• How to contain a checker

    From Timothy Chow@21:1/5 to All on Sun Oct 1 08:57:29 2023
    XGID=---aBCBB-B---C---aAddc--b-:1:-1:1:65:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O X | | O O O O | +---+
    | X | | O O O O | | 2 |
    | X | | O O O | +---+
    | | | O O |
    | | | |
    | |BAR| |
    | | | |
    | | | |
    | | | X |
    | X X | | X X X |
    | X X | | X X X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 124 O: 88 X-O: 0-0
    Cube: 2, O own cube
    X to play 65

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From ah....Clem@21:1/5 to Timothy Chow on Sun Oct 1 20:17:00 2023
    On 10/1/2023 8:57 AM, Timothy Chow wrote:
    XGID=---aBCBB-B---C---aAddc--b-:1:-1:1:65:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
     +13-14-15-16-17-18------19-20-21-22-23-24-+
     | X           O  X |   | O  O  O        O | +---+
     | X                |   | O  O  O        O | | 2 |
     | X                |   | O  O  O          | +---+
     |                  |   | O  O             |
     |                  |   |                  |
     |                  |BAR|                  |
     |                  |   |                  |
     |                  |   |                  |
     |                  |   |    X             |
     |          X     X |   | X  X  X          |
     |          X     X |   | X  X  X  O       |
     +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count  X: 124  O: 88 X-O: 0-0
    Cube: 2, O own cube
    X to play 65

    X is outboarded, so the loose hit seems wrong. And keeping the nine
    point seems thematic since it means O only escapes with a five.

    Leaving the blot on the 18 might be right since O is stuck behind a
    formidable blockade and a trip to the bar might cause her board to
    crunch. But only if she can't shake a five, which is far from certain.

    So, keep the nine point and move the blot to safety. That implies 18/7,
    which must be wrong due to QF. But that's my play.



    --
    Ah....Clem
    The future is fun, the future is fair.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Timothy Chow@21:1/5 to All on Wed Oct 4 09:03:21 2023
    XGID=---aBCBB-B---C---aAddc--b-:1:-1:1:65:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O X | | O O O O | +---+
    | X | | O O O O | | 2 |
    | X | | O O O | +---+
    | | | O O |
    | | | |
    | |BAR| |
    | | | |
    | | | |
    | | | X |
    | X X | | X X X |
    | X X | | X X X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 124 O: 88 X-O: 0-0
    Cube: 2, O own cube
    X to play 65

    X has the opportunity to set up what Chris Bray would call a
    "one-roll proposition." By slotting 13/8 18/12, he challenges
    O to roll an immediate 5. If O fails, then X is likely to
    complete a six-prime and lock up the game. By contrast, if
    X plays quietly with 18/7, O will likely have multiple turns
    for a good escaping roll, since O has such a big lead in the
    pip count.

    Of course, if O *does* roll that immediate 5, then X will be
    up the creek without a paddle. But a good first approximation
    is that X will win if O doesn't roll a 5, which means that
    18/12 13/8 will win about 70% of the time. It's not as easy
    to judge how often 18/7 will win, but X is only a slight
    favorite. The remaining factor to consider is gammon losses,
    which are much higher after 18/12 13/8, but they're nowhere
    near enough to offset the extra wins, according to the rollout.

    To get a contrasting variant, I had to make some major changes
    to the position---giving O a killer board, and moving a
    checker from X's midpoint to his 6pt. Even then, the bot
    slots at DMP.

    1. Rollout¹ 18/12 13/8 eq:+0.265
    Player: 69.05% (G:5.70% B:0.18%)
    Opponent: 30.95% (G:13.22% B:0.13%)
    Confidence: ±0.005 (+0.260..+0.270) - [100.0%]

    2. Rollout¹ 18/7 eq:+0.050 (-0.214)
    Player: 57.32% (G:3.46% B:0.10%)
    Opponent: 42.68% (G:4.79% B:0.05%)
    Confidence: ±0.005 (+0.045..+0.055) - [0.0%]

    ¹ 1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.211.pre-release

    -------
    Variant
    -------

    XGID=---aBCCB-B---B---aAcccbb--:1:-1:1:65:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O X | | O O O O O | +---+
    | X | | O O O O O | | 2 |
    | | | O O O | +---+
    | | | |
    | | | |
    | |BAR| |
    | | | |
    | | | |
    | | | X X |
    | X X | | X X X |
    | X X | | X X X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 117 O: 85 X-O: 0-0
    Cube: 2, O own cube
    X to play 65

    1. Rollout¹ 18/7 eq:+0.098
    Player: 59.98% (G:2.66% B:0.07%)
    Opponent: 40.02% (G:3.66% B:0.05%)
    Confidence: ±0.005 (+0.093..+0.102) - [68.7%]

    2. Rollout¹ 18/12 13/8 eq:+0.096 (-0.002)
    Player: 64.67% (G:4.29% B:0.13%)
    Opponent: 35.33% (G:20.66% B:0.49%)
    Confidence: ±0.005 (+0.091..+0.101) - [31.3%]

    ¹ 1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.211.pre-release

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From ah...Clem@21:1/5 to Timothy Chow on Thu Oct 5 13:27:38 2023
    On 10/4/2023 9:03 AM, Timothy Chow wrote:

    X has the opportunity to set up what Chris Bray would call a
    "one-roll proposition."  By slotting 13/8 18/12, he challenges
    O to roll an immediate 5. 

    Fascinating. I was unaware of this stratagem. I'd be interested in
    seeing more examples, including some where it's not the right approach.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Timothy Chow@21:1/5 to ah...Clem on Fri Oct 6 20:20:26 2023
    On 10/5/2023 1:27 PM, ah...Clem wrote:
    On 10/4/2023 9:03 AM, Timothy Chow wrote:

    X has the opportunity to set up what Chris Bray would call a
    "one-roll proposition."  By slotting 13/8 18/12, he challenges
    O to roll an immediate 5.

    Fascinating. I was unaware of this stratagem. I'd be interested in
    seeing more examples, including some where it's not the right approach.

    I don't know Chris Bray's exact definition of "one-roll proposition,"
    but for example, I suspect he would include positions like the one
    below. The loose hit loses immediately if O hits back, and if O hits back...well, it doesn't win the game for X on the spot, but it gives
    him something like 90% winning chances. So it's easy to approximate
    X's chances after the "one-roll proposition" play.

    What's not always as easy to assess are X's chances after the quiet
    play. In this case, there's not that much contact after the quiet
    play, so you can get a reasonable approximation by pretending that
    it's a straight race. Whether the "one-roll proposition" play is
    right therefore depends on whether it offers better chances than a race.

    The position is harder to assess if O's straggler is partially primed.
    The quiet alternative can no longer be treated as a race. I'll dig up
    some positions of this type and post them as a series.

    XGID=-ACCCaBA---B----a--bbbbcb-:1:-1:1:32:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | O | | O O O O O O | +---+
    | | | O O O O O O | | 2 |
    | | | O | +---+
    | | | |
    | | | |
    | |BAR| |
    | | | |
    | | | |
    | | | X X X |
    | X | | X X X X |
    | X X | | X O X X X X |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 69 O: 73 X-O: 0-0
    Cube: 2, O own cube
    X to play 32

    1. Rollout¹ 7/5* 4/1 eq:+0.191
    Player: 62.16% (G:1.61% B:0.01%)
    Opponent: 37.84% (G:4.44% B:0.03%)
    Confidence: ±0.002 (+0.189..+0.193) - [100.0%]

    2. Rollout¹ 7/4 3/1 eq:+0.136 (-0.056)
    Player: 62.53% (G:0.26% B:0.00%)
    Opponent: 37.47% (G:0.60% B:0.01%)
    Confidence: ±0.005 (+0.131..+0.140) - [0.0%]

    ¹ 1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.211.pre-release

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Timothy Chow@21:1/5 to All on Fri Oct 6 20:22:49 2023
    On 10/6/2023 8:20 PM, I wrote:

    I don't know Chris Bray's exact definition of "one-roll proposition,"
    but for example, I suspect he would include positions like the one
    below.  The loose hit loses immediately if O hits back, and if O hits back...well, it doesn't win the game for X on the spot, but it gives
    him something like 90% winning chances.

    Sorry...of course I meant, "and if O *doesn't* hit back" then it gives
    X about 90% winning chances.

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)