• How do you play the 6?

    From Timothy Chow@21:1/5 to All on Mon Nov 8 21:11:44 2021
    XGID=---ABcBCB-----A-bbbbBbBb--:1:1:1:64:0:0:0:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O O | | O X O X O |
    | O O O | | O X O X O |
    | | | |
    | | | |
    | | | |
    | |BAR| |
    | | | |
    | | | |
    | X | | O | +---+
    | X X | | X O X | | 2 |
    | X X | | X O X X | +---+
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 158 O: 132 X-O: 0-0
    Cube: 2, X own cube
    X to play 64

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From pepstein5@gmail.com@21:1/5 to Tim Chow on Tue Nov 9 01:08:20 2021
    On Tuesday, November 9, 2021 at 2:11:46 AM UTC, Tim Chow wrote:
    XGID=---ABcBCB-----A-bbbbBbBb--:1:1:1:64:0:0:0:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O O | | O X O X O |
    | O O O | | O X O X O |
    | | | |
    | | | |
    | | | |
    | |BAR| |
    | | | |
    | | | |
    | X | | O | +---+
    | X X | | X O X | | 2 |
    | X X | | X O X X | +---+
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 158 O: 132 X-O: 0-0
    Cube: 2, X own cube
    X to play 64

    I don't particularly like being tricked so I'll mount a rearguard action in case you're being a bit tricky.
    The post title is like "We know it's 7/3 to cover but are you leaving the anchor, or maintaining the anchor
    and covering the outfield?"
    Well, no! I don't have to play 7/3. Show me the law which mandates this. Maybe it's childish to want everything but I want to maintain the presence in the outfield and my anchors.
    Also I don't want to be hit because then I'm likely to get stuck and crash.
    8/2 8/4 for me. A three point prime is hardly the world's strongest force so disintegrating it seems like the least evil.

    Paul

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  • From ah...Clem@21:1/5 to Timothy Chow on Tue Nov 9 14:44:04 2021
    On 11/8/2021 9:11 PM, Timothy Chow wrote:
    XGID=---ABcBCB-----A-bbbbBbBb--:1:1:1:64:0:0:0:0:10

    X:Player 1   O:Player 2
    Score is X:0 O:0. Unlimited Game  +13-14-15-16-17-18------19-20-21-22-23-24-+
     |    X     O  O  O |   | O  X  O  X  O    |  |          O  O  O |   | O  X  O  X  O    |  |                  |   |                  |
     |                  |   |                  |
     |                  |   |                  |
     |                  |BAR|                  |
     |                  |   |                  |
     |                  |   |                  |
     |                X |   |    O             | +---+
     |             X  X |   | X  O  X          | | 2 |  |             X  X |   | X  O  X  X       | +---+  +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count  X: 158  O: 132 X-O: 0-0
    Cube: 2, X own cube
    X to play 64


    14/8 gives up outfield control. After making the three point, playing
    off the 8 or 7 seems too loose. That seems to leave 20/14. O's points
    in front of the anchor are stripped so not that many hitting numbers and
    not enough timing for a backgame. I'll go for that.

    20/14 7/3

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  • From Timothy Chow@21:1/5 to All on Thu Nov 11 09:19:52 2021
    XGID=---ABcBCB-----A-bbbbBbBb--:1:1:1:64:0:0:0:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O O | | O X O X O |
    | O O O | | O X O X O |
    | | | |
    | | | |
    | | | |
    | |BAR| |
    | | | |
    | | | |
    | X | | O | +---+
    | X X | | X O X | | 2 |
    | X X | | X O X X | +---+
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 158 O: 132 X-O: 0-0
    Cube: 2, X own cube
    X to play 64

    It is true that sometimes when my subject line is "How do you
    play the 6?" I am trying to trick the reader into assuming
    that the rest of the roll is obvious, when it really isn't.
    But for this ploy to work well, I need to sometimes use that
    type of subject line when the rest of the roll really is obvious.

    After 7/3, 14/8 is the "obvious" play, but the trouble is that
    O has the better prime and X is in danger of collapsing. 20/14
    does risk getting attacked but O doesn't have spares to attack
    with and X's board is as strong as O's.

    1. Rollout¹ 20/14 7/3 eq:-0.125
    Player: 39.96% (G:8.53% B:0.33%)
    Opponent: 60.04% (G:15.21% B:0.53%)
    Confidence: ±0.012 (-0.137..-0.113) - [100.0%]

    2. Rollout¹ 14/8 7/3 eq:-0.222 (-0.097)
    Player: 36.08% (G:7.21% B:0.30%)
    Opponent: 63.92% (G:14.18% B:0.43%)
    Confidence: ±0.009 (-0.231..-0.214) - [0.0%]

    ¹ 1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.207.pre-release

    ---
    Tim Chow

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