XGID=-a---aE-C---cDa--d-da---BA:0:0:1:64:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O | | O O X |
| X O | | O X |
| X O | | O |
| X O | | O |
| | X | |
| |BAR| |
| | | X |
| | | X |
| O X | | X |
| O X | | X |
| O X | | X O O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 179 O: 155 X-O: 0-0
Cube: 1
X to play 64
XGID=-a---aE-C---cDa--d-da---BA:0:0:1:64:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O | | O O X |
| X O | | O X |
| X O | | O |
| X O | | O |
| | X | |
| |BAR| |
| | | X |
| | | X |
| O X | | X |
| O X | | X |
| O X | | X O O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 179 O: 155 X-O: 0-0
Cube: 1
X to play 64
Walter Trice wrote a GammonVillage article a long time ago about when
to play 13/7 versus 24/18. Being behind in the pip count is one reason
to consider 13/7, going for a priming game. However, splitting off the
24pt is an excellent distraction play, interfering with O's plans to
make her 5pt peacefully.
For the variant, I have moved a checker from X's 24pt to his midpoint.
1. Rollout¹ Bar/21 24/18 eq:-0.542
Player: 38.15% (G:8.18% B:0.34%)
Opponent: 61.85% (G:21.20% B:1.16%)
Confidence: ±0.018 (-0.559..-0.524) - [100.0%]
2. Rollout¹ Bar/15 eq:-0.633 (-0.091)
Player: 36.51% (G:8.19% B:0.37%)
Opponent: 63.49% (G:21.82% B:1.50%)
Confidence: ±0.015 (-0.648..-0.618) - [0.0%]
3. Rollout¹ Bar/21 13/7 eq:-0.647 (-0.105)
Player: 36.12% (G:8.25% B:0.37%)
Opponent: 63.88% (G:22.04% B:1.96%)
Confidence: ±0.021 (-0.668..-0.626) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.211.pre-release
-------
Variant
-------
XGID=-a---aE-C---cEa--d-da---AA:0:0:1:64:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O | | O O X |
| X O | | O |
| X O | | O |
| X O | | O |
| X | X | |
| |BAR| |
| | | X |
| | | X |
| O X | | X |
| O X | | X |
| O X | | X O O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 168 O: 155 X-O: 0-0
Cube: 1
X to play 64
1. Rollout¹ Bar/15 eq:-0.465
Player: 40.08% (G:8.09% B:0.30%)
Opponent: 59.92% (G:19.61% B:0.74%)
Confidence: ±0.014 (-0.479..-0.451) - [58.4%]
2. Rollout¹ Bar/21 24/18 eq:-0.467 (-0.003)
Player: 39.69% (G:7.69% B:0.36%)
Opponent: 60.31% (G:19.74% B:0.59%)
Confidence: ±0.015 (-0.483..-0.452) - [40.0%]
3. Rollout¹ Bar/21 13/7 eq:-0.483 (-0.018)
Player: 38.85% (G:9.00% B:0.39%)
Opponent: 61.15% (G:18.79% B:1.03%)
Confidence: ±0.015 (-0.498..-0.468) - [1.6%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.211.pre-release
---
Tim Chow
That is quite a variant in the sense that it changes way too much.
...
There's no such thing as a standard variant.
On 2/8/2023 3:06 PM, Stick Rice wrote:
That is quite a variant in the sense that it changes way too much.There's no such thing as a standard variant.
---
Tim Chow
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