From
Timothy Chow@21:1/5 to
All on Fri Feb 17 09:56:06 2023
XGID=--c--BDBC---bB---b-bbbB-b-:0:0:1:00:5:4:0:7:10
Score is X:5 O:4 7 pt.(s) match.
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O O O X O |
| X O | | O O O X O |
| | | |
| | | |
| | | |
| |BAR| |
| | | |
| | | X |
| X | | X O |
| O X X | | X X O |
| O X X | | X X O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 142 O: 143 X-O: 5-4/7
Cube: 1
X on roll, cube action
When there's this much contact, and in particular when the 2-away
player wins this many gammons, it's usually not a good idea to
kill your own gammons by doubling at 2-away/3-away. Usually, you're
either too good or not good enough. Here, though, the rollout says
that O is pretty close to the take/pass borderline, with barely 25%
winning chances, and that doubling is mandatory.
Analyzed in Rollout
No double
Player Winning Chances: 74.53% (G:22.45% B:2.96%)
Opponent Winning Chances: 25.47% (G:6.77% B:0.20%)
Double/Take
Player Winning Chances: 74.48% (G:23.60% B:3.22%)
Opponent Winning Chances: 25.52% (G:6.80% B:0.37%)
Cubeful Equities:
No double: +0.834 (-0.118)
Double/Take: +0.952
Double/Pass: +1.000 (+0.048)
Best Cube action: Double / Take
Rollout:
1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
Confidence No Double: ± 0.012 (+0.822..+0.846)
Confidence Double: ± 0.018 (+0.934..+0.970)
eXtreme Gammon Version: 2.19.211.pre-release, MET: Kazaross XG2
---
Tim Chow
--- SoupGate-Win32 v1.05
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