XGID=-B--BAC-B-A-bB---d-cb-bBb-:0:0:-1:00:0:0:0:5:10
X:X O:O
Score is X:0 O:0 5 pt.(s) match.
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O | | O O O O |
| X O | | O O O |
| | | O |
| | | |
| | | |
| |BAR| |
| | | |
| X | | |
| X | | X |
| O X | | X X X O X |
| O X | | X X X O X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 94 O: 131 X-O: 0-0/5
Cube: 1
X on roll, cube action
A couple of indicators that I use that may or may not be relevant here:
A deuce point game when your opponent has escaped his runners is usually
a pass.
Owning your ace point is an indicator that you should pass.
Conversely, owning your ace point is an indicator that it's not a cube.
None of these are dispositive, but I use them as a rough guide.
Here, it's 2 to 1 in favor of D/P vs ND/T. So it shouldn't be too much
of a surprise that XG four ply, XGR+, and XGR++ all say that it's a
take, while a full rollout says it's a pass by .020.
I passed this one and didn't look at the rollout until now. Thought I
got it wrong, but apparently not.
Score is not much of a factor; I've included a rollout for unlimited below. XGID=-B--BAC-B-A-bB---d-cb-bBb-:0:0:-1:00:0:0:0:5:10
X:Player 2 O:Player 1
Score is X:0 O:0 5 pt.(s) match.
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O | | O O O O |
| X O | | O O O |
| | | O |
| | | |
| | | |
| |BAR| |
| | | |
| X | | |
| X | | X |
| O X | | X X X O X |
| O X | | X X X O X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 94 O: 131 X-O: 0-0/5
Cube: 1
X on roll, cube action
Analyzed in Rollout
No double
Player Winning Chances: 74.93% (G:11.25% B:0.51%)
Opponent Winning Chances: 25.07% (G:2.70% B:0.11%)
Double/Take
Player Winning Chances: 75.74% (G:10.70% B:0.40%)
Opponent Winning Chances: 24.26% (G:2.58% B:0.10%)
Cubeless Equities: No Double=+0.582, Double=+1.195
Cubeful Equities:
No double: +0.915 (-0.085)
Double/Take: +1.020 (+0.020)
Double/Pass: +1.000
Best Cube action: Double / Pass
Rollout:
1296 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller
Confidence No Double: ± 0.007 (+0.908..+0.922)
Confidence Double: ± 0.011 (+1.009..+1.031)
Double Decision confidence: 100.0%
Take Decision confidence: 100.0%
Duration: 3 minutes 14 seconds
eXtreme Gammon Version: 2.10, MET: Kazaross XG2
///////////////////
//unlimited
//////////////////
XGID=-B--BAC-B-A-bB---d-cb-bBb-:0:0:-1:00:0:0:0:0:10
X:Player 2 O:Player 1
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O | | O O O O |
| X O | | O O O |
| | | O |
| | | |
| | | |
| |BAR| |
| | | |
| X | | |
| X | | X |
| O X | | X X X O X |
| O X | | X X X O X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 94 O: 131 X-O: 0-0
Cube: 1
X on roll, cube action
Analyzed in Rollout
No double
Player Winning Chances: 74.90% (G:11.08% B:0.49%)
Opponent Winning Chances: 25.10% (G:2.64% B:0.06%)
Double/Take
Player Winning Chances: 75.65% (G:10.66% B:0.41%)
Opponent Winning Chances: 24.35% (G:2.52% B:0.06%)
Cubeless Equities: No Double=+0.587, Double=+1.196
Cubeful Equities:
No double: +0.909 (-0.091)
Double/Take: +1.034 (+0.034)
Double/Pass: +1.000
Best Cube action: Double / Pass
Rollout:
1296 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller
Confidence No Double: ± 0.008 (+0.901..+0.917)
Confidence Double: ± 0.011 (+1.023..+1.045)
Double Decision confidence: 100.0%
Take Decision confidence: 100.0%
Duration: 3 minutes 55 seconds
eXtreme Gammon Version: 2.10
--
Ah....Clem
The future is fun, the future is fair.
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