XGID=-b-B--EBB---bB--ac-dc---B-:0:0:1:32:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O | | O O X |
| X O | | O O X |
| O | | O O |
| | | O |
| | | |
| |BAR| |
| | | X |
| | | X |
| | | X |
| O X X | | X X O |
| O X X | | X X O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 140 O: 146 X-O: 0-0
Cube: 1
X to play 32
On 7/11/2023 9:19 AM, Timothy Chow wrote:
XGID=-b-B--EBB---bB--ac-dc---B-:0:0:1:32:0:0:0:0:10
Score is X:0 O:0. Unlimited GameThe bar point is already made, so presumably the question is whether to break it to make the four. Or the five.
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O | | O O X |
| X O | | O O X |
| O | | O O |
| | | O |
| | | |
| |BAR| |
| | | X |
| | | X |
| | | X |
| O X X | | X X O |
| O X X | | X X O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 140 O: 146 X-O: 0-0
Cube: 1
X to play 32
Making the five point leaves two blots and does nothing to unstack the
six point, so I'll discount that play.
U is thematic, since this is starting to look like a priming battle -
keep the bar, activate the runners. X is slightly ahead in the race so running is in order. But the eleven checkers poised to rain down on X's
head make me nervous about that play.
Since it looks like a priming game, I'll keep the bar point, but U seems
to risky. D looks good, 13 in the zone to solidify the prime. I'll play that.
13/10 13/11.
--
Ah....Clem
The future is fun, the future is fair.
XGID=-b-B--EBB---bB--ac-dc---B-:0:0:1:32:0:0:0:0:10*Now" I am always make the 4th
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O | | O O X |
| X O | | O O X |
| O | | O O |
| | | O |
| | | |
| |BAR| |
| | | X |
| | | X |
| | | X |
| O X X | | X X O |
| O X X | | X X O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 140 O: 146 X-O: 0-0
Cube: 1
X to play 32
XG says that making the 4pt is massively correct. O's sixes are
somewhat duplicated, since she can make her 3pt with 65 63 62, but
I think the main point is that the upside of making the 4pt if O
misses is very strong, while giving up the midpoint with 13/11 13/10
takes pressure off O's midpoint and also somewhat disconnects the
back checkers.
1. Rollout¹ 7/4 6/4 eq:-0.148
Player: 46.28% (G:16.03% B:1.06%)
Opponent: 53.72% (G:18.47% B:1.38%)
Confidence: ±0.015 (-0.163..-0.133) - [100.0%]
2. Rollout¹ 8/5 7/5 eq:-0.283 (-0.135)
Player: 43.38% (G:15.55% B:0.98%)
Opponent: 56.62% (G:20.73% B:1.77%)
Confidence: ±0.013 (-0.296..-0.269) - [0.0%]
3. Rollout¹ 13/11 13/10 eq:-0.306 (-0.158)
Player: 42.72% (G:13.98% B:1.03%)
Opponent: 57.28% (G:19.22% B:1.56%)
Confidence: ±0.016 (-0.322..-0.290) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.211.pre-release
---------
Variant 1
---------
XGID=-aaB--EBB---bB--ac-dc---B-:0:0:1:32:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O | | O O X |
| X O | | O O X |
| O | | O O |
| | | O |
| | | |
| |BAR| |
| | | X |
| | | X |
| | | X |
| O X X | | X X |
| O X X | | X X O O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 140 O: 145 X-O: 0-0
Cube: 1
X to play 32
1. Rollout¹ 6/1* eq:-0.187
Player: 45.71% (G:17.16% B:0.79%)
Opponent: 54.29% (G:19.57% B:1.38%)
Confidence: ±0.014 (-0.201..-0.173) - [64.9%]
2. Rollout¹ 7/4 6/4 eq:-0.190 (-0.003)
Player: 44.95% (G:17.33% B:0.93%)
Opponent: 55.05% (G:19.19% B:1.60%)
Confidence: ±0.008 (-0.198..-0.182) - [35.1%]
¹ 5184 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.211.pre-release
---------
Variant 2
---------
XGID=-b-B--EBB---cB---c-dc---B-:0:0:1:32:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O O X |
| X O | | O O X |
| O | | O O |
| | | O |
| | | |
| |BAR| |
| | | X |
| | | X |
| O | | X |
| O X X | | X X O |
| O X X | | X X O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 140 O: 150 X-O: 0-0
Cube: 1
X to play 32
1. Rollout¹ 24/22 24/21 eq:-0.136
Player: 47.16% (G:15.33% B:1.22%)
Opponent: 52.84% (G:19.83% B:0.72%)
Confidence: ±0.014 (-0.150..-0.122) - [53.2%]
2. Rollout¹ 7/4 6/4 eq:-0.137 (-0.001)
Player: 46.26% (G:17.19% B:0.92%)
Opponent: 53.74% (G:17.76% B:1.31%)
Confidence: ±0.014 (-0.151..-0.123) - [46.8%]
3. Rollout¹ 13/11 13/10 eq:-0.209 (-0.073)
Player: 44.71% (G:15.04% B:1.17%)
Opponent: 55.29% (G:17.86% B:1.22%)
Confidence: ±0.016 (-0.225..-0.193) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.211.pre-release
---
Tim Chow
XGID=-b-B--EBB---bB--ac-dc---B-:0:0:1:32:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O | | O O X |
| X O | | O O X |
| O | | O O |
| | | O |
| | | |
| |BAR| |
| | | X |
| | | X |
| | | X |
| O X X | | X X O |
| O X X | | X X O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 140 O: 146 X-O: 0-0
Cube: 1
X to play 32
XG says that making the 4pt is massively correct. O's sixes are
somewhat duplicated, since she can make her 3pt with 65 63 62, but
I think the main point is that the upside of making the 4pt if O
misses is very strong, while giving up the midpoint with 13/11 13/10
takes pressure off O's midpoint and also somewhat disconnects the
back checkers.
1. Rollout¹ 7/4 6/4 eq:-0.148
Player: 46.28% (G:16.03% B:1.06%)
Opponent: 53.72% (G:18.47% B:1.38%)
Confidence: ±0.015 (-0.163..-0.133) - [100.0%]
2. Rollout¹ 8/5 7/5 eq:-0.283 (-0.135)
Player: 43.38% (G:15.55% B:0.98%)
Opponent: 56.62% (G:20.73% B:1.77%)
Confidence: ±0.013 (-0.296..-0.269) - [0.0%]
3. Rollout¹ 13/11 13/10 eq:-0.306 (-0.158)
Player: 42.72% (G:13.98% B:1.03%)
Opponent: 57.28% (G:19.22% B:1.56%)
Confidence: ±0.016 (-0.322..-0.290) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.211.pre-release
---------
Variant 1
---------
XGID=-aaB--EBB---bB--ac-dc---B-:0:0:1:32:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O | | O O X |
| X O | | O O X |
| O | | O O |
| | | O |
| | | |
| |BAR| |
| | | X |
| | | X |
| | | X |
| O X X | | X X |
| O X X | | X X O O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 140 O: 145 X-O: 0-0
Cube: 1
X to play 32
1. Rollout¹ 6/1* eq:-0.187
Player: 45.71% (G:17.16% B:0.79%)
Opponent: 54.29% (G:19.57% B:1.38%)
Confidence: ±0.014 (-0.201..-0.173) - [64.9%]
2. Rollout¹ 7/4 6/4 eq:-0.190 (-0.003)
Player: 44.95% (G:17.33% B:0.93%)
Opponent: 55.05% (G:19.19% B:1.60%)
Confidence: ±0.008 (-0.198..-0.182) - [35.1%]
¹ 5184 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.211.pre-release
---------
Variant 2
---------
XGID=-b-B--EBB---cB---c-dc---B-:0:0:1:32:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O O X |
| X O | | O O X |
| O | | O O |
| | | O |
| | | |
| |BAR| |
| | | X |
| | | X |
| O | | X |
| O X X | | X X O |
| O X X | | X X O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 140 O: 150 X-O: 0-0
Cube: 1
X to play 32
1. Rollout¹ 24/22 24/21 eq:-0.136
Player: 47.16% (G:15.33% B:1.22%)
Opponent: 52.84% (G:19.83% B:0.72%)
Confidence: ±0.014 (-0.150..-0.122) - [53.2%]
2. Rollout¹ 7/4 6/4 eq:-0.137 (-0.001)
Player: 46.26% (G:17.19% B:0.92%)
Opponent: 53.74% (G:17.76% B:1.31%)
Confidence: ±0.014 (-0.151..-0.123) - [46.8%]
3. Rollout¹ 13/11 13/10 eq:-0.209 (-0.073)
Player: 44.71% (G:15.04% B:1.17%)
Opponent: 55.29% (G:17.86% B:1.22%)
Confidence: ±0.016 (-0.225..-0.193) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.211.pre-release
---
Tim Chow
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