Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O O X |
| X O | | O O X |
| X O | | O |
| | | O |
| | | |
| |BAR| |
| | | X |
| O | | X |
| O X | | X |
| O X | | X X |
| O X O | | X X O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 151 O: 151 X-O: 0-0
Cube: 1
X to play 22
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O O X |
| X O | | O O X |
| X O | | O |
| | | O |
| | | |
| |BAR| |
| | | X |
| O | | X |
| O X | | X |
| O X | | X X |
| O X O | | X X O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 151 O: 151 X-O: 0-0
Cube: 1
X to play 22
An early double 2's is often best used to make new points and/or to
advance an anchor, so 24/22(2) 6/4(2) is a natural candidate here.
While XG doesn't think that's the worst move in the world, it prefers
to attack with 6/2*(2). It could lead to a blitz and it comes with
minimal risk.