• XG weirdity reminiscent of Gnubg

    From MK@21:1/5 to All on Tue Nov 30 17:27:26 2021
    This position came up on the 18th move of the 14th game of a session
    and the way XG played reminded of the several Gnubg positions during
    bearing off that I had posted here as "proof" of its cheating.

    XGID=-FBA-BB----A-------b-Acdf-:1:1:-1:52:19:5:2:0:10

    X:XG Roller++ O:Bott Kicker
    Score is X:5 O:19. Unlimited Game, Beaver
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | O | | O O O O O | +---+
    | | | O O O O | | 2 |
    | | | O | +---+
    | | | O |
    | | | 6 |
    | |BAR| |
    | | | 6 |
    | | | X X |
    | | | X X X |
    | | | X X X X |
    | | | X O X X X |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 35 O: 67 X-O: 5-19
    Cube: 2, O own cube
    X to play 52

    XG played 6/off 6/1 making me curious enough to go back and look
    at it a bit after the game. I can't claim to be proficient at doing such useless, meaningless analyses but I tried my best and went through
    all analysis and rollout levels with the following results:

    ANALYSIS 2ply 3ply XGR 4ply XGR+ XGR++
    6/1 6/4* .651 .657 .641 .649 .644! .641
    6/1 6/off .658 .664 .654 .659 .641 .642

    ROLLOUTS 1ply 2ply 3plyred 3ply XGR 4ply XGR+ 5ply XGR++
    6/1 6/4* .642 .643 .638 .637 .639 .638 .638 .639 .637
    6/1 6/off .640 .634 .635 .635 .635 .637 .636 .636 .636

    All rollouts, even the 1ply, say 6/1 6/4* is better. Curiously, only XGR+ analysis says so. And what about Gnubg? It also says 6/1 6/4* is better.

    GNUBG 4ply cubeless cubeful
    6/1 6/4* .701 .639
    6/1 6/off .697 .637

    The fact that I rolled 43 after this suspicious move had made it even
    more suspicious. Playing the same rolls results in this position after
    a few moves:

    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | | | O O O O O | +---+
    | | | O O O O O | | 2 |
    | | | O O | +---+
    | | | O |
    | | X | 6 |
    | |BAR| |
    | | | 6 |
    | | | X X |
    | | | X X X |
    | | | X X X |
    | | | X X X |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 48 O: 48

    Since I didn't play past the end of this game, I don't know what the
    ensuing rolls would've been but it looks like a most likely a 2-point
    (or more??) win for me instead of a 2-point win for XGR++

    What a pile of bullshit to shovel, eh? Or maybe a piece of bully stick for Chowahwah or a turkey bone for the rest of you mutt pack to sink your
    canines into??

    MK

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  • From MK@21:1/5 to All on Wed Dec 1 12:39:40 2021
    On November 30, 2021 at 6:27:27 PM UTC-7, MK wrote:

    Correction: anyone who looked at the position has
    probably figured it out but I mistyped the first 6/off
    and pasted it throughout my post when obviously
    it should be 2/off. Sorry if it confused some of you.

    MK

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  • From Axel Reichert@21:1/5 to murat@compuplus.net on Thu Dec 2 22:58:50 2021
    MK <murat@compuplus.net> writes:

    X:XG Roller++ O:Bott Kicker
    Score is X:5 O:19. Unlimited Game, Beaver
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | O | | O O O O O | +---+
    | | | O O O O | | 2 |
    | | | O | +---+
    | | | O |
    | | | 6 |
    | |BAR| |
    | | | 6 |
    | | | X X |
    | | | X X X |
    | | | X X X X |
    | | | X O X X X |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 35 O: 67 X-O: 5-19
    Cube: 2, O own cube
    X to play 52

    XG played 6/off 6/1

    With 52. I doubt it. You should, too.

    [6/off 6/1 (or, assuming a typo, 6/1 2/off) being better]

    Curiously, only XGR+ analysis says so.

    Then it seems likely to me that you played against XGR+. Just because
    your opponent is named "XG Roller++", it does not mean that it plays
    according to this setting.

    The fact that I rolled 43 after this suspicious move had made it even
    more suspicious.

    That is what Elvis told me on the flying saucer as well, when we were
    both abducted by reptiles.

    What a pile of bullshit to shovel, eh?

    Indeed, you need to come up with better "analyses".

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  • From MK@21:1/5 to Axel Reichert on Thu Dec 2 17:12:06 2021
    On December 2, 2021 at 2:58:51 PM UTC-7, Axel Reichert wrote:

    MK <mu...@compuplus.net> writes:

    +13-14-15-16-17-18------19-20-21-22-23-24-+
    X to play 52
    XG played 6/off 6/1

    With 52. I doubt it. You should, too.
    [6/off 6/1 (or, assuming a typo, 6/1 2/off) being better]

    Yes, it was a typo repeated by copy/paste. I posted a correction
    but as it was to you, I'm sure it was obvious to anyone who did
    actually look at the position.

    Curiously, only XGR+ analysis says so.

    Then it seems likely to me that you played against XGR+. Just
    because your opponent is named "XG Roller++", it does not
    mean that it plays according to this setting.

    I wouldn't mind your questioning whether I may know what I am
    talking about but guessing/assuming wrong while you yourself
    don't know what you are talking about is your problem... :(

    When you start a new game/session, you pick the XG level from
    a drop down list of player names. Now that you have been told,
    do you want to take another shot, not at me but at XG this time?

    The fact that I rolled 43 after this suspicious move had made
    it even more suspicious.

    That is what Elvis told me on the flying saucer as well, when we
    were both abducted by reptiles.

    Your arrogantly dismissive attitude manifesting often/repeatedly
    is another one of your problems preventing to understand others.

    I was actually volunteering that had I not rolled a 43, I may have
    not dwelled on its "suspicious move regardless" to begin with.
    My subjective/selective feeling of being "more suspicious" which
    caused me to look at it, doesn't take away the fact that it was a
    "suspicious move"! Get it?

    What a pile of bullshit to shovel, eh?

    Indeed, you need to come up with better "analyses".

    I tried my best. Why don't you give a try at explaining it away?

    This is a simple late-game decision that a so-called "extremely
    celestial" bot at XGR++ level shouldn't get wrong.

    I posted many similar examples that Gnubg Grand Master got
    wrong. Who knows how many more go unnoticed, especially by
    all you "flock of faith".

    Such errors would be even harder to notice and probably more
    frequent but you bot worshippers wouldn't suspect and look for
    in order to see (as if you could if you tried).

    The point of my post was to show you all once again that the bots
    you rely on for advice as to best moves ain't worth it.

    I can't quite call you open minded but you seem to be trying more
    than others. All I can do is to keep encouraging you and others.

    Incidentally, such shared weirdities show that XG and Gnubg may
    be sharing more dirty secrets that you all know or suspect... ;)

    MK

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  • From MK@21:1/5 to All on Thu Dec 2 17:26:30 2021
    On December 2, 2021 at 6:12:07 PM UTC-7, MK wrote:

    Such errors would be even harder to notice and probably more
    frequent but you bot worshippers wouldn't suspect and look for
    in order to see (as if you could if you tried).

    I meant to say "harder to notice and probably more frequent in
    the more complex early/mid-game positions".

    The point of my post was to show you all once again that the bots
    you rely on for advice as to best moves ain't worth it.

    With my above clarification, bots may not be wrong at getting just
    the first best move right but they may get the second, third, fourth
    best moves wrong also, for the very same reason that they may get
    the first one wrong.

    The same bias/error in calculating equities would apply acress the
    board.

    Worse yet, we have no idea about the magnitute of that bias/error
    since nobody has ever tried to figure out, even if there was a way
    of doing it. You would end up going in circles more and more like
    math mutts chasing their tails... ;)

    MK

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  • From MK@21:1/5 to Axel Reichert on Thu Dec 2 19:22:10 2021
    On December 2, 2021 at 2:58:51 PM UTC-7, Axel Reichert wrote:

    Curiously, only XGR+ analysis says so.

    Then it seems likely to me that you played against XGR+. Just
    because your opponent is named "XG Roller++", it does not
    mean that it plays according to this setting.

    While clarifying myself, I also noticed that your reasoning here
    doesn't follow because if I were playing against XGR+, it would
    have hit with 6/1 6/4*

    Why are you guys all so gung ho to discredit me and prove me
    wrong, instead of trying to understand and learn something...?

    MK

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  • From Bradley K. Sherman@21:1/5 to murat@compuplus.net on Fri Dec 3 13:31:29 2021
    MK <murat@compuplus.net> wrote:
    This position came up on the 18th move of the 14th game of a session
    and the way XG played reminded of the several Gnubg positions during
    bearing off that I had posted here as "proof" of its cheating.
    ...

    Somewhat off-topic (or is it?):
    | ...
    | Originally, bridge hands were shuffled and dealt by the
    | players themselves. During the late 1970s and into the
    | early 1980s, serious competitions began switching to
    | computer-generated hands. At first, players complained that
    | the algorithms were faulty because they dealt too many wild
    | hands with uneven distributions of cards. More often than
    | they remembered, at least one player was dealt a void (no
    | cards in one suit) or six or seven or more cards in the
    | same suit.
    |
    | These complaints were taken seriously because the players
    | in competitive matches had many years' experience to back
    | up their claims that the computer-generated hands showed
    | wilder distributions than the hands shuffled by bridge
    | players.
    |
    | Several mathematicians stepped forward and calculated the
    | theoretical probabilities, comparing them to the actual
    | distribution of computer-dealt hands. It turned out that
    | the distribution of computer-generated hands was correct.
    | For example, 18 percent of the time, at least one player
    | should have a void; 50 percent of the time, at least one
    | player should have 6 or more cards in the same suit; and a
    | remarkable 15 percent of the time, at least one player
    | should have 7 or more cards in the same suit. The
    | computer-generated hands matched these expected frequencies.
    |
    | The problem was not with the computer algorithms but with
    | human perceptions and, as it turned out, with human
    | shufflers.
    | ... <https://mindmatters.ai/2020/01/bridge-why-shuffle-the-deck-seven-times/>

    --bks

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  • From Timothy Chow@21:1/5 to All on Fri Dec 3 23:23:53 2021
    On 12/2/2021 10:22 PM, MK wrote:
    On December 2, 2021 at 2:58:51 PM UTC-7, Axel Reichert wrote:

    Curiously, only XGR+ analysis says so.

    Then it seems likely to me that you played against XGR+. Just
    because your opponent is named "XG Roller++", it does not
    mean that it plays according to this setting.

    While clarifying myself, I also noticed that your reasoning here
    doesn't follow because if I were playing against XGR+, it would
    have hit with 6/1 6/4*

    I noticed this immediately as well. On this point, MK is correct
    and I don't know what Axel was thinking.

    ---
    Tim Chow

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  • From Axel Reichert@21:1/5 to murat@compuplus.net on Sat Dec 4 22:17:51 2021
    MK <murat@compuplus.net> writes:

    Yes, it was a typo repeated by copy/paste.

    So you mixed it up and I mixed it up as well. Sorry for this.

    do you want to take another shot

    Yes. XG Roller++ is a mini rollout, so a statistical process which
    includes randomness. I expect that you get different results
    for multiple analyses of the same position. Thus I suspect that when you encountered said position against XG the mini rollout it used before
    playing 6/1 2/off gave different results from the mini rollout you did
    after your suspicion was raised. You can change the seed for the random
    number generator and even force it to use a new seed on every startup of
    the program. At least according to

    https://www.extremegammon.com/extremegammon2.pdf

    I do not have XG, but I tested with XG Roller++ settings in GNU
    Backgammon. First try: 6/1 2/off was better than 6/4* 6/1 by
    0.002. Second try same. Third try same. But all well within the
    condidence interval, so the jury was still out. This is a close
    decision, and it is not obvious why one more checker bourne off, one
    more shot and little chances for the opponent to get another shot (6/1
    2/off) should be worse than have no checker bourne off, one shot less
    and more opportunity for the opponent to dance and get another shot
    (6/4* 6/1).

    Gnubg may be sharing more dirty secrets

    It is open source, nothing is secret.

    Axel

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  • From MK@21:1/5 to Bradley K. Sherman on Sat Dec 4 17:49:10 2021
    On December 3, 2021 at 6:31:32 AM UTC-7, Bradley K. Sherman wrote:

    MK <mu...@compuplus.net> wrote:

    This position came up on the 18th move of the 14th
    game of a session and the way XG played reminded
    of the several Gnubg positions during bearing off
    that I had posted here as "proof" of its cheating.

    Somewhat off-topic (or is it?):
    | Originally, bridge hands were shuffled and dealt by the .....
    | computer-generated hands matched these expected frequencies.
    | The problem was not with the computer algorithms but with
    | human perceptions and, as it turned out, with human shufflers.

    It's not of topic for this forum and even though it misses
    my point, it's usefull to illustrate how you people are so
    deeply conditiones/brainwashed/dogtrained/etc. to keep
    making the same irrelevant argument ad nauseam. :(

    It's probably true for poker, bridge, etc. also but to focus on
    BG, neither the frequency nor the distribution of dice rolls
    prove anything. What matters is getting the number that you
    need at a given position.

    Take any length of dice rolls sequence, swap the 427th and
    456th rolls so that a player gets the number that he needs
    at an exact position in the game. Did cheating occur? Yes.
    Is the frequency still the same? Yes. Is the distribution still
    the same? Yes.

    Notice that I put the word "proof" in quotes, (should have
    done the same with the "cheating" also), because no matter
    how one explains away when a bot makes an unexpected,
    "PR sacrificing" move, the human player gets cheated out.

    This applies especially to people like me who tries to exploit
    the predictability of the bots.

    It's not even necessary for the human player to be trying to
    play like the bots or be nearly as good as the bots to know
    what moves the bots would "calculate" as giving the most
    equity (although it sure would help) because some positions
    are simple enough even for a mediocre player to get right.

    So, if the human player makes a move counting on the bot
    to play the following move predictably but the bot deviates
    from its own "perfect", "equilibrium", "delirium", "horsium",
    "bullium", etc. strategy, then he gets cheated out. Simple.
    It's proof enough that the bot doesn't always make the same
    decision given a certain position and dice. Any attempts at
    explaining this away is in vain...

    MK

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  • From Timothy Chow@21:1/5 to Axel Reichert on Sat Dec 4 20:45:56 2021
    On 12/4/2021 4:17 PM, Axel Reichert wrote:
    Yes. XG Roller++ is a mini rollout, so a statistical process which
    includes randomness. I expect that you get different results
    for multiple analyses of the same position.

    No, I don't think so. The "randomness" is obtained by doing something
    like putting the XGID through a cryptographic hash, so you should get
    the same result every time.

    ---
    Tim Chow

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  • From Timothy Chow@21:1/5 to All on Sat Dec 4 21:20:14 2021
    On 12/4/2021 8:49 PM, MK wrote:
    It's not even necessary for the human player to be trying to
    play like the bots or be nearly as good as the bots to know
    what moves the bots would "calculate" as giving the most
    equity (although it sure would help) because some positions
    are simple enough even for a mediocre player to get right.

    Your problem is that you don't play with bots enough to be
    able to predict separately what XG 3-ply, XG 4-ply, XGR+,
    XGR++, and rollouts would do. If you played with bots more
    often, you would be able to say, "Ah! In this position, I
    predict that XG 3-ply and XGR+ would play such-and-such, but
    XG 4-ply and XGR++ would instead play so-and-so." It's
    because you're too lazy to distinguish between how these
    different settings play that you get confused, and make
    wrong predictions.

    ---
    Tim Chow

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  • From MK@21:1/5 to Axel Reichert on Sat Dec 4 18:19:15 2021
    On December 4, 2021 at 2:17:52 PM UTC-7, Axel Reichert wrote:

    Yes. XG Roller++ is a mini rollout, so a statistical process
    which includes randomness. I expect that you get different
    results for multiple analyses of the same position.

    I think you are digging yourself deeper into a hole and losing
    credibility. One argument forever offered to prove that bots
    don't cheat is that they will make always the same move at a
    given position with a given dice roll. I wish what you said was
    true though. For a second, I thought I heard music to my ears. ;)

    ..... I tested with XG Roller++ settings in GNU
    ..... This is a close decision, and it is not obvious why...

    Your argument amounts to agreeing with me that rollouts are
    nothing more than bots jacking off (self-satisfying, self-proving, self-validating, etc.) and thus meaningless, useless but indeed
    magnifying any biases, errors in the bots' jackoffski calculations.
    Again, based some things that you are saying, think I'm getting
    to like you more and more. :)

    Gnubg may be sharing more dirty secrets

    It is open source, nothing is secret.

    Yes, of course but made public under certain conditions, not
    being free for all to take and sell for money. Your getting the
    same results in Gnubg rollouts "with XG Roller++ settings"
    may be just a coincidence or may indicate genetic links by
    incest kept as "dirty secrets" between the entities involved. ;)
    Especially considering that deeper rollouts by both also agree.

    MK

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  • From Axel Reichert@21:1/5 to Timothy Chow on Mon Dec 6 19:41:24 2021
    Timothy Chow <tchow12000@yahoo.com> writes:

    [XGR++ results]

    The "randomness" is obtained by doing something like putting the XGID
    through a cryptographic hash, so you should get the same result every
    time.

    Interesting. So this amounts to a fixed sequence of dice rolls used for
    the mini-rollout?

    Best regards

    Axel

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  • From Timothy Chow@21:1/5 to Axel Reichert on Tue Dec 7 09:08:48 2021
    On 12/6/2021 1:41 PM, Axel Reichert wrote:
    Timothy Chow <tchow12000@yahoo.com> writes:

    [XGR++ results]

    The "randomness" is obtained by doing something like putting the XGID
    through a cryptographic hash, so you should get the same result every
    time.

    Interesting. So this amounts to a fixed sequence of dice rolls used for
    the mini-rollout?

    Depending on what you mean by "fixed," yes. It's fixed for any given
    position. But of course for different positions, it's going to be a
    different sequence.

    ---
    Tim Chow

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  • From MK@21:1/5 to Tim Chow on Thu Dec 9 21:07:58 2021
    On December 4, 2021 at 7:20:18 PM UTC-7, Tim Chow wrote:

    On 12/4/2021 8:49 PM, MK wrote:

    It's not even necessary for the human player to be trying to
    play like the bots or be nearly as good as the bots to know
    what moves the bots would "calculate" as giving the most
    equity (although it sure would help) because some positions
    are simple enough even for a mediocre player to get right.

    Your problem is that you don't play with bots enough

    I play a lot but sporadically and not for other reasons than
    what you are talking about here. So, true in thet sense.

    to be able to predict separately what XG 3-ply, XG 4-ply,
    XGR+, XGR++, and rollouts would do.

    At whatever strength a human can play, including all of
    its aspects as adjusting his strategy to his opponen'ts
    strength (whether bots or humans), is what it is. There
    is no need to measure it and put a number on even if it
    can be done.

    Now, with that, if the purpose here is to predict the bot's
    play, assuming that it's useful to do so, it becomes more
    and more difficult to do it as the bot's levels gets lower.

    In other words, with human players' abilities to predict
    being constant, it would be easiest for them to predict
    bots closer to their own strengths ("or higher" but not
    as much "or lower"). Predicticting that a lower human
    or bot player will play poorly doesn't help in predicting
    how they will make worse moves. However, predicting
    that a higher human or bot player will play well may, in
    fact, help in predicting how they will make better moves.

    If you played with bots more often, you would be able to
    say, "Ah! In this position, I predict that XG 3-ply and XGR+
    would play such-and-such, but XG 4-ply and XGR++ would
    instead play so-and-so."

    I found your argument interesting and I am elaborating
    on it beyond some simply reactive comments. Hopefully
    you will bother to explain more also.

    First a question: is this how you guys discuss positions?
    I haven't read enough of them nor paid enough attention
    to notice this. If you guys indeed do so, can you explain
    what are the benefits?

    As for myself, regardless of how often I would play with
    bots, I would never try doing so because I don't see any
    or at least enough benefit from it, especially since it won't
    make me an overall better player and surely not against
    opponents of unknown strength.

    It's because you're too lazy to distinguish between how
    these different settings play that you get confused, and
    make wrong predictions.

    None of it is true. I put way too much effort into BG to be
    called lazy. I just don't see any benefit from distinguishing
    between different bot settings. (I will explain more below).

    The position I posted last week didn't involve my making a
    prediction but just an observation about a bot playing wrong
    even according to its own nature (for lack of a better word).
    It's ironic how that position was similar to the one used in
    the user XG manual in explaining how giving even one more
    chance of hitting makes a move worse per the bot's equity
    calculations.

    I think you say "confused" instead of surprised by such an
    unexpected error by XGR++ in a simple position.

    Now, more about why I don't play against lower settings of
    bots since and starting with Jellyfish.

    At the time, I had understood (whether correctly or not) that
    JF was faking to play at lower strengths by injecting various
    amount of "random noise" into its decisions. I though that
    this would be the perfect/easiest way for a bot to cheat and
    explain it away as something normal/expected/necessary.
    So, I always played against its level 7(?) expecially since I
    was also challenged to beat the best.

    With Gnubg, I tried many many times playing against its lower
    strengths mostly for speed reasons as the Grandmaster, and
    later 4-ply, wes just unbearably slow. While doing that, I also
    had realized that I was actually doing worse against the lower
    settings (this can be a whole different discussion and I had
    posted about it many times in the past). When even some "PR
    sacrificing" :) moves by Grandmaster and 4-ply were explained
    away by bullshit arguments like mini-rollouts, etc. I decided to
    never play against lower settings of Gnubg also.

    I don't play against XG's lower levels for the very same reason.
    But because of your post, I played quite a few "moneygammon"
    against XGR+ just as a refresher experiment. Although I felt like
    playing against it was "easier", I didn't do any better (at least in
    the short run). If I noticed and questioned any of its decisions
    as "suspicious", it would be so much easier for you guys to say
    "Duh, nothing surprising from a weaker bot."

    BTW: Even today, I still believe that certain versions/editions of
    some bots cheat (even if "a la film noir" with me as investigator
    who catches clues and uncovers things that the audience can't. :))

    MK

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  • From MK@21:1/5 to Tim Chow on Thu Dec 9 21:21:47 2021
    On December 7, 2021 at 7:09:54 AM UTC-7, Tim Chow wrote:

    On 12/6/2021 1:41 PM, Axel Reichert wrote:

    Timothy Chow <tchow...@yahoo.com> writes:

    The "randomness" is obtained by doing something like
    putting the XGID through a cryptographic hash, so you
    should get the same result every time.

    Interesting. So this amounts to a fixed sequence of
    dice rolls used for the mini-rollout?

    Depending on what you mean by "fixed," yes. It's fixed
    for any given position. But of course for different
    positions, it's going to be a different sequence.

    Do you two realize how bad you both sound with the
    things you are saying...? How is it possible, then, that
    you guys haven't convinced yourselves that rollouts
    are clearly meaningless, useless jackoff bullshit...??

    MK

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  • From Timothy Chow@21:1/5 to All on Fri Dec 10 20:54:42 2021
    On 12/10/2021 12:21 AM, MK wrote:
    Do you two realize how bad you both sound with the
    things you are saying...?

    No.

    ---
    Tim Chow

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  • From MK@21:1/5 to Tim Chow on Tue Dec 14 01:39:31 2021
    On December 10, 2021 at 6:54:45 PM UTC-7, Tim Chow wrote:

    On 12/10/2021 12:21 AM, MK wrote:

    Do you two realize how bad you both sound with the
    things you are saying...?

    No.

    Obviously you are too stupid to understand that it was
    a rhetorical question which didn't need to be answered.

    MK

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  • From Timothy Chow@21:1/5 to All on Tue Dec 14 07:14:38 2021
    On 12/14/2021 4:39 AM, MK wrote:
    On December 10, 2021 at 6:54:45 PM UTC-7, Tim Chow wrote:

    On 12/10/2021 12:21 AM, MK wrote:

    Do you two realize how bad you both sound with the
    things you are saying...?

    No.

    Obviously you are too stupid to understand that it was
    a rhetorical question which didn't need to be answered.

    Yes!

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
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