One way to possibly handle this without begging the Noo-BG
team for anything, may be to have the script do something
like this: when the cube reaches 4096, set a flag and set
the cube down to 2 and keep going. During the second cycle,
when cube reaches 8, for example, it will mean 32,768 as
follows: (and let the so-called "cube skill theory" go to
St. Petersburg, La La Land, heaven, hell, wherever... ;)
2 8192
4 16384
8 32768
16 65536
32 131072
64 262144
128 524288
256 1048576
512 2097152
1024 4194304
2048 8388608
4096 16777216
I may be able to figure out how to accomplish this but it may
take a lot of effort and time for a tangled solution at best,
if at all.
So now, here is an opportunity for the math PHD's of RGB to
show off their knowledge and creativity to come up with an
elegant solution...
Ex-Gee has a "should have won" feature that Noo-BG doesn't have.
Can any of you math PHD's figure out the formula to calculate
the "should have won" number based on error rate?
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