XGID=aBABBBB-A----A-b-b-cBd--c-:2:-1:1:52:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O | | O X O O | +---+
| O O | | O X O O | | 4 |
| | | O O O | +---+
| | | O |
| | | |
| |BAR| |
| | O | |
| | | |
| | | |
| | | X X X X X |
| X | | X X X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 101 O: 98 X-O: 0-0
Cube: 4, O own cube
X to play 52
XGID=aBABBBB-A----A-b-b-cBd--c-:2:-1:1:52:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O | | O X O O | +---+
| O O | | O X O O | | 4 |
| | | O O O | +---+
| | | O |
| | | |
| |BAR| |
| | O | |
| | | |
| | | |
| | | X X X X X |
| X | | X X X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 101 O: 98 X-O: 0-0
Cube: 4, O own cube
X to play 52
13/8 has the advantage of creating a blocking point if we are hit, but I instead opted to play 13/6 in order to create more ways to cover my blot
if I am missed. But XG hates my play. It seems that my back checkers
are blocked in enough that I need to move one of them now, lest I regret
it later. For example, if I play 13/6 and O dances, then 55 is a
disaster for me, and 53 and 33 are very bad, too. By contrast, after
20/18 13/8 and a dance, even my worst roll of 55 isn't terrible.
1. Rollout¹ 20/18 13/8 eq:+0.637
Player: 78.69% (G:19.73% B:0.31%)
Opponent: 21.31% (G:6.06% B:0.19%)
Confidence: ±0.006 (+0.631..+0.644) - [100.0%]
2. Rollout¹ 20/13 eq:+0.549 (-0.088)
Player: 76.39% (G:19.83% B:0.35%)
Opponent: 23.61% (G:9.03% B:0.23%)
Confidence: ±0.005 (+0.544..+0.554) - [0.0%]
3. Rollout¹ 13/6 eq:+0.520 (-0.117)
Player: 74.67% (G:17.88% B:0.16%)
Opponent: 25.33% (G:5.17% B:0.10%)
Confidence: ±0.006 (+0.514..+0.526) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.211.pre-release
-------
Variant
-------
XGID=aBABBBB-A----A-b-bBc-d--c-:2:-1:1:52:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O X | | O O O | +---+
| O O X | | O O O | | 4 |
| | | O O O | +---+
| | | O |
| | | |
| |BAR| |
| | O | |
| | | |
| | | |
| | | X X X X X |
| X | | X X X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 97 O: 98 X-O: 0-0
Cube: 4, O own cube
X to play 52
1. Rollout¹ 13/6 eq:+0.696
Player: 80.64% (G:20.95% B:0.17%)
Opponent: 19.36% (G:5.21% B:0.09%)
Confidence: ±0.003 (+0.692..+0.699) - [100.0%]
2. Rollout¹ 18/16 13/8 eq:+0.687 (-0.009)
Player: 80.68% (G:20.05% B:0.29%)
Opponent: 19.32% (G:5.83% B:0.19%)
Confidence: ±0.004 (+0.683..+0.690) - [0.0%]
¹ 2592 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.211.pre-release
---
Tim Chow
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