Final problem in this series. It might look a bit like
problem #11, but pay attention to the differences!
XGID=-a-a--E-CAA-dC---c-d--b-B-:0:0:1:62:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O O X |
| X O | | O O X |
| X O | | O |
| | | O |
| | | |
| |BAR| |
| | | X |
| O | | X |
| O X | | X |
| O X | | X |
| O X X X | | X O O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 160 O: 152 X-O: 0-0
Cube: 1
X to play 62
---
Tim Chow
Final problem in this series. It might look a bit like
problem #11, but pay attention to the differences!
XGID=-a-a--E-CAA-dC---c-d--b-B-:0:0:1:62:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O O X |
| X O | | O O X |
| X O | | O |
| | | O |
| | | |
| |BAR| |
| | | X |
| O | | X |
| O X | | X |
| O X | | X |
| O X X X | | X O O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 160 O: 152 X-O: 0-0
Cube: 1
X to play 62
On 7/15/2023 9:02 AM, Timothy Chow wrote:
Final problem in this series. It might look a bit like
problem #11, but pay attention to the differences!
XGID=-a-a--E-CAA-dC---c-d--b-B-:0:0:1:62:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O O X |
| X O | | O O X |
| X O | | O |
| | | O |
| | | |
| |BAR| |
| | | X |
| O | | X |
| O X | | X |
| O X | | X |
| O X X X | | X O O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 160 O: 152 X-O: 0-0
Cube: 1
X to play 62
Whack two checkers? Always worth a good look...
Making the four point exposes a direct shot at the blot on the nine,
while making the bar point only exposes an indirect shot. Race will be almost even after this play and O has a slightly better board, so safe
play is indicated.
Two checkers back implies prime rather than attack, so I'll make the
four point. But won't be surprised if XG whacks two.
XGID=-a-a--E-CAA-dC---c-d--b-B-:0:0:1:62:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O O X |
| X O | | O O X |
| X O | | O |
| | | O |
| | | |
| |BAR| |
| | | X |
| O | | X |
| O X | | X |
| O X | | X |
| O X X X | | X O O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 160 O: 152 X-O: 0-0
Cube: 1
X to play 62
In Problem 11, we noted that making the 4pt seemed to be the natural
play at first glance, unstacking the 6pt and preparing for a fight.
However, X had escaped both back checkers and had a big stack on his midpoint, and making the bar point was XG's choice there. But here,
there's less reason to make the bar point. Making the 4pt does leave
a direct shot, but because X has two checkers back and will have equal
board strength after the play, Magriel's criteria suggest that he can
play somewhat boldly. Making the bar point also strips the midpoint
instead of unstacking a heavy point.
1. Rollout¹ 10/4 6/4 eq:-0.075
Player: 48.33% (G:15.22% B:0.66%)
Opponent: 51.67% (G:16.43% B:1.11%)
Confidence: ±0.015 (-0.090..-0.060) - [100.0%]
2. Rollout¹ 13/7 9/7 eq:-0.156 (-0.081)
Player: 46.60% (G:13.71% B:0.66%)
Opponent: 53.40% (G:16.81% B:1.12%)
Confidence: ±0.015 (-0.170..-0.141) - [0.0%]
3. Rollout¹ 9/3* 3/1* eq:-0.238 (-0.163)
Player: 44.38% (G:14.32% B:0.42%)
Opponent: 55.62% (G:18.23% B:1.28%)
Confidence: ±0.014 (-0.252..-0.223) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.211.pre-release
---
Tim Chow
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