• XG takes Stick's advice

    From Timothy Chow@21:1/5 to All on Sat Dec 4 23:33:21 2021
    In the position below, XG 3-ply plays 11/5* 8/5. (For Stick's benefit,
    I'll explain that when I say that XG 3-ply plays 11/5* 8/5, I mean that
    XG 3-ply plays 11/5* 8/5, and *not* that if you run all the candidate
    plays through an XG 3-ply analysis, then 11/5* 8/5 comes out on top.)

    Seems plausible, right? Someone---I forget who---has said, "If you're
    deciding between making the 5pt and some other play, just make the 5pt.
    It will save you a vast amount of harm over your bg career." But check
    out the rollout.

    XGID=-AABCaB-B--B--b--cbbBbab--:0:0:1:63:1:5:0:7:10

    X:Player 2 O:Player 1
    Score is X:1 O:5 7 pt.(s) match.
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | O O O | | O X O O O |
    | O O O | | O X O O |
    | O | | |
    | | | |
    | | | |
    | |BAR| |
    | | | |
    | | | |
    | | | X |
    | X X | | X X X |
    | X X | | X O X X X X |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 111 O: 107 X-O: 1-5/7
    Cube: 1
    X to play 63

    1. 3-ply 11/5* 8/5 eq:+0.400
    Player: 56.99% (G:20.77% B:0.30%)
    Opponent: 43.01% (G:13.07% B:0.55%)

    2. 3-ply 11/5* 4/1 eq:+0.236 (-0.164)
    Player: 51.19% (G:18.08% B:0.20%)
    Opponent: 48.81% (G:13.18% B:0.51%)

    3. 1-ply 8/2 8/5* eq:+0.290 (-0.111)
    Player: 51.25% (G:16.46% B:0.24%)
    Opponent: 48.75% (G:10.09% B:0.40%)

    4. 1-ply 11/5* 5/2 eq:+0.283 (-0.117)
    Player: 52.05% (G:14.01% B:0.18%)
    Opponent: 47.95% (G:7.41% B:0.27%)

    eXtreme Gammon Version: 2.19.207.pre-release, MET: Kazaross XG2

    -------
    Rollout
    -------

    XGID=-AABCaB-B--B--b--cbbBbab--:0:0:1:63:1:5:0:7:10

    X:Player 2 O:Player 1
    Score is X:1 O:5 7 pt.(s) match.
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | O O O | | O X O O O |
    | O O O | | O X O O |
    | O | | |
    | | | |
    | | | |
    | |BAR| |
    | | | |
    | | | |
    | | | X |
    | X X | | X X X |
    | X X | | X O X X X X |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 111 O: 107 X-O: 1-5/7
    Cube: 1
    X to play 63

    1. Rollout¹ 11/5* 5/2 eq:+0.486
    Player: 54.57% (G:17.84% B:0.27%)
    Opponent: 45.43% (G:10.07% B:0.68%)
    Confidence: ±0.011 (+0.475..+0.496) - [100.0%]

    2. Rollout¹ 11/5* 8/5 eq:+0.412 (-0.074)
    Player: 57.91% (G:22.38% B:0.29%)
    Opponent: 42.09% (G:15.22% B:1.09%)
    Confidence: ±0.009 (+0.403..+0.421) - [0.0%]

    3. Rollout¹ 8/2 8/5* eq:+0.363 (-0.123)
    Player: 55.03% (G:21.42% B:0.25%)
    Opponent: 44.97% (G:11.49% B:0.78%)
    Confidence: ±0.009 (+0.354..+0.372) - [0.0%]

    ¹ 1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.207.pre-release, MET: Kazaross XG2

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
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  • From pepstein5@gmail.com@21:1/5 to Tim Chow on Sun Dec 5 03:59:45 2021
    On Sunday, December 5, 2021 at 4:33:23 AM UTC, Tim Chow wrote:
    In the position below, XG 3-ply plays 11/5* 8/5. (For Stick's benefit,
    I'll explain that when I say that XG 3-ply plays 11/5* 8/5, I mean that
    XG 3-ply plays 11/5* 8/5, and *not* that if you run all the candidate
    plays through an XG 3-ply analysis, then 11/5* 8/5 comes out on top.)

    Seems plausible, right? Someone---I forget who---has said, "If you're deciding between making the 5pt and some other play, just make the 5pt.
    It will save you a vast amount of harm over your bg career." But check
    out the rollout.

    XGID=-AABCaB-B--B--b--cbbBbab--:0:0:1:63:1:5:0:7:10

    X:Player 2 O:Player 1
    Score is X:1 O:5 7 pt.(s) match.
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | O O O | | O X O O O |
    | O O O | | O X O O |
    | O | | |
    | | | |
    | | | |
    | |BAR| |
    | | | |
    | | | |
    | | | X |
    | X X | | X X X |
    | X X | | X O X X X X |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 111 O: 107 X-O: 1-5/7
    Cube: 1
    X to play 63

    1. 3-ply 11/5* 8/5 eq:+0.400
    Player: 56.99% (G:20.77% B:0.30%)
    Opponent: 43.01% (G:13.07% B:0.55%)

    2. 3-ply 11/5* 4/1 eq:+0.236 (-0.164)
    Player: 51.19% (G:18.08% B:0.20%)
    Opponent: 48.81% (G:13.18% B:0.51%)

    3. 1-ply 8/2 8/5* eq:+0.290 (-0.111)
    Player: 51.25% (G:16.46% B:0.24%)
    Opponent: 48.75% (G:10.09% B:0.40%)

    4. 1-ply 11/5* 5/2 eq:+0.283 (-0.117)
    Player: 52.05% (G:14.01% B:0.18%)
    Opponent: 47.95% (G:7.41% B:0.27%)

    eXtreme Gammon Version: 2.19.207.pre-release, MET: Kazaross XG2

    -------
    Rollout
    -------

    XGID=-AABCaB-B--B--b--cbbBbab--:0:0:1:63:1:5:0:7:10

    X:Player 2 O:Player 1
    Score is X:1 O:5 7 pt.(s) match.
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | O O O | | O X O O O |
    | O O O | | O X O O |
    | O | | |
    | | | |
    | | | |
    | |BAR| |
    | | | |
    | | | |
    | | | X |
    | X X | | X X X |
    | X X | | X O X X X X |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 111 O: 107 X-O: 1-5/7
    Cube: 1
    X to play 63

    1. Rollout¹ 11/5* 5/2 eq:+0.486
    Player: 54.57% (G:17.84% B:0.27%)
    Opponent: 45.43% (G:10.07% B:0.68%)
    Confidence: ±0.011 (+0.475..+0.496) - [100.0%]

    2. Rollout¹ 11/5* 8/5 eq:+0.412 (-0.074)
    Player: 57.91% (G:22.38% B:0.29%)
    Opponent: 42.09% (G:15.22% B:1.09%)
    Confidence: ±0.009 (+0.403..+0.421) - [0.0%]

    3. Rollout¹ 8/2 8/5* eq:+0.363 (-0.123)
    Player: 55.03% (G:21.42% B:0.25%)
    Opponent: 44.97% (G:11.49% B:0.78%)
    Confidence: ±0.009 (+0.354..+0.372) - [0.0%]

    Although I agree with the consensus that the best proxy for optimal play is the XG rollout,
    it doesn't follow that human improvement should be gauged by matching the rollout rather than
    matching XG multi-ply analysis.

    After all, we can't do randomized rollouts OTB but strong players can do an approximate multi-ply analysis.

    If one player's reasoning leads to a match with XG analysis and an other player's reasoning leads to a different play
    which matches the rollout, I would think it would tend to be that the first player's reasoning was generally better, even though
    it led to the wrong answer.

    Life is full of scenarios where the best type of reasoning available leads to the wrong answer.
    Here's an interesting philosophy puzzle on this topic.
    Jane correctly reads the fuel gauge of her car and ascertains from this reading that her tank is full of petrol.
    However, the fuel gauge has a fault, which Jane doesn't know about, and that fault leads to the gauge reading "full" regardless
    of how much petrol is actually in the tank.
    Fortunately for Jane, the tank does happen to be full.
    Does Jane know that the tank is full?

    Paul

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  • From J R@21:1/5 to Tim Chow on Mon Dec 6 10:53:54 2021
    On Saturday, December 4, 2021 at 11:33:23 PM UTC-5, Tim Chow wrote:
    In the position below, XG 3-ply plays 11/5* 8/5. (For Stick's benefit,
    I'll explain that when I say that XG 3-ply plays 11/5* 8/5, I mean that
    XG 3-ply plays 11/5* 8/5, and *not* that if you run all the candidate
    plays through an XG 3-ply analysis, then 11/5* 8/5 comes out on top.)

    Seems plausible, right? Someone---I forget who---has said, "If you're deciding between making the 5pt and some other play, just make the 5pt.
    It will save you a vast amount of harm over your bg career." But check
    out the rollout.

    XGID=-AABCaB-B--B--b--cbbBbab--:0:0:1:63:1:5:0:7:10

    X:Player 2 O:Player 1
    Score is X:1 O:5 7 pt.(s) match.
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | O O O | | O X O O O |
    | O O O | | O X O O |
    | O | | |
    | | | |
    | | | |
    | |BAR| |
    | | | |
    | | | |
    | | | X |
    | X X | | X X X |
    | X X | | X O X X X X |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 111 O: 107 X-O: 1-5/7
    Cube: 1
    X to play 63

    1. 3-ply 11/5* 8/5 eq:+0.400
    Player: 56.99% (G:20.77% B:0.30%)
    Opponent: 43.01% (G:13.07% B:0.55%)

    2. 3-ply 11/5* 4/1 eq:+0.236 (-0.164)
    Player: 51.19% (G:18.08% B:0.20%)
    Opponent: 48.81% (G:13.18% B:0.51%)

    3. 1-ply 8/2 8/5* eq:+0.290 (-0.111)
    Player: 51.25% (G:16.46% B:0.24%)
    Opponent: 48.75% (G:10.09% B:0.40%)

    4. 1-ply 11/5* 5/2 eq:+0.283 (-0.117)
    Player: 52.05% (G:14.01% B:0.18%)
    Opponent: 47.95% (G:7.41% B:0.27%)

    eXtreme Gammon Version: 2.19.207.pre-release, MET: Kazaross XG2

    -------
    Rollout
    -------

    XGID=-AABCaB-B--B--b--cbbBbab--:0:0:1:63:1:5:0:7:10

    X:Player 2 O:Player 1
    Score is X:1 O:5 7 pt.(s) match.
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | O O O | | O X O O O |
    | O O O | | O X O O |
    | O | | |
    | | | |
    | | | |
    | |BAR| |
    | | | |
    | | | |
    | | | X |
    | X X | | X X X |
    | X X | | X O X X X X |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 111 O: 107 X-O: 1-5/7
    Cube: 1
    X to play 63

    1. Rollout¹ 11/5* 5/2 eq:+0.486
    Player: 54.57% (G:17.84% B:0.27%)
    Opponent: 45.43% (G:10.07% B:0.68%)
    Confidence: ±0.011 (+0.475..+0.496) - [100.0%]

    2. Rollout¹ 11/5* 8/5 eq:+0.412 (-0.074)
    Player: 57.91% (G:22.38% B:0.29%)
    Opponent: 42.09% (G:15.22% B:1.09%)
    Confidence: ±0.009 (+0.403..+0.421) - [0.0%]

    3. Rollout¹ 8/2 8/5* eq:+0.363 (-0.123)
    Player: 55.03% (G:21.42% B:0.25%)
    Opponent: 44.97% (G:11.49% B:0.78%)
    Confidence: ±0.009 (+0.354..+0.372) - [0.0%]

    ¹ 1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.207.pre-release, MET: Kazaross XG2

    ---
    Tim Chow

    I'm not sure as to the point of this post but what I said is true regardless. Also, something that you'll hate, the saying is "and some other play". Now, there are situations you're looking at making the 5pt and "some other play" but there are also
    situations where you're looking at making the 5pt and Play B. In other words, some positions there is actually a decision as Play B is potentially valid as it has some real merit to it, it's not just some other random play. It's a normal backgammon
    play like running the last checker or hitting and making another point etc...standard good backgammon plays. Here I have no idea what play I would have made but this is a position where it's actually worth looking at Play B. It's not a throwaway junk
    play. It's a play that leaves 2 blots, one reachable, instead of 4 blots, and a lot less shots and hit and covers compared to making the 5pt.

    Stick

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  • From MK@21:1/5 to peps...@gmail.com on Thu Dec 9 22:26:38 2021
    On December 5, 2021 at 4:59:46 AM UTC-7, peps...@gmail.com wrote:

    Although I agree with the consensus that the best proxy
    for optimal play is the XG rollout,

    I like what you said and the words you picked to say it.

    Definitions/meanings of "consensus", "proxy", "optimal"
    deserve separate discussions each.

    May I coin a new expression to introduce a new concept
    (or to revive/clarify an old one): "atheist backgammon"?

    The kind that existed before established "dogmagammon"
    which we should try to go back to...

    it doesn't follow that human improvement should be gauged by
    matching the rollout rather than matching XG multi-ply analysis.

    I don't know enough to discuss the differences between the
    two, or if there are any, but we should differentiate between
    goals of improvements also (i.e. simply the number of wins
    or some elaborately fanciful notions like "PR", etc.)

    An then, there is the question of how will we keep widely shared
    individual spiritualities from merging into dogmas (consensus)?

    MK

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