* has
    few targets that can be considered “broken.” A powerful card for sure
    but possibly a candidate for unrestriction. A world without Memory Jar
    would almost certainly see Tinker unrestricted.

    *Goblin Recruiter* has proven to be fairly benign. If anything Lackey
    leads to far broken game starts than recruiter. It's synergy with Food
    Chain was also over stated. Adding Food Chain to an otherwise
    streamlined Goblin deck gives your opponent something to take with
    Duress, adds a second color and over all just waters the deck down.

    *Ancient Tomb* and *Grim Monolith* these two are to some extent paired
    at the hip. The lack or emergant prison decks is concerning to a group
    who loves to inflict misery and suffering on opponents. The feeling at
    this point is that it may be safe to unrestrict one of these two but
    likely not both. Ancient Tomb would allow for mono color prison decks
    to emerge. Monolith would likely Turbo Charge Metalworker.

    *Necropotence* ... is utterly fucking busted. If you thought we were
    taking it off you are nuts.

    <<<<==Restrict==>>>>

    *Flash* is the basis of a degenerate, and frankly, boring turn one
    combo that we completely forgot about. Rector / Bargain. I don’t think
    anyone will have a good time with four copies of this spell hanging
    around, but we can try it as a playset first.

    *Lion’s Eye Diamond* has a converted mana cost of 0 and makes three
    mana of any one color. It's pretty fucked with Yawgmoth's Will.

    *Oath of Druids* is miserable but given the power level of the fatties
    might not be that broken. There's also no orchard which gives opposing
    decks a chance to interact a little bit.

    *Time Spiral* when it resolves the game mostly ends. Just restricting
    High Tide would also kill the deck. It's hard to justify restricting a
    6 mana sorcery that exiles itself but it makes the turn 4 high tide
    kill pretty consistant.

    *Gush* seems very underwhelming given how mana bases work. It's best
    home so far has been in Exploration / Turboland shells. Otherwise it's
    been thrown into various tempo decks. It certainly can't be a 4 of
    with Brainstorm running loose.
    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)