XGID=--BBbDC--B---------cbbbdB-:1:1:1:11:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| | | O O O O O X |
| | | O O O O O X |
| | | O O |
| | | O |
| | | |
| |BAR| |
| | | |
| | | X |
| | | X X | +---+
| X | | X X O X X | | 2 |
| X | | X X O X X | +---+
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 114 O: 92 X-O: 0-0
Cube: 2, X own cube
X to play 11
Behind in the race, I wanted to keep my 9pt to block in O's back
checkers as much as possible, and I played 3/1(2). I'm still not
sure why XG thinks 3/1(2) is so bad. I found a variant which should
give some insight but I'm still not sure what the insight is.
1. Rollout¹ 9/8(2) 2/1(2) eq:-0.350
Player: 32.18% (G:6.25% B:0.18%)
Opponent: 67.82% (G:16.15% B:0.73%)
Confidence: ±0.006 (-0.356..-0.344) - [87.6%]
2. Rollout¹ 9/7(2) eq:-0.355 (-0.005)
Player: 32.00% (G:6.23% B:0.20%)
Opponent: 68.00% (G:16.42% B:0.86%)
Confidence: ±0.006 (-0.361..-0.349) - [12.4%]
3. Rollout¹ 9/8(2) 3/1 eq:-0.455 (-0.105)
Player: 29.19% (G:5.42% B:0.16%)
Opponent: 70.81% (G:18.41% B:1.08%)
Confidence: ±0.007 (-0.462..-0.449) - [0.0%]
4. Rollout¹ 3/1(2) eq:-0.496 (-0.146)
Player: 27.61% (G:4.92% B:0.13%)
Opponent: 72.39% (G:18.18% B:0.89%)
Confidence: ±0.006 (-0.502..-0.490) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.207.pre-release
-------
Variant
-------
XGID=--BBbDC--B-------a-bbbbdB-:1:1:1:11:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| O | | O O O O O X |
| | | O O O O O X |
| | | O |
| | | O |
| | | |
| |BAR| |
| | | |
| | | X |
| | | X X | +---+
| X | | X X O X X | | 2 |
| X | | X X O X X | +---+
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 114 O: 94 X-O: 0-0
Cube: 2, X own cube
X to play 11
1. Rollout¹ 9/7(2) eq:-0.399
Player: 30.49% (G:5.99% B:0.21%)
Opponent: 69.51% (G:16.37% B:0.86%)
Confidence: ±0.006 (-0.405..-0.393) - [100.0%]
2. Rollout¹ 3/1(2) eq:-0.422 (-0.023)
Player: 29.69% (G:5.85% B:0.19%)
Opponent: 70.31% (G:16.87% B:0.70%)
Confidence: ±0.007 (-0.429..-0.415) - [0.0%]
3. Rollout¹ 9/8(2) 2/1(2) eq:-0.428 (-0.029)
Player: 29.22% (G:5.89% B:0.19%)
Opponent: 70.78% (G:16.38% B:0.70%)
Confidence: ±0.006 (-0.434..-0.422) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.207.pre-release
---
Tim Chow
You want to force the opponent to play his bad fours by breaking his board thus 8(2) and stop. There are no bad fives in that respect if you stay back.
On 11/30/2021 6:26 PM, J R wrote:
You want to force the opponent to play his bad fours by breaking his board thus 8(2) and stop. There are no bad fives in that respect if you stay back.
Good observation about the bad fours, but according to the
rollout, 9/7(2) is just about as good as 9/8(2), so I don't
think fours can be the whole story?
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