XGID=aBbcBBCCB---A--a---cbab---:1:-1:1:42:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| O | | O O O O | +---+
| | | O O O | | 2 |
| | | O | +---+
| | | |
| | | |
| |BAR| |
| | O | |
| | | |
| X | | X O |
| X X | | X X X O O X |
| X X X | | X X X O O X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 87 O: 185 X-O: 0-0
Cube: 2, O own cube
X to play 42
---
Tim Chow
XGID=aBbcBBCCB---A--a---cbab---:1:-1:1:42:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| O | | O O O O | +---+
| | | O O O | | 2 |
| | | O | +---+
| | | |
| | | |
| |BAR| |
| | O | |
| | | |
| X | | X O |
| X X | | X X X O O X |
| X X X | | X X X O O X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 87 O: 185 X-O: 0-0
Cube: 2, O own cube
X to play 42
XGID=aBbcBBCCB---A--a---cbab---:1:-1:1:42:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| O | | O O O O | +---+
| | | O O O | | 2 |
| | | O | +---+
| | | |
| | | |
| |BAR| |
| | O | |
| | | |
| X | | X O |
| X X | | X X X O O X |
| X X X | | X X X O O X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 87 O: 185 X-O: 0-0
Cube: 2, O own cube
X to play 42
There are a couple of things to realize here. The first is that X
is not too worried about leaving a blot on the 8pt. Since O is on
the bar, there aren't too many rolls that hit it, and even if it is
hit, that is not so bad for X, because it will likely improve his
timing (this is what Walter Trice called the "early blot" principle).
A second thing to remember is that particularly against a 2-3 backgame, clearing the bar point is usually a priority, because having too many checkers on the bar point can lead to awkward sixes later on. Finally,
12/8 is the wrong idea, because keeping that checker further away gives
X more flexibility when it comes to playing a 5 or a 6.
1. Rollout¹ 12/10 8/4 eq:+0.119
Player: 50.77% (G:34.46% B:2.74%)
Opponent: 49.23% (G:5.29% B:0.20%)
Confidence: ±0.012 (+0.106..+0.131) - [68.5%]
2. Rollout¹ 8/4 7/5 eq:+0.114 (-0.004)
Player: 50.95% (G:34.47% B:2.84%)
Opponent: 49.05% (G:5.55% B:0.23%)
Confidence: ±0.013 (+0.102..+0.127) - [31.5%]
3. Rollout¹ 8/6 8/4 eq:+0.065 (-0.054)
Player: 49.44% (G:33.66% B:2.40%)
Opponent: 50.56% (G:5.53% B:0.20%)
Confidence: ±0.014 (+0.051..+0.079) - [0.0%]
4. Rollout¹ 12/8 7/5 eq:+0.026 (-0.093)
Player: 49.01% (G:31.52% B:2.07%)
Opponent: 50.99% (G:6.60% B:0.23%)
Confidence: ±0.015 (+0.012..+0.041) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.211.pre-release
---
Tim Chow
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