XGID=---aBBBAB--A---A---fdBBbb-:1:1:1:53:0:0:0:0:10
Score is X:0 O:0. Unlimited Game +13-14-15-16-17-18------19-20-21-22-23-24-+
| X | | O O X X O O | | | | O O X X O O | | | | O O | | | | O O | | | | 6 |
| |BAR| |
| | | |
| | | |
| | | | +---+
| X | | X X X | | 2 |
| X X X | | X X X O | +---+ +12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 165 O: 84 X-O: 0-0
Cube: 2, X own cube
X to play 53
XGID=---aBBBAB--A---A---fdBBbb-:1:1:1:53:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X | | O O X X O O |
| | | O O X X O O |
| | | O O |
| | | O O |
| | | 6 |
| |BAR| |
| | | |
| | | |
| | | | +---+
| X | | X X X | | 2 |
| X X X | | X X X O | +---+
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 165 O: 84 X-O: 0-0
Cube: 2, X own cube
X to play 53
A two-way game is nice because you can be bold and/or aggressive without
too much fear of your opponent's good rolls, because you have something
to fall back on. I reasoned that I could attack without too much fear
of getting hit back. But the more pedestrian play of making the five-
prime has too much going for it. If O escapes with a 6, we still have chances of hitting the blot, and then our five-prime will be formidable.
This could count as an anti-QF problem, perhaps.
1. Rollout¹ 15/7 eq:+0.430
Player: 61.63% (G:10.87% B:0.37%)
Opponent: 38.37% (G:18.78% B:0.36%)
Confidence: ±0.011 (+0.419..+0.440) - [100.0%]
2. Rollout¹ 11/3* eq:+0.193 (-0.237)
Player: 56.01% (G:9.21% B:0.32%)
Opponent: 43.99% (G:27.19% B:1.18%)
Confidence: ±0.011 (+0.182..+0.204) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.211.pre-release
-------
Variant
-------
XGID=---aBCCA---A---A---fdBBbb-:1:1:1:53:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X | | O O X X O O |
| | | O O X X O O |
| | | O O |
| | | O O |
| | | 6 |
| |BAR| |
| | | |
| | | |
| | | X X | +---+
| | | X X X | | 2 |
| X X | | X X X O | +---+
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 160 O: 84 X-O: 0-0
Cube: 2, X own cube
X to play 53
1. Rollout¹ 15/7 eq:-0.014
Player: 47.62% (G:6.45% B:0.21%)
Opponent: 52.38% (G:23.82% B:0.52%)
Confidence: ±0.010 (-0.024..-0.005) - [100.0%]
2. Rollout¹ 15/10 6/3* eq:-0.044 (-0.030)
Player: 49.17% (G:7.10% B:0.26%)
Opponent: 50.83% (G:30.96% B:1.55%)
Confidence: ±0.010 (-0.055..-0.034) - [0.0%]
3. Rollout¹ 11/3* eq:-0.077 (-0.063)
Player: 47.85% (G:6.17% B:0.20%)
Opponent: 52.15% (G:29.86% B:1.30%)
Confidence: ±0.011 (-0.089..-0.066) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.211.pre-release
---
Tim Chow
Sysop: | Keyop |
---|---|
Location: | Huddersfield, West Yorkshire, UK |
Users: | 297 |
Nodes: | 16 (3 / 13) |
Uptime: | 12:33:40 |
Calls: | 6,667 |
Calls today: | 1 |
Files: | 12,214 |
Messages: | 5,336,453 |