• Double the Turkey?

    From Robert Zimmerman@21:1/5 to All on Tue Mar 14 15:15:31 2023
    XGID=aaB-BBCB----bB---bbd-c--B-:0:0:1:D:1:1:0:5:10

    Score is X:1 O:1 5 pt.(s) match.
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O | | O O X |
    | X O O | | O O X |
    | | | O O |
    | | | O |
    | | | |
    | |BAR| |
    | | O | |
    | | | |
    | | | X |
    | O X | | X X X X |
    | O X | | X X X X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 128 O: 141 X-O: 1-1/5
    Cube: 1
    X on roll, cube action

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Timothy Chow@21:1/5 to Robert Zimmerman on Wed Mar 15 09:37:15 2023
    On 3/14/2023 6:15 PM, Robert Zimmerman wrote:
    XGID=aaB-BBCB----bB---bbd-c--B-:0:0:1:D:1:1:0:5:10

    Score is X:1 O:1 5 pt.(s) match.
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O | | O O X |
    | X O O | | O O X |
    | | | O O |
    | | | O |
    | | | |
    | |BAR| |
    | | O | |
    | | | |
    | | | X |
    | O X | | X X X X |
    | O X | | X X X X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 128 O: 141 X-O: 1-1/5
    Cube: 1
    X on roll, cube action

    At 4-away/4-away, the doubler's gammons will win the match (if
    the cube is taken, of course), but the taker also has a lot of
    recube vig. Even though X has two checkers that he still needs
    to escape, this position looks too gammonish to take. I don't
    think it's TG so D/P for me.

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Stick Rice@21:1/5 to Robert Zimmerman on Wed Mar 15 14:14:50 2023
    On Tuesday, March 14, 2023 at 6:15:34 PM UTC-4, Robert Zimmerman wrote:
    XGID=aaB-BBCB----bB---bbd-c--B-:0:0:1:D:1:1:0:5:10

    Score is X:1 O:1 5 pt.(s) match.
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O | | O O X |
    | X O O | | O O X |
    | | | O O |
    | | | O |
    | | | |
    | |BAR| |
    | | O | |
    | | | |
    | | | X |
    | O X | | X X X X |
    | O X | | X X X X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 128 O: 141 X-O: 1-1/5
    Cube: 1
    X on roll, cube action

    A good exercise to accompany too good positions that may be questionable is to go through all the immediate rolls and make sure you know how to play them. If it's only moderately TG (and you don't think your opp will ever make the mistake of taking)
    then it's best to cash if you're unsure how to play the position out.

    Stick

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Robert Zimmerman@21:1/5 to Stick Rice on Wed Mar 15 15:59:57 2023
    On Wednesday, March 15, 2023 at 5:14:51 PM UTC-4, Stick Rice wrote:
    On Tuesday, March 14, 2023 at 6:15:34 PM UTC-4, Robert Zimmerman wrote:
    XGID=aaB-BBCB----bB---bbd-c--B-:0:0:1:D:1:1:0:5:10

    Score is X:1 O:1 5 pt.(s) match. +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O | | O O X |
    | X O O | | O O X |
    | | | O O |
    | | | O |
    | | | |
    | |BAR| |
    | | O | |
    | | | |
    | | | X |
    | O X | | X X X X |
    | O X | | X X X X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 128 O: 141 X-O: 1-1/5
    Cube: 1
    X on roll, cube action
    A good exercise to accompany too good positions that may be questionable is to go through all the immediate rolls and make sure you know how to play them. If it's only moderately TG (and you don't think your opp will ever make the mistake of taking)
    then it's best to cash if you're unsure how to play the position out.

    Stick

    That sounds like good advice, but I'm trying to imagine a position that would be TG yet still a challenge to play out. Maybe a backgame? But I don't know if I've seen a TG back game.
    My biggest weakness in BG is recognizing when to double and especially when to take. I can adjust reasonably well for match scores relative to money games, but man do I rot at evaluating some positions. Other than looking over your own mistakes, and
    learning reference positions, any tips from the outfield on how to get a hang of it?
    Bob

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Stick Rice@21:1/5 to Robert Zimmerman on Wed Mar 15 18:09:37 2023
    On Wednesday, March 15, 2023 at 6:59:59 PM UTC-4, Robert Zimmerman wrote:
    On Wednesday, March 15, 2023 at 5:14:51 PM UTC-4, Stick Rice wrote:
    On Tuesday, March 14, 2023 at 6:15:34 PM UTC-4, Robert Zimmerman wrote:
    XGID=aaB-BBCB----bB---bbd-c--B-:0:0:1:D:1:1:0:5:10

    Score is X:1 O:1 5 pt.(s) match. +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O | | O O X |
    | X O O | | O O X |
    | | | O O |
    | | | O |
    | | | |
    | |BAR| |
    | | O | |
    | | | |
    | | | X |
    | O X | | X X X X |
    | O X | | X X X X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 128 O: 141 X-O: 1-1/5
    Cube: 1
    X on roll, cube action
    A good exercise to accompany too good positions that may be questionable is to go through all the immediate rolls and make sure you know how to play them. If it's only moderately TG (and you don't think your opp will ever make the mistake of taking)
    then it's best to cash if you're unsure how to play the position out.

    Stick
    That sounds like good advice, but I'm trying to imagine a position that would be TG yet still a challenge to play out. Maybe a backgame? But I don't know if I've seen a TG back game.
    My biggest weakness in BG is recognizing when to double and especially when to take. I can adjust reasonably well for match scores relative to money games, but man do I rot at evaluating some positions. Other than looking over your own mistakes, and
    learning reference positions, any tips from the outfield on how to get a hang of it?
    Bob

    Do you confidently know how to play all the immediate rolls in this position?

    Stick

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From pepstein5@gmail.com@21:1/5 to Robert Zimmerman on Thu Mar 16 02:33:45 2023
    On Wednesday, March 15, 2023 at 10:59:59 PM UTC, Robert Zimmerman wrote:
    On Wednesday, March 15, 2023 at 5:14:51 PM UTC-4, Stick Rice wrote:
    On Tuesday, March 14, 2023 at 6:15:34 PM UTC-4, Robert Zimmerman wrote:
    XGID=aaB-BBCB----bB---bbd-c--B-:0:0:1:D:1:1:0:5:10

    Score is X:1 O:1 5 pt.(s) match. +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O | | O O X |
    | X O O | | O O X |
    | | | O O |
    | | | O |
    | | | |
    | |BAR| |
    | | O | |
    | | | |
    | | | X |
    | O X | | X X X X |
    | O X | | X X X X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 128 O: 141 X-O: 1-1/5
    Cube: 1
    X on roll, cube action
    A good exercise to accompany too good positions that may be questionable is to go through all the immediate rolls and make sure you know how to play them. If it's only moderately TG (and you don't think your opp will ever make the mistake of taking)
    then it's best to cash if you're unsure how to play the position out.

    Stick
    That sounds like good advice, but I'm trying to imagine a position that would be TG yet still a challenge to play out. Maybe a backgame? But I don't know if I've seen a TG back game.
    My biggest weakness in BG is recognizing when to double and especially when to take. I can adjust reasonably well for match scores relative to money games, but man do I rot at evaluating some positions. Other than looking over your own mistakes, and
    learning reference positions, any tips from the outfield on how to get a hang of it?

    I would think I've seen enough bg games that I've seen a TG back game, but I'd agree they're not common.
    They can arise if:
    1) The backgamer has closed her board.
    2) The backgamer doesn't have a (very) difficult prime to escape from.
    3) The backgamer hits a shot before the opponent has removed any checkers.

    But the context is: Positions that are difficult to play out.
    Such a position can be very difficult to play if the numbers to hit extra checkers, besides the checker already hit, are the same as escaping numbers.

    Paul

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From pepstein5@gmail.com@21:1/5 to peps...@gmail.com on Thu Mar 16 02:39:42 2023
    On Thursday, March 16, 2023 at 9:33:46 AM UTC, peps...@gmail.com wrote:
    On Wednesday, March 15, 2023 at 10:59:59 PM UTC, Robert Zimmerman wrote:
    On Wednesday, March 15, 2023 at 5:14:51 PM UTC-4, Stick Rice wrote:
    On Tuesday, March 14, 2023 at 6:15:34 PM UTC-4, Robert Zimmerman wrote:
    XGID=aaB-BBCB----bB---bbd-c--B-:0:0:1:D:1:1:0:5:10

    Score is X:1 O:1 5 pt.(s) match. +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O | | O O X |
    | X O O | | O O X |
    | | | O O |
    | | | O |
    | | | |
    | |BAR| |
    | | O | |
    | | | |
    | | | X |
    | O X | | X X X X |
    | O X | | X X X X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 128 O: 141 X-O: 1-1/5
    Cube: 1
    X on roll, cube action
    A good exercise to accompany too good positions that may be questionable is to go through all the immediate rolls and make sure you know how to play them. If it's only moderately TG (and you don't think your opp will ever make the mistake of taking)
    then it's best to cash if you're unsure how to play the position out.

    Stick
    That sounds like good advice, but I'm trying to imagine a position that would be TG yet still a challenge to play out. Maybe a backgame? But I don't know if I've seen a TG back game.
    My biggest weakness in BG is recognizing when to double and especially when to take. I can adjust reasonably well for match scores relative to money games, but man do I rot at evaluating some positions. Other than looking over your own mistakes, and
    learning reference positions, any tips from the outfield on how to get a hang of it?
    I would think I've seen enough bg games that I've seen a TG back game, but I'd agree they're not common.
    They can arise if:
    1) The backgamer has closed her board.
    2) The backgamer doesn't have a (very) difficult prime to escape from.
    3) The backgamer hits a shot before the opponent has removed any checkers.

    But the context is: Positions that are difficult to play out.
    Such a position can be very difficult to play if the numbers to hit extra checkers, besides the checker already hit, are the same as escaping numbers.

    Oh, sorry. This isn't a "TG backgame" It's a TG position that was recently a backgame, which isn't the same thing.
    I've never seen a TG backgame either but it would probably be possible to construct one, particularly if you can choose the match score.

    Paul

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Robert Zimmerman@21:1/5 to Stick Rice on Thu Mar 16 04:57:30 2023
    On Wednesday, March 15, 2023 at 9:09:38 PM UTC-4, Stick Rice wrote:
    On Wednesday, March 15, 2023 at 6:59:59 PM UTC-4, Robert Zimmerman wrote:
    On Wednesday, March 15, 2023 at 5:14:51 PM UTC-4, Stick Rice wrote:
    On Tuesday, March 14, 2023 at 6:15:34 PM UTC-4, Robert Zimmerman wrote:
    XGID=aaB-BBCB----bB---bbd-c--B-:0:0:1:D:1:1:0:5:10

    Score is X:1 O:1 5 pt.(s) match. +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O | | O O X |
    | X O O | | O O X |
    | | | O O |
    | | | O |
    | | | |
    | |BAR| |
    | | O | |
    | | | |
    | | | X |
    | O X | | X X X X |
    | O X | | X X X X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 128 O: 141 X-O: 1-1/5
    Cube: 1
    X on roll, cube action
    A good exercise to accompany too good positions that may be questionable is to go through all the immediate rolls and make sure you know how to play them. If it's only moderately TG (and you don't think your opp will ever make the mistake of taking)
    then it's best to cash if you're unsure how to play the position out.

    Stick
    That sounds like good advice, but I'm trying to imagine a position that would be TG yet still a challenge to play out. Maybe a backgame? But I don't know if I've seen a TG back game.
    My biggest weakness in BG is recognizing when to double and especially when to take. I can adjust reasonably well for match scores relative to money games, but man do I rot at evaluating some positions. Other than looking over your own mistakes, and
    learning reference positions, any tips from the outfield on how to get a hang of it?
    Bob
    Do you confidently know how to play all the immediate rolls in this position?

    Stick


    Yeah. Took me a little extra time to understand your point.

    It does take some confidence in knowing you're at a marginal too good. I'm better at playing the checkers than at making doubling decisions. But in this instance, it's pretty clear that if it's TG, it's not wildly so. So your point holds, for people who
    don't wildly misjudge TG at times....

    Bob

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Robert Zimmerman@21:1/5 to peps...@gmail.com on Thu Mar 16 05:00:31 2023
    On Thursday, March 16, 2023 at 5:33:46 AM UTC-4, peps...@gmail.com wrote:
    On Wednesday, March 15, 2023 at 10:59:59 PM UTC, Robert Zimmerman wrote:
    On Wednesday, March 15, 2023 at 5:14:51 PM UTC-4, Stick Rice wrote:
    On Tuesday, March 14, 2023 at 6:15:34 PM UTC-4, Robert Zimmerman wrote:
    XGID=aaB-BBCB----bB---bbd-c--B-:0:0:1:D:1:1:0:5:10

    Score is X:1 O:1 5 pt.(s) match. +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O | | O O X |
    | X O O | | O O X |
    | | | O O |
    | | | O |
    | | | |
    | |BAR| |
    | | O | |
    | | | |
    | | | X |
    | O X | | X X X X |
    | O X | | X X X X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 128 O: 141 X-O: 1-1/5
    Cube: 1
    X on roll, cube action
    A good exercise to accompany too good positions that may be questionable is to go through all the immediate rolls and make sure you know how to play them. If it's only moderately TG (and you don't think your opp will ever make the mistake of taking)
    then it's best to cash if you're unsure how to play the position out.

    Stick
    That sounds like good advice, but I'm trying to imagine a position that would be TG yet still a challenge to play out. Maybe a backgame? But I don't know if I've seen a TG back game.
    My biggest weakness in BG is recognizing when to double and especially when to take. I can adjust reasonably well for match scores relative to money games, but man do I rot at evaluating some positions. Other than looking over your own mistakes, and
    learning reference positions, any tips from the outfield on how to get a hang of it?
    I would think I've seen enough bg games that I've seen a TG back game, but I'd agree they're not common.
    They can arise if:
    1) The backgamer has closed her board.
    2) The backgamer doesn't have a (very) difficult prime to escape from.
    3) The backgamer hits a shot before the opponent has removed any checkers.

    But the context is: Positions that are difficult to play out.
    Such a position can be very difficult to play if the numbers to hit extra checkers, besides the checker already hit, are the same as escaping numbers.

    Paul

    I was thinking about being TG when playing against a back game. But interesting to consider the other side. :)
    Bob

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Robert Zimmerman@21:1/5 to All on Thu Mar 16 05:18:31 2023
    At the score, with an undoubled GV of 0.7, it's TG. I saw gammons there, but not 40%. I added money game rollout at bottom.

    Bob

    XGID=aaB-BBCB----bB---bbd-c--B-:0:0:1:00:1:1:0:5:10

    Score is X:1 O:1 5 pt.(s) match.
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O | | O O X |
    | X O O | | O O X |
    | | | O O |
    | | | O |
    | | | |
    | |BAR| |
    | | O | |
    | | | |
    | | | X |
    | O X | | X X X X |
    | O X | | X X X X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 128 O: 141 X-O: 1-1/5
    Cube: 1
    X on roll, cube action

    Analyzed in Rollout
    No double
    Player Winning Chances: 71.72% (G:43.10% B:1.06%)
    Opponent Winning Chances: 28.28% (G:7.79% B:0.59%)
    Double/Take
    Player Winning Chances: 71.78% (G:43.82% B:1.89%)
    Opponent Winning Chances: 28.22% (G:8.59% B:1.24%)

    Cubeless Equities: No Double=+0.924, Double=+2.660

    Cubeful Equities:
    No double: +1.059
    Double/Take: +2.346 (+1.287)
    Double/Pass: +1.000 (-0.059)

    Best Cube action: Too good to double / Pass
    Percentage of wrong take needed to make the double decision right: 4.4%

    Rollout:
    379 Games rolled with Variance Reduction.
    Moves: 3-ply, cube decisions: XG Roller
    Confidence No Double: ± 0.019 (+1.040..+1.078)
    Confidence Double: ± 0.046 (+2.300..+2.392)

    Double Decision confidence: 100.0%
    Take Decision confidence: 100.0%

    Duration: 1 minute 39 seconds

    eXtreme Gammon Version: 2.10, MET: Kazaross XG2


    Money Game --------------------------------------------------------------------

    Analyzed in Rollout
    No double
    Player Winning Chances: 72.06% (G:40.92% B:1.10%)
    Opponent Winning Chances: 27.94% (G:6.96% B:0.53%)
    Double/Take
    Player Winning Chances: 71.66% (G:43.08% B:1.07%)
    Opponent Winning Chances: 28.34% (G:7.28% B:0.53%)

    Cubeless Equities: No Double=+0.787, Double=+1.593

    Cubeful Equities:
    No double: +0.937 (-0.063)
    Double/Take: +1.376 (+0.376)
    Double/Pass: +1.000

    Best Cube action: Double / Pass

    Rollout:
    300 Games rolled with Variance Reduction.
    Moves: 3-ply, cube decisions: XG Roller
    Confidence No Double: ± 0.019 (+0.918..+0.957)
    Confidence Double: ± 0.030 (+1.346..+1.405)

    Double Decision confidence: 100.0%
    Take Decision confidence: 100.0%

    Duration: 1 minute 04 seconds

    eXtreme Gammon Version: 2.10

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Timothy Chow@21:1/5 to Robert Zimmerman on Thu Mar 16 08:55:04 2023
    On 3/16/2023 8:00 AM, Robert Zimmerman wrote:
    I was thinking about being TG when playing against a back game. But interesting to consider the other side. :)

    Here are a few I've encountered.

    XGID=-bBbBBC-B---cB-B---a-bbc--:0:0:1:00:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X X | | O O O O |
    | X X | | O O O |
    | | | O |
    | | | |
    | | | |
    | |BAR| |
    | | | |
    | | | |
    | O | | X |
    | O X | | X X X O X O |
    | O X | | X X X O X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 112 O: 157 X-O: 0-0
    Cube: 1
    X on roll, cube action

    XGID=-b-b-CCBC-A-bB---b-bAbab--:0:0:1:00:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O | | O X O O O |
    | X O | | O O O |
    | | | |
    | | | |
    | | | |
    | |BAR| |
    | | | |
    | | | |
    | X | | X X |
    | O X X | | X X O O |
    | O X X X | | X X O O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 127 O: 161 X-O: 0-0
    Cube: 1
    X on roll, cube action

    XGID=--bbCCD-C--AA------b-dc-b-:0:0:1:00:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | | | O O O O |
    | | | O O O O |
    | | | O O |
    | | | O |
    | | | |
    | |BAR| |
    | | | |
    | | | X |
    | X | | X X X |
    | X | | X X X O O |
    | X X X | | X X X O O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 98 O: 129 X-O: 0-0
    Cube: 1
    X on roll, cube action

    XGID=-bbBaBCAC----CA--bac-bb---:0:0:1:00:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X X O O | | O O O |
    | X O | | O O O |
    | X | | O |
    | | | |
    | | | |
    | |BAR| |
    | | | |
    | | | |
    | X | | X |
    | X | | X X X O O |
    | X X | | X X O X O O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 118 O: 170 X-O: 0-0
    Cube: 1
    X on roll, cube action

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Robert Zimmerman@21:1/5 to Timothy Chow on Thu Mar 16 06:23:35 2023
    On Thursday, March 16, 2023 at 8:55:08 AM UTC-4, Timothy Chow wrote:
    On 3/16/2023 8:00 AM, Robert Zimmerman wrote:
    I was thinking about being TG when playing against a back game. But interesting to consider the other side. :)
    Here are a few I've encountered.

    XGID=-bBbBBC-B---cB-B---a-bbc--:0:0:1:00:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X X | | O O O O |
    | X X | | O O O |
    | | | O |
    | | | |
    | | | |
    | |BAR| |
    | | | |
    | | | |
    | O | | X |
    | O X | | X X X O X O |
    | O X | | X X X O X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 112 O: 157 X-O: 0-0
    Cube: 1
    X on roll, cube action
    XGID=-b-b-CCBC-A-bB---b-bAbab--:0:0:1:00:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O | | O X O O O |
    | X O | | O O O |
    | | | |
    | | | |
    | | | |
    | |BAR| |
    | | | |
    | | | |
    | X | | X X |
    | O X X | | X X O O |
    | O X X X | | X X O O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 127 O: 161 X-O: 0-0
    Cube: 1
    X on roll, cube action
    XGID=--bbCCD-C--AA------b-dc-b-:0:0:1:00:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | | | O O O O |
    | | | O O O O |
    | | | O O |
    | | | O |
    | | | |
    | |BAR| |
    | | | |
    | | | X |
    | X | | X X X |
    | X | | X X X O O |
    | X X X | | X X X O O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 98 O: 129 X-O: 0-0
    Cube: 1
    X on roll, cube action
    XGID=-bbBaBCAC----CA--bac-bb---:0:0:1:00:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X X O O | | O O O |
    | X O | | O O O |
    | X | | O |
    | | | |
    | | | |
    | |BAR| |
    | | | |
    | | | |
    | X | | X |
    | X | | X X X O O |
    | X X | | X X O X O O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 118 O: 170 X-O: 0-0
    Cube: 1
    X on roll, cube action
    ---
    Tim Chow

    Thanks, Tim. That's useful.
    I probably would have doubled all but the third. The good news is that in no case would it be wildly wrong to double.
    Bob

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  • From MK@21:1/5 to Robert Zimmerman on Thu Mar 23 23:12:33 2023
    On March 14, 2023 at 4:15:34 PM UTC-6, Robert Zimmerman wrote:

    XGID=aaB-BBCB----bB---bbd-c--B-:0:0:1:D:1:1:0:5:10

    Is that "Turkey" with capital "T" a proper noun or a common noun?

    Was it an etiquettely usage of racist British gibberish, jibberish..?

    Or an innocent usage of niche languages Germanish, jewberish..?

    MK

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