XGID=aaB-BBCB----bB---bbd-c--B-:0:0:1:D:1:1:0:5:10
Score is X:1 O:1 5 pt.(s) match.
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O | | O O X |
| X O O | | O O X |
| | | O O |
| | | O |
| | | |
| |BAR| |
| | O | |
| | | |
| | | X |
| O X | | X X X X |
| O X | | X X X X O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 128 O: 141 X-O: 1-1/5
Cube: 1
X on roll, cube action
XGID=aaB-BBCB----bB---bbd-c--B-:0:0:1:D:1:1:0:5:10
Score is X:1 O:1 5 pt.(s) match.
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O | | O O X |
| X O O | | O O X |
| | | O O |
| | | O |
| | | |
| |BAR| |
| | O | |
| | | |
| | | X |
| O X | | X X X X |
| O X | | X X X X O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 128 O: 141 X-O: 1-1/5
Cube: 1
X on roll, cube action
On Tuesday, March 14, 2023 at 6:15:34 PM UTC-4, Robert Zimmerman wrote:then it's best to cash if you're unsure how to play the position out.
XGID=aaB-BBCB----bB---bbd-c--B-:0:0:1:D:1:1:0:5:10
Score is X:1 O:1 5 pt.(s) match. +13-14-15-16-17-18------19-20-21-22-23-24-+A good exercise to accompany too good positions that may be questionable is to go through all the immediate rolls and make sure you know how to play them. If it's only moderately TG (and you don't think your opp will ever make the mistake of taking)
| X O O | | O O X |
| X O O | | O O X |
| | | O O |
| | | O |
| | | |
| |BAR| |
| | O | |
| | | |
| | | X |
| O X | | X X X X |
| O X | | X X X X O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 128 O: 141 X-O: 1-1/5
Cube: 1
X on roll, cube action
Stick
On Wednesday, March 15, 2023 at 5:14:51 PM UTC-4, Stick Rice wrote:then it's best to cash if you're unsure how to play the position out.
On Tuesday, March 14, 2023 at 6:15:34 PM UTC-4, Robert Zimmerman wrote:
XGID=aaB-BBCB----bB---bbd-c--B-:0:0:1:D:1:1:0:5:10
Score is X:1 O:1 5 pt.(s) match. +13-14-15-16-17-18------19-20-21-22-23-24-+A good exercise to accompany too good positions that may be questionable is to go through all the immediate rolls and make sure you know how to play them. If it's only moderately TG (and you don't think your opp will ever make the mistake of taking)
| X O O | | O O X |
| X O O | | O O X |
| | | O O |
| | | O |
| | | |
| |BAR| |
| | O | |
| | | |
| | | X |
| O X | | X X X X |
| O X | | X X X X O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 128 O: 141 X-O: 1-1/5
Cube: 1
X on roll, cube action
learning reference positions, any tips from the outfield on how to get a hang of it?StickThat sounds like good advice, but I'm trying to imagine a position that would be TG yet still a challenge to play out. Maybe a backgame? But I don't know if I've seen a TG back game.
My biggest weakness in BG is recognizing when to double and especially when to take. I can adjust reasonably well for match scores relative to money games, but man do I rot at evaluating some positions. Other than looking over your own mistakes, and
Bob
On Wednesday, March 15, 2023 at 5:14:51 PM UTC-4, Stick Rice wrote:then it's best to cash if you're unsure how to play the position out.
On Tuesday, March 14, 2023 at 6:15:34 PM UTC-4, Robert Zimmerman wrote:
XGID=aaB-BBCB----bB---bbd-c--B-:0:0:1:D:1:1:0:5:10
Score is X:1 O:1 5 pt.(s) match. +13-14-15-16-17-18------19-20-21-22-23-24-+A good exercise to accompany too good positions that may be questionable is to go through all the immediate rolls and make sure you know how to play them. If it's only moderately TG (and you don't think your opp will ever make the mistake of taking)
| X O O | | O O X |
| X O O | | O O X |
| | | O O |
| | | O |
| | | |
| |BAR| |
| | O | |
| | | |
| | | X |
| O X | | X X X X |
| O X | | X X X X O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 128 O: 141 X-O: 1-1/5
Cube: 1
X on roll, cube action
learning reference positions, any tips from the outfield on how to get a hang of it?StickThat sounds like good advice, but I'm trying to imagine a position that would be TG yet still a challenge to play out. Maybe a backgame? But I don't know if I've seen a TG back game.
My biggest weakness in BG is recognizing when to double and especially when to take. I can adjust reasonably well for match scores relative to money games, but man do I rot at evaluating some positions. Other than looking over your own mistakes, and
On Wednesday, March 15, 2023 at 10:59:59 PM UTC, Robert Zimmerman wrote:then it's best to cash if you're unsure how to play the position out.
On Wednesday, March 15, 2023 at 5:14:51 PM UTC-4, Stick Rice wrote:
On Tuesday, March 14, 2023 at 6:15:34 PM UTC-4, Robert Zimmerman wrote:
XGID=aaB-BBCB----bB---bbd-c--B-:0:0:1:D:1:1:0:5:10
Score is X:1 O:1 5 pt.(s) match. +13-14-15-16-17-18------19-20-21-22-23-24-+A good exercise to accompany too good positions that may be questionable is to go through all the immediate rolls and make sure you know how to play them. If it's only moderately TG (and you don't think your opp will ever make the mistake of taking)
| X O O | | O O X |
| X O O | | O O X |
| | | O O |
| | | O |
| | | |
| |BAR| |
| | O | |
| | | |
| | | X |
| O X | | X X X X |
| O X | | X X X X O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 128 O: 141 X-O: 1-1/5
Cube: 1
X on roll, cube action
learning reference positions, any tips from the outfield on how to get a hang of it?StickThat sounds like good advice, but I'm trying to imagine a position that would be TG yet still a challenge to play out. Maybe a backgame? But I don't know if I've seen a TG back game.
My biggest weakness in BG is recognizing when to double and especially when to take. I can adjust reasonably well for match scores relative to money games, but man do I rot at evaluating some positions. Other than looking over your own mistakes, and
I would think I've seen enough bg games that I've seen a TG back game, but I'd agree they're not common.
They can arise if:
1) The backgamer has closed her board.
2) The backgamer doesn't have a (very) difficult prime to escape from.
3) The backgamer hits a shot before the opponent has removed any checkers.
But the context is: Positions that are difficult to play out.
Such a position can be very difficult to play if the numbers to hit extra checkers, besides the checker already hit, are the same as escaping numbers.
On Wednesday, March 15, 2023 at 6:59:59 PM UTC-4, Robert Zimmerman wrote:then it's best to cash if you're unsure how to play the position out.
On Wednesday, March 15, 2023 at 5:14:51 PM UTC-4, Stick Rice wrote:
On Tuesday, March 14, 2023 at 6:15:34 PM UTC-4, Robert Zimmerman wrote:
XGID=aaB-BBCB----bB---bbd-c--B-:0:0:1:D:1:1:0:5:10
Score is X:1 O:1 5 pt.(s) match. +13-14-15-16-17-18------19-20-21-22-23-24-+A good exercise to accompany too good positions that may be questionable is to go through all the immediate rolls and make sure you know how to play them. If it's only moderately TG (and you don't think your opp will ever make the mistake of taking)
| X O O | | O O X |
| X O O | | O O X |
| | | O O |
| | | O |
| | | |
| |BAR| |
| | O | |
| | | |
| | | X |
| O X | | X X X X |
| O X | | X X X X O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 128 O: 141 X-O: 1-1/5
Cube: 1
X on roll, cube action
learning reference positions, any tips from the outfield on how to get a hang of it?StickThat sounds like good advice, but I'm trying to imagine a position that would be TG yet still a challenge to play out. Maybe a backgame? But I don't know if I've seen a TG back game.
My biggest weakness in BG is recognizing when to double and especially when to take. I can adjust reasonably well for match scores relative to money games, but man do I rot at evaluating some positions. Other than looking over your own mistakes, and
BobDo you confidently know how to play all the immediate rolls in this position?
Stick
On Wednesday, March 15, 2023 at 10:59:59 PM UTC, Robert Zimmerman wrote:then it's best to cash if you're unsure how to play the position out.
On Wednesday, March 15, 2023 at 5:14:51 PM UTC-4, Stick Rice wrote:
On Tuesday, March 14, 2023 at 6:15:34 PM UTC-4, Robert Zimmerman wrote:
XGID=aaB-BBCB----bB---bbd-c--B-:0:0:1:D:1:1:0:5:10
Score is X:1 O:1 5 pt.(s) match. +13-14-15-16-17-18------19-20-21-22-23-24-+A good exercise to accompany too good positions that may be questionable is to go through all the immediate rolls and make sure you know how to play them. If it's only moderately TG (and you don't think your opp will ever make the mistake of taking)
| X O O | | O O X |
| X O O | | O O X |
| | | O O |
| | | O |
| | | |
| |BAR| |
| | O | |
| | | |
| | | X |
| O X | | X X X X |
| O X | | X X X X O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 128 O: 141 X-O: 1-1/5
Cube: 1
X on roll, cube action
learning reference positions, any tips from the outfield on how to get a hang of it?StickThat sounds like good advice, but I'm trying to imagine a position that would be TG yet still a challenge to play out. Maybe a backgame? But I don't know if I've seen a TG back game.
My biggest weakness in BG is recognizing when to double and especially when to take. I can adjust reasonably well for match scores relative to money games, but man do I rot at evaluating some positions. Other than looking over your own mistakes, and
I would think I've seen enough bg games that I've seen a TG back game, but I'd agree they're not common.
They can arise if:
1) The backgamer has closed her board.
2) The backgamer doesn't have a (very) difficult prime to escape from.
3) The backgamer hits a shot before the opponent has removed any checkers.
But the context is: Positions that are difficult to play out.
Such a position can be very difficult to play if the numbers to hit extra checkers, besides the checker already hit, are the same as escaping numbers.
Paul
I was thinking about being TG when playing against a back game. But interesting to consider the other side. :)
On 3/16/2023 8:00 AM, Robert Zimmerman wrote:
I was thinking about being TG when playing against a back game. But interesting to consider the other side. :)Here are a few I've encountered.
XGID=-bBbBBC-B---cB-B---a-bbc--:0:0:1:00:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X X | | O O O O |
| X X | | O O O |
| | | O |
| | | |
| | | |
| |BAR| |
| | | |
| | | |
| O | | X |
| O X | | X X X O X O |
| O X | | X X X O X O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 112 O: 157 X-O: 0-0
Cube: 1
X on roll, cube action
XGID=-b-b-CCBC-A-bB---b-bAbab--:0:0:1:00:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O X O O O |
| X O | | O O O |
| | | |
| | | |
| | | |
| |BAR| |
| | | |
| | | |
| X | | X X |
| O X X | | X X O O |
| O X X X | | X X O O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 127 O: 161 X-O: 0-0
Cube: 1
X on roll, cube action
XGID=--bbCCD-C--AA------b-dc-b-:0:0:1:00:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| | | O O O O |
| | | O O O O |
| | | O O |
| | | O |
| | | |
| |BAR| |
| | | |
| | | X |
| X | | X X X |
| X | | X X X O O |
| X X X | | X X X O O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 98 O: 129 X-O: 0-0
Cube: 1
X on roll, cube action
XGID=-bbBaBCAC----CA--bac-bb---:0:0:1:00:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X X O O | | O O O |
| X O | | O O O |
| X | | O |
| | | |
| | | |
| |BAR| |
| | | |
| | | |
| X | | X |
| X | | X X X O O |
| X X | | X X O X O O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 118 O: 170 X-O: 0-0
Cube: 1
X on roll, cube action
---
Tim Chow
XGID=aaB-BBCB----bB---bbd-c--B-:0:0:1:D:1:1:0:5:10
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