• After checking the bot...

    From Timothy Chow@21:1/5 to BlueDice on Thu Nov 11 09:43:08 2021
    On 11/10/2021 7:32 AM, BlueDice wrote:
    X has a checker on the bar.

    XGID=-b---AD-C-A-dD----bcA-b-bA:0:0:1:64:0:0:0:0:10
    X:Player 1 O:Player 2

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O | | O X O O |
    | X O | | O O O |
    | X | | O |
    | X | | |
    | | X | |
    | |BAR| |
    | | | |
    | O | | X |
    | O X | | X |
    | O X | | X O |
    | O X X | | X X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 160 O: 140 X-O: 0-0
    Cube: 1
    X to play 64

    ...I have some additional comments to make. Often I hear people
    justifying a play such as bar/15 by saying that it "keeps the
    back checkers connected." I have found that connectivity is
    rarely if ever the relevant concept to consider in this type of
    position. More often than not, you're not going to have the
    opportunity to make that outfield point next turn, and even if
    you are, it's usually not that important a point to make anyway.

    Instead, I find that it's usually more important to ask if you
    are in more danger of getting attacked or of getting primed.
    If the priming danger predominates, then you typically want to
    get your straggler close to the edge of the prime in order to
    jump out. If the attacking danger predominates, then you
    typically want to take the edge off your opponent's best rolls,
    such as double-hits and PoH. That often means keeping your
    straggler further back. "Keeping your checkers connected" often
    just means giving your opponent more double-hitting rolls.

    Sometimes it can be difficult to weigh the attacking danger
    against the priming danger, but here it is clear that O has
    no priming threat and it's her attacking threat that X has to
    be worried about.

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From BlueDice@21:1/5 to Tim Chow on Thu Nov 11 09:45:37 2021
    On Thursday, November 11, 2021 at 2:43:13 PM UTC, Tim Chow wrote:
    On 11/10/2021 7:32 AM, BlueDice wrote:
    X has a checker on the bar.

    XGID=-b---AD-C-A-dD----bcA-b-bA:0:0:1:64:0:0:0:0:10
    X:Player 1 O:Player 2

    Score is X:0 O:0. Unlimited Game +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O | | O X O O |
    | X O | | O O O |
    | X | | O |
    | X | | |
    | | X | |
    | |BAR| |
    | | | |
    | O | | X |
    | O X | | X |
    | O X | | X O |
    | O X X | | X X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 160 O: 140 X-O: 0-0
    Cube: 1
    X to play 64
    ...I have some additional comments to make. Often I hear people
    justifying a play such as bar/15 by saying that it "keeps the
    back checkers connected." I have found that connectivity is
    rarely if ever the relevant concept to consider in this type of
    position. More often than not, you're not going to have the
    opportunity to make that outfield point next turn, and even if
    you are, it's usually not that important a point to make anyway.

    Instead, I find that it's usually more important to ask if you
    are in more danger of getting attacked or of getting primed.
    If the priming danger predominates, then you typically want to
    get your straggler close to the edge of the prime in order to
    jump out. If the attacking danger predominates, then you
    typically want to take the edge off your opponent's best rolls,
    such as double-hits and PoH. That often means keeping your
    straggler further back. "Keeping your checkers connected" often
    just means giving your opponent more double-hitting rolls.

    Sometimes it can be difficult to weigh the attacking danger
    against the priming danger, but here it is clear that O has
    no priming threat and it's her attacking threat that X has to
    be worried about.

    ---
    Tim Chow

    Great observations, I make it 15 double hit shots after bar/15 and 11 after bar/21 20/14.
    --
    BD

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From ah...Clem@21:1/5 to Timothy Chow on Thu Nov 11 13:20:44 2021
    On 11/11/2021 9:43 AM, Timothy Chow wrote:
    On 11/10/2021 7:32 AM, BlueDice wrote:
    X has a checker on the bar.

    XGID=-b---AD-C-A-dD----bcA-b-bA:0:0:1:64:0:0:0:0:10
    X:Player 1   O:Player 2

    Score is X:0 O:0. Unlimited Game
      +13-14-15-16-17-18------19-20-21-22-23-24-+
      | X              O |   | O  X     O     O |
      | X              O |   | O        O     O |
      | X                |   | O                |
      | X                |   |                  |
      |                  | X |                  |
      |                  |BAR|                  |
      |                  |   |                  |
      | O                |   | X                |
      | O           X    |   | X                | >>   | O           X    |   | X              O | >>   | O     X     X    |   | X  X           O |
      +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count  X: 160  O: 140 X-O: 0-0
    Cube: 1
    X to play 64

    ...I have some additional comments to make.  Often I hear people
    justifying a play such as bar/15 by saying that it "keeps the
    back checkers connected."  I have found that connectivity is
    rarely if ever the relevant concept to consider in this type of
    position.  More often than not, you're not going to have the
    opportunity to make that outfield point next turn, and even if
    you are, it's usually not that important a point to make anyway.

    Instead, I find that it's usually more important to ask if you
    are in more danger of getting attacked or of getting primed.
    If the priming danger predominates, then you typically want to
    get your straggler close to the edge of the prime in order to
    jump out.  If the attacking danger predominates, then you
    typically want to take the edge off your opponent's best rolls,
    such as double-hits and PoH.  That often means keeping your
    straggler further back.  "Keeping your checkers connected" often
    just means giving your opponent more double-hitting rolls.

    Sometimes it can be difficult to weigh the attacking danger
    against the priming danger, but here it is clear that O has
    no priming threat and it's her attacking threat that X has to
    be worried about.


    I haven't checked the bot yet, but I'm assuming 20/14 is the bot play.

    In my response, I mentioned that 21/15 dupes fives three ways for X to
    cover. I didn't mention (because I didn't notice) that 20/14 dupes twos
    for O. Those two considerations should outweigh whatever advantage connectivity may bring.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)