XGID=aB-B--DCA--Ad----cBc-bb---:0:0:1:00:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| O X | | O O O |
| O X | | O O O |
| O | | O |
| | | |
| | | |
| |BAR| |
| | O | |
| O | | X |
| O X | | X |
| O X | | X X X |
| O X X X | | X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 108 O: 133 X-O: 0-0
Cube: 1
X on roll, cube action
---
Tim Chow
On Friday, July 7, 2023 at 1:23:29 PM UTC+1, Timothy Chow wrote:
XGID=aB-B--DCA--Ad----cBc-bb---:0:0:1:00:0:0:0:0:10
Score is X:0 O:0. Unlimited Game +13-14-15-16-17-18------19-20-21-22-23-24-+
| O X | | O O O |
| O X | | O O O |
| O | | O |
| | | |
| | | |
| |BAR| |
| | O | |
| O | | X |
| O X | | X |
| O X | | X X X |
| O X X X | | X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 108 O: 133 X-O: 0-0
Cube: 1
X on roll, cube action
---Big double, big take.
Tim Chow
Not many rolls will escape our 18 point checkers.
We may decide to break the 18 point anchor while our
opponent is on the bar, but that is likely to give the
opponent many dangerous return hits.
Basically, bringing the 18 point checkers home is enough
of a problem to give the opponent a take.
But should we double?
Yes. Making another inner board point, followed by the opponent's
dance could lose our market. Doubles that advance our 18 point anchor
could lose our market. Breaking the 18 point while the opponent's on the bar,
without the opponent hitting, could lose market.
D/T
Paul
XGID=aB-B--DCA--Ad----cBc-bb---:0:0:1:00:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| O X | | O O O |
| O X | | O O O |
| O | | O |
| | | |
| | | |
| |BAR| |
| | O | |
| O | | X |
| O X | | X |
| O X | | X X X |
| O X X X | | X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 108 O: 133 X-O: 0-0
Cube: 1
X on roll, cube action
XGID=aB-B--DCA--Ad----cBc-bb---:0:0:1:00:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| O X | | O O O |
| O X | | O O O |
| O | | O |
| | | |
| | | |
| |BAR| |
| | O | |
| O | | X |
| O X | | X |
| O X | | X X X |
| O X X X | | X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 108 O: 133 X-O: 0-0
Cube: 1
X on roll, cube action
---
Tim Chow
XGID=aB-B--DCA--Ad----cBc-bb---:0:0:1:00:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| O X | | O O O |
| O X | | O O O |
| O | | O |
| | | |
| | | |
| |BAR| |
| | O | |
| O | | X |
| O X | | X |
| O X | | X X X |
| O X X X | | X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 108 O: 133 X-O: 0-0
Cube: 1
X on roll, cube action
I find late blitz cubes harder to master than early blitz cubes,
because there are a lot more variables to consider. O is down
25 pips and X has 13 checkers in the zone, with his back checkers
partially escaped. X's attack looked threatening enough to me
that I passed. However, XG says that O can take. There are a
lot of variants worth considering here, but I'll give just one.
If we shift X's 1pt to his 2pt then XG says it's a clear pass.
Analyzed in Rollout
No double
Player Winning Chances: 66.79% (G:26.04% B:0.11%)
Opponent Winning Chances: 33.21% (G:6.15% B:0.27%)
Double/Take
Player Winning Chances: 66.69% (G:26.27% B:0.11%)
Opponent Winning Chances: 33.31% (G:6.13% B:0.29%)
Cubeful Equities:
No double: +0.696 (-0.132)
Double/Take: +0.828
Double/Pass: +1.000 (+0.172)
Best Cube action: Double / Take
Rollout:
1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
Confidence No Double: ± 0.010 (+0.687..+0.706)
Confidence Double: ± 0.016 (+0.813..+0.844)
eXtreme Gammon Version: 2.19.211.pre-release
-------
Variant
-------
XGID=a-BB--DCA--Ad----cBc-bb---:0:0:1:00:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| O X | | O O O |
| O X | | O O O |
| O | | O |
| | | |
| | | |
| |BAR| |
| | O | |
| O | | X |
| O X | | X |
| O X | | X X X |
| O X X X | | X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 110 O: 133 X-O: 0-0
Cube: 1
X on roll, cube action
Analyzed in Rollout
No double
Player Winning Chances: 70.41% (G:27.02% B:0.20%)
Opponent Winning Chances: 29.59% (G:5.04% B:0.20%)
Double/Take
Player Winning Chances: 70.71% (G:27.88% B:0.22%)
Opponent Winning Chances: 29.29% (G:5.33% B:0.25%)
Cubeful Equities:
No double: +0.793 (-0.207)
Double/Take: +1.073 (+0.073)
Double/Pass: +1.000
Best Cube action: Double / Pass
Rollout:
1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
Confidence No Double: ± 0.010 (+0.783..+0.802)
Confidence Double: ± 0.014 (+1.059..+1.086)
eXtreme Gammon Version: 2.19.211.pre-release
---
Tim Chow
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