• 4-away/5-away recube action

    From Timothy Chow@21:1/5 to All on Thu Feb 9 09:40:15 2023
    Be sure to calculate the "live" cube take point first.

    XGID=--a-BBBB-AA--AA-Ad-bbcBab-:1:1:1:00:3:2:0:7:10

    Score is X:3 O:2 7 pt.(s) match.
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X X X O | | O O O X O O |
    | O | | O O O X O |
    | O | | O |
    | O | | |
    | | | |
    | |BAR| |
    | | | |
    | | | |
    | | | | +---+
    | X | | X X X | | 2 |
    | X X X | | X X X O | +---+
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 150 O: 93 X-O: 3-2/7
    Cube: 2, X own cube
    X on roll, cube action

    ---
    Tim Chow

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  • From Robert Zimmerman@21:1/5 to Timothy Chow on Thu Feb 9 18:41:28 2023
    On Thursday, February 9, 2023 at 9:40:18 AM UTC-5, Timothy Chow wrote:
    Be sure to calculate the "live" cube take point first.

    XGID=--a-BBBB-AA--AA-Ad-bbcBab-:1:1:1:00:3:2:0:7:10

    Score is X:3 O:2 7 pt.(s) match.
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X X X O | | O O O X O O |
    | O | | O O O X O |
    | O | | O |
    | O | | |
    | | | |
    | |BAR| |
    | | | |
    | | | |
    | | | | +---+
    | X | | X X X | | 2 |
    | X X X | | X X X O | +---+
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 150 O: 93 X-O: 3-2/7
    Cube: 2, X own cube
    X on roll, cube action

    ---
    Tim Chow

    Race: well behind
    Advanced anchor: better than nothing
    Inner board: behind
    Threats: yes, about to make the 5-prime and block the blot on 2 point. 14 numbers. I give this a lot of weight.
    Control of the outfield: check.

    The double is not in doubt based on the upcoming prime and control of outfield.

    What are the chances that white gets out and hits on the way out on this roll: it will be probably one indirect shot as O will cover if not making the prime, so, 2 immediate wins if we're generous. If white comes out and doesn't hit, there will be either
    2 or 3 direct shots, say 23, so O is left with (36-23)/36 * 34 = 12 chances of scraping by, a total of 14 chances at a good shot at winning. That's 39% with comfortable room for error, and I don't think I've ever seen a take point in that territory with
    a live cube. So I respectfully decline to calculate the live cube take point.

    Bob

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  • From Timothy Chow@21:1/5 to All on Sun Feb 12 09:09:00 2023
    XGID=--a-BBBB-AA--AA-Ad-bbcBab-:1:1:1:00:3:2:0:7:10

    Score is X:3 O:2 7 pt.(s) match.
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X X X O | | O O O X O O |
    | O | | O O O X O |
    | O | | O |
    | O | | |
    | | | |
    | |BAR| |
    | | | |
    | | | |
    | | | | +---+
    | X | | X X X | | 2 |
    | X X X | | X X X O | +---+
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 150 O: 93 X-O: 3-2/7
    Cube: 2, X own cube
    X on roll, cube action

    Again, my comment about the live cube was sarcastic; I don't know
    why people talk about a "live" cube take point in this position,
    when the only relevant fact is your match winning chances trailing 5-away/2-away (about 25%).

    I include a rollout below, but as in the previous problem, my main
    point here is that XG 3-ply doesn't double as X. The rollout says
    that this missed double is nearly a double whopper. Unlike the take
    decision, the double decision is not something that can be calculated
    in any straightforward manner. Leading 4-away/5-away holding a 2-cube,
    one should be conscious that redoubling to 4 kills one's own gammons,
    which usually means being cautious with the cube in positions with a
    lot of contact. But here, X has excellent chances of making the 8pt immediately, which usually loses his market. And X's gammon chances,
    while not totally negligible, aren't very high either.

    Analyzed in Rollout
    No redouble
    Player Winning Chances: 70.57% (G:10.80% B:0.50%)
    Opponent Winning Chances: 29.43% (G:11.38% B:0.33%)
    Redouble/Take
    Player Winning Chances: 72.54% (G:10.61% B:0.72%)
    Opponent Winning Chances: 27.46% (G:15.75% B:0.87%)

    Cubeful Equities:
    No redouble: +0.714 (-0.170)
    Redouble/Take: +0.884
    Redouble/Pass: +1.000 (+0.116)

    Best Cube action: Redouble / Take

    Rollout:
    1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller
    Confidence No Double: ± 0.009 (+0.706..+0.723)
    Confidence Double: ± 0.014 (+0.870..+0.898)

    eXtreme Gammon Version: 2.19.211.pre-release, MET: Kazaross XG2

    ---
    Tim Chow

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  • From Robert Zimmerman@21:1/5 to ah...Clem on Sun Feb 12 08:14:54 2023
    On Sunday, February 12, 2023 at 10:46:33 AM UTC-5, ah...Clem wrote:
    On 2/9/2023 9:40 AM, Timothy Chow wrote:
    Be sure to calculate the "live" cube take point first.

    XGID=--a-BBBB-AA--AA-Ad-bbcBab-:1:1:1:00:3:2:0:7:10

    Score is X:3 O:2 7 pt.(s) match.
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X X X O | | O O O X O O |
    | O | | O O O X O |
    | O | | O |
    | O | | |
    | | | |
    | |BAR| |
    | | | |
    | | | |
    | | | | +---+
    | X | | X X X | | 2 |
    | X X X | | X X X O | +---+
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 150 O: 93 X-O: 3-2/7
    Cube: 2, X own cube
    X on roll, cube action
    Takepoint is about 26% if I calculated it correctly. So, a bit elevated,
    but not by a lot. The gammon price is zero though if the cube is turned again.

    I wouldn't ship it here. O is ahead in the race and has more homeboard points. X has a bunch of blots and is stuck on the POS three point.
    Maybe O's made acepoint is enough of a liability to justify shipping it,
    but I'll take a shake here and happily re-whip as O.

    X wins few gammons here, but they are very valuable with the cube at 2
    and worthless with the cube at 8. That's another reason to hold.

    ND/T.

    Rereading my first post on this position.
    Must add to my list of things not to do when 2 IPA's too deep. Jeez.

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  • From ah...Clem@21:1/5 to Timothy Chow on Sun Feb 12 10:46:28 2023
    On 2/9/2023 9:40 AM, Timothy Chow wrote:
    Be sure to calculate the "live" cube take point first.

    XGID=--a-BBBB-AA--AA-Ad-bbcBab-:1:1:1:00:3:2:0:7:10

    Score is X:3 O:2 7 pt.(s) match.  +13-14-15-16-17-18------19-20-21-22-23-24-+
     | X  X     X  O    |   | O  O  O  X  O  O |  |             O    |   | O  O  O  X     O |  |             O    |   |       O          |  |             O    |   |                  |
     |                  |   |                  |
     |                  |BAR|                  |
     |                  |   |                  |
     |                  |   |                  |
     |                  |   |                  | +---+
     |                X |   | X  X  X          | | 2 |
     |       X  X     X |   | X  X  X     O    | +---+  +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count  X: 150  O: 93 X-O: 3-2/7
    Cube: 2, X own cube
    X on roll, cube action

    Takepoint is about 26% if I calculated it correctly. So, a bit elevated,
    but not by a lot. The gammon price is zero though if the cube is turned
    again.

    I wouldn't ship it here. O is ahead in the race and has more homeboard
    points. X has a bunch of blots and is stuck on the POS three point.
    Maybe O's made acepoint is enough of a liability to justify shipping it,
    but I'll take a shake here and happily re-whip as O.

    X wins few gammons here, but they are very valuable with the cube at 2
    and worthless with the cube at 8. That's another reason to hold.

    ND/T.

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  • From Stick Rice@21:1/5 to Timothy Chow on Mon Feb 13 13:28:15 2023
    On Thursday, February 9, 2023 at 9:40:18 AM UTC-5, Timothy Chow wrote:
    Be sure to calculate the "live" cube take point first.

    XGID=--a-BBBB-AA--AA-Ad-bbcBab-:1:1:1:00:3:2:0:7:10

    Score is X:3 O:2 7 pt.(s) match.
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X X X O | | O O O X O O |
    | O | | O O O X O |
    | O | | O |
    | O | | |
    | | | |
    | |BAR| |
    | | | |
    | | | |
    | | | | +---+
    | X | | X X X | | 2 |
    | X X X | | X X X O | +---+
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 150 O: 93 X-O: 3-2/7
    Cube: 2, X own cube
    X on roll, cube action

    ---
    Tim Chow

    You just really aren't understanding when/why live cube take point as a phrase is useful.

    Stick

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  • From Timothy Chow@21:1/5 to Stick Rice on Tue Feb 14 10:12:15 2023
    On 2/13/2023 4:28 PM, Stick Rice wrote:
    You just really aren't understanding when/why live cube take point as a phrase is useful.

    Oh, I think I understand take points and live cubes better than
    you do. It's math, after all.

    You complain about people using terms such as "2pt anchor". Is
    that because you don't understand what people mean? Of course
    not. You know what they mean. You're just claiming that this
    kind of abuse of terminology interferes with deeper understanding.

    I agree in general with the principle that abuse of terminology
    is sometimes useful, and sometimes interferes with understanding.
    Which is which has to be evaluated on a case by case basis.
    The "2pt anchor" abuse of terminology is useful and harmless. To
    complain about it is pedantry. On the other hand, recube vig is
    a subtle topic, and even experts often misunderstand it. The term
    "live cube take point" is an abuse of terminology that perpetuates
    this misunderstanding. It seems to me that even you managed to
    confuse yourself in the "2-away/5-away cube action" thread. You
    wrote:

    In this particular position if we could somehow (I'm not going to
    try) tweak it so that the hits virtually won the game for the on
    roll player when he hits the outfield blot and keep or better the
    win % for the opponent (make the race a lot better for him?) then
    half the time he'd be taking a dead cube instead of a live one
    and that would be worth noting.

    I can't make any sense of what you're saying, given that we're
    talking about 2-away/5-away and the leader doubling. The only
    change to the position that would cause us to look at what XG
    calls the "dead cube" rather than the "live cube" take point is
    to make it a last-roll position. (Ignoring Paul's clever
    observation about the 5-away player being TG.) It looks to me
    that you simply got confused because you forgot that this is a
    score where there's an automatic recube. If even you get confused,
    how many more other people are going to get confused? Both on
    BGO and here on r.g.b., we find many people expressing confusion
    (rightly so) about what the heck the "live cube take point" means.

    ---
    Tim Chow

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  • From Stick Rice@21:1/5 to Timothy Chow on Tue Feb 14 13:07:06 2023
    On Tuesday, February 14, 2023 at 10:12:17 AM UTC-5, Timothy Chow wrote:
    On 2/13/2023 4:28 PM, Stick Rice wrote:
    You just really aren't understanding when/why live cube take point as a phrase is useful.
    Oh, I think I understand take points and live cubes better than
    you do. It's math, after all.

    You complain about people using terms such as "2pt anchor". Is
    that because you don't understand what people mean? Of course
    not. You know what they mean. You're just claiming that this
    kind of abuse of terminology interferes with deeper understanding.

    I agree in general with the principle that abuse of terminology
    is sometimes useful, and sometimes interferes with understanding.
    Which is which has to be evaluated on a case by case basis.
    The "2pt anchor" abuse of terminology is useful and harmless. To
    complain about it is pedantry. On the other hand, recube vig is
    a subtle topic, and even experts often misunderstand it. The term
    "live cube take point" is an abuse of terminology that perpetuates
    this misunderstanding. It seems to me that even you managed to
    confuse yourself in the "2-away/5-away cube action" thread. You
    wrote:

    In this particular position if we could somehow (I'm not going to
    try) tweak it so that the hits virtually won the game for the on
    roll player when he hits the outfield blot and keep or better the
    win % for the opponent (make the race a lot better for him?) then
    half the time he'd be taking a dead cube instead of a live one
    and that would be worth noting.

    I can't make any sense of what you're saying, given that we're
    talking about 2-away/5-away and the leader doubling. The only
    change to the position that would cause us to look at what XG
    calls the "dead cube" rather than the "live cube" take point is
    to make it a last-roll position. (Ignoring Paul's clever
    observation about the 5-away player being TG.) It looks to me
    that you simply got confused because you forgot that this is a
    score where there's an automatic recube. If even you get confused,
    how many more other people are going to get confused? Both on
    BGO and here on r.g.b., we find many people expressing confusion
    (rightly so) about what the heck the "live cube take point" means.

    ---
    Tim Chow

    I've told you several times before using the wrong terminology such as 2pt when you're actually referring to the 23pt can be confusing to new people in the game. As someone who gave a fair share of backgammon lessons and has written his fair share about
    backgammon you're going to have to take my word for it. You conveniently forget this every time it comes up or you ignore it because it doesn't fit your argument, choose whichever you like.

    The rest of what you wrote merely supports that you don't get it. It's fine, it won't hurt your game a lick. We had something like this around 6 months or so ago and someone else stepped in and wrote the dissertation that was needed to explain to you
    what I meant and you finally got it. I'm not that guy. I don't have that energy for bg any more so maybe someone else will step up again and do my dirty work for me.

    Stick

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  • From Timothy Chow@21:1/5 to Stick Rice on Thu Feb 16 09:56:41 2023
    On 2/14/2023 4:07 PM, Stick Rice wrote:
    The rest of what you wrote merely supports that you don't get it. It's fine, it won't hurt your game a lick. We had something like this around 6 months or so ago and someone else stepped in and wrote the dissertation that was needed to explain to you
    what I meant and you finally got it.

    That was a discussion about the meaning of "whopper."
    What I "got" was that the meaning of the word has drifted
    away from what Magriel originally meant. But this is a
    discussion about what terminology makes sense, not about
    how terminology is actually used. I still think that
    Magriel's originally understanding was on the right track,
    but I don't care about the word "whopper" all that much,
    so I'm not going to fight that battle.

    As for a dissertation, the closest thing currently available
    is Dirk Schiemann's "Theory of Backgammon." Schiemann does
    at least recognize, as not too many people do, that the term
    "live cube take point" requires careful definition. And he
    offers a precise definition. If everyone were to switch over
    to his definition, then most of my concerns would be addressed.
    The terminology "live cube take point" would still be very
    unfortunate because it's misleading and confusing, but at
    least it would have a definite meaning. As thing stand now,
    however, "live cube take point" is an ill-defined term. The
    classical definition refers to the continuous model (this is
    how Janowski uses the term, for example) but that's different
    from Schiemann's definition, and probably different from what
    XG uses. The XG documentation refers to "perfect redouble
    efficiency" but doesn't explain what that means. It does not
    seem to be the same as what GNU means by efficiency.

    ---
    Tim Chow

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