• Double shot = Double whopper?

    From Axel Reichert@21:1/5 to All on Fri Mar 10 19:58:35 2023
    GNU Backgammon Position ID: bdsAgBk/YwAAAA
    Match ID : UollAUAAKAAE
    +24-23-22-21-20-19------18-17-16-15-14-13-+ O: gnubg
    | O O O O O O | | | 4 points
    | O O O O O | | |
    | | | |
    | | | |
    | | | |
    | |BAR| |v 11 point match
    X | 6 | | |
    X | X | | |
    X | X | | |
    X | X O X O X | | | Rolled 31
    X | X O X O X | | | 5 points
    +-1--2--3--4--5--6-------7--8--9-10-11-12-+ X: axel (Cube: 4)
    Pip counts: O 129, X 24

    Hint: It's not about the score.

    Best regards

    Axel

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  • From Stick Rice@21:1/5 to Axel Reichert on Fri Mar 10 17:25:31 2023
    On Friday, March 10, 2023 at 1:58:38 PM UTC-5, Axel Reichert wrote:
    GNU Backgammon Position ID: bdsAgBk/YwAAAA
    Match ID : UollAUAAKAAE
    +24-23-22-21-20-19------18-17-16-15-14-13-+ O: gnubg
    | O O O O O O | | | 4 points
    | O O O O O | | |
    | | | |
    | | | |
    | | | |
    | |BAR| |v 11 point match
    X | 6 | | |
    X | X | | |
    X | X | | |
    X | X O X O X | | | Rolled 31
    X | X O X O X | | | 5 points
    +-1--2--3--4--5--6-------7--8--9-10-11-12-+ X: axel (Cube: 4)
    Pip counts: O 129, X 24

    Hint: It's not about the score.

    Best regards

    Axel

    5, 3 seems clear to me. Twenty shots now and an easy clean up when missed. With the other play probably around half the rolls leave a shot/double shot so cumulatively it's far fewer shots to leave more now.

    Stick

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  • From MK@21:1/5 to Axel Reichert on Sat Mar 11 00:25:35 2023
    On March 10, 2023 at 11:58:38 AM UTC-7, Axel Reichert wrote:

    GNU Backgammon Position ID: bdsAgBk/YwAAAA
    Match ID : UollAUAAKAAE
    O: gnubg
    O 4 points
    11 point match
    X 31
    X 5 points
    X: axel (Cube: 4)

    Hint: It's not about the score.

    Why the need for the hint?

    Are you hinting at my recent posts about the bots
    adjusting their checker decisions based on score?

    Do you think you could post a position from an 11
    point match, with either side owning the cube at 4,
    where the checker decision would depend on score?

    (Preferably the above position, a similar one to it or
    even a completely different situation.)

    I know you don't work for me and you probably have
    been Waltized by the church but it thought I may be
    worth a try to dare you in front of your arithmetician
    peers... ;)

    MK

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  • From Axel Reichert@21:1/5 to murat@compuplus.net on Sat Mar 11 17:09:26 2023
    MK <murat@compuplus.net> writes:

    On March 10, 2023 at 11:58:38 AM UTC-7, Axel Reichert wrote:

    Hint: It's not about the score.

    Why the need for the hint?

    Because surprising checker plays or cube decisions are often related to lop-sided match scores or high cubes.

    Do you think you could post a position from an 11
    point match, with either side owning the cube at 4,
    where the checker decision would depend on score?

    Opening rolls with the cube at 1 will already do: Gammon Save versus
    Gammon Go.

    Axel

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  • From MK@21:1/5 to Axel Reichert on Sat Mar 11 15:21:43 2023
    On March 11, 2023 at 9:09:29 AM UTC-7, Axel Reichert wrote:

    MK <mu...@compuplus.net> writes:

    On March 10, 2023 at 11:58:38 AM UTC-7, Axel Reichert wrote:

    Hint: It's not about the score.

    Why the need for the hint?

    Because surprising checker plays or cube decisions are
    often related to lop-sided match scores or high cubes.

    The score is not lop-sided and because of what was on
    my mind when I read it, I took it as an alluding comment.

    Do you think you could post a position from an 11
    point match, with either side owning the cube at 4,
    where the checker decision would depend on score?

    Opening rolls with the cube at 1 will already do:
    Gammon Save versus Gammon Go.

    Oops. :( While thinking of two different things at once, I
    totally confused what I wrote and exaggerated a little. :)

    I should have at least stuck to my objection to Tim and
    Bob in another thread that the position itself should not
    the variant and not go beyond saying "a similar position".
    Otherwise, of course, anything is possible...

    Your hint that got me going was about score. So I should
    have limited my challenge to position and score only. You
    may do a retake based on this or just for get about it...

    MK

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  • From Timothy Chow@21:1/5 to Axel Reichert on Sun Mar 12 08:31:41 2023
    On 3/10/2023 1:58 PM, Axel Reichert wrote:
    GNU Backgammon Position ID: bdsAgBk/YwAAAA
    Match ID : UollAUAAKAAE
    +24-23-22-21-20-19------18-17-16-15-14-13-+ O: gnubg
    | O O O O O O | | | 4 points
    | O O O O O | | |
    | | | |
    | | | |
    | | | |
    | |BAR| |v 11 point match
    X | 6 | | |
    X | X | | |
    X | X | | |
    X | X O X O X | | | Rolled 31
    X | X O X O X | | | 5 points
    +-1--2--3--4--5--6-------7--8--9-10-11-12-+ X: axel (Cube: 4)
    Pip counts: O 129, X 24

    3/off 1/off leaves the fewest immediate shots, but will likely
    leave a double shot next turn. I would pay now, despite O's
    five-point board. The question is whether to play 6/3 1/off
    or 6/5 6/3. I would take an extra checker off despite leaving
    22 hitting rolls instead of 20 hitting rolls, because the extra
    checker off will make a difference if we are hit.

    ---
    Tim Chow

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  • From Axel Reichert@21:1/5 to Axel Reichert on Fri Mar 17 06:52:02 2023
    Axel Reichert <mail@axel-reichert.de> writes:

    GNU Backgammon Position ID: Bdsagbk/Ywaaaa
    Match Id : Uollauaakaae
    +24-23-22-21-20-19------18-17-16-15-14-13-+ O: gnubg
    | O O O O O O | | | 4 points
    | O O O O O | | |
    | | | |
    | | | |
    | | | |
    | |BAR| |v 11 point match
    X | 6 | | |
    X | X | | |
    X | X | | |
    X | X O X O X | | | Rolled 31
    X | X O X O X | | | 5 points
    +-1--2--3--4--5--6-------7--8--9-10-11-12-+ X: axel (Cube: 4)
    Pip counts: O 129, X 24

    Paying now is correct. I am a little surprised that ripping off two
    checkers is so much worse.

    1. Rollout 6/5 6/3 Eq.: +0.451
    0.585 0.447 0.040 - 0.415 0.000 0.000 CL +0.425 CF +0.451
    [0.002 0.004 0.008 - 0.002 0.000 0.000 CL 0.006 CF 0.006]
    Truncated cubeful rollout (depth 6) with variance reduction
    36 games, Mersenne Twister dice gen. with seed 449002682 and quasi-random dice
    Stop when std.errs. are small enough: limit 0.0100 (min. 36 games)
    Play: world class 2-ply cubeful prune [world class]
    keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
    Skip pruning for 1-ply moves.
    Cube: 2-ply cubeful prune [world class]
    Different evaluations after 2 plies:
    Play: 1-ply cubeful
    keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
    Cube: 2-ply cubeful prune [world class]
    2. Rollout 6/3 1/off Eq.: +0.379 (-0.072)
    0.562 0.383 0.052 - 0.438 0.000 0.000 CL +0.343 CF +0.379
    [0.003 0.004 0.010 - 0.003 0.000 0.000 CL 0.007 CF 0.008]
    Truncated cubeful rollout (depth 6) with variance reduction
    36 games, Mersenne Twister dice gen. with seed 449002682 and quasi-random dice
    Stop when std.errs. are small enough: limit 0.0100 (min. 36 games)
    Play: world class 2-ply cubeful prune [world class]
    keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
    Skip pruning for 1-ply moves.
    Cube: 2-ply cubeful prune [world class]
    Different evaluations after 2 plies:
    Play: 1-ply cubeful
    keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
    Cube: 2-ply cubeful prune [world class]
    3. Rollout 3/off 1/off Eq.: +0.325 (-0.125)
    0.537 0.381 0.075 - 0.463 0.000 0.000 CL +0.287 CF +0.325
    [0.003 0.003 0.011 - 0.003 0.000 0.000 CL 0.007 CF 0.010]
    Truncated cubeful rollout (depth 6) with variance reduction
    46 games, Mersenne Twister dice gen. with seed 449002682 and quasi-random dice
    Stop when std.errs. are small enough: limit 0.0100 (min. 36 games)
    Play: world class 2-ply cubeful prune [world class]
    keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
    Skip pruning for 1-ply moves.
    Cube: 2-ply cubeful prune [world class]
    Different evaluations after 2 plies:
    Play: 1-ply cubeful
    keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
    Cube: 2-ply cubeful prune [world class]

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