XGID=---B-bD-B---cE--bc-e----B-:0:0:1:22:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O | | O X |
| X O O | | O X |
| X O | | O |
| X | | O |
| X | | O |
| |BAR| |
| | | |
| | | X |
| O | | X |
| O X | | X O X |
| O X | | X O X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 159 O: 151 X-O: 0-0
Cube: 1
X to play 22
XGID=---B-bD-B---cE--bc-e----B-:0:0:1:22:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O | | O X |
| X O O | | O X |
| X O | | O |
| X | | O |
| X | | O |
| |BAR| |
| | | |
| | | X |
| O | | X |
| O X | | X O X |
| O X | | X O X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 159 O: 151 X-O: 0-0
Cube: 1
X to play 22
If the opponent has an advanced anchor, and you're still on the 24pt,
then you must get off the 24pt.
What surprised me, though, was how bad XG thought 24/22(2) 13/11(2)
or 24/22(2) 6/4(2) was. But the race is even, so there's no good
reason to stay back.
1. Rollout¹ 24/20(2) eq:-0.118
Player: 46.47% (G:5.63% B:0.18%)
Opponent: 53.53% (G:5.70% B:0.18%)
Confidence: ±0.010 (-0.128..-0.108) - [100.0%]
2. Rollout¹ 24/22(2) 6/4(2) eq:-0.281 (-0.163)
Player: 42.83% (G:7.81% B:0.29%)
Opponent: 57.17% (G:10.78% B:0.36%)
Confidence: ±0.014 (-0.295..-0.267) - [0.0%]
3. Rollout¹ 13/11(2) 6/4(2) eq:-0.283 (-0.165)
Player: 44.46% (G:7.48% B:0.27%)
Opponent: 55.54% (G:16.00% B:0.51%)
Confidence: ±0.014 (-0.297..-0.268) - [0.0%]
4. Rollout¹ 24/22(2) 13/11(2) eq:-0.298 (-0.180)
Player: 42.51% (G:7.98% B:0.29%)
Opponent: 57.49% (G:12.61% B:0.47%)
Confidence: ±0.014 (-0.311..-0.284) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.211.pre-release
---
Tim Chow
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