XGID=aBB--BB-A-a-eD---b-db---B-:0:0:1:00:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O O X |
| X O | | O O X |
| X | | O |
| X | | O |
| | | |
| |BAR| |
| O | O | |
| O | | |
| O | | |
| O | | X X X X |
| O O X | | X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 136 O: 155 X-O: 0-0
Cube: 1
X on roll, cube action
Being on the bar against a four-point board, with another blot
vulnerable to being hit, is obviously not a pleasant situation
to be in, but O has her 5pt made, which typically offers a lot
of protection against an early blitz. However, according to XG,
it's not enough for a take. But see the variant below.
Analyzed in Rollout
No double
Player Winning Chances: 66.18% (G:44.83% B:0.39%)
Opponent Winning Chances: 33.82% (G:8.25% B:0.53%)
Double/Take
Player Winning Chances: 66.38% (G:45.90% B:0.41%)
Opponent Winning Chances: 33.62% (G:8.39% B:0.55%)
Cubeful Equities:
No double: +0.787 (-0.213)
Double/Take: +1.125 (+0.125)
Double/Pass: +1.000
Best Cube action: Double / Pass
Rollout:
1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
Confidence No Double: ± 0.011 (+0.775..+0.798)
Confidence Double: ± 0.019 (+1.106..+1.144)
eXtreme Gammon Version: 2.19.211.pre-release
-------
Variant
-------
XGID=aBB--BB-A-a-dD---c-db---B-:0:0:1:00:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O O X |
| X O | | O O X |
| X O | | O |
| X | | O |
| | | |
| |BAR| |
| | O | |
| O | | |
| O | | |
| O | | X X X X |
| O O X | | X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 136 O: 150 X-O: 0-0
Cube: 1
X on roll, cube action
Analyzed in Rollout
No double
Player Winning Chances: 64.15% (G:42.33% B:0.38%)
Opponent Winning Chances: 35.85% (G:8.87% B:0.56%)
Double/Take
Player Winning Chances: 64.46% (G:43.52% B:0.30%)
Opponent Winning Chances: 35.54% (G:9.03% B:0.60%)
Cubeful Equities:
No double: +0.728 (-0.248)
Double/Take: +0.976
Double/Pass: +1.000 (+0.024)
Best Cube action: Double / Take
Rollout:
1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
Confidence No Double: ± 0.009 (+0.719..+0.737)
Confidence Double: ± 0.019 (+0.958..+0.995)
eXtreme Gammon Version: 2.19.211.pre-release
---
Tim Chow
On Friday, May 12, 2023 at 2:13:51 PM UTC+1, Timothy Chow wrote:
XGID=aBB--BB-A-a-eD---b-db---B-:0:0:1:00:0:0:0:0:10
Score is X:0 O:0. Unlimited Game +13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O O X |
| X O | | O O X |
| X | | O |
| X | | O |
| | | |
| |BAR| |
| O | O | |
| O | | |
| O | | |
| O | | X X X X |
| O O X | | X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 136 O: 155 X-O: 0-0
Cube: 1
X on roll, cube action
Being on the bar against a four-point board, with another blot
vulnerable to being hit, is obviously not a pleasant situation
to be in, but O has her 5pt made, which typically offers a lot
of protection against an early blitz. However, according to XG,
it's not enough for a take. But see the variant below.
Analyzed in Rollout
No double
Player Winning Chances: 66.18% (G:44.83% B:0.39%)
Opponent Winning Chances: 33.82% (G:8.25% B:0.53%)
Double/Take
Player Winning Chances: 66.38% (G:45.90% B:0.41%)
Opponent Winning Chances: 33.62% (G:8.39% B:0.55%)
Cubeful Equities:
No double: +0.787 (-0.213)
Double/Take: +1.125 (+0.125)
Double/Pass: +1.000
Best Cube action: Double / Pass
Rollout:
1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
Confidence No Double: ± 0.011 (+0.775..+0.798)
Confidence Double: ± 0.019 (+1.106..+1.144)
eXtreme Gammon Version: 2.19.211.pre-release
-------
Variant
-------
XGID=aBB--BB-A-a-dD---c-db---B-:0:0:1:00:0:0:0:0:10
Score is X:0 O:0. Unlimited Game +13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O O X |
| X O | | O O X |
| X O | | O |
| X | | O |
| | | |
| |BAR| |
| | O | |
| O | | |
| O | | |
| O | | X X X X |
| O O X | | X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 136 O: 150 X-O: 0-0
Cube: 1
X on roll, cube action
Analyzed in Rollout
No double
Player Winning Chances: 64.15% (G:42.33% B:0.38%)
Opponent Winning Chances: 35.85% (G:8.87% B:0.56%)
Double/Take
Player Winning Chances: 64.46% (G:43.52% B:0.30%)
Opponent Winning Chances: 35.54% (G:9.03% B:0.60%)
Cubeful Equities:
No double: +0.728 (-0.248)
Double/Take: +0.976
Double/Pass: +1.000 (+0.024)
Best Cube action: Double / Take
Rollout:
1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
Confidence No Double: ± 0.009 (+0.719..+0.737)
Confidence Double: ± 0.019 (+0.958..+0.995)
eXtreme Gammon Version: 2.19.211.pre-release
---Wow, Tim!
Tim Chow
This is by far the best exhibition of variantization I've ever seen in my 42 years of backgammon!!
Clearly, you're a world-class variantizer even though not a world-class player.
Here, the original/variantization difference seems subtle indeed -- just a matter of a transfer from 13 to 8.
It is clear that the variantization is much better for the underdog than the original.
However, I think this kind of exposes Stick's response as being inadequate because Stick's pigs
argument would seem to work to give a (slightly) bad pass in your variantization.
So "seems pretty clear to [Stick]" seems wrong because, if it were indeed "pretty clear", the variantization
would be a pass, too.
And indeed I don't think 0.125 cube errors are all that rare among world-class players.
So I'd be surprised if this position is so clear to Giants.
Paul
On Friday, May 12, 2023 at 2:59:19 PM UTC-4, peps...@gmail.com wrote:midpoint + stripped 8pt when facing a cube is wildly different than the more even distribution as Tim shows here. It's 5 pips, it's another checker in the zone, it's miles and miles of flexibility/counter play.
On Friday, May 12, 2023 at 2:13:51 PM UTC+1, Timothy Chow wrote:
XGID=aBB--BB-A-a-eD---b-db---B-:0:0:1:00:0:0:0:0:10
Score is X:0 O:0. Unlimited Game +13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O O X |
| X O | | O O X |
| X | | O |
| X | | O |
| | | |
| |BAR| |
| O | O | |
| O | | |
| O | | |
| O | | X X X X |
| O O X | | X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 136 O: 155 X-O: 0-0
Cube: 1
X on roll, cube action
Being on the bar against a four-point board, with another blot vulnerable to being hit, is obviously not a pleasant situation
to be in, but O has her 5pt made, which typically offers a lot
of protection against an early blitz. However, according to XG,
it's not enough for a take. But see the variant below.
Analyzed in Rollout
No double
Player Winning Chances: 66.18% (G:44.83% B:0.39%)
Opponent Winning Chances: 33.82% (G:8.25% B:0.53%)
Double/Take
Player Winning Chances: 66.38% (G:45.90% B:0.41%)
Opponent Winning Chances: 33.62% (G:8.39% B:0.55%)
Cubeful Equities:
No double: +0.787 (-0.213)
Double/Take: +1.125 (+0.125)
Double/Pass: +1.000
Best Cube action: Double / Pass
Rollout:
1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
Confidence No Double: ± 0.011 (+0.775..+0.798)
Confidence Double: ± 0.019 (+1.106..+1.144)
eXtreme Gammon Version: 2.19.211.pre-release
-------
Variant
-------
XGID=aBB--BB-A-a-dD---c-db---B-:0:0:1:00:0:0:0:0:10
Score is X:0 O:0. Unlimited Game +13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O O X |
| X O | | O O X |
| X O | | O |
| X | | O |
| | | |
| |BAR| |
| | O | |
| O | | |
| O | | |
| O | | X X X X |
| O O X | | X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 136 O: 150 X-O: 0-0
Cube: 1
X on roll, cube action
Analyzed in Rollout
No double
Player Winning Chances: 64.15% (G:42.33% B:0.38%)
Opponent Winning Chances: 35.85% (G:8.87% B:0.56%)
Double/Take
Player Winning Chances: 64.46% (G:43.52% B:0.30%)
Opponent Winning Chances: 35.54% (G:9.03% B:0.60%)
Cubeful Equities:
No double: +0.728 (-0.248)
Double/Take: +0.976
Double/Pass: +1.000 (+0.024)
Best Cube action: Double / Take
Rollout:
1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
Confidence No Double: ± 0.009 (+0.719..+0.737)
Confidence Double: ± 0.019 (+0.958..+0.995)
eXtreme Gammon Version: 2.19.211.pre-release
---Wow, Tim!
Tim Chow
This is by far the best exhibition of variantization I've ever seen in my 42 years of backgammon!!
Clearly, you're a world-class variantizer even though not a world-class player.
Here, the original/variantization difference seems subtle indeed -- just a matter of a transfer from 13 to 8.
It is clear that the variantization is much better for the underdog than the original.
However, I think this kind of exposes Stick's response as being inadequate because Stick's pigs
argument would seem to work to give a (slightly) bad pass in your variantization.
So "seems pretty clear to [Stick]" seems wrong because, if it were indeed "pretty clear", the variantization
would be a pass, too.
And indeed I don't think 0.125 cube errors are all that rare among world-class players.
So I'd be surprised if this position is so clear to Giants.
PaulThe variant is a huge change in the position whether it seems subtle or not. I'll acknowledge that my quippy 30 second replies to things like this certainly don't cover all the details but anyone who has studied early game blitzes knows that a stacked
On Friday, May 12, 2023 at 9:18:30 PM UTC+1, Stick Rice wrote:stacked midpoint + stripped 8pt when facing a cube is wildly different than the more even distribution as Tim shows here. It's 5 pips, it's another checker in the zone, it's miles and miles of flexibility/counter play.
On Friday, May 12, 2023 at 2:59:19 PM UTC-4, peps...@gmail.com wrote:
On Friday, May 12, 2023 at 2:13:51 PM UTC+1, Timothy Chow wrote:
XGID=aBB--BB-A-a-eD---b-db---B-:0:0:1:00:0:0:0:0:10
Score is X:0 O:0. Unlimited Game +13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O O X |
| X O | | O O X |
| X | | O |
| X | | O |
| | | |
| |BAR| |
| O | O | |
| O | | |
| O | | |
| O | | X X X X |
| O O X | | X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 136 O: 155 X-O: 0-0
Cube: 1
X on roll, cube action
Being on the bar against a four-point board, with another blot vulnerable to being hit, is obviously not a pleasant situation
to be in, but O has her 5pt made, which typically offers a lot
of protection against an early blitz. However, according to XG,
it's not enough for a take. But see the variant below.
Analyzed in Rollout
No double
Player Winning Chances: 66.18% (G:44.83% B:0.39%)
Opponent Winning Chances: 33.82% (G:8.25% B:0.53%)
Double/Take
Player Winning Chances: 66.38% (G:45.90% B:0.41%)
Opponent Winning Chances: 33.62% (G:8.39% B:0.55%)
Cubeful Equities:
No double: +0.787 (-0.213)
Double/Take: +1.125 (+0.125)
Double/Pass: +1.000
Best Cube action: Double / Pass
Rollout:
1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
Confidence No Double: ± 0.011 (+0.775..+0.798)
Confidence Double: ± 0.019 (+1.106..+1.144)
eXtreme Gammon Version: 2.19.211.pre-release
-------
Variant
-------
XGID=aBB--BB-A-a-dD---c-db---B-:0:0:1:00:0:0:0:0:10
Score is X:0 O:0. Unlimited Game +13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O O X |
| X O | | O O X |
| X O | | O |
| X | | O |
| | | |
| |BAR| |
| | O | |
| O | | |
| O | | |
| O | | X X X X |
| O O X | | X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 136 O: 150 X-O: 0-0
Cube: 1
X on roll, cube action
Analyzed in Rollout
No double
Player Winning Chances: 64.15% (G:42.33% B:0.38%)
Opponent Winning Chances: 35.85% (G:8.87% B:0.56%)
Double/Take
Player Winning Chances: 64.46% (G:43.52% B:0.30%)
Opponent Winning Chances: 35.54% (G:9.03% B:0.60%)
Cubeful Equities:
No double: +0.728 (-0.248)
Double/Take: +0.976
Double/Pass: +1.000 (+0.024)
Best Cube action: Double / Take
Rollout:
1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
Confidence No Double: ± 0.009 (+0.719..+0.737)
Confidence Double: ± 0.019 (+0.958..+0.995)
eXtreme Gammon Version: 2.19.211.pre-release
---Wow, Tim!
Tim Chow
This is by far the best exhibition of variantization I've ever seen in my 42 years of backgammon!!
Clearly, you're a world-class variantizer even though not a world-class player.
Here, the original/variantization difference seems subtle indeed -- just a matter of a transfer from 13 to 8.
It is clear that the variantization is much better for the underdog than the original.
However, I think this kind of exposes Stick's response as being inadequate because Stick's pigs
argument would seem to work to give a (slightly) bad pass in your variantization.
So "seems pretty clear to [Stick]" seems wrong because, if it were indeed "pretty clear", the variantization
would be a pass, too.
And indeed I don't think 0.125 cube errors are all that rare among world-class players.
So I'd be surprised if this position is so clear to Giants.
PaulThe variant is a huge change in the position whether it seems subtle or not. I'll acknowledge that my quippy 30 second replies to things like this certainly don't cover all the details but anyone who has studied early game blitzes knows that a
Thanks, Stick for your interesting response.
Clearly you understood correctly that the original position was a clear pass.
So, presumably, without the rollout, you would also have known that the variant was not a clear pass?
Paul
On Saturday, May 13, 2023 at 6:22:37 AM UTC-4, peps...@gmail.com wrote:stacked midpoint + stripped 8pt when facing a cube is wildly different than the more even distribution as Tim shows here. It's 5 pips, it's another checker in the zone, it's miles and miles of flexibility/counter play.
On Friday, May 12, 2023 at 9:18:30 PM UTC+1, Stick Rice wrote:
On Friday, May 12, 2023 at 2:59:19 PM UTC-4, peps...@gmail.com wrote:
On Friday, May 12, 2023 at 2:13:51 PM UTC+1, Timothy Chow wrote:
XGID=aBB--BB-A-a-eD---b-db---B-:0:0:1:00:0:0:0:0:10
Score is X:0 O:0. Unlimited Game +13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O O X |
| X O | | O O X |
| X | | O |
| X | | O |
| | | |
| |BAR| |
| O | O | |
| O | | |
| O | | |
| O | | X X X X |
| O O X | | X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 136 O: 155 X-O: 0-0
Cube: 1
X on roll, cube action
Being on the bar against a four-point board, with another blot vulnerable to being hit, is obviously not a pleasant situation
to be in, but O has her 5pt made, which typically offers a lot
of protection against an early blitz. However, according to XG,
it's not enough for a take. But see the variant below.
Analyzed in Rollout
No double
Player Winning Chances: 66.18% (G:44.83% B:0.39%)
Opponent Winning Chances: 33.82% (G:8.25% B:0.53%)
Double/Take
Player Winning Chances: 66.38% (G:45.90% B:0.41%)
Opponent Winning Chances: 33.62% (G:8.39% B:0.55%)
Cubeful Equities:
No double: +0.787 (-0.213)
Double/Take: +1.125 (+0.125)
Double/Pass: +1.000
Best Cube action: Double / Pass
Rollout:
1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
Confidence No Double: ± 0.011 (+0.775..+0.798)
Confidence Double: ± 0.019 (+1.106..+1.144)
eXtreme Gammon Version: 2.19.211.pre-release
-------
Variant
-------
XGID=aBB--BB-A-a-dD---c-db---B-:0:0:1:00:0:0:0:0:10
Score is X:0 O:0. Unlimited Game +13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O O X |
| X O | | O O X |
| X O | | O |
| X | | O |
| | | |
| |BAR| |
| | O | |
| O | | |
| O | | |
| O | | X X X X |
| O O X | | X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 136 O: 150 X-O: 0-0
Cube: 1
X on roll, cube action
Analyzed in Rollout
No double
Player Winning Chances: 64.15% (G:42.33% B:0.38%)
Opponent Winning Chances: 35.85% (G:8.87% B:0.56%)
Double/Take
Player Winning Chances: 64.46% (G:43.52% B:0.30%)
Opponent Winning Chances: 35.54% (G:9.03% B:0.60%)
Cubeful Equities:
No double: +0.728 (-0.248)
Double/Take: +0.976
Double/Pass: +1.000 (+0.024)
Best Cube action: Double / Take
Rollout:
1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
Confidence No Double: ± 0.009 (+0.719..+0.737)
Confidence Double: ± 0.019 (+0.958..+0.995)
eXtreme Gammon Version: 2.19.211.pre-release
---Wow, Tim!
Tim Chow
This is by far the best exhibition of variantization I've ever seen in my 42 years of backgammon!!
Clearly, you're a world-class variantizer even though not a world-class player.
Here, the original/variantization difference seems subtle indeed -- just a matter of a transfer from 13 to 8.
It is clear that the variantization is much better for the underdog than the original.
However, I think this kind of exposes Stick's response as being inadequate because Stick's pigs
argument would seem to work to give a (slightly) bad pass in your variantization.
So "seems pretty clear to [Stick]" seems wrong because, if it were indeed "pretty clear", the variantization
would be a pass, too.
And indeed I don't think 0.125 cube errors are all that rare among world-class players.
So I'd be surprised if this position is so clear to Giants.
PaulThe variant is a huge change in the position whether it seems subtle or not. I'll acknowledge that my quippy 30 second replies to things like this certainly don't cover all the details but anyone who has studied early game blitzes knows that a
Thanks, Stick for your interesting response.
Clearly you understood correctly that the original position was a clear pass.
So, presumably, without the rollout, you would also have known that the variant was not a clear pass?
PaulWith the variant I'd have tilted my head sideways and thought it was close. Luckily that's all I generally need to know and other factors make the decision quite clear.
On Sunday, May 14, 2023 at 12:02:07 AM UTC+1, Stick Rice wrote:stacked midpoint + stripped 8pt when facing a cube is wildly different than the more even distribution as Tim shows here. It's 5 pips, it's another checker in the zone, it's miles and miles of flexibility/counter play.
On Saturday, May 13, 2023 at 6:22:37 AM UTC-4, peps...@gmail.com wrote:
On Friday, May 12, 2023 at 9:18:30 PM UTC+1, Stick Rice wrote:
On Friday, May 12, 2023 at 2:59:19 PM UTC-4, peps...@gmail.com wrote:
On Friday, May 12, 2023 at 2:13:51 PM UTC+1, Timothy Chow wrote:
XGID=aBB--BB-A-a-eD---b-db---B-:0:0:1:00:0:0:0:0:10
Score is X:0 O:0. Unlimited Game +13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O O X |
| X O | | O O X |
| X | | O |
| X | | O |
| | | |
| |BAR| |
| O | O | |
| O | | |
| O | | |
| O | | X X X X |
| O O X | | X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 136 O: 155 X-O: 0-0
Cube: 1
X on roll, cube action
Being on the bar against a four-point board, with another blot vulnerable to being hit, is obviously not a pleasant situation
to be in, but O has her 5pt made, which typically offers a lot
of protection against an early blitz. However, according to XG, it's not enough for a take. But see the variant below.
Analyzed in Rollout
No double
Player Winning Chances: 66.18% (G:44.83% B:0.39%)
Opponent Winning Chances: 33.82% (G:8.25% B:0.53%)
Double/Take
Player Winning Chances: 66.38% (G:45.90% B:0.41%)
Opponent Winning Chances: 33.62% (G:8.39% B:0.55%)
Cubeful Equities:
No double: +0.787 (-0.213)
Double/Take: +1.125 (+0.125)
Double/Pass: +1.000
Best Cube action: Double / Pass
Rollout:
1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
Confidence No Double: ± 0.011 (+0.775..+0.798)
Confidence Double: ± 0.019 (+1.106..+1.144)
eXtreme Gammon Version: 2.19.211.pre-release
-------
Variant
-------
XGID=aBB--BB-A-a-dD---c-db---B-:0:0:1:00:0:0:0:0:10
Score is X:0 O:0. Unlimited Game +13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O O X |
| X O | | O O X |
| X O | | O |
| X | | O |
| | | |
| |BAR| |
| | O | |
| O | | |
| O | | |
| O | | X X X X |
| O O X | | X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 136 O: 150 X-O: 0-0
Cube: 1
X on roll, cube action
Analyzed in Rollout
No double
Player Winning Chances: 64.15% (G:42.33% B:0.38%)
Opponent Winning Chances: 35.85% (G:8.87% B:0.56%)
Double/Take
Player Winning Chances: 64.46% (G:43.52% B:0.30%)
Opponent Winning Chances: 35.54% (G:9.03% B:0.60%)
Cubeful Equities:
No double: +0.728 (-0.248)
Double/Take: +0.976
Double/Pass: +1.000 (+0.024)
Best Cube action: Double / Take
Rollout:
1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
Confidence No Double: ± 0.009 (+0.719..+0.737)
Confidence Double: ± 0.019 (+0.958..+0.995)
eXtreme Gammon Version: 2.19.211.pre-release
---Wow, Tim!
Tim Chow
This is by far the best exhibition of variantization I've ever seen in my 42 years of backgammon!!
Clearly, you're a world-class variantizer even though not a world-class player.
Here, the original/variantization difference seems subtle indeed -- just a matter of a transfer from 13 to 8.
It is clear that the variantization is much better for the underdog than the original.
However, I think this kind of exposes Stick's response as being inadequate because Stick's pigs
argument would seem to work to give a (slightly) bad pass in your variantization.
So "seems pretty clear to [Stick]" seems wrong because, if it were indeed "pretty clear", the variantization
would be a pass, too.
And indeed I don't think 0.125 cube errors are all that rare among world-class players.
So I'd be surprised if this position is so clear to Giants.
PaulThe variant is a huge change in the position whether it seems subtle or not. I'll acknowledge that my quippy 30 second replies to things like this certainly don't cover all the details but anyone who has studied early game blitzes knows that a
Thanks, Stick for your interesting response.
Clearly you understood correctly that the original position was a clear pass.
So, presumably, without the rollout, you would also have known that the variant was not a clear pass?
Having watched a lot of the world's best players on youtube, I don't think any human can do better than that.PaulWith the variant I'd have tilted my head sideways and thought it was close. Luckily that's all I generally need to know and other factors make the decision quite clear.
With Tim's variantization, the best players would just have to take a 50/50 guess at the take/pass decision.
Playing against a fish, it's probably a practical pass for the expert because then you get to start a new game.
Paul
On Sunday, May 14, 2023 at 5:37:53 AM UTC-4, peps...@gmail.com wrote:stacked midpoint + stripped 8pt when facing a cube is wildly different than the more even distribution as Tim shows here. It's 5 pips, it's another checker in the zone, it's miles and miles of flexibility/counter play.
On Sunday, May 14, 2023 at 12:02:07 AM UTC+1, Stick Rice wrote:
On Saturday, May 13, 2023 at 6:22:37 AM UTC-4, peps...@gmail.com wrote:
On Friday, May 12, 2023 at 9:18:30 PM UTC+1, Stick Rice wrote:
On Friday, May 12, 2023 at 2:59:19 PM UTC-4, peps...@gmail.com wrote:
On Friday, May 12, 2023 at 2:13:51 PM UTC+1, Timothy Chow wrote:
XGID=aBB--BB-A-a-eD---b-db---B-:0:0:1:00:0:0:0:0:10
Score is X:0 O:0. Unlimited Game +13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O O X |
| X O | | O O X |
| X | | O |
| X | | O |
| | | |
| |BAR| |
| O | O | |
| O | | |
| O | | |
| O | | X X X X |
| O O X | | X X X X | +12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 136 O: 155 X-O: 0-0
Cube: 1
X on roll, cube action
Being on the bar against a four-point board, with another blot vulnerable to being hit, is obviously not a pleasant situation to be in, but O has her 5pt made, which typically offers a lot of protection against an early blitz. However, according to XG, it's not enough for a take. But see the variant below.
Analyzed in Rollout
No double
Player Winning Chances: 66.18% (G:44.83% B:0.39%)
Opponent Winning Chances: 33.82% (G:8.25% B:0.53%)
Double/Take
Player Winning Chances: 66.38% (G:45.90% B:0.41%)
Opponent Winning Chances: 33.62% (G:8.39% B:0.55%)
Cubeful Equities:
No double: +0.787 (-0.213)
Double/Take: +1.125 (+0.125)
Double/Pass: +1.000
Best Cube action: Double / Pass
Rollout:
1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
Confidence No Double: ± 0.011 (+0.775..+0.798)
Confidence Double: ± 0.019 (+1.106..+1.144)
eXtreme Gammon Version: 2.19.211.pre-release
-------
Variant
-------
XGID=aBB--BB-A-a-dD---c-db---B-:0:0:1:00:0:0:0:0:10
Score is X:0 O:0. Unlimited Game +13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O O X |
| X O | | O O X |
| X O | | O |
| X | | O |
| | | |
| |BAR| |
| | O | |
| O | | |
| O | | |
| O | | X X X X |
| O O X | | X X X X | +12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 136 O: 150 X-O: 0-0
Cube: 1
X on roll, cube action
Analyzed in Rollout
No double
Player Winning Chances: 64.15% (G:42.33% B:0.38%)
Opponent Winning Chances: 35.85% (G:8.87% B:0.56%)
Double/Take
Player Winning Chances: 64.46% (G:43.52% B:0.30%)
Opponent Winning Chances: 35.54% (G:9.03% B:0.60%)
Cubeful Equities:
No double: +0.728 (-0.248)
Double/Take: +0.976
Double/Pass: +1.000 (+0.024)
Best Cube action: Double / Take
Rollout:
1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
Confidence No Double: ± 0.009 (+0.719..+0.737)
Confidence Double: ± 0.019 (+0.958..+0.995)
eXtreme Gammon Version: 2.19.211.pre-release
---Wow, Tim!
Tim Chow
This is by far the best exhibition of variantization I've ever seen in my 42 years of backgammon!!
Clearly, you're a world-class variantizer even though not a world-class player.
Here, the original/variantization difference seems subtle indeed -- just a matter of a transfer from 13 to 8.
It is clear that the variantization is much better for the underdog than the original.
However, I think this kind of exposes Stick's response as being inadequate because Stick's pigs
argument would seem to work to give a (slightly) bad pass in your variantization.
So "seems pretty clear to [Stick]" seems wrong because, if it were indeed "pretty clear", the variantization
would be a pass, too.
And indeed I don't think 0.125 cube errors are all that rare among world-class players.
So I'd be surprised if this position is so clear to Giants.
PaulThe variant is a huge change in the position whether it seems subtle or not. I'll acknowledge that my quippy 30 second replies to things like this certainly don't cover all the details but anyone who has studied early game blitzes knows that a
Thanks, Stick for your interesting response.
Clearly you understood correctly that the original position was a clear pass.
So, presumably, without the rollout, you would also have known that the variant was not a clear pass?
Having watched a lot of the world's best players on youtube, I don't think any human can do better than that.PaulWith the variant I'd have tilted my head sideways and thought it was close. Luckily that's all I generally need to know and other factors make the decision quite clear.
With Tim's variantization, the best players would just have to take a 50/50 guess at the take/pass decision.
Playing against a fish, it's probably a practical pass for the expert because then you get to start a new game.
PaulPlaying against a fish for money this is a take all day long. Playing against a fish in a match it's a pass all day long.
Sysop: | Keyop |
---|---|
Location: | Huddersfield, West Yorkshire, UK |
Users: | 297 |
Nodes: | 16 (2 / 14) |
Uptime: | 18:29:24 |
Calls: | 6,667 |
Calls today: | 1 |
Files: | 12,216 |
Messages: | 5,336,949 |