• Two-way game

    From Timothy Chow@21:1/5 to All on Wed Jun 7 09:26:16 2023
    XGID=---aBBBAB--A---A---fdBBbb-:1:1:1:53:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X | | O O X X O O |
    | | | O O X X O O |
    | | | O O |
    | | | O O |
    | | | 6 |
    | |BAR| |
    | | | |
    | | | |
    | | | | +---+
    | X | | X X X | | 2 |
    | X X X | | X X X O | +---+
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 165 O: 84 X-O: 0-0
    Cube: 2, X own cube
    X to play 53

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From ah...Clem@21:1/5 to Timothy Chow on Thu Jun 8 17:57:39 2023
    On 6/7/2023 9:26 AM, Timothy Chow wrote:
    XGID=---aBBBAB--A---A---fdBBbb-:1:1:1:53:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game  +13-14-15-16-17-18------19-20-21-22-23-24-+
     |       X          |   | O  O  X  X  O  O |  |                  |   | O  O  X  X  O  O |  |                  |   | O  O             |  |                  |   | O  O             |  |                  |   | 6                |
     |                  |BAR|                  |
     |                  |   |                  |
     |                  |   |                  |
     |                  |   |                  | +---+
     |             X    |   | X  X  X          | | 2 |
     |    X        X  X |   | X  X  X  O       | +---+  +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count  X: 165  O: 84 X-O: 0-0
    Cube: 2, X own cube
    X to play 53

    Making the bar point seems obvious. Why wouldn't it be? With about 80
    pips of timing X has a viable backgame, and trapping O behind a solid
    five prime might make the crunch happen sooner, although all those
    spares on the 5 and 6 points make me think it won't happen very soon.

    Hitting may be the bot move since if hit back it just improves the
    timing, and if she enters on the 1 or 2 we have a chance to trap her
    behind a five prime where she's not at the edge.

    I'll stick with making the bar point but won't be surprised if 11/3* is
    the bot choice.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Timothy Chow@21:1/5 to All on Fri Jun 9 22:02:39 2023
    XGID=---aBBBAB--A---A---fdBBbb-:1:1:1:53:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X | | O O X X O O |
    | | | O O X X O O |
    | | | O O |
    | | | O O |
    | | | 6 |
    | |BAR| |
    | | | |
    | | | |
    | | | | +---+
    | X | | X X X | | 2 |
    | X X X | | X X X O | +---+
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 165 O: 84 X-O: 0-0
    Cube: 2, X own cube
    X to play 53

    A two-way game is nice because you can be bold and/or aggressive without
    too much fear of your opponent's good rolls, because you have something
    to fall back on. I reasoned that I could attack without too much fear
    of getting hit back. But the more pedestrian play of making the five-
    prime has too much going for it. If O escapes with a 6, we still have
    chances of hitting the blot, and then our five-prime will be formidable.

    This could count as an anti-QF problem, perhaps.

    1. Rollout¹ 15/7 eq:+0.430
    Player: 61.63% (G:10.87% B:0.37%)
    Opponent: 38.37% (G:18.78% B:0.36%)
    Confidence: ±0.011 (+0.419..+0.440) - [100.0%]

    2. Rollout¹ 11/3* eq:+0.193 (-0.237)
    Player: 56.01% (G:9.21% B:0.32%)
    Opponent: 43.99% (G:27.19% B:1.18%)
    Confidence: ±0.011 (+0.182..+0.204) - [0.0%]

    ¹ 1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.211.pre-release

    -------
    Variant
    -------

    XGID=---aBCCA---A---A---fdBBbb-:1:1:1:53:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X | | O O X X O O |
    | | | O O X X O O |
    | | | O O |
    | | | O O |
    | | | 6 |
    | |BAR| |
    | | | |
    | | | |
    | | | X X | +---+
    | | | X X X | | 2 |
    | X X | | X X X O | +---+
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 160 O: 84 X-O: 0-0
    Cube: 2, X own cube
    X to play 53

    1. Rollout¹ 15/7 eq:-0.014
    Player: 47.62% (G:6.45% B:0.21%)
    Opponent: 52.38% (G:23.82% B:0.52%)
    Confidence: ±0.010 (-0.024..-0.005) - [100.0%]

    2. Rollout¹ 15/10 6/3* eq:-0.044 (-0.030)
    Player: 49.17% (G:7.10% B:0.26%)
    Opponent: 50.83% (G:30.96% B:1.55%)
    Confidence: ±0.010 (-0.055..-0.034) - [0.0%]

    3. Rollout¹ 11/3* eq:-0.077 (-0.063)
    Player: 47.85% (G:6.17% B:0.20%)
    Opponent: 52.15% (G:29.86% B:1.30%)
    Confidence: ±0.011 (-0.089..-0.066) - [0.0%]

    ¹ 1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.211.pre-release

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Stick Rice@21:1/5 to Timothy Chow on Wed Jun 28 07:45:37 2023
    On Friday, June 9, 2023 at 10:02:41 PM UTC-4, Timothy Chow wrote:
    XGID=---aBBBAB--A---A---fdBBbb-:1:1:1:53:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X | | O O X X O O |
    | | | O O X X O O |
    | | | O O |
    | | | O O |
    | | | 6 |
    | |BAR| |
    | | | |
    | | | |
    | | | | +---+
    | X | | X X X | | 2 |
    | X X X | | X X X O | +---+
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 165 O: 84 X-O: 0-0
    Cube: 2, X own cube
    X to play 53
    A two-way game is nice because you can be bold and/or aggressive without
    too much fear of your opponent's good rolls, because you have something
    to fall back on. I reasoned that I could attack without too much fear
    of getting hit back. But the more pedestrian play of making the five-
    prime has too much going for it. If O escapes with a 6, we still have chances of hitting the blot, and then our five-prime will be formidable.

    This could count as an anti-QF problem, perhaps.

    1. Rollout¹ 15/7 eq:+0.430
    Player: 61.63% (G:10.87% B:0.37%)
    Opponent: 38.37% (G:18.78% B:0.36%)
    Confidence: ±0.011 (+0.419..+0.440) - [100.0%]

    2. Rollout¹ 11/3* eq:+0.193 (-0.237)
    Player: 56.01% (G:9.21% B:0.32%)
    Opponent: 43.99% (G:27.19% B:1.18%)
    Confidence: ±0.011 (+0.182..+0.204) - [0.0%]

    ¹ 1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.211.pre-release

    -------
    Variant
    -------

    XGID=---aBCCA---A---A---fdBBbb-:1:1:1:53:0:0:0:0:10
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X | | O O X X O O |
    | | | O O X X O O |
    | | | O O |
    | | | O O |
    | | | 6 |
    | |BAR| |
    | | | |
    | | | |
    | | | X X | +---+
    | | | X X X | | 2 |
    | X X | | X X X O | +---+
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 160 O: 84 X-O: 0-0
    Cube: 2, X own cube
    X to play 53
    1. Rollout¹ 15/7 eq:-0.014
    Player: 47.62% (G:6.45% B:0.21%)
    Opponent: 52.38% (G:23.82% B:0.52%)
    Confidence: ±0.010 (-0.024..-0.005) - [100.0%]

    2. Rollout¹ 15/10 6/3* eq:-0.044 (-0.030)
    Player: 49.17% (G:7.10% B:0.26%)
    Opponent: 50.83% (G:30.96% B:1.55%)
    Confidence: ±0.010 (-0.055..-0.034) - [0.0%]

    3. Rollout¹ 11/3* eq:-0.077 (-0.063)
    Player: 47.85% (G:6.17% B:0.20%)
    Opponent: 52.15% (G:29.86% B:1.30%)
    Confidence: ±0.011 (-0.089..-0.066) - [0.0%]

    ¹ 1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.211.pre-release

    ---
    Tim Chow

    One needs to pay attention to how the opp's rolls play after you make the 5 prime. There are no shortage of horror to near horror numbers for him where we'll be able to cube next turn by sitting on our hands and letting him roll and throw spares to his
    deep points even though we have little material up front we want to attack with when he's at the edge of our prime.

    Stick

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)