• Which double shot = double whopper?

    From Axel Reichert@21:1/5 to All on Fri Mar 10 21:00:57 2023
    GNU Backgammon Position ID: /+wAAAX7xhCEEA
    Match ID : UQllASAACAAE
    +24-23-22-21-20-19------18-17-16-15-14-13-+ O: gnubg
    | O X O O X | | X | 2 points
    | O O O | | |
    | O O | | |
    | O | | |
    | 8 | | |
    | |BAR| |v 11 point match
    | X | | |
    | X | | |
    | X | | |
    | X X X X | | | Rolled 21
    | X X X O O X | | X | 1 point
    +-1--2--3--4--5--6-------7--8--9-10-11-12-+ X: axel (Cube: 2)
    Pip counts: O 67, X 97

    Hint (again): It's not the match score.

    Best regards

    Axel

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  • From Stick Rice@21:1/5 to Axel Reichert on Fri Mar 10 17:26:28 2023
    On Friday, March 10, 2023 at 3:01:00 PM UTC-5, Axel Reichert wrote:
    GNU Backgammon Position ID: /+wAAAX7xhCEEA
    Match ID : UQllASAACAAE
    +24-23-22-21-20-19------18-17-16-15-14-13-+ O: gnubg
    | O X O O X | | X | 2 points
    | O O O | | |
    | O O | | |
    | O | | |
    | 8 | | |
    | |BAR| |v 11 point match
    | X | | |
    | X | | |
    | X | | |
    | X X X X | | | Rolled 21
    | X X X O O X | | X | 1 point
    +-1--2--3--4--5--6-------7--8--9-10-11-12-+ X: axel (Cube: 2)
    Pip counts: O 67, X 97

    Hint (again): It's not the match score.

    Best regards

    Axel

    What a wreck of a roll. Just hit two and go from there.

    Stick

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  • From MK@21:1/5 to Axel Reichert on Sat Mar 11 00:36:01 2023
    On March 10, 2023 at 1:01:00 PM UTC-7, Axel Reichert wrote:

    GNU Backgammon Position ID: /+wAAAX7xhCEEA
    Match ID : UQllASAACAAE
    O: gnubg
    O 2 points
    11 point match
    Rolled 21
    X 1 point
    X: axel (Cube: 2)

    Hint (again): It's not the match score.

    Another one with the same hit already..? Allow me,
    then, to repeat my reply to your first example that
    was not about the match score either:

    Why the need for the hint?

    Are you hinting at my recent posts about humans
    and/or bots adjusting their checker decisions to
    the match score?

    Do you think you could post a position from an 11
    point match, with either side owning the cube at 2,
    where the checker move would vary on the score?

    (Preferably use the above position and just change
    the scores as you wish but a similar one or even a
    completely will be acceptable also.)

    I know you don't work for me and you probably have
    been Waltized by the clergy but I fugured it may be
    worth a try to dare and expose you in front of your
    arithmetician ilk... ;)

    MK

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  • From MK@21:1/5 to All on Sat Mar 11 15:34:50 2023
    On March 11, 2023 at 1:36:02 AM UTC-7, MK wrote:

    On March 10, 2023 at 1:01:00 PM UTC-7, Axel Reichert wrote:

    GNU Backgammon Position ID: /+wAAAX7xhCEEA
    Match ID : UQllASAACAAE
    O: gnubg
    O 2 points
    11 point match
    Rolled 21
    X 1 point
    X: axel (Cube: 2)

    Hint (again): It's not the match score.

    Another one with the same hit already..? Allow
    me, then, to repeat my reply to your first example
    that was not about the match score either:

    Why the need for the hint?

    What I said to clarify/correct myself about your other
    example applies to this one also. You don't need to
    repeat your response but I'll repeat my reply to it just
    for the record.

    The score was not lop-sided, (nor the cube was high),
    and because of what was on my mind when I read it,
    I took it as alluding to my recent posts about match
    score, etc.

    While thinking of two different things at once, I totally
    confused what I wrote and exaggerated in my daring
    you, a little. :)

    I should have at least stuck to my objection to Tim and
    Bob in another thread that the position itself should not
    the variant and not go beyond saying "a similar position".
    Otherwise, of course, anything is possible...

    Your hint that got me going was about score. So I should
    have limited my challenge to position and score only. You
    may do a retake based on this or just for get about it...

    MK

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  • From Timothy Chow@21:1/5 to Axel Reichert on Sun Mar 12 08:36:30 2023
    On 3/10/2023 3:00 PM, Axel Reichert wrote:
    GNU Backgammon Position ID: /+wAAAX7xhCEEA
    Match ID : UQllASAACAAE
    +24-23-22-21-20-19------18-17-16-15-14-13-+ O: gnubg
    | O X O O X | | X | 2 points
    | O O O | | |
    | O O | | |
    | O | | |
    | 8 | | |
    | |BAR| |v 11 point match
    | X | | |
    | X | | |
    | X | | |
    | X X X X | | | Rolled 21
    | X X X O O X | | X | 1 point
    +-1--2--3--4--5--6-------7--8--9-10-11-12-+ X: axel (Cube: 2)
    Pip counts: O 67, X 97


    We're way behind in the pip count and the opponent's board is
    weak, so we should be looking for bold plays that gain a lot if
    we're missed. Seems like we should hit. A pick-and-pass play
    leaves fewer shots but kills a checker. I think I'd try the
    double hit instead.

    ---
    Tim Chow

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  • From Axel Reichert@21:1/5 to Axel Reichert on Fri Mar 17 06:58:24 2023
    Axel Reichert <mail@axel-reichert.de> writes:

    GNU Backgammon Position ID: /+wAAAX7xhCEEA
    Match ID : UQllASAACAAE
    +24-23-22-21-20-19------18-17-16-15-14-13-+ O: gnubg
    | O X O O X | | X | 2 points
    | O O O | | |
    | O O | | |
    | O | | |
    | 8 | | |
    | |BAR| |v 11 point match
    | X | | |
    | X | | |
    | X | | |
    | X X X X | | | Rolled 21
    | X X X O O X | | X | 1 point
    +-1--2--3--4--5--6-------7--8--9-10-11-12-+ X: axel (Cube: 2)
    Pip counts: O 67, X 97

    The banana split is correct. Moving up the checker exposed to a double
    direct shot and unstacking point 2 is close. Pick and pass is close to a
    double whopper.

    1. Rollout 6/5* 6/4* Eq.: -0.082
    0.435 0.052 0.000 - 0.565 0.160 0.004 CL -0.244 CF -0.082
    [0.001 0.001 0.000 - 0.001 0.001 0.000 CL 0.004 CF 0.005]
    Truncated cubeful rollout (depth 7) with variance reduction
    867 games, Mersenne Twister dice gen. with seed 449002682 and quasi-random dice
    Stop when std.errs. are small enough: limit 0.0050 (min. 36 games)
    Play: 1-ply cubeful prune
    keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
    Cube: 1-ply cubeful prune
    Different evaluations after 2 plies:
    Play: 0-ply cubeful [expert]
    Cube: 1-ply cubeful prune
    2. Rollout 10/8 2/1 Eq.: -0.099 (-0.017)
    0.409 0.051 0.001 - 0.591 0.122 0.001 CL -0.255 CF -0.099
    [0.002 0.001 0.000 - 0.002 0.001 0.000 CL 0.004 CF 0.005]
    Truncated cubeful rollout (depth 7) with variance reduction
    829 games, Mersenne Twister dice gen. with seed 449002682 and quasi-random dice
    Stop when std.errs. are small enough: limit 0.0050 (min. 36 games)
    Play: 1-ply cubeful prune
    keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
    Cube: 1-ply cubeful prune
    Different evaluations after 2 plies:
    Play: 0-ply cubeful [expert]
    Cube: 1-ply cubeful prune
    3. Rollout 19/18 10/8 Eq.: -0.125 (-0.043)
    0.402 0.052 0.001 - 0.598 0.134 0.001 CL -0.282 CF -0.125
    [0.002 0.001 0.000 - 0.002 0.001 0.000 CL 0.004 CF 0.005]
    Truncated cubeful rollout (depth 7) with variance reduction
    989 games, Mersenne Twister dice gen. with seed 449002682 and quasi-random dice
    Stop when std.errs. are small enough: limit 0.0050 (min. 36 games)
    Play: 1-ply cubeful prune
    keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
    Cube: 1-ply cubeful prune
    Different evaluations after 2 plies:
    Play: 0-ply cubeful [expert]
    Cube: 1-ply cubeful prune
    4. Rollout 10/7 Eq.: -0.139 (-0.058)
    0.392 0.041 0.000 - 0.608 0.115 0.001 CL -0.292 CF -0.139
    [0.002 0.001 0.000 - 0.002 0.001 0.000 CL 0.004 CF 0.005]
    Truncated cubeful rollout (depth 7) with variance reduction
    742 games, Mersenne Twister dice gen. with seed 449002682 and quasi-random dice
    Stop when std.errs. are small enough: limit 0.0050 (min. 36 games)
    Play: 1-ply cubeful prune
    keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
    Cube: 1-ply cubeful prune
    Different evaluations after 2 plies:
    Play: 0-ply cubeful [expert]
    Cube: 1-ply cubeful prune
    5. Rollout 15/14 10/8 Eq.: -0.190 (-0.108)
    0.383 0.047 0.001 - 0.617 0.146 0.001 CL -0.336 CF -0.190
    [0.002 0.001 0.000 - 0.002 0.001 0.000 CL 0.004 CF 0.005]
    Truncated cubeful rollout (depth 7) with variance reduction
    750 games, Mersenne Twister dice gen. with seed 449002682 and quasi-random dice
    Stop when std.errs. are small enough: limit 0.0050 (min. 36 games)
    Play: 1-ply cubeful prune
    keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
    Cube: 1-ply cubeful prune
    Different evaluations after 2 plies:
    Play: 0-ply cubeful [expert]
    Cube: 1-ply cubeful prune
    6. Rollout 19/17 10/9 Eq.: -0.229 (-0.148)
    0.382 0.053 0.001 - 0.618 0.187 0.002 CL -0.376 CF -0.229
    [0.002 0.001 0.000 - 0.002 0.001 0.000 CL 0.004 CF 0.005]
    Truncated cubeful rollout (depth 7) with variance reduction
    1030 games, Mersenne Twister dice gen. with seed 449002682 and quasi-random dice
    Stop when std.errs. are small enough: limit 0.0050 (min. 36 games)
    Play: 1-ply cubeful prune
    keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
    Cube: 1-ply cubeful prune
    Different evaluations after 2 plies:
    Play: 0-ply cubeful [expert]
    Cube: 1-ply cubeful prune
    7. Rollout 6/5*/3 Eq.: -0.267 (-0.186)
    0.366 0.032 0.000 - 0.634 0.165 0.003 CL -0.410 CF -0.267
    [0.002 0.001 0.000 - 0.002 0.002 0.000 CL 0.004 CF 0.005]
    Truncated cubeful rollout (depth 7) with variance reduction
    696 games, Mersenne Twister dice gen. with seed 449002682 and quasi-random dice
    Stop when std.errs. are small enough: limit 0.0050 (min. 36 games)
    Play: 1-ply cubeful prune
    keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
    Cube: 1-ply cubeful prune
    Different evaluations after 2 plies:
    Play: 0-ply cubeful [expert]
    Cube: 1-ply cubeful prune

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Stick Rice@21:1/5 to Axel Reichert on Fri Mar 17 12:17:30 2023
    On Friday, March 17, 2023 at 1:58:26 AM UTC-4, Axel Reichert wrote:
    Axel Reichert <ma...@axel-reichert.de> writes:

    GNU Backgammon Position ID: /+wAAAX7xhCEEA
    Match ID : UQllASAACAAE
    +24-23-22-21-20-19------18-17-16-15-14-13-+ O: gnubg
    | O X O O X | | X | 2 points
    | O O O | | |
    | O O | | |
    | O | | |
    | 8 | | |
    | |BAR| |v 11 point match
    | X | | |
    | X | | |
    | X | | |
    | X X X X | | | Rolled 21
    | X X X O O X | | X | 1 point
    +-1--2--3--4--5--6-------7--8--9-10-11-12-+ X: axel (Cube: 2)
    Pip counts: O 67, X 97
    The banana split is correct. Moving up the checker exposed to a double direct shot and unstacking point 2 is close. Pick and pass is close to a double whopper.

    1. Rollout 6/5* 6/4* Eq.: -0.082
    0.435 0.052 0.000 - 0.565 0.160 0.004 CL -0.244 CF -0.082
    [0.001 0.001 0.000 - 0.001 0.001 0.000 CL 0.004 CF 0.005]
    Truncated cubeful rollout (depth 7) with variance reduction
    867 games, Mersenne Twister dice gen. with seed 449002682 and quasi-random dice
    Stop when std.errs. are small enough: limit 0.0050 (min. 36 games)
    Play: 1-ply cubeful prune
    keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
    Cube: 1-ply cubeful prune
    Different evaluations after 2 plies:
    Play: 0-ply cubeful [expert]
    Cube: 1-ply cubeful prune
    2. Rollout 10/8 2/1 Eq.: -0.099 (-0.017)
    0.409 0.051 0.001 - 0.591 0.122 0.001 CL -0.255 CF -0.099
    [0.002 0.001 0.000 - 0.002 0.001 0.000 CL 0.004 CF 0.005]
    Truncated cubeful rollout (depth 7) with variance reduction
    829 games, Mersenne Twister dice gen. with seed 449002682 and quasi-random dice
    Stop when std.errs. are small enough: limit 0.0050 (min. 36 games)
    Play: 1-ply cubeful prune
    keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
    Cube: 1-ply cubeful prune
    Different evaluations after 2 plies:
    Play: 0-ply cubeful [expert]
    Cube: 1-ply cubeful prune
    3. Rollout 19/18 10/8 Eq.: -0.125 (-0.043)
    0.402 0.052 0.001 - 0.598 0.134 0.001 CL -0.282 CF -0.125
    [0.002 0.001 0.000 - 0.002 0.001 0.000 CL 0.004 CF 0.005]
    Truncated cubeful rollout (depth 7) with variance reduction
    989 games, Mersenne Twister dice gen. with seed 449002682 and quasi-random dice
    Stop when std.errs. are small enough: limit 0.0050 (min. 36 games)
    Play: 1-ply cubeful prune
    keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
    Cube: 1-ply cubeful prune
    Different evaluations after 2 plies:
    Play: 0-ply cubeful [expert]
    Cube: 1-ply cubeful prune
    4. Rollout 10/7 Eq.: -0.139 (-0.058)
    0.392 0.041 0.000 - 0.608 0.115 0.001 CL -0.292 CF -0.139
    [0.002 0.001 0.000 - 0.002 0.001 0.000 CL 0.004 CF 0.005]
    Truncated cubeful rollout (depth 7) with variance reduction
    742 games, Mersenne Twister dice gen. with seed 449002682 and quasi-random dice
    Stop when std.errs. are small enough: limit 0.0050 (min. 36 games)
    Play: 1-ply cubeful prune
    keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
    Cube: 1-ply cubeful prune
    Different evaluations after 2 plies:
    Play: 0-ply cubeful [expert]
    Cube: 1-ply cubeful prune
    5. Rollout 15/14 10/8 Eq.: -0.190 (-0.108)
    0.383 0.047 0.001 - 0.617 0.146 0.001 CL -0.336 CF -0.190
    [0.002 0.001 0.000 - 0.002 0.001 0.000 CL 0.004 CF 0.005]
    Truncated cubeful rollout (depth 7) with variance reduction
    750 games, Mersenne Twister dice gen. with seed 449002682 and quasi-random dice
    Stop when std.errs. are small enough: limit 0.0050 (min. 36 games)
    Play: 1-ply cubeful prune
    keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
    Cube: 1-ply cubeful prune
    Different evaluations after 2 plies:
    Play: 0-ply cubeful [expert]
    Cube: 1-ply cubeful prune
    6. Rollout 19/17 10/9 Eq.: -0.229 (-0.148)
    0.382 0.053 0.001 - 0.618 0.187 0.002 CL -0.376 CF -0.229
    [0.002 0.001 0.000 - 0.002 0.001 0.000 CL 0.004 CF 0.005]
    Truncated cubeful rollout (depth 7) with variance reduction
    1030 games, Mersenne Twister dice gen. with seed 449002682 and quasi-random dice
    Stop when std.errs. are small enough: limit 0.0050 (min. 36 games)
    Play: 1-ply cubeful prune
    keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
    Cube: 1-ply cubeful prune
    Different evaluations after 2 plies:
    Play: 0-ply cubeful [expert]
    Cube: 1-ply cubeful prune
    7. Rollout 6/5*/3 Eq.: -0.267 (-0.186)
    0.366 0.032 0.000 - 0.634 0.165 0.003 CL -0.410 CF -0.267
    [0.002 0.001 0.000 - 0.002 0.002 0.000 CL 0.004 CF 0.005]
    Truncated cubeful rollout (depth 7) with variance reduction
    696 games, Mersenne Twister dice gen. with seed 449002682 and quasi-random dice
    Stop when std.errs. are small enough: limit 0.0050 (min. 36 games)
    Play: 1-ply cubeful prune
    keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
    Cube: 1-ply cubeful prune
    Different evaluations after 2 plies:
    Play: 0-ply cubeful [expert]
    Cube: 1-ply cubeful prune

    I would recommend strengthening your rollout parameters. 0 ply or 1 ply just won't cut it. The second best play here is worse by ~.045.

    Stick

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  • From Axel Reichert@21:1/5 to Stick Rice on Sat Mar 18 07:04:51 2023
    Stick Rice <bananaboater315@gmail.com> writes:

    I would recommend strengthening your rollout parameters. 0 ply or 1
    ply just won't cut it. The second best play here is worse by ~.045.

    Quite a difference, thanks for the reminder. If I recall correctly,
    these settings are roughly the equivalent of XG's Roller+ or
    Roller++. Normally this is good enough for my level of play.

    Best regards

    Axel

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