Is there a method to figuring out these positions (and similar) over the board?
I split the checkers on the 20 point and it turns out to be very wrong. Do you pros consider these sorts of problems simple or complex? Do you take wild guesses, do you calculate, or do you act based on experience/references?
XGID=--BBCCB---------b-a-Cadeb-:0:0:1:61:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| O O | | X O O O O |
| O | | X O O O |
| | | X O O |
| | | O O |
| | | O |
| |BAR| |
| | | |
| | | |
| | | X X |
| | | X X X X X |
| | | X X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 109 O: 53 X-O: 0-0
Cube: 1
X to play 61
eXtreme Gammon Version: 2.10
On Tuesday, February 14, 2023 at 8:08:14 PM UTC-5, Robert Zimmerman wrote:
Is there a method to figuring out these positions (and similar) over the board?
I split the checkers on the 20 point and it turns out to be very wrong. Do you pros consider these sorts of problems simple or complex? Do you take wild guesses, do you calculate, or do you act based on experience/references?
XGID=--BBCCB---------b-a-Cadeb-:0:0:1:61:0:0:0:0:10
Score is X:0 O:0. Unlimited Game +13-14-15-16-17-18------19-20-21-22-23-24-+
| O O | | X O O O O |
| O | | X O O O |
| | | X O O |
| | | O O |
| | | O |
| |BAR| |
| | | |
| | | |
| | | X X |
| | | X X X X X |
| | | X X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 109 O: 53 X-O: 0-0
Cube: 1
X to play 61
time consuming so you should gain the experience of doing it at home. Then you'll understand similar positions in advance from having done this and also be able to do it much quicker and more accurately OtB.eXtreme Gammon Version: 2.10I wouldn't call ~.050 'very wrong' generally. It's a mid size error at most, not even bloody red when you feed it into the bots. You need to understand how all of your opponent's rolls play next turn if you split versus if you don't split. OtB it's
Stick
Is there a method to figuring out these positions (and similar) over the board?
I split the checkers on the 20 point and it turns out to be very wrong. Do you pros consider these sorts of problems simple or complex? Do you take wild guesses, do you calculate, or do you act based on experience/references?
On 2/14/2023 8:08 PM, Robert Zimmerman wrote:
Is there a method to figuring out these positions (and similar) over the board?
I split the checkers on the 20 point and it turns out to be very wrong. Do you pros consider these sorts of problems simple or complex? Do you take wild guesses, do you calculate, or do you act based on experience/references?This is a type of position where you have to consider how each
of your opponent's next rolls play; going by intuition is not
going to be reliable.
But one general principle to remember is that splitting in order
to get a double shot is usually something that you only need to
consider when there's a good chance this will be your last chance
to hit a shot. Holding the anchor is usually a better strategy
when you're going to get more than one chance. Of course, this
observation doesn't help you all that much here, because this is
one of those cases where this could very well be your last chance.
So you still have to go through the different rolls.
---
Tim Chow
Is there a method to figuring out these positions (and similar) over
the board?
I split the checkers on the 20 point and it turns out to be very
wrong. Do you pros consider these sorts of problems simple or complex?
Do you take wild guesses, do you calculate, or do you act based on experience/references?
XGID=--BBCCB---------b-a-Cadeb-:0:0:1:61:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| O O | | X O O O O |
| O | | X O O O |
| | | X O O |
| | | O O |
| | | O |
| |BAR| |
| | | |
| | | |
| | | X X |
| | | X X X X X |
| | | X X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 109 O: 53 X-O: 0-0
Cube: 1
X to play 61
Is there a method to figuring out these positions (and similar) over the board?
I split the checkers on the 20 point and it turns out to be very wrong. Do you pros consider these sorts of problems simple or complex? Do you take wild guesses, do you calculate, or do you act based on experience/references?
XGID=--BBCCB---------b-a-Cadeb-:0:0:1:61:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| O O | | X O O O O |
| O | | X O O O |
| | | X O O |
| | | O O |
| | | O |
| |BAR| |
| | | |
| | | |
| | | X X |
| | | X X X X X |
| | | X X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 109 O: 53 X-O: 0-0
Cube: 1
X to play 61
eXtreme Gammon Version: 2.10
On 2023-02-15, Robert Zimmerman <zimbro...@gmail.com> wrote:
Is there a method to figuring out these positions (and similar) over
the board?
I split the checkers on the 20 point and it turns out to be very
wrong. Do you pros consider these sorts of problems simple or complex?
Do you take wild guesses, do you calculate, or do you act based on experience/references?
XGID=--BBCCB---------b-a-Cadeb-:0:0:1:61:0:0:0:0:10
Score is X:0 O:0. Unlimited Game +13-14-15-16-17-18------19-20-21-22-23-24-+There is an example of these positions in Michy's _Endgame Technique_
| O O | | X O O O O |
| O | | X O O O |
| | | X O O |
| | | O O |
| | | O |
| |BAR| |
| | | |
| | | |
| | | X X |
| | | X X X X X |
| | | X X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 109 O: 53 X-O: 0-0
Cube: 1
X to play 61
book. He calls them Amoeba Play.
As far rules of thumbs go, he writes that you should split when all the opponent's men you are holding are stacked on one point (a fairly common case, but note that he doesn't write "only when...").
I've concluded, and I could certainly be off the mark, that you should
split only when there is one stack of 2 checkers in front of you, at a distance no greater than 3 pips from you, and no opponent blots in
range. Not calculated, just empirical evidence.
On 2023-03-09, Robert Zimmerman <zimbro...@gmail.com> wrote:
I've concluded, and I could certainly be off the mark, that you should split only when there is one stack of 2 checkers in front of you, at a distance no greater than 3 pips from you, and no opponent blots inThe "2 checkers" part looks suspect.
range. Not calculated, just empirical evidence.
Suppose there are 3 checkers: the split works immediately if the
opponent rolls 2 large numbers. That's about half as likely as the large+small combinations against which a stack of 2 is vulnerable but
that may already be enough. Moreover you are already split if another combination strips it down to 2 (while you may not roll a small number
to split next roll if you had waited).
As the number of checkers raise the main favourable event is pushed in
the future and the risks of a crushing small doublet add up but
splitting against 3 should still be fine.
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