I'm sorry but I don't know how to create diagrams so please just listen
to my verbal descriptions without complaining too much. Ok?
Your opponent has all 15 checkers and is on roll.
All her checkers are in her inner board. Her ace point is
empty and she has 3 checkers on all her other inner board points.
You have 15 checkers. Your task is to find the optimal position for
your checkers under the constraint that at least one of your checkers
must be on her acepoint.
The four variants are:
1) DMP
2) Money -- cube in centre.
3) Money -- she owns cube.
4) Money -- you own cube.
It could be that she can double you out with access to the cube whatever
you do -- in fact I think that's likely. But the other two variants are interesting
(to me).
Paul
On Friday, October 20, 2023 at 5:39:26 PM UTC-4, peps...@gmail.com wrote:reasonable)
I'm sorry but I don't know how to create diagrams so please just listen
to my verbal descriptions without complaining too much. Ok?
Your opponent has all 15 checkers and is on roll.
All her checkers are in her inner board. Her ace point is
empty and she has 3 checkers on all her other inner board points.
You have 15 checkers. Your task is to find the optimal position for
your checkers under the constraint that at least one of your checkers
must be on her acepoint.
The four variants are:
1) DMP
2) Money -- cube in centre.
3) Money -- she owns cube.
4) Money -- you own cube.
It could be that she can double you out with access to the cube whatever you do -- in fact I think that's likely. But the other two variants are interesting
(to me).
PaulYes, ignore the two list items where the opponent has cube access as they will be DP. (unless you're bad enough to settle on a position where you opponent is actually TG)
Without even thinking about it at dmp I'll have an anchor on the 24pt, a checker on the 18pt, and a 6 prime from the 4pt to the 9pt.
For money I suspect everything will be TG with the anchor made regardless of how you put your offensive position so we can only have one checker back and the gammon save a certainty so it'll have to go DP. (one checker on the 24pt, full board, spares
Stick
On Saturday, October 21, 2023 at 5:13:33 AM UTC+1, Stick Rice wrote:
Without even thinking about it at dmp I'll have an anchor on the 24pt, a checker on the 18pt, and a 6 prime from the 4pt to the 9pt.
reasonable)For money I suspect everything will be TG with the anchor made regardless of how you put your offensive position so we can only have one checker back and the gammon save a certainty so it'll have to go DP. (one checker on the 24pt, full board, spares
Stick
For money, how about trying to win the race?
10 checkers on your own ace point, 4 on your 2 point?
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