Be sure to calculate the "live" cube take point first.
XGID=--a-BBBB-AA--AA-Ad-bbcBab-:1:1:1:00:3:2:0:7:10
Score is X:3 O:2 7 pt.(s) match.
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X X X O | | O O O X O O |
| O | | O O O X O |
| O | | O |
| O | | |
| | | |
| |BAR| |
| | | |
| | | |
| | | | +---+
| X | | X X X | | 2 |
| X X X | | X X X O | +---+
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 150 O: 93 X-O: 3-2/7
Cube: 2, X own cube
X on roll, cube action
---
Tim Chow
On 2/9/2023 9:40 AM, Timothy Chow wrote:
Be sure to calculate the "live" cube take point first.
XGID=--a-BBBB-AA--AA-Ad-bbcBab-:1:1:1:00:3:2:0:7:10
Score is X:3 O:2 7 pt.(s) match.Takepoint is about 26% if I calculated it correctly. So, a bit elevated,
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X X X O | | O O O X O O |
| O | | O O O X O |
| O | | O |
| O | | |
| | | |
| |BAR| |
| | | |
| | | |
| | | | +---+
| X | | X X X | | 2 |
| X X X | | X X X O | +---+
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 150 O: 93 X-O: 3-2/7
Cube: 2, X own cube
X on roll, cube action
but not by a lot. The gammon price is zero though if the cube is turned again.
I wouldn't ship it here. O is ahead in the race and has more homeboard points. X has a bunch of blots and is stuck on the POS three point.
Maybe O's made acepoint is enough of a liability to justify shipping it,
but I'll take a shake here and happily re-whip as O.
X wins few gammons here, but they are very valuable with the cube at 2
and worthless with the cube at 8. That's another reason to hold.
ND/T.
Be sure to calculate the "live" cube take point first.
XGID=--a-BBBB-AA--AA-Ad-bbcBab-:1:1:1:00:3:2:0:7:10
Score is X:3 O:2 7 pt.(s) match. +13-14-15-16-17-18------19-20-21-22-23-24-+
| X X X O | | O O O X O O | | O | | O O O X O | | O | | O | | O | | |
| | | |
| |BAR| |
| | | |
| | | |
| | | | +---+
| X | | X X X | | 2 |
| X X X | | X X X O | +---+ +12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 150 O: 93 X-O: 3-2/7
Cube: 2, X own cube
X on roll, cube action
Be sure to calculate the "live" cube take point first.
XGID=--a-BBBB-AA--AA-Ad-bbcBab-:1:1:1:00:3:2:0:7:10
Score is X:3 O:2 7 pt.(s) match.
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X X X O | | O O O X O O |
| O | | O O O X O |
| O | | O |
| O | | |
| | | |
| |BAR| |
| | | |
| | | |
| | | | +---+
| X | | X X X | | 2 |
| X X X | | X X X O | +---+
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 150 O: 93 X-O: 3-2/7
Cube: 2, X own cube
X on roll, cube action
---
Tim Chow
You just really aren't understanding when/why live cube take point as a phrase is useful.
In this particular position if we could somehow (I'm not going to
try) tweak it so that the hits virtually won the game for the on
roll player when he hits the outfield blot and keep or better the
win % for the opponent (make the race a lot better for him?) then
half the time he'd be taking a dead cube instead of a live one
and that would be worth noting.
On 2/13/2023 4:28 PM, Stick Rice wrote:
You just really aren't understanding when/why live cube take point as a phrase is useful.Oh, I think I understand take points and live cubes better than
you do. It's math, after all.
You complain about people using terms such as "2pt anchor". Is
that because you don't understand what people mean? Of course
not. You know what they mean. You're just claiming that this
kind of abuse of terminology interferes with deeper understanding.
I agree in general with the principle that abuse of terminology
is sometimes useful, and sometimes interferes with understanding.
Which is which has to be evaluated on a case by case basis.
The "2pt anchor" abuse of terminology is useful and harmless. To
complain about it is pedantry. On the other hand, recube vig is
a subtle topic, and even experts often misunderstand it. The term
"live cube take point" is an abuse of terminology that perpetuates
this misunderstanding. It seems to me that even you managed to
confuse yourself in the "2-away/5-away cube action" thread. You
wrote:
In this particular position if we could somehow (I'm not going to
try) tweak it so that the hits virtually won the game for the on
roll player when he hits the outfield blot and keep or better the
win % for the opponent (make the race a lot better for him?) then
half the time he'd be taking a dead cube instead of a live one
and that would be worth noting.
I can't make any sense of what you're saying, given that we're
talking about 2-away/5-away and the leader doubling. The only
change to the position that would cause us to look at what XG
calls the "dead cube" rather than the "live cube" take point is
to make it a last-roll position. (Ignoring Paul's clever
observation about the 5-away player being TG.) It looks to me
that you simply got confused because you forgot that this is a
score where there's an automatic recube. If even you get confused,
how many more other people are going to get confused? Both on
BGO and here on r.g.b., we find many people expressing confusion
(rightly so) about what the heck the "live cube take point" means.
---
Tim Chow
The rest of what you wrote merely supports that you don't get it. It's fine, it won't hurt your game a lick. We had something like this around 6 months or so ago and someone else stepped in and wrote the dissertation that was needed to explain to youwhat I meant and you finally got it.
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