XGID=-b----E-CA--dD---c-ccA--A-:0:0:1:31:0:0:0:0:10
Score is X:0 O:0. Unlimited Game +13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O O X X |
| X O | | O O |
| X O | | O O |
| X | | |
| | | |
| |BAR| |
| | | X |
| O | | X | | O X | | X | | O X | | X O |
| O X X | | X O | +12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 160 O: 157 X-O: 0-0
Cube: 1
X to play 31
Timothy Chow <tchow12000@yahoo.com> wrote:
...
There's an early-game heuristic that I learned from Nack Ballard:
either 5pt beats either 4pt.
...
That makes sense. Any heuristics for 4pt vs. 7pt?
...
There's an early-game heuristic that I learned from Nack Ballard:
either 5pt beats either 4pt.
...
On 6/10/2023 8:16 AM, Bradley K. Sherman wrote:
Timothy Chow <tchow12000@yahoo.com> wrote:
...
There's an early-game heuristic that I learned from Nack Ballard:
either 5pt beats either 4pt.
...
That makes sense. Any heuristics for 4pt vs. 7pt?
I don't know of any succinct ones. I think that the 4pt/7pt question
was going to be addressed by Paul Magriel in an upcoming book in the Ballard/Weaver series of books on backgammon openings, but I fear that
the book will never see the light of day.
XGID=-a--a-ECC---cB---bbdb-A-A-:0:0:1:31:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O | | O O X X |
| X O O | | O O |
| | | O |
| | | O |
| | | |
| |BAR| |
| | | X |
| | | X |
| O X X | | X |
| O X X | | X |
| O X X | | X O O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 147 O: 148 X-O: 0-0
Cube: 1
X to play 31
Nack Ballard has an early-game rule of thumb, "Either 5pt beats
either 4pt." But this position is an exception because X urgently
needs to marshall a defense against O's strong offensive position.
She has a very good prime developing as well as some attacking
chances.
1. Rollout¹ 24/21 22/21 eq:-0.059
Player: 47.80% (G:8.84% B:0.24%)
Opponent: 52.20% (G:7.51% B:0.29%)
Confidence: ±0.012 (-0.071..-0.047) - [100.0%]
2. Rollout¹ 8/5 6/5 eq:-0.207 (-0.148)
Player: 45.09% (G:12.99% B:0.56%)
Opponent: 54.91% (G:16.80% B:0.70%)
Confidence: ±0.013 (-0.220..-0.194) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.211.pre-release
---
Tim Chow
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